| package li.cil.oc.api.internal; |
| |
| import li.cil.oc.api.driver.EnvironmentHost; |
| import net.minecraft.inventory.IInventory; |
| import net.minecraft.util.Vec3; |
| |
| /** |
| * This interface is implemented as a marker by drones. |
| * <p/> |
| * This is implemented by drones entities. That means you can use this to check |
| * for drones by using: |
| * <pre> |
| * if (entity instanceof Drone) { |
| * </pre> |
| * <p/> |
| * The only purpose is to allow identifying entities as drones via the API, |
| * i.e. without having to link against internal classes. This also means |
| * that <em>you should not implement this</em>. |
| */ |
| public interface Drone extends Agent, EnvironmentHost, Rotatable, Tiered { |
| /** |
| * Provides access to the inventory of the drone. |
| */ |
| IInventory inventory(); |
| |
| /** |
| * Provides access to the tanks of the drone. |
| */ |
| MultiTank tank(); |
| |
| /** |
| * Get the current target coordinates of the drone. |
| */ |
| Vec3 getTarget(); |
| |
| /** |
| * Set the new target coordinates of the drone. |
| * <p/> |
| * Note that the actual value used will use a reduced accuracy. This is |
| * to avoid jitter on the client and floating point inaccuracies to |
| * accumulate. |
| */ |
| void setTarget(Vec3 value); |
| |
| /** |
| * Get the drones velocity vector. |
| * <p/> |
| * Note that this is really just the underlying entity's <tt>motionX/Y/Z</tt>, |
| * so you can cast this to {@link net.minecraft.entity.Entity} and use that |
| * instead, if you'd like. |
| */ |
| Vec3 getVelocity(); |
| } |