| package li.cil.oc.common.block |
| |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.{Config, OpenComputers} |
| import net.minecraft.client.renderer.texture.IconRegister |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.util.Icon |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.ForgeDirection |
| |
| class Case(val parent: SimpleDelegator) extends SimpleDelegate { |
| val unlocalizedName = "Case" |
| |
| // ----------------------------------------------------------------------- // |
| |
| private object Icons { |
| val on = Array.fill[Icon](6)(null) |
| val off = Array.fill[Icon](6)(null) |
| } |
| |
| override def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, worldSide: ForgeDirection, localSide: ForgeDirection) = { |
| getIcon(localSide, world.getBlockTileEntity(x, y, z) match { |
| case computer: tileentity.Case => computer.isOn |
| case _ => false |
| }) |
| } |
| |
| override def icon(side: ForgeDirection) = getIcon(side, isOn = false) |
| |
| private def getIcon(side: ForgeDirection, isOn: Boolean) = |
| Some(if (isOn) Icons.on(side.ordinal) else Icons.off(side.ordinal)) |
| |
| override def registerIcons(iconRegister: IconRegister) = { |
| Icons.off(ForgeDirection.DOWN.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":case_top") |
| Icons.on(ForgeDirection.DOWN.ordinal) = Icons.off(ForgeDirection.DOWN.ordinal) |
| Icons.off(ForgeDirection.UP.ordinal) = Icons.off(ForgeDirection.DOWN.ordinal) |
| Icons.on(ForgeDirection.UP.ordinal) = Icons.off(ForgeDirection.UP.ordinal) |
| |
| Icons.off(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":case_back") |
| Icons.on(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":case_back_on") |
| |
| Icons.off(ForgeDirection.SOUTH.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":case_front") |
| Icons.on(ForgeDirection.SOUTH.ordinal) = Icons.off(ForgeDirection.SOUTH.ordinal) |
| |
| Icons.off(ForgeDirection.WEST.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":case_side") |
| Icons.on(ForgeDirection.WEST.ordinal) = iconRegister.registerIcon(Config.resourceDomain + ":case_side_on") |
| Icons.off(ForgeDirection.EAST.ordinal) = Icons.off(ForgeDirection.WEST.ordinal) |
| Icons.on(ForgeDirection.EAST.ordinal) = Icons.on(ForgeDirection.WEST.ordinal) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def hasTileEntity = true |
| |
| override def createTileEntity(world: World) = Some(new tileentity.Case(world.isRemote)) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = |
| world.getBlockTileEntity(x, y, z).asInstanceOf[tileentity.Case].canConnectRedstone(side) |
| |
| override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = |
| isProvidingWeakPower(world, x, y, z, side) |
| |
| override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = |
| world.getBlockTileEntity(x, y, z).asInstanceOf[tileentity.Case].output(side) |
| |
| override def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int) = |
| if (!world.isRemote) world.getBlockTileEntity(x, y, z) match { |
| case computer: tileentity.Case => |
| computer.turnOff() |
| computer.dropContent(world, x, y, z) |
| case _ => // Ignore. |
| } |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| if (!player.isSneaking) { |
| // Start the computer if it isn't already running and open the GUI. |
| if (!world.isRemote) { |
| world.getBlockTileEntity(x, y, z).asInstanceOf[tileentity.Case].turnOn() |
| } |
| player.openGui(OpenComputers, GuiType.Case.id, world, x, y, z) |
| true |
| } |
| else false |
| } |
| |
| override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) = |
| world.getBlockTileEntity(x, y, z) match { |
| case computer: tileentity.Case => computer.checkRedstoneInputChanged() |
| case _ => // Ignore. |
| } |
| |
| // TODO do we have to manually sync the client since we can only check this on the server side? |
| override def onBlockRemovedBy(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) = |
| world.getBlockTileEntity(x, y, z) match { |
| case computer: tileentity.Case if !world.isRemote => |
| computer.isUser(player.getCommandSenderName) |
| case _ => super.onBlockRemovedBy(world, x, y, z, player) |
| } |
| } |