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package li.cil.oc.api;
import li.cil.oc.api.detail.ItemInfo;
import net.minecraft.item.ItemStack;
import java.util.concurrent.Callable;
/**
* Access to item definitions for all blocks and items provided by
* OpenComputers.
*/
public final class Items {
/**
* Get a descriptor object for the block or item with the specified name.
* <p/>
* The names are the same as the ones used in the recipe files. An info
* object can be used to retrieve both the block and item instance of the
* item, if available. It can also be used to create a new item stack of
* the item.
* <p/>
* Note that these methods should <em>not</em> be called in the pre-init phase,
* since the {@link li.cil.oc.api.API#items} may not have been initialized
* at that time. Only start calling these methods in the init phase or later.
*
* @param name the name of the item to get the descriptor for.
* @return the descriptor for the item with the specified name, or
* <tt>null</tt> if there is no such item.
*/
public static ItemInfo get(String name) {
if (API.items != null)
return API.items.get(name);
return null;
}
/**
* Get a descriptor object for the block or item represented by the
* specified item stack.
*
* @param stack the stack to get the descriptor for.
* @return the descriptor for the specified item stack, or <tt>null</tt>
* if the stack is not a valid OpenComputers item or block.
*/
public static ItemInfo get(ItemStack stack) {
if (API.items != null)
return API.items.get(stack);
return null;
}
/**
* Register a single loot floppy disk.
* <p/>
* The disk will be listed in the creative tab of OpenComputers.
* <p/>
* The specified factory callable will be used to generate a new file
* system when the loot disk is used as a component. The specified name
* will be used as the label for the loot disk, as well as the identifier
* to select the corresponding factory method, so choose wisely.
* <p/>
* To use some directory in your mod JAR as the directory provided by the
* loot disk, use {@link FileSystem#fromClass} in your callable.
*
* @param name the label and identifier to use for the loot disk.
* @param color the color of the disk, as a Minecraft color (so 0-15,
* with 0 being black, 1 red and so on).
* @param factory the callable to call for creating file system instances.
* @return an item stack representing the registered loot disk, to allow
* adding a recipe for your loot disk, for example.
*/
public static ItemStack registerFloppy(String name, int color, Callable<li.cil.oc.api.fs.FileSystem> factory) {
if (API.items != null)
return API.items.registerFloppy(name, color, factory);
return null;
}
/**
* Register a single custom EEPROM.
* <p/>
* The EEPROM will be listed in the creative tab of OpenComputers.
* <p/>
* The EEPROM will be initialized with the specified code and data byte
* arrays. For script code (e.g. a Lua script) use <tt>String.getBytes("UTF-8")</tt>.
* You can omit any of the arguments by passing <tt>null</tt>.
*
* @param name the label of the EEPROM.
* @param code the code section of the EEPROM.
* @param data the data section of the EEPROM.
* @param readonly whether the code section is read-only.
* @return an item stack representing the registered EEPROM, to allow
* adding a recipe for your custom BIOS, for example.
*/
public static ItemStack registerEEPROM(String name, byte[] code, byte[] data, boolean readonly) {
if (API.items != null)
return API.items.registerEEPROM(name, code, data, readonly);
return null;
}
// ----------------------------------------------------------------------- //
private Items() {
}
}