| package li.cil.oc.common.block |
| |
| import cpw.mods.fml.relauncher.{Side, SideOnly} |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.client.Textures |
| import li.cil.oc.common.{GuiType, tileentity} |
| import net.minecraft.client.renderer.texture.IIconRegister |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.world.{IBlockAccess, World} |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| class ServerRack extends RedstoneAware with SpecialBlock { |
| override protected def customTextures = Array( |
| None, |
| None, |
| Some("ServerRackSide"), |
| Some("ServerRackFront"), |
| Some("ServerRackSide"), |
| Some("ServerRackSide") |
| ) |
| |
| override def registerBlockIcons(iconRegister: IIconRegister) = { |
| super.registerBlockIcons(iconRegister) |
| System.arraycopy(icons, 0, Textures.ServerRack.icons, 0, icons.length) |
| } |
| |
| @SideOnly(Side.CLIENT) |
| override def getMixedBrightnessForBlock(world: IBlockAccess, x: Int, y: Int, z: Int) = { |
| world.getTileEntity(x, y, z) match { |
| case rack: tileentity.ServerRack => |
| def brightness(x: Int, y: Int, z: Int) = world.getLightBrightnessForSkyBlocks(x, y, z, getLightValue(world, x, y, z)) |
| val value = brightness(x + rack.facing.offsetX, y + rack.facing.offsetY, z + rack.facing.offsetZ) |
| val skyBrightness = (value >> 20) & 15 |
| val blockBrightness = (value >> 4) & 15 |
| ((skyBrightness * 3 / 4) << 20) | ((blockBrightness * 3 / 4) << 4) |
| case _ => super.getMixedBrightnessForBlock(world, x, y, z) |
| } |
| } |
| |
| override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = side == ForgeDirection.SOUTH |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def hasTileEntity(metadata: Int) = true |
| |
| override def createTileEntity(world: World, metadata: Int) = new tileentity.ServerRack() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| if (!player.isSneaking) { |
| if (!world.isRemote) { |
| player.openGui(OpenComputers, GuiType.Rack.id, world, x, y, z) |
| } |
| true |
| } |
| else false |
| } |
| } |