blob: ca0a098c32fc8d6166654c86129bd360e3e54bdf [file] [log] [blame] [raw]
package li.cil.oc.common
import java.io
import java.io._
import java.util.logging.Level
import li.cil.oc.api.driver.Container
import li.cil.oc.api.machine.Owner
import li.cil.oc.{OpenComputers, Settings}
import net.minecraft.nbt.{CompressedStreamTools, NBTTagCompound}
import net.minecraft.world.{ChunkCoordIntPair, World}
import net.minecraftforge.common.DimensionManager
import net.minecraftforge.event.ForgeSubscribe
import net.minecraftforge.event.world.{ChunkDataEvent, WorldEvent}
import scala.collection.mutable
// Used by the native lua state to store kernel and stack data in auxiliary
// files instead of directly in the tile entity data, avoiding potential
// problems with the tile entity data becoming too large.
object SaveHandler {
private val uuidRegex = "[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}"
val saveData = mutable.Map.empty[Int, mutable.Map[ChunkCoordIntPair, mutable.Map[String, Array[Byte]]]]
def savePath = new io.File(DimensionManager.getCurrentSaveRootDirectory, Settings.savePath)
def statePath = new io.File(savePath, "state")
def scheduleSave(owner: Owner, nbt: NBTTagCompound, name: String, data: Array[Byte]) {
scheduleSave(owner.world, owner.x, owner.z, nbt, name, data)
}
def scheduleSave(owner: Owner, nbt: NBTTagCompound, name: String, save: NBTTagCompound => Unit) {
scheduleSave(owner, nbt, name, writeNBT(save))
}
def scheduleSave(container: Container, nbt: NBTTagCompound, name: String, save: NBTTagCompound => Unit) {
scheduleSave(container.world, math.round(container.xPosition - 0.5).toInt, math.round(container.zPosition - 0.5).toInt, nbt, name, writeNBT(save))
}
def scheduleSave(world: World, x: Int, z: Int, nbt: NBTTagCompound, name: String, data: Array[Byte]) {
val dimension = world.provider.dimensionId
val chunk = new ChunkCoordIntPair(x >> 4, z >> 4)
// We have to save the dimension and chunk coordinates, because they are
// not available on load / may have changed if the computer was moved.
nbt.setInteger("dimension", dimension)
nbt.setInteger("chunkX", chunk.chunkXPos)
nbt.setInteger("chunkZ", chunk.chunkZPos)
scheduleSave(dimension, chunk, name, data)
}
def scheduleSave(world: World, x: Int, z: Int, nbt: NBTTagCompound, name: String, save: NBTTagCompound => Unit) {
scheduleSave(world, x, z, nbt, name, writeNBT(save))
}
private def writeNBT(save: NBTTagCompound => Unit) = {
val tmpNbt = new NBTTagCompound()
save(tmpNbt)
val baos = new ByteArrayOutputStream()
val dos = new DataOutputStream(baos)
CompressedStreamTools.write(tmpNbt, dos)
baos.toByteArray
}
def loadNBT(nbt: NBTTagCompound, name: String): NBTTagCompound = {
val data = load(nbt, name)
if (data.length > 0) {
val bais = new ByteArrayInputStream(data)
val dis = new DataInputStream(bais)
CompressedStreamTools.read(dis)
}
else new NBTTagCompound()
}
def load(nbt: NBTTagCompound, name: String): Array[Byte] = {
// Since we have no world yet, we rely on the dimension we were saved in.
// Same goes for the chunk. This also works around issues with computers
// being moved (e.g. Redstone in Motion).
val dimension = nbt.getInteger("dimension")
val chunk = new ChunkCoordIntPair(nbt.getInteger("chunkX"), nbt.getInteger("chunkZ"))
load(dimension, chunk, name)
}
def scheduleSave(dimension: Int, chunk: ChunkCoordIntPair, name: String, data: Array[Byte]) = saveData.synchronized {
if (chunk == null) throw new IllegalArgumentException("chunk is null")
else {
// Make sure we get rid of old versions (e.g. left over by other mods
// triggering a save - this is mostly used for RiM compatibility). We
// need to do this for *each* dimension, in case computers are teleported
// across dimensions.
for (chunks <- saveData.values) chunks.values.foreach(_ -= name)
val chunks = saveData.getOrElseUpdate(dimension, mutable.Map.empty)
chunks.getOrElseUpdate(chunk, mutable.Map.empty) += name -> data
}
}
def load(dimension: Int, chunk: ChunkCoordIntPair, name: String): Array[Byte] = {
if (chunk == null) throw new IllegalArgumentException("chunk is null")
// Use data from 'cache' if possible. This avoids weird things happening
// when writeToNBT+readFromNBT is called by other mods (i.e. this is not
// used to actually save the data to disk).
saveData.get(dimension) match {
case Some(chunks) => chunks.get(chunk) match {
case Some(map) => map.get(name) match {
case Some(data) => return data
case _ =>
}
case _ =>
}
case _ =>
}
val path = statePath
val dimPath = new io.File(path, dimension.toString)
val chunkPath = new io.File(dimPath, s"${chunk.chunkXPos}.${chunk.chunkZPos}")
val file = new io.File(chunkPath, name)
if (!file.exists()) return Array.empty[Byte]
try {
// val bis = new io.BufferedInputStream(new GZIPInputStream(new io.FileInputStream(file)))
val bis = new io.BufferedInputStream(new io.FileInputStream(file))
val bos = new io.ByteArrayOutputStream
val buffer = new Array[Byte](8 * 1024)
var read = 0
do {
read = bis.read(buffer)
if (read > 0) {
bos.write(buffer, 0, read)
}
} while (read >= 0)
bis.close()
bos.toByteArray
}
catch {
case e: io.IOException =>
OpenComputers.log.log(Level.WARNING, "Error loading auxiliary tile entity data.", e)
Array.empty[Byte]
}
}
@ForgeSubscribe
def onChunkSave(e: ChunkDataEvent.Save) = saveData.synchronized {
val path = statePath
val dimension = e.world.provider.dimensionId
val chunk = e.getChunk.getChunkCoordIntPair
val dimPath = new io.File(path, dimension.toString)
val chunkPath = new io.File(dimPath, s"${chunk.chunkXPos}.${chunk.chunkZPos}")
if (chunkPath.exists && chunkPath.isDirectory) {
for (file <- chunkPath.listFiles()) file.delete()
}
saveData.get(dimension) match {
case Some(chunks) => chunks.get(chunk) match {
case Some(entries) =>
chunkPath.mkdirs()
for ((name, data) <- entries) {
val file = new io.File(chunkPath, name)
try {
// val fos = new GZIPOutputStream(new io.FileOutputStream(file))
val fos = new io.BufferedOutputStream(new io.FileOutputStream(file))
fos.write(data)
fos.close()
}
catch {
case e: io.IOException => OpenComputers.log.log(Level.WARNING, s"Error saving auxiliary tile entity data to '${file.getAbsolutePath}.", e)
}
}
case _ => chunkPath.delete()
}
case _ =>
}
}
@ForgeSubscribe
def onWorldSave(e: WorldEvent.Save) {
saveData.synchronized {
saveData.get(e.world.provider.dimensionId) match {
case Some(chunks) => chunks.clear()
case _ =>
}
}
// Delete empty folders to keep the state folder clean.
val emptyDirs = savePath.listFiles(new FileFilter {
override def accept(file: File) = file.isDirectory &&
// Make sure we only consider file system folders (UUID).
file.getName.matches(uuidRegex) &&
// We set the modified time in the save() method of unbuffered file
// systems, to avoid deleting in-use folders here.
System.currentTimeMillis() - file.lastModified() > 60 * 1000 && {
val list = file.list()
list == null || list.length == 0
}
})
if (emptyDirs != null) {
emptyDirs.filter(_ != null).foreach(_.delete())
}
}
}