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package li.cil.oc.client.renderer.item
import li.cil.oc.{Settings, Items}
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.Tessellator
import net.minecraft.item.ItemStack
import net.minecraft.util.{ResourceLocation, AxisAlignedBB}
import net.minecraftforge.client.IItemRenderer
import net.minecraftforge.client.IItemRenderer.{ItemRendererHelper, ItemRenderType}
import org.lwjgl.opengl.GL11
object UpgradeRenderer extends IItemRenderer {
def handleRenderType(item: ItemStack, renderType: ItemRenderType) = {
Items.multi.subItem(item) match {
case Some(subItem) if subItem == Items.generator => renderType == ItemRenderType.EQUIPPED
case _ => false
}
}
def shouldUseRenderHelper(renderType: ItemRenderType, item: ItemStack, helper: ItemRendererHelper) = helper == ItemRendererHelper.EQUIPPED_BLOCK
def renderItem(renderType: ItemRenderType, item: ItemStack, data: AnyRef*) {
val tm = Minecraft.getMinecraft.getTextureManager
GL11.glTranslatef(0.5f, 0.5f, 0.5f)
val t = Tessellator.instance
Items.multi.subItem(item) match {
case Some(subItem) if subItem == Items.generator =>
// TODO display lists?
val onOffset = if (true) 0.5 else 0
val b = AxisAlignedBB.getAABBPool.getAABB(0.4, 0.2, 0.16, 0.6, 0.4, 0.36)
tm.bindTexture(new ResourceLocation(Settings.resourceDomain, "textures/items/upgrade_generator_equipped.png"))
// Back.
t.startDrawingQuads()
t.addVertexWithUV(b.minX, b.minY, b.minZ, onOffset, 0.5)
t.addVertexWithUV(b.minX, b.maxY, b.minZ, onOffset, 0)
t.addVertexWithUV(b.maxX, b.maxY, b.minZ, onOffset + 0.5, 0)
t.addVertexWithUV(b.maxX, b.minY, b.minZ, onOffset + 0.5, 0.5)
t.setNormal(0, 0, -1)
t.draw()
// Bottom.
t.startDrawingQuads()
t.addVertexWithUV(b.minX, b.minY, b.minZ, 0.5, 0.5)
t.addVertexWithUV(b.maxX, b.minY, b.minZ, 1, 0.5)
t.addVertexWithUV(b.maxX, b.minY, b.maxZ, 1, 1)
t.addVertexWithUV(b.minX, b.minY, b.maxZ, 0.5, 1)
t.setNormal(0, -1, 0)
t.draw()
// Left.
t.startDrawingQuads()
t.addVertexWithUV(b.maxX, b.minY, b.minZ, 0, 1)
t.addVertexWithUV(b.maxX, b.maxY, b.minZ, 0, 0.5)
t.addVertexWithUV(b.maxX, b.maxY, b.maxZ, 0.5, 0.5)
t.addVertexWithUV(b.maxX, b.minY, b.maxZ, 0.5, 1)
t.setNormal(1, 0, 0)
t.draw()
// Right.
t.startDrawingQuads()
t.addVertexWithUV(b.minX, b.minY, b.minZ, 0, 1)
t.addVertexWithUV(b.minX, b.minY, b.maxZ, 0.5, 1)
t.addVertexWithUV(b.minX, b.maxY, b.maxZ, 0.5, 0.5)
t.addVertexWithUV(b.minX, b.maxY, b.minZ, 0, 0.5)
t.setNormal(-1, 0, 0)
t.draw()
case _ =>
}
}
}