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package li.cil.oc.common.container
import li.cil.oc.common.{InventorySlots, tileentity}
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.Slot
import li.cil.oc.util.ItemUtils
class RobotAssembler(playerInventory: InventoryPlayer, assembler: tileentity.RobotAssembler) extends Player(playerInventory, assembler) {
// Computer case.
addSlotToContainer(12, 12)
def caseTier = ItemUtils.caseTier(inventorySlots.get(0).asInstanceOf[Slot].getStack)
// Components.
for (i <- 0 until 9) {
addSlotToContainer(34 + (i % 3) * slotSize, 12 + (i / 3) * slotSize, InventorySlots.assembler, () => caseTier)
}
// Component containers.
for (i <- 0 until 3) {
addSlotToContainer(34 + i * slotSize, 70, InventorySlots.assembler, () => caseTier)
}
// Cards.
for (i <- 0 until 3) {
addSlotToContainer(104, 12 + i * slotSize, InventorySlots.assembler, () => caseTier)
}
// CPU.
addSlotToContainer(126, 12, InventorySlots.assembler, () => caseTier)
// RAM.
for (i <- 0 until 2) {
addSlotToContainer(126, 30 + i * slotSize, InventorySlots.assembler, () => caseTier)
}
// HDDs.
for (i <- 0 until 2) {
addSlotToContainer(148, 12 + i * slotSize, InventorySlots.assembler, () => caseTier)
}
// Show the player's inventory.
addPlayerInventorySlots(8, 110)
}