| package li.cil.oc.common.entity |
| |
| import cpw.mods.fml.relauncher.Side |
| import cpw.mods.fml.relauncher.SideOnly |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.Settings |
| import li.cil.oc.api |
| import li.cil.oc.api.Driver |
| import li.cil.oc.api.Machine |
| import li.cil.oc.api.driver.item |
| import li.cil.oc.api.driver.item.Memory |
| import li.cil.oc.api.driver.item.Processor |
| import li.cil.oc.api.internal |
| import li.cil.oc.api.machine.MachineHost |
| import li.cil.oc.api.network._ |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.Slot |
| import li.cil.oc.common.inventory.ComponentInventory |
| import li.cil.oc.common.inventory.Inventory |
| import li.cil.oc.common.inventory.MultiTank |
| import li.cil.oc.server.component |
| import li.cil.oc.util.BlockPosition |
| import li.cil.oc.util.ExtendedNBT._ |
| import li.cil.oc.util.ExtendedWorld._ |
| import li.cil.oc.util.InventoryUtils |
| import li.cil.oc.util.ItemUtils |
| import net.minecraft.block.material.Material |
| import net.minecraft.entity.Entity |
| import net.minecraft.entity.item.EntityItem |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraft.util.Vec3 |
| import net.minecraft.world.World |
| import net.minecraftforge.common.util.ForgeDirection |
| import net.minecraftforge.fluids.IFluidTank |
| |
| class Drone(val world: World) extends Entity(world) with MachineHost with internal.Drone { |
| // Some basic constants. |
| val gravity = 0.05f |
| // low for slow fall (float down) |
| val drag = 0.8f |
| val maxAcceleration = 0.1f |
| val maxVelocity = 0.4f |
| val maxInventorySize = 8 |
| setSize(12 / 16f, 6 / 16f) |
| isImmuneToFire = true |
| |
| // Rendering stuff, purely eyecandy. |
| val targetFlapAngles = Array.fill(4, 2)(0f) |
| val flapAngles = Array.fill(4, 2)(0f) |
| var nextFlapChange = 0 |
| var bodyAngle = math.random.toFloat * 90 |
| var angularVelocity = 0f |
| var nextAngularVelocityChange = 0 |
| var lastEnergyUpdate = 0 |
| |
| // Logic stuff, components, machine and such. |
| val info = new ItemUtils.MicrocontrollerData() |
| val machine = if (!world.isRemote) { |
| val m = Machine.create(this) |
| m.node.asInstanceOf[Connector].setLocalBufferSize(0) |
| m |
| } else null |
| val control = if (!world.isRemote) new component.Drone(this) else null |
| val components = new ComponentInventory { |
| override def host = Drone.this |
| |
| override def items = info.components.map(Option(_)) |
| |
| override def getSizeInventory = info.components.length |
| |
| override def markDirty() {} |
| |
| override def isItemValidForSlot(slot: Int, stack: ItemStack) = true |
| |
| override def isUseableByPlayer(player: EntityPlayer) = true |
| |
| override def node = Option(machine).map(_.node).orNull |
| |
| override def onConnect(node: Node) {} |
| |
| override def onDisconnect(node: Node) {} |
| |
| override def onMessage(message: Message) {} |
| } |
| val inventory = new Inventory { |
| val items = Array.fill[Option[ItemStack]](8)(None) |
| |
| override def getSizeInventory = inventorySize |
| |
| override def getInventoryStackLimit = 64 |
| |
| override def markDirty() {} // TODO update client GUI? |
| |
| override def isItemValidForSlot(slot: Int, stack: ItemStack) = slot >= 0 && slot < getSizeInventory |
| |
| override def isUseableByPlayer(player: EntityPlayer) = player.getDistanceSqToEntity(Drone.this) < 64 |
| } |
| val tank = new MultiTank { |
| override def tankCount = components.components.count { |
| case Some(tank: IFluidTank) => true |
| case _ => false |
| } |
| |
| override def getFluidTank(index: Int): IFluidTank = components.components.collect { |
| case Some(tank: IFluidTank) => tank |
| }.apply(index) |
| } |
| var selectedTank = 0 |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def canBeCollidedWith = true |
| |
| override def canBePushed = true |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def xPosition = posX |
| |
| override def yPosition = posY |
| |
| override def zPosition = posZ |
| |
| override def markChanged() {} |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def cpuArchitecture = info.components.map(stack => (stack, Driver.driverFor(stack, getClass))).collectFirst { |
| case (stack, driver: Processor) if driver.slot(stack) == Slot.CPU => driver.architecture(stack) |
| }.orNull |
| |
| override def callBudget = info.components.foldLeft(0.0)((sum, item) => sum + (Option(item) match { |
| case Some(stack) => Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver: Processor) if driver.slot(stack) == Slot.CPU => Settings.get.callBudgets(driver.tier(stack)) |
| case _ => 0 |
| } |
| case _ => 0 |
| })) |
| |
| override def installedMemory = info.components.foldLeft(0)((sum, item) => sum + (Option(item) match { |
| case Some(stack) => Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver: Memory) => driver.amount(stack) |
| case _ => 0 |
| } |
| case _ => 0 |
| })) |
| |
| override def maxComponents = 32 |
| |
| override def componentSlot(address: String) = -1 // TODO |
| |
| override def markForSaving() {} |
| |
| override def onMachineConnect(node: Node) {} |
| |
| override def onMachineDisconnect(node: Node) {} |
| |
| def computeInventorySize() = math.min(maxInventorySize, info.components.foldLeft(0)((acc, component) => acc + (Option(component) match { |
| case Some(stack) => Option(Driver.driverFor(stack, getClass)) match { |
| case Some(driver: item.Inventory) => math.max(1, driver.inventoryCapacity(stack) / 4) |
| case _ => 0 |
| } |
| case _ => 0 |
| }))) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def entityInit() { |
| // Running or not. |
| dataWatcher.addObject(2, byte2Byte(0: Byte)) |
| // Target position. |
| dataWatcher.addObject(3, float2Float(0f)) |
| dataWatcher.addObject(4, float2Float(0f)) |
| dataWatcher.addObject(5, float2Float(0f)) |
| // Max acceleration. |
| dataWatcher.addObject(6, float2Float(0f)) |
| // Selected inventory slot. |
| dataWatcher.addObject(7, byte2Byte(0: Byte)) |
| // Current and maximum energy. |
| dataWatcher.addObject(8, int2Integer(0)) |
| dataWatcher.addObject(9, int2Integer(100)) |
| // Status text. |
| dataWatcher.addObject(10, "") |
| // Inventory size for client. |
| dataWatcher.addObject(11, byte2Byte(0: Byte)) |
| } |
| |
| def initializeAfterPlacement(stack: ItemStack, player: EntityPlayer, position: Vec3) { |
| info.load(stack) |
| control.node.changeBuffer(info.storedEnergy - control.node.localBuffer) |
| wireThingsTogether() |
| inventorySize = computeInventorySize() |
| setPosition(position.xCoord, position.yCoord, position.zCoord) |
| } |
| |
| def preparePowerUp() { |
| targetX = math.floor(posX).toFloat + 0.5f |
| targetY = math.floor(posY).toFloat + 0.5f |
| targetZ = math.floor(posZ).toFloat + 0.5f |
| targetAcceleration = maxAcceleration |
| |
| wireThingsTogether() |
| } |
| |
| private def wireThingsTogether(): Unit = { |
| api.Network.joinNewNetwork(machine.node) |
| machine.node.connect(control.node) |
| machine.setCostPerTick(Settings.get.droneCost) |
| components.connectComponents() |
| } |
| |
| def isRunning = dataWatcher.getWatchableObjectByte(2) != 0 |
| def targetX = dataWatcher.getWatchableObjectFloat(3) |
| def targetY = dataWatcher.getWatchableObjectFloat(4) |
| def targetZ = dataWatcher.getWatchableObjectFloat(5) |
| def targetAcceleration = dataWatcher.getWatchableObjectFloat(6) |
| def selectedSlot = dataWatcher.getWatchableObjectByte(7) & 0xFF |
| def globalBuffer = dataWatcher.getWatchableObjectInt(8) |
| def globalBufferSize = dataWatcher.getWatchableObjectInt(9) |
| def statusText = dataWatcher.getWatchableObjectString(10) |
| def inventorySize = dataWatcher.getWatchableObjectByte(11) & 0xFF |
| |
| def setRunning(value: Boolean) = dataWatcher.updateObject(2, byte2Byte(if (value) 1: Byte else 0: Byte)) |
| // Round target values to low accuracy to avoid floating point errors accumulating. |
| def targetX_=(value: Float): Unit = dataWatcher.updateObject(3, float2Float(math.round(value * 4) / 4f)) |
| def targetY_=(value: Float): Unit = dataWatcher.updateObject(4, float2Float(math.round(value * 4) / 4f)) |
| def targetZ_=(value: Float): Unit = dataWatcher.updateObject(5, float2Float(math.round(value * 4) / 4f)) |
| def targetAcceleration_=(value: Float): Unit = dataWatcher.updateObject(6, float2Float(math.max(0, math.min(maxAcceleration, value)))) |
| def selectedSlot_=(value: Int) = dataWatcher.updateObject(7, byte2Byte(value.toByte)) |
| def globalBuffer_=(value: Int) = dataWatcher.updateObject(8, int2Integer(value)) |
| def globalBufferSize_=(value: Int) = dataWatcher.updateObject(9, int2Integer(value)) |
| def statusText_=(value: String) = dataWatcher.updateObject(10, Option(value).map(_.lines.map(_.take(10)).take(2).mkString("\n")).getOrElse("")) |
| def inventorySize_=(value: Int) = dataWatcher.updateObject(11, byte2Byte(value.toByte)) |
| |
| @SideOnly(Side.CLIENT) |
| override def setPositionAndRotation2(x: Double, y: Double, z: Double, yaw: Float, pitch: Float, data: Int) { |
| // Only set exact position if we're too far away from the server's |
| // position, otherwise keep interpolating. This removes jitter and |
| // is good enough for drones. |
| if (!isRunning || getDistanceSq(x, y, z) > 1) { |
| super.setPositionAndRotation(x, y, z, yaw, pitch) |
| } |
| else { |
| targetX = x.toFloat |
| targetY = y.toFloat |
| targetZ = z.toFloat |
| } |
| } |
| |
| override def setDead() { |
| super.setDead() |
| if (!world.isRemote) { |
| machine.stop() |
| machine.node.remove() |
| components.saveComponents() |
| val stack = api.Items.get("drone").createItemStack(1) |
| info.storedEnergy = control.node.localBuffer.toInt |
| info.save(stack) |
| val entity = new EntityItem(world, posX, posY, posZ, stack) |
| entity.delayBeforeCanPickup = 15 |
| world.spawnEntityInWorld(entity) |
| InventoryUtils.dropAllSlots(BlockPosition(this: Entity), inventory) |
| } |
| } |
| |
| override def onUpdate() { |
| super.onUpdate() |
| |
| if (!world.isRemote) { |
| if (isInsideOfMaterial(Material.water) || isInsideOfMaterial(Material.lava)) { |
| // We're not water-proof! |
| machine.stop() |
| } |
| machine.update() |
| components.updateComponents() |
| setRunning(machine.isRunning) |
| |
| val buffer = math.round(machine.node.asInstanceOf[Connector].globalBuffer).toInt |
| if (math.abs(lastEnergyUpdate - buffer) > 1 || world.getTotalWorldTime % 200 == 0) { |
| lastEnergyUpdate = buffer |
| globalBuffer = buffer |
| globalBufferSize = machine.node.asInstanceOf[Connector].globalBufferSize.toInt |
| } |
| } |
| else { |
| if (isRunning) { |
| // Client side update; occasionally update wing pitch and rotation to |
| // make the drones look a bit more dynamic. |
| val rng = world.rand |
| nextFlapChange -= 1 |
| nextAngularVelocityChange -= 1 |
| |
| if (nextFlapChange < 0) { |
| nextFlapChange = 5 + rng.nextInt(10) |
| for (i <- 0 until 2) { |
| val flap = rng.nextInt(targetFlapAngles.length) |
| targetFlapAngles(flap)(0) = math.toRadians(rng.nextFloat() * 4 - 2).toFloat |
| targetFlapAngles(flap)(1) = math.toRadians(rng.nextFloat() * 4 - 2).toFloat |
| } |
| } |
| |
| if (nextAngularVelocityChange < 0) { |
| if (angularVelocity != 0) { |
| angularVelocity = 0 |
| nextAngularVelocityChange = 20 |
| } |
| else { |
| angularVelocity = if (rng.nextBoolean()) 0.1f else -0.1f |
| nextAngularVelocityChange = 100 |
| } |
| } |
| |
| // Interpolate wing rotations. |
| (flapAngles, targetFlapAngles).zipped.foreach((f, t) => { |
| f(0) = f(0) * 0.7f + t(0) * 0.3f |
| f(1) = f(1) * 0.7f + t(1) * 0.3f |
| }) |
| |
| // Update body rotation. |
| bodyAngle += angularVelocity |
| } |
| } |
| |
| prevPosX = posX |
| prevPosY = posY |
| prevPosZ = posZ |
| noClip = func_145771_j(posX, (boundingBox.minY + boundingBox.maxY) / 2, posZ) |
| |
| if (isRunning) { |
| val toTarget = Vec3.createVectorHelper(targetX - posX, targetY - posY, targetZ - posZ) |
| val distance = toTarget.lengthVector() |
| val velocity = Vec3.createVectorHelper(motionX, motionY, motionZ) |
| if (distance > 0 && (distance > 0.005f || velocity.dotProduct(velocity) > 0.005f)) { |
| val acceleration = math.min(targetAcceleration, distance) / distance |
| velocity.xCoord += toTarget.xCoord * acceleration |
| velocity.yCoord += toTarget.yCoord * acceleration |
| velocity.zCoord += toTarget.zCoord * acceleration |
| motionX = math.max(-maxVelocity, math.min(maxVelocity, velocity.xCoord)) |
| motionY = math.max(-maxVelocity, math.min(maxVelocity, velocity.yCoord)) |
| motionZ = math.max(-maxVelocity, math.min(maxVelocity, velocity.zCoord)) |
| } |
| else { |
| motionX = 0 |
| motionY = 0 |
| motionZ = 0 |
| posX = targetX |
| posY = targetY |
| posZ = targetZ |
| } |
| } |
| else { |
| // No power, free fall: engage! |
| motionY -= gravity |
| } |
| |
| moveEntity(motionX, motionY, motionZ) |
| |
| // Make sure we don't get infinitely faster. |
| if (isRunning) { |
| motionX *= drag |
| motionY *= drag |
| motionZ *= drag |
| } |
| else { |
| val groundDrag = worldObj.getBlock(BlockPosition(this: Entity).offset(ForgeDirection.DOWN)).slipperiness * drag |
| motionX *= groundDrag |
| motionY *= drag |
| motionZ *= groundDrag |
| if (onGround) { |
| motionY *= -0.5 |
| } |
| } |
| } |
| |
| override def hitByEntity(entity: Entity) = { |
| if (isRunning) { |
| val direction = Vec3.createVectorHelper(entity.posX - posX, entity.posY + entity.getEyeHeight - posY, entity.posZ - posZ).normalize() |
| if (!world.isRemote) { |
| if (Settings.get.inputUsername) |
| machine.signal("hit", double2Double(direction.xCoord), double2Double(direction.zCoord), double2Double(direction.yCoord), entity.getCommandSenderName) |
| else |
| machine.signal("hit", double2Double(direction.xCoord), double2Double(direction.zCoord), double2Double(direction.yCoord)) |
| } |
| motionX = (motionX - direction.xCoord) * 0.5f |
| motionY = (motionY - direction.yCoord) * 0.5f |
| motionZ = (motionZ - direction.zCoord) * 0.5f |
| } |
| super.hitByEntity(entity) |
| } |
| |
| override def interactFirst(player: EntityPlayer) = { |
| if (player.isSneaking) { |
| kill() |
| } |
| else if (!world.isRemote) { |
| player.openGui(OpenComputers, GuiType.Drone.id, world, getEntityId, 0, 0) |
| } |
| true |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def handleWaterMovement() = { |
| inWater = worldObj.handleMaterialAcceleration(boundingBox, Material.water, this) |
| inWater |
| } |
| |
| override def readEntityFromNBT(nbt: NBTTagCompound) { |
| info.load(nbt.getCompoundTag("info")) |
| inventorySize = computeInventorySize() |
| if (!world.isRemote) { |
| machine.load(nbt.getCompoundTag("machine")) |
| control.load(nbt.getCompoundTag("control")) |
| components.load(nbt.getCompoundTag("components")) |
| inventory.load(nbt.getCompoundTag("inventory")) |
| |
| wireThingsTogether() |
| } |
| targetX = nbt.getFloat("targetX") |
| targetY = nbt.getFloat("targetY") |
| targetZ = nbt.getFloat("targetZ") |
| targetAcceleration = nbt.getFloat("targetAcceleration") |
| selectedSlot = nbt.getByte("selectedSlot") & 0xFF |
| selectedTank = nbt.getByte("selectedTank") & 0xFF |
| statusText = nbt.getString("statusText") |
| } |
| |
| override def writeEntityToNBT(nbt: NBTTagCompound) { |
| components.saveComponents() |
| info.storedEnergy = control.node.localBuffer.toInt |
| nbt.setNewCompoundTag("info", info.save) |
| if (!world.isRemote) { |
| nbt.setNewCompoundTag("machine", machine.save) |
| nbt.setNewCompoundTag("control", control.save) |
| nbt.setNewCompoundTag("components", components.save) |
| nbt.setNewCompoundTag("inventory", inventory.save) |
| } |
| nbt.setFloat("targetX", targetX) |
| nbt.setFloat("targetY", targetY) |
| nbt.setFloat("targetZ", targetZ) |
| nbt.setFloat("targetAcceleration", targetAcceleration) |
| nbt.setByte("selectedSlot", selectedSlot.toByte) |
| nbt.setByte("selectedTank", selectedTank.toByte) |
| nbt.setString("statusText", statusText) |
| } |
| } |