| package li.cil.oc.client.gui |
| |
| import li.cil.oc.common.tileentity.TileEntityScreen |
| import net.minecraft.client.gui.Gui |
| import org.lwjgl.opengl.GL11 |
| import net.minecraft.util.ResourceLocation |
| import net.minecraft.client.renderer.Tessellator |
| import net.minecraft.client.renderer.GLAllocation |
| import net.minecraft.client.renderer.texture.TextureManager |
| |
| /** |
| * This GUI shows the buffer of a single screen. |
| * |
| * The window is sized to fit the contents of the buffer. If the buffer is |
| * smaller than the overall available space, the window is centered. if it is |
| * larger, the content is scaled down to fit the available space. |
| * |
| * Text and background are cached in display lists, so updateText() must be |
| * called whenever the text actually changes, otherwise there will be no change |
| * in the text displayed in the GUI. |
| */ |
| class GuiScreen(val tileEntity: TileEntityScreen) extends net.minecraft.client.gui.GuiScreen { |
| tileEntity.gui = Some(this) |
| |
| var (x, y, innerWidth, innerHeight, scale) = (0, 0, 0, 0, 0.0) |
| |
| /** Must be called when the size of the underlying screen changes */ |
| def setSize(w: Double, h: Double) = { |
| // Re-compute sizes and positions. |
| val totalMargin = (GuiScreen.margin + GuiScreen.innerMargin) * 2 |
| val bufferWidth = w * MonospaceFontRenderer.fontWidth |
| val bufferHeight = h * MonospaceFontRenderer.fontHeight |
| val bufferScaleX = ((width - totalMargin) / bufferWidth) min 1 |
| val bufferScaleY = ((height - totalMargin) / bufferHeight) min 1 |
| scale = bufferScaleX min bufferScaleY |
| innerWidth = (bufferWidth * scale + 1).ceil.toInt |
| innerHeight = (bufferHeight * scale + 1).ceil.toInt |
| x = (width - (innerWidth + totalMargin)) / 2 |
| y = (height - (innerHeight + totalMargin)) / 2 |
| |
| // Re-build display lists. |
| GuiScreen.compileBackground(innerWidth, innerHeight) |
| GuiScreen.compileText(scale, tileEntity.component.lines) |
| } |
| |
| /** Must be called whenever the buffer of the underlying screen changes. */ |
| def updateText() = GuiScreen.compileText(scale, tileEntity.component.lines) |
| |
| override def initGui() = { |
| super.initGui() |
| MonospaceFontRenderer.init(mc.renderEngine) |
| GuiScreen.init(mc.renderEngine) |
| val (w, h) = tileEntity.component.resolution |
| setSize(w, h) |
| } |
| |
| override def onGuiClosed = { |
| super.onGuiClosed() |
| tileEntity.gui = None |
| } |
| |
| override def drawScreen(mouseX: Int, mouseY: Int, dt: Float): Unit = { |
| GL11.glPushMatrix() |
| GL11.glTranslatef(x, y, 0) |
| GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F) |
| GuiScreen.draw() |
| GL11.glPopMatrix() |
| |
| super.drawScreen(mouseX, mouseY, dt); |
| } |
| |
| override def doesGuiPauseGame = false |
| } |
| |
| /** We cache OpenGL stuff in a singleton to avoid having to re-allocate. */ |
| object GuiScreen { |
| val margin = 7 |
| |
| val innerMargin = 1 |
| |
| private val borders = new ResourceLocation("opencomputers", "textures/gui/borders.png") |
| |
| private var textureManager: Option[TextureManager] = None |
| |
| private var displayLists: Option[Int] = None |
| |
| private var buffer: Option[java.nio.IntBuffer] = None |
| |
| def init(tm: TextureManager) = if (!textureManager.isDefined) { |
| textureManager = Some(tm) |
| displayLists = Some(GLAllocation.generateDisplayLists(2)) |
| buffer = Some(GLAllocation.createDirectIntBuffer(2)) |
| buffer.get.put(displayLists.get) |
| buffer.get.put(displayLists.get + 1) |
| } |
| |
| def draw() = if (textureManager.isDefined) { |
| buffer.get.rewind() |
| GL11.glCallLists(buffer.get) |
| } |
| |
| private[gui] def compileBackground(innerWidth: Int, innerHeight: Int) = |
| if (textureManager.isDefined) { |
| GL11.glNewList(displayLists.get, GL11.GL_COMPILE) |
| |
| setTexture(borders) |
| |
| // Top border (left corner, middle bar, right corner). |
| drawBorder( |
| 0, 0, 7, 7, |
| 0, 0, 7, 7) |
| drawBorder( |
| margin, 0, innerWidth, 7, |
| 7, 0, 8, 7) |
| drawBorder( |
| margin + innerWidth, 0, 7, 7, |
| 8, 0, 15, 7) |
| |
| // Middle area (left bar, screen background, right bar). |
| drawBorder( |
| 0, margin, 7, innerHeight, |
| 0, 7, 7, 8) |
| drawBorder( |
| margin, margin, innerWidth, innerHeight, |
| 7, 7, 8, 8) |
| drawBorder( |
| margin + innerWidth, margin, 7, innerHeight, |
| 8, 7, 15, 8) |
| |
| // Bottom border (left corner, middle bar, right corner). |
| drawBorder( |
| 0, margin + innerHeight, 7, 7, |
| 0, 8, 7, 15) |
| drawBorder( |
| margin, margin + innerHeight, innerWidth, 7, |
| 7, 8, 8, 15) |
| drawBorder( |
| margin + innerWidth, margin + innerHeight, 7, 7, |
| 8, 8, 15, 15) |
| |
| GL11.glEndList() |
| } |
| |
| private[gui] def compileText(scale: Double, lines: Array[Array[Char]]) = |
| if (textureManager.isDefined) { |
| GL11.glNewList(displayLists.get + 1, GL11.GL_COMPILE) |
| |
| GL11.glTranslatef(margin + innerMargin, margin + innerMargin, 0) |
| GL11.glScaled(scale, scale, 1) |
| lines.zipWithIndex.foreach { |
| case (line, i) => MonospaceFontRenderer.drawString(line, 0, i * MonospaceFontRenderer.fontHeight) |
| } |
| |
| GL11.glEndList() |
| } |
| |
| private def drawBorder(x: Double, y: Double, w: Double, h: Double, u1: Int, v1: Int, u2: Int, v2: Int) = { |
| val (u1d, u2d, v1d, v2d) = (u1 / 16.0, u2 / 16.0, v1 / 16.0, v2 / 16.0) |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| t.addVertexWithUV(x, y + h, 0, u1d, v2d) |
| t.addVertexWithUV(x + w, y + h, 0, u2d, v2d) |
| t.addVertexWithUV(x + w, y, 0, u2d, v1d) |
| t.addVertexWithUV(x, y, 0, u1d, v1d) |
| t.draw() |
| } |
| |
| private def setTexture(value: ResourceLocation) = |
| textureManager.get.func_110577_a(value) |
| } |