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/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.core.ITileStructure;
/**
* Needs to be implemented by TileEntities that want to be part of an alveary.
*/
public interface IAlvearyComponent extends ITileStructure {
void registerBeeModifier(IBeeModifier modifier);
void removeBeeModifier(IBeeModifier modifier);
void registerBeeListener(IBeeListener event);
void removeBeeListener(IBeeListener event);
void addTemperatureChange(float change, float boundaryDown, float boundaryUp);
void addHumidityChange(float change, float boundaryDown, float boundaryUp);
/**
* @return true if this TE has a function other than a plain alveary block. Returning true prevents the TE from becoming master.
*/
boolean hasFunction();
}