blob: 16604aa8b7b2ad353cef53670eccd96f72261a07 [file] [log] [blame] [raw]
package li.cil.oc.api.internal;
import li.cil.oc.api.driver.EnvironmentHost;
import li.cil.oc.api.machine.Machine;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.Vec3;
/**
* This interface is implemented as a marker by drones.
* <p/>
* This is implemented by drones entities. That means you can use this to check
* for drones by using:
* <pre>
* if (entity instanceof Drone) {
* </pre>
* <p/>
* The only purpose is to allow identifying entities as drones via the API,
* i.e. without having to link against internal classes. This also means
* that <em>you should not implement this</em>.
*/
public interface Drone extends Agent, EnvironmentHost, Rotatable, Tiered {
/**
* The machine currently hosted by this drone.
*/
Machine machine();
/**
* Provides access to the inventory of the drone.
*/
IInventory inventory();
/**
* Get the current target coordinates of the drone.
*/
Vec3 getTarget();
/**
* Set the new target coordinates of the drone.
* <p/>
* Note that the actual value used will use a reduced accuracy. This is
* to avoid jitter on the client and floating point inaccuracies to
* accumulate.
*/
void setTarget(Vec3 value);
/**
* Get the drones velocity vector.
* <p/>
* Note that this is really just the underlying entity's <tt>motionX/Y/Z</tt>,
* so you can cast this to {@link net.minecraft.entity.Entity} and use that
* instead, if you'd like.
*/
Vec3 getVelocity();
}