| package li.cil.oc.common.block |
| |
| import java.util.Random |
| |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.{Settings, api} |
| import net.minecraft.block.Block |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.world.{IBlockAccess, World} |
| import net.minecraftforge.common.util.ForgeDirection |
| import org.lwjgl.opengl.GL11 |
| |
| class Keyboard extends SimpleBlock with SpecialBlock { |
| setLightOpacity(0) |
| |
| override protected def customTextures = Array( |
| Some("Keyboard"), |
| Some("Keyboard"), |
| Some("Keyboard"), |
| Some("Keyboard"), |
| Some("Keyboard"), |
| Some("Keyboard") |
| ) |
| |
| override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true |
| |
| override def setBlockBoundsForItemRender(metadata: Int) = setBlockBounds(ForgeDirection.NORTH, ForgeDirection.WEST) |
| |
| override def preItemRender(metadata: Int) { |
| GL11.glTranslatef(-0.75f, 0, 0) |
| GL11.glScalef(1.5f, 1.5f, 1.5f) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def hasTileEntity(metadata: Int) = true |
| |
| override def createTileEntity(world: World, metadata: Int) = new tileentity.Keyboard() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateTick(world: World, x: Int, y: Int, z: Int, rng: Random) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard => api.Network.joinOrCreateNetwork(keyboard) |
| case _ => |
| } |
| |
| override def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) = { |
| world.isSideSolid(x + side.offsetX, y + side.offsetY, z + side.offsetZ, side.getOpposite) && |
| (world.getTileEntity(x + side.offsetX, y + side.offsetY, z + side.offsetZ) match { |
| case screen: tileentity.Screen => screen.facing != side.getOpposite |
| case _ => true |
| }) |
| } |
| |
| override def doSetBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard => setBlockBounds(keyboard.pitch, keyboard.yaw) |
| case _ => |
| } |
| |
| private def setBlockBounds(pitch: ForgeDirection, yaw: ForgeDirection) { |
| val (forward, up) = pitch match { |
| case side@(ForgeDirection.DOWN | ForgeDirection.UP) => (side, yaw) |
| case _ => (yaw, ForgeDirection.UP) |
| } |
| val side = forward.getRotation(up) |
| val sizes = Array(7f / 16f, 4f / 16f, 7f / 16f) |
| val x0 = -up.offsetX * sizes(1) - side.offsetX * sizes(2) - forward.offsetX * sizes(0) |
| val x1 = up.offsetX * sizes(1) + side.offsetX * sizes(2) - forward.offsetX * 0.5f |
| val y0 = -up.offsetY * sizes(1) - side.offsetY * sizes(2) - forward.offsetY * sizes(0) |
| val y1 = up.offsetY * sizes(1) + side.offsetY * sizes(2) - forward.offsetY * 0.5f |
| val z0 = -up.offsetZ * sizes(1) - side.offsetZ * sizes(2) - forward.offsetZ * sizes(0) |
| val z1 = up.offsetZ * sizes(1) + side.offsetZ * sizes(2) - forward.offsetZ * 0.5f |
| setBlockBounds( |
| math.min(x0, x1) + 0.5f, math.min(y0, y1) + 0.5f, math.min(z0, z1) + 0.5f, |
| math.max(x0, x1) + 0.5f, math.max(y0, y1) + 0.5f, math.max(z0, z1) + 0.5f) |
| } |
| |
| override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, block: Block) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard if canPlaceBlockOnSide(world, x, y, z, keyboard.facing.ordinal) => // Can stay. |
| case _ => |
| dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0) |
| world.setBlockToAir(x, y, z) |
| } |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = |
| adjacencyInfo(world, x, y, z) match { |
| case Some((keyboard, screen, sx, sy, sz, facing)) => screen.rightClick(world, sx, sy, sz, player, facing, 0, 0, 0, force = true) |
| case _ => false |
| } |
| |
| def adjacencyInfo(world: World, x: Int, y: Int, z: Int) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard => |
| val (sx, sy, sz) = ( |
| x + keyboard.facing.getOpposite.offsetX, |
| y + keyboard.facing.getOpposite.offsetY, |
| z + keyboard.facing.getOpposite.offsetZ) |
| world.getBlock(sx, sy, sz) match { |
| case screen: Screen => Some((keyboard, screen, sx, sy, sz, keyboard.facing.getOpposite)) |
| case _ => |
| // Special case #1: check for screen in front of the keyboard. |
| val forward = keyboard.facing match { |
| case ForgeDirection.UP | ForgeDirection.DOWN => keyboard.yaw |
| case _ => ForgeDirection.UP |
| } |
| val (sx, sy, sz) = ( |
| x + forward.offsetX, |
| y + forward.offsetY, |
| z + forward.offsetZ) |
| world.getBlock(sx, sy, sz) match { |
| case screen: Screen => Some((keyboard, screen, sx, sy, sz, forward)) |
| case _ if keyboard.facing != ForgeDirection.UP && keyboard.facing != ForgeDirection.DOWN => |
| // Special case #2: check for screen below keyboards on walls. |
| val (sx, sy, sz) = ( |
| x - forward.offsetX, |
| y - forward.offsetY, |
| z - forward.offsetZ) |
| world.getBlock(sx, sy, sz) match { |
| case screen: Screen => Some((keyboard, screen, sx, sy, sz, forward.getOpposite)) |
| case _ => None |
| } |
| case _ => None |
| } |
| } |
| case _ => None |
| } |
| |
| override def getValidRotations(world: World, x: Int, y: Int, z: Int) = null |
| } |