| package li.cil.oc.server.components |
| |
| import li.cil.oc.common.util.TextBuffer |
| |
| import net.minecraft.nbt.NBTTagCompound |
| |
| /** |
| * Graphics cards are what we use to render text to screens. They have an |
| * internal text buffer that can be manipulated from the Lua side via the |
| * GPU driver. These changes are forwarded to any monitors the card is bound |
| * to, if any. Note that the screen component on the server does not have an |
| * internal state. It merely generates packets to be sent to the client, whose |
| * screen component in turn has a state similar to a graphics card which is |
| * used by the GUI to display the text in the buffer. |
| * |
| * TODO minimize NBT updates, i.e. only write what really changed? |
| */ |
| class GraphicsCard(val nbt: NBTTagCompound) extends IComponent { |
| readFromNBT() |
| |
| val resolutions = List(List(40, 24), List(80, 24)) |
| |
| private val buffer = new TextBuffer(40, 24) |
| |
| var screen: Screen = null |
| |
| def resolution = buffer.size |
| |
| def resolution_=(value: (Int, Int)) = |
| if (resolutions.contains(value)) { |
| buffer.size = value |
| if (screen != null) { |
| screen.resolution = value |
| } |
| writeToNBT() |
| } |
| else throw new IllegalArgumentException("unsupported resolution") |
| |
| def set(x: Int, y: Int, s: String): Unit = { |
| // Make sure the string isn't longer than it needs to be, in particular to |
| // avoid sending too much data to our clients. |
| val truncated = s.substring(0, buffer.width) |
| buffer.set(x, y, truncated) |
| if (screen != null) { |
| screen.set(x, y, truncated) |
| } |
| writeToNBT() |
| } |
| |
| def fill(x: Int, y: Int, w: Int, h: Int, c: Char) = { |
| buffer.fill(x, y, w, h, c) |
| if (screen != null) { |
| screen.fill(x, y, w, h, c) |
| } |
| writeToNBT() |
| } |
| |
| def copy(x: Int, y: Int, w: Int, h: Int, tx: Int, ty: Int) = { |
| buffer.copy(x, y, w, h, tx, ty) |
| if (screen != null) { |
| screen.copy(x, y, w, h, tx, ty) |
| } |
| writeToNBT() |
| } |
| |
| def bind(m: Screen): Unit = { |
| screen = m |
| writeToNBT() |
| } |
| |
| def readFromNBT(): Unit = { |
| // A new instance has no data written to its NBT tag compound. |
| if (!nbt.hasKey("monitor.x")) return |
| val x = nbt.getInteger("monitor.x") |
| val y = nbt.getInteger("monitor.y") |
| val z = nbt.getInteger("monitor.z") |
| // TODO get tile entity in world, get its monitor component |
| buffer.readFromNBT(nbt) |
| } |
| |
| def writeToNBT(): Unit = { |
| nbt.setInteger("monitor.x", screen.owner.xCoord) |
| nbt.setInteger("monitor.y", screen.owner.yCoord) |
| nbt.setInteger("monitor.z", screen.owner.zCoord) |
| buffer.writeToNBT(nbt) |
| } |
| } |