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package li.cil.oc.common.block
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.CreativeTab
import li.cil.oc.Settings
import li.cil.oc.common.tileentity
import li.cil.oc.common.tileentity.traits.Colored
import li.cil.oc.common.tileentity.traits.Inventory
import li.cil.oc.common.tileentity.traits.Rotatable
import li.cil.oc.util.Color
import li.cil.oc.util.Tooltip
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.Entity
import net.minecraft.entity.EnumCreatureType
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.EnumRarity
import net.minecraft.item.ItemStack
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.IIcon
import net.minecraft.util.Vec3
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
class SimpleBlock(material: Material = Material.iron) extends Block(material) {
setHardness(2f)
setCreativeTab(CreativeTab)
var showInItemList = true
protected val validRotations_ = Array(ForgeDirection.UP, ForgeDirection.DOWN)
def createItemStack(amount: Int = 1) = new ItemStack(this, amount)
// ----------------------------------------------------------------------- //
// Rendering
// ----------------------------------------------------------------------- //
val icons = new Array[IIcon](6)
protected def customTextures = Array.fill[Option[String]](6)(None)
override def getRenderType = Settings.blockRenderId
@SideOnly(Side.CLIENT)
override def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) =
world.getTileEntity(x, y, z) match {
case colored: Colored => colored.color
case _ => getRenderColor(world.getBlockMetadata(x, y, z))
}
@SideOnly(Side.CLIENT)
final override def getIcon(side: Int, metadata: Int) = getIcon(ForgeDirection.getOrientation(side), metadata)
@SideOnly(Side.CLIENT)
def getIcon(side: ForgeDirection, metadata: Int) = icons(side.ordinal())
@SideOnly(Side.CLIENT)
final override def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = getIcon(world, x, y, z, ForgeDirection.getOrientation(side), toLocal(world, x, y, z, ForgeDirection.getOrientation(side)))
@SideOnly(Side.CLIENT)
def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, globalSide: ForgeDirection, localSide: ForgeDirection) = icons(localSide.ordinal())
@SideOnly(Side.CLIENT)
override def registerBlockIcons(iconRegister: IIconRegister) {
icons(ForgeDirection.DOWN.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":GenericTop")
icons(ForgeDirection.UP.ordinal) = icons(ForgeDirection.DOWN.ordinal)
icons(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":GenericSide")
icons(ForgeDirection.SOUTH.ordinal) = icons(ForgeDirection.NORTH.ordinal)
icons(ForgeDirection.WEST.ordinal) = icons(ForgeDirection.NORTH.ordinal)
icons(ForgeDirection.EAST.ordinal) = icons(ForgeDirection.NORTH.ordinal)
val custom = customTextures
for (side <- ForgeDirection.VALID_DIRECTIONS) {
custom(side.ordinal) match {
case Some(name) => icons(side.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":" + name)
case _ =>
}
}
}
@SideOnly(Side.CLIENT)
def preItemRender(metadata: Int) {}
final override def setBlockBoundsForItemRender() = setBlockBoundsForItemRender(0)
def setBlockBoundsForItemRender(metadata: Int) = super.setBlockBoundsForItemRender()
final override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = shouldSideBeRendered(world, x, y, z, ForgeDirection.getOrientation(side))
def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = super.shouldSideBeRendered(world, x, y, z, side.ordinal())
// ----------------------------------------------------------------------- //
// ItemBlock
// ----------------------------------------------------------------------- //
def rarity = EnumRarity.common
@SideOnly(Side.CLIENT)
def addInformation(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {
tooltipHead(metadata, stack, player, tooltip, advanced)
tooltipBody(metadata, stack, player, tooltip, advanced)
tooltipTail(metadata, stack, player, tooltip, advanced)
}
protected def tooltipHead(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {
}
protected def tooltipBody(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {
tooltip.addAll(Tooltip.get(getClass.getSimpleName))
}
protected def tooltipTail(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {
}
// ----------------------------------------------------------------------- //
// Rotation
// ----------------------------------------------------------------------- //
def getFacing(world: IBlockAccess, x: Int, y: Int, z: Int) =
world.getTileEntity(x, y, z) match {
case tileEntity: Rotatable => tileEntity.facing
case _ => ForgeDirection.UNKNOWN
}
def setFacing(world: World, x: Int, y: Int, z: Int, value: ForgeDirection) =
world.getTileEntity(x, y, z) match {
case rotatable: Rotatable => rotatable.setFromFacing(value); true
case _ => false
}
def setRotationFromEntityPitchAndYaw(world: World, x: Int, y: Int, z: Int, value: Entity) =
world.getTileEntity(x, y, z) match {
case rotatable: Rotatable => rotatable.setFromEntityPitchAndYaw(value); true
case _ => false
}
def toLocal(world: IBlockAccess, x: Int, y: Int, z: Int, value: ForgeDirection) =
world.getTileEntity(x, y, z) match {
case rotatable: Rotatable => rotatable.toLocal(value)
case _ => value
}
// ----------------------------------------------------------------------- //
// Block
// ----------------------------------------------------------------------- //
override def isNormalCube(world: IBlockAccess, x: Int, y: Int, z: Int) = true
override def canHarvestBlock(player: EntityPlayer, meta: Int) = true
override def canBeReplacedByLeaves(world: IBlockAccess, x: Int, y: Int, z: Int) = false
override def canCreatureSpawn(creature: EnumCreatureType, world: IBlockAccess, x: Int, y: Int, z: Int) = false
override def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations_
override def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int, metadata: Int) =
if (!world.isRemote) world.getTileEntity(x, y, z) match {
case inventory: Inventory => inventory.dropAllSlots()
case _ => // Ignore.
}
// ----------------------------------------------------------------------- //
override def rotateBlock(world: World, x: Int, y: Int, z: Int, axis: ForgeDirection) =
world.getTileEntity(x, y, z) match {
case rotatable: tileentity.traits.Rotatable if rotatable.rotate(axis) =>
world.markBlockForUpdate(x, y, z)
true
case _ => false
}
override def recolourBlock(world: World, x: Int, y: Int, z: Int, side: ForgeDirection, colour: Int) =
world.getTileEntity(x, y, z) match {
case colored: Colored if colored.color != colour =>
colored.color = colour
world.markBlockForUpdate(x, y, z)
false // Don't consume items.
case _ => super.recolourBlock(world, x, y, z, side, colour)
}
// This function can mess things up badly in single player if not
// synchronized because it sets fields in an instance stored in the
// static block list... which is used by both server and client thread.
// The other place where this is locked is in collisionRayTrace below,
// which seems to be the only built-in function that *logically* depends
// on the state bounds (rest is rendering which is unimportant).
final override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) =
this.synchronized(doSetBlockBoundsBasedOnState(world, x, y, z))
protected def doSetBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int): Unit =
super.setBlockBoundsBasedOnState(world, x, y, z)
protected def setBlockBounds(bounds: AxisAlignedBB) {
setBlockBounds(
bounds.minX.toFloat,
bounds.minY.toFloat,
bounds.minZ.toFloat,
bounds.maxX.toFloat,
bounds.maxY.toFloat,
bounds.maxZ.toFloat)
}
// NOTE: must not be final for immibis microblocks to work.
override def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) =
this.synchronized(intersect(world, x, y, z, origin, direction))
override def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) = this.synchronized {
doSetBlockBoundsBasedOnState(world, x, y, z)
super.getCollisionBoundingBoxFromPool(world, x, y, z)
}
protected def intersect(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) =
super.collisionRayTrace(world, x, y, z, origin, direction)
final override def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: Int) =
canPlaceBlockOnSide(world, x, y, z, toLocal(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite))
def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) =
super.canPlaceBlockOnSide(world, x, y, z, side.getOpposite.ordinal)
// ----------------------------------------------------------------------- //
final override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
canConnectRedstone(world, x, y, z, side match {
case -1 => ForgeDirection.UP
case 0 => ForgeDirection.NORTH
case 1 => ForgeDirection.EAST
case 2 => ForgeDirection.SOUTH
case 3 => ForgeDirection.WEST
})
def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
final override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
isProvidingStrongPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
isProvidingWeakPower(world, x, y, z, side)
final override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
isProvidingWeakPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
// ----------------------------------------------------------------------- //
// NOTE: must not be final for immibis microblocks to work.
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float): Boolean =
world.getTileEntity(x, y, z) match {
case colored: Colored if Color.isDye(player.getHeldItem) =>
colored.color = Color.dyeColor(player.getHeldItem)
world.markBlockForUpdate(x, y, z)
true
case _ => onBlockActivated(world, x, y, z, player, ForgeDirection.getOrientation(side), hitX, hitY, hitZ)
}
def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false
}