| package li.cil.oc.common.block |
| |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.tileentity |
| import net.minecraft.block.Block |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| class Adapter extends SimpleBlock { |
| override protected def customTextures = Array( |
| None, |
| Some("AdapterTop"), |
| Some("AdapterSide"), |
| Some("AdapterSide"), |
| Some("AdapterSide"), |
| Some("AdapterSide") |
| ) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def hasTileEntity(metadata: Int) = true |
| |
| override def createTileEntity(world: World, metadata: Int) = new tileentity.Adapter() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| if (!player.isSneaking) { |
| if (!world.isRemote) { |
| player.openGui(OpenComputers, GuiType.Adapter.id, world, x, y, z) |
| } |
| true |
| } |
| else false |
| } |
| |
| override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, block: Block) = |
| world.getTileEntity(x, y, z) match { |
| case adapter: tileentity.Adapter => adapter.neighborChanged() |
| case _ => // Ignore. |
| } |
| |
| override def onNeighborChange(world: IBlockAccess, x: Int, y: Int, z: Int, tileX: Int, tileY: Int, tileZ: Int) = |
| world.getTileEntity(x, y, z) match { |
| case adapter: tileentity.Adapter => |
| val (dx, dy, dz) = (tileX - x, tileY - y, tileZ - z) |
| val index = 3 + dx + dy + dy + dz + dz + dz |
| if (index >= 0 && index < sides.length) { |
| adapter.neighborChanged(sides(index)) |
| } |
| case _ => // Ignore. |
| } |
| |
| private val sides = Array( |
| ForgeDirection.NORTH, |
| ForgeDirection.DOWN, |
| ForgeDirection.WEST, |
| ForgeDirection.UNKNOWN, |
| ForgeDirection.EAST, |
| ForgeDirection.UP, |
| ForgeDirection.SOUTH) |
| } |