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package li.cil.oc.api.network;
import net.minecraft.entity.player.EntityPlayer;
public interface RobotContext extends Context {
/**
* Gets the index of the currently selected slot in the robot's inventory.
*
* @return the index of the currently selected slot.
*/
int selectedSlot();
/**
* Returns the fake player used to represent the robot as an entity for
* certain actions that require one.
* <p/>
* This will automatically be positioned and rotated to represent the
* robot's current position and rotation in the world. Use this to trigger
* events involving the robot that require a player entity, and for
* interacting with the robots' inventory.
* <p/>
* Note that the inventory of each robot is structured such that the first
* four slots are the "equipment" slots, from left to right, i.e. slot one
* is the tool slot, slot two is the card slot, three the disk slot and
* slot four is for upgrades. The inventory proper starts after that.
*
* @return the fake player for the robot.
*/
EntityPlayer player();
}