| package li.cil.oc.common.event |
| |
| import java.util |
| |
| import cpw.mods.fml.common.eventhandler.SubscribeEvent |
| import li.cil.oc.api.event.RobotMoveEvent |
| import li.cil.oc.server.component.UpgradeChunkloader |
| import net.minecraft.world.{ChunkCoordIntPair, World} |
| import net.minecraftforge.common.ForgeChunkManager |
| import net.minecraftforge.common.ForgeChunkManager.{LoadingCallback, Ticket} |
| import net.minecraftforge.event.world.WorldEvent |
| |
| import scala.collection.convert.WrapAsScala._ |
| import scala.collection.mutable |
| |
| object ChunkloaderUpgradeHandler extends LoadingCallback { |
| val restoredTickets = mutable.Map.empty[String, Ticket] |
| |
| override def ticketsLoaded(tickets: util.List[Ticket], world: World) { |
| for (ticket <- tickets) { |
| val data = ticket.getModData |
| restoredTickets += data.getString("address") -> ticket |
| if (data.hasKey("x") && data.hasKey("z")) { |
| val x = data.getInteger("x") |
| val z = data.getInteger("z") |
| ForgeChunkManager.forceChunk(ticket, new ChunkCoordIntPair(x, z)) |
| } |
| } |
| } |
| |
| @SubscribeEvent |
| def onWorldSave(e: WorldEvent.Save) { |
| // Any tickets that were not reassigned by the time the world gets saved |
| // again can be considered orphaned, so we release them. |
| // TODO figure out a better event *after* tile entities were restored |
| // but *before* the world is saved, because the tickets are saved first, |
| // so if the save is because the game is being quit the tickets aren't |
| // actually being cleared. This will *usually* not be a problem, but it |
| // has room for improvement. |
| restoredTickets.values.foreach(ForgeChunkManager.releaseTicket) |
| restoredTickets.clear() |
| } |
| |
| // Note: it might be necessary to use pre move to force load the target chunk |
| // in case the robot moves across a chunk border into an otherwise unloaded |
| // chunk (I think it would just fail to move otherwise). |
| // Update 2014-06-21: did some testing, seems not to be necessary. My guess |
| // is that the access to the block in the direction the robot moves causes |
| // the chunk it might move into to get loaded. |
| |
| @SubscribeEvent |
| def onMove(e: RobotMoveEvent.Post) { |
| for (slot <- 0 until e.robot.getSizeInventory) { |
| e.robot.getComponentInSlot(slot) match { |
| case loader: UpgradeChunkloader => updateLoadedChunk(loader) |
| case _ => |
| } |
| } |
| } |
| |
| def updateLoadedChunk(loader: UpgradeChunkloader) { |
| val robotChunk = new ChunkCoordIntPair(math.round(loader.owner.xPosition - 0.5).toInt / 16, math.round(loader.owner.zPosition - 0.5).toInt / 16) |
| loader.ticket.foreach(ticket => { |
| ticket.getChunkList.collect { |
| case chunk: ChunkCoordIntPair if chunk != robotChunk => ForgeChunkManager.unforceChunk(ticket, chunk) |
| } |
| ForgeChunkManager.forceChunk(ticket, robotChunk) |
| ticket.getModData.setString("address", loader.node.address) |
| ticket.getModData.setInteger("x", robotChunk.chunkXPos) |
| ticket.getModData.setInteger("z", robotChunk.chunkZPos) |
| }) |
| } |
| } |