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package li.cil.oc.api.internal;
import li.cil.oc.api.driver.EnvironmentHost;
import li.cil.oc.api.machine.Machine;
import net.minecraft.entity.player.EntityPlayer;
/**
* This interface is implemented as a marker by tablets.
* <p/>
* This is implemented by the class containing tablets' logic implementation,
* which is <em>not the tablet item</em>! The tablet class serves as its
* computer components' environment. That means you can use this to check for
* tablets by using
* <pre>
* if (node.host() instanceof Tablet) {
* </pre>
* <p/>
* This can also be used by {@link li.cil.oc.api.driver.item.HostAware} item
* drivers to check if the provided environment class is a tablet by checking
* for assignability, which allows for items that make no sense in tablets to
* deny being placed into them in the assembler, for example.
* <p/>
* The only purpose is to allow identifying tile entities as computer cases
* via the API, i.e. without having to link against internal classes. This
* also means that <em>you should not implement this</em>.
*/
public interface Tablet extends EnvironmentHost, Rotatable {
/**
* The machine currently hosted by this tablet.
*/
Machine machine();
/**
* Returns the player last holding the tablet.
* <p/>
* Note that this value may change over the lifetime of a tablet instance.
* The player may also already have dropped the tablet - this value will
* <em>not</em> be set to <tt>null</tt> in that case!
*
* @return the player last holding the tablet.
*/
EntityPlayer player();
}