| package li.cil.oc.common.tileentity |
| |
| import buildcraft.api.power.{PowerHandler, IPowerReceptor} |
| import ic2.api.energy.event.{EnergyTileLoadEvent, EnergyTileUnloadEvent} |
| import ic2.api.energy.tile.IEnergySink |
| import li.cil.oc.api.Network |
| import li.cil.oc.api.network._ |
| import li.cil.oc.{Config, api} |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraft.tileentity.TileEntity |
| import net.minecraftforge.common.{ForgeDirection, MinecraftForge} |
| import universalelectricity.core.block.IElectrical |
| import universalelectricity.core.electricity.ElectricityPack |
| |
| class PowerConverter extends Rotatable with Environment with IEnergySink with IPowerReceptor with IElectrical { |
| val node = api.Network.newNode(this, Visibility.Network). |
| withConnector(Config.bufferConverter). |
| create() |
| |
| private var addedToEnet = false |
| |
| private var lastPacketSize = 0.0 |
| |
| private var powerHandler: PowerHandler = null |
| |
| private def demand = node.bufferSize - node.buffer |
| |
| // ----------------------------------------------------------------------- // |
| // Energy conversion ratios, Mode -> Internal |
| |
| val ratioIndustrialCraft = 2 |
| |
| val ratioBuildCraft = 5 |
| |
| val ratioUniversalElectricity = 5 |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| super.updateEntity() |
| if (node != null && node.network == null) { |
| Network.joinOrCreateNetwork(worldObj, xCoord, yCoord, zCoord) |
| } |
| if (!worldObj.isRemote) { |
| if (!addedToEnet) { |
| MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this)) |
| addedToEnet = true |
| } |
| if (demand > 0) { |
| node.changeBuffer(getPowerProvider.useEnergy(1, demand.toFloat / ratioBuildCraft, true) * ratioBuildCraft) |
| } |
| } |
| } |
| |
| override def onChunkUnload() { |
| super.onChunkUnload() |
| unload() |
| } |
| |
| def unload() { |
| if (addedToEnet) { |
| MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this)) |
| addedToEnet = false |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBT(nbt: NBTTagCompound) { |
| super.readFromNBT(nbt) |
| if (node != null) node.load(nbt) |
| getPowerProvider.readFromNBT(nbt) |
| |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) { |
| super.writeToNBT(nbt) |
| if (node != null) node.save(nbt) |
| getPowerProvider.writeToNBT(nbt) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // IndustrialCraft |
| |
| override def acceptsEnergyFrom(emitter: TileEntity, direction: ForgeDirection) = true |
| |
| override def getMaxSafeInput = Integer.MAX_VALUE |
| |
| override def demandedEnergyUnits = { |
| // We try to avoid requesting energy when we need less than what we get with |
| // a single packet. However, if our buffer gets dangerously low we will ask |
| // for energy even if there's the danger of wasting some energy. |
| if (demand >= lastPacketSize * ratioIndustrialCraft || demand > node.bufferSize * 0.5) { |
| demand |
| } else 0 |
| } |
| |
| override def injectEnergyUnits(directionFrom: ForgeDirection, amount: Double) = { |
| lastPacketSize = amount |
| node.changeBuffer(amount * ratioIndustrialCraft) |
| 0 |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // BuildCraft |
| |
| def getPowerProvider = { |
| if (node != null && powerHandler == null) { |
| powerHandler = new PowerHandler(this, PowerHandler.Type.STORAGE) |
| if (powerHandler != null) { |
| powerHandler.configure(1, 320, Float.MaxValue, node.bufferSize.toFloat / ratioBuildCraft) |
| powerHandler.configurePowerPerdition(0, 0) |
| } |
| } |
| powerHandler |
| } |
| |
| def getPowerReceiver(side: ForgeDirection) = |
| if (node != null) |
| getPowerProvider.getPowerReceiver |
| else null |
| |
| def getWorld = worldObj |
| |
| def doWork(workProvider: PowerHandler) {} |
| |
| // ----------------------------------------------------------------------- // |
| // Universal Electricity |
| |
| def canConnect(direction: ForgeDirection) = true |
| |
| def getVoltage = 120f |
| |
| def getRequest(direction: ForgeDirection) = demand.toFloat / ratioUniversalElectricity |
| |
| def receiveElectricity(from: ForgeDirection, receive: ElectricityPack, doReceive: Boolean) = { |
| if (receive != null) { |
| if (doReceive) { |
| node.changeBuffer(receive.getWatts * ratioUniversalElectricity) |
| } |
| receive.getWatts |
| } else 0 |
| } |
| |
| def getProvide(direction: ForgeDirection) = 0f |
| |
| def provideElectricity(from: ForgeDirection, request: ElectricityPack, doProvide: Boolean) = null |
| } |