package li.cil.oc.api.event; | |
import li.cil.oc.api.internal.Agent; | |
/** | |
* Fired when a robot performed an action that would cause exhaustion for a | |
* player. Used for the experience upgrade, for example. | |
*/ | |
public class RobotExhaustionEvent extends RobotEvent { | |
/** | |
* The amount of exhaustion that was generated. | |
*/ | |
public final double exhaustion; | |
public RobotExhaustionEvent(Agent agent, double exhaustion) { | |
super(agent); | |
this.exhaustion = exhaustion; | |
} | |
} |