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package li.cil.oc.server.component
import cpw.mods.fml.common.FMLCommonHandler
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import cpw.mods.fml.common.gameevent.PlayerEvent.{PlayerLoggedOutEvent, PlayerChangedDimensionEvent, PlayerRespawnEvent}
import li.cil.oc.Settings
import li.cil.oc.api.Network
import li.cil.oc.api.network.{Node, Visibility, Message}
import net.minecraft.entity.player.EntityPlayer
import scala.collection.mutable
// TODO key up when screen is disconnected from which the key down came
// TODO key up after load for anything that was pressed
abstract class Keyboard extends ManagedComponent {
val node = Network.newNode(this, Visibility.Network).
withComponent("keyboard").
create()
val pressedKeys = mutable.Map.empty[EntityPlayer, mutable.Map[Integer, Character]]
// ----------------------------------------------------------------------- //
@SubscribeEvent
def onPlayerRespawn(e: PlayerRespawnEvent) {
releasePressedKeys(e.player)
}
@SubscribeEvent
def onPlayerChangedDimension(e: PlayerChangedDimensionEvent) {
releasePressedKeys(e.player)
}
@SubscribeEvent
def onPlayerLogout(e: PlayerLoggedOutEvent) {
releasePressedKeys(e.player)
}
def releasePressedKeys(player: EntityPlayer) {
pressedKeys.get(player) match {
case Some(keys) => for ((code, char) <- keys) {
if (Settings.get.inputUsername) {
signal(player, "key_up", char, code, player.getCommandSenderName)
}
else {
signal(player, "key_up", char, code)
}
}
case _ =>
}
pressedKeys.remove(player)
}
// ----------------------------------------------------------------------- //
override def onConnect(node: Node) {
if (node == this.node) {
FMLCommonHandler.instance.bus.register(this)
}
}
override def onDisconnect(node: Node) {
if (node == this.node) {
FMLCommonHandler.instance.bus.unregister(this)
}
}
override def onMessage(message: Message) = {
message.data match {
case Array(p: EntityPlayer, char: Character, code: Integer) if message.name == "keyboard.keyDown" =>
if (isUseableByPlayer(p)) {
pressedKeys.getOrElseUpdate(p, mutable.Map.empty[Integer, Character]) += code -> char
if (Settings.get.inputUsername) {
signal(p, "key_down", char, code, p.getCommandSenderName)
}
else {
signal(p, "key_down", char, code)
}
}
case Array(p: EntityPlayer, char: Character, code: Integer) if message.name == "keyboard.keyUp" =>
pressedKeys.get(p) match {
case Some(keys) if keys.contains(code) =>
keys -= code
if (Settings.get.inputUsername) {
signal(p, "key_up", char, code, p.getCommandSenderName)
}
else {
signal(p, "key_up", char, code)
}
case _ =>
}
case Array(p: EntityPlayer, value: String) if message.name == "keyboard.clipboard" =>
if (isUseableByPlayer(p)) {
for (line <- value.linesWithSeparators) {
if (Settings.get.inputUsername) {
signal(p, "clipboard", line, p.getCommandSenderName)
}
else {
signal(p, "clipboard", line)
}
}
}
case _ =>
}
}
// ----------------------------------------------------------------------- //
def isUseableByPlayer(p: EntityPlayer): Boolean
protected def signal(args: AnyRef*) =
node.sendToReachable("computer.checked_signal", args: _*)
}