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package li.cil.oc.api.driver;
import li.cil.oc.api.network.ManagedEnvironment;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
* Interface for item component drivers.
* <p/>
* This driver type is used for components that are items, i.e. that can be
* inserted into computers. An example for this are internal drives, memory and
* power supply units.
* <p/>
* When trying to add an item to a computer the list of registered drivers is
* queried using the drivers' `worksWith` functions. The first driver that
* replies positively and whose check against the slot type is successful, i.e.
* for which the `slot` matches the slot it should be inserted into, will be
* used as the component's driver and the component will be added. If no driver
* is found the item will be rejected and cannot be installed.
* <p/>
* Note that it is possible to write one driver that supports as many different
* items as you wish. I'd recommend writing one per device (type), though, to
* keep things modular.
*/
public interface Item {
/**
* Used to determine the item types this driver handles.
* <p/>
* This is used to determine which driver to use for an item when installed in
* a computer. Note that the return value should not change over time; if it
* does, though, an already installed component will not be ejected, since
* this value is only checked when adding components.
*
* @param item the item to check.
* @return true if the item is supported; false otherwise.
*/
boolean worksWith(ItemStack item);
/**
* Gets a reference to the network node interfacing the specified item.
* <p/>
* This is used to connect the component to the component network when it is
* added to a computer, for example. Components that are not part of the
* component network probably don't make much sense (can't think of any uses
* at this time), but you may still opt to not implement this.
* <p/>
* This is expected to return a *new instance* each time it is called.
*
* @param item the item instance for which to get the node.
* @param container the container the environment will be managed by. This
* will usually be a tile entity.
* @return the network node for that item.
*/
ManagedEnvironment createEnvironment(ItemStack item, Object container);
/**
* The slot type of the specified item this driver supports.
* <p/>
* This is used to determine into which slot of a computer the components this
* driver supports may go. This will only be called if a previous call to
* `worksWith` with the same item type returned true.
*
* @param item the item to get the slot type for.
* @return the component type of the specified item.
*/
Slot slot(ItemStack item);
/**
* Get the tag compound based on the item stack to use for persisting the
* environment and node associated with the specified item stack.
* <p/>
* This is only used if the item has an environment. This must always be a
* child tag of the items own tag compound, it will not be saved otherwise.
* Use this in the unlikely case that the default name collides with
* something. The built-in components use a child tag-compound with the name
* "oc.node".
*
* @param item the item to get the child tag from.
* @return the tag to use for saving and loading.
*/
NBTTagCompound nbt(ItemStack item);
}