blob: ebda20c40489289fe0c752c5c31bd01d4f28a62b [file] [log] [blame] [raw]
package li.cil.oc.common.block
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Settings
import li.cil.oc.api.component.RackMountable
import li.cil.oc.client.Textures
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.IIcon
import net.minecraft.util.MovingObjectPosition
import net.minecraft.util.Vec3
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
class Rack extends RedstoneAware with traits.SpecialBlock with traits.PowerAcceptor with traits.StateAware with traits.GUI {
override protected def customTextures = Array(
None,
None,
Some("RackSide"),
Some("RackFront"),
Some("RackSide"),
Some("RackSide")
)
var frontOverride: IIcon = _
override def registerBlockIcons(iconRegister: IIconRegister) = {
super.registerBlockIcons(iconRegister)
System.arraycopy(icons, 0, Textures.Rack.icons, 0, icons.length)
Textures.Rack.diskDrive = iconRegister.registerIcon(Settings.resourceDomain + ":" + "DiskDriveMountable")
Textures.Rack.server = iconRegister.registerIcon(Settings.resourceDomain + ":" + "ServerFront")
Textures.Rack.terminal = iconRegister.registerIcon(Settings.resourceDomain + ":" + "TerminalServerFront")
}
@SideOnly(Side.CLIENT)
override def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, globalSide: ForgeDirection, localSide: ForgeDirection): IIcon = {
if (localSide == ForgeDirection.SOUTH && frontOverride != null) frontOverride
else super.getIcon(world, x, y, z, globalSide, localSide)
}
@SideOnly(Side.CLIENT)
override def getMixedBrightnessForBlock(world: IBlockAccess, x: Int, y: Int, z: Int) = {
if (y >= 0 && y < world.getHeight) world.getTileEntity(x, y, z) match {
case rack: tileentity.Rack =>
def brightness(x: Int, y: Int, z: Int) = world.getLightBrightnessForSkyBlocks(x, y, z, world.getBlock(x, y, z).getLightValue(world, x, y, z))
val value = brightness(x + rack.facing.offsetX, y + rack.facing.offsetY, z + rack.facing.offsetZ)
val skyBrightness = (value >> 20) & 15
val blockBrightness = (value >> 4) & 15
((skyBrightness * 3 / 4) << 20) | ((blockBrightness * 3 / 4) << 4)
case _ => super.getMixedBrightnessForBlock(world, x, y, z)
}
else super.getMixedBrightnessForBlock(world, x, y, z)
}
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = side != ForgeDirection.SOUTH
override def isSideSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = toLocal(world, x, y, z, side) != ForgeDirection.SOUTH
// ----------------------------------------------------------------------- //
override def energyThroughput = Settings.get.serverRackRate
override def guiType = GuiType.Rack
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new tileentity.Rack()
// ----------------------------------------------------------------------- //
final val collisionBounds = Array(
AxisAlignedBB.getBoundingBox(0, 0, 0, 1, 1/16f, 1),
AxisAlignedBB.getBoundingBox(0, 15/16f, 0, 1, 1, 1),
AxisAlignedBB.getBoundingBox(0, 0, 0, 1, 1, 1/16f),
AxisAlignedBB.getBoundingBox(0, 0, 15/16f, 1, 1, 1),
AxisAlignedBB.getBoundingBox(0, 0, 0, 1/16f, 1, 1),
AxisAlignedBB.getBoundingBox(15/16f, 0, 0, 1, 1, 1),
AxisAlignedBB.getBoundingBox(1/16f, 1/16f, 1/16f, 15/16f, 15/16f, 15/16f)
)
override protected def intersect(world: World, x: Int, y: Int, z: Int, start: Vec3, end: Vec3): MovingObjectPosition = {
world.getTileEntity(x, y, z) match {
case rack: tileentity.Rack =>
var closestDistance = Double.PositiveInfinity
var closest: Option[MovingObjectPosition] = None
def intersect(bounds: AxisAlignedBB): Unit = {
val hit = bounds.copy().offset(x, y, z).calculateIntercept(start, end)
if (hit != null) {
val distance = hit.hitVec.distanceTo(start)
if (distance < closestDistance) {
closestDistance = distance
closest = Option(hit)
}
}
}
val facings = ForgeDirection.VALID_DIRECTIONS
for (i <- 0 until facings.length) {
if (rack.facing != facings(i)) {
intersect(collisionBounds(i))
}
}
intersect(collisionBounds.last)
closest.map(hit => new MovingObjectPosition(x, y, z, hit.sideHit, hit.hitVec)).orNull
case _ => super.intersect(world, x, y, z, start, end)
}
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float): Boolean = {
world.getTileEntity(x, y, z) match {
case rack: tileentity.Rack => rack.slotAt(side, hitX, hitY, hitZ) match {
case Some(slot) =>
// Snap to grid to get same behavior on client and server...
val hitVec = Vec3.createVectorHelper((hitX*16f).toInt/16f, (hitY*16f).toInt/16f, (hitZ*16f).toInt/16f)
val rotation = side match {
case ForgeDirection.WEST => Math.toRadians(90).toFloat
case ForgeDirection.NORTH => Math.toRadians(180).toFloat
case ForgeDirection.EAST => Math.toRadians(270).toFloat
case _ => 0
}
// Rotate *centers* of pixels to keep association when reversing axis.
val localHitVec = rotate(hitVec.addVector(-0.5+1/32f, -0.5+1/32f, -0.5+1/32f), rotation).addVector(0.5-1/32f, 0.5-1/32f, 0.5-1/32f)
val globalX = (localHitVec.xCoord * 16.05f).toInt // [0, 15], work around floating point inaccuracies
val globalY = (localHitVec.yCoord * 16.05f).toInt // [0, 15], work around floating point inaccuracies
val localX = (if (side.offsetX != 0) 15 - globalX else globalX) - 1
val localY = (15 - globalY) - 2 - 3 * slot
if (localX >= 0 && localX < 14 && localY >= 0 && localY < 3) rack.getMountable(slot) match {
case mountable: RackMountable if mountable.onActivate(player, localX / 14f, localY / 3f) => return true // Activation handled by mountable.
case _ =>
}
case _ =>
}
case _ =>
}
super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ)
}
def rotate(v: Vec3, t: Float): Vec3 = {
val cos = Math.cos(t)
val sin = Math.sin(t)
Vec3.createVectorHelper(v.xCoord * cos - v.zCoord * sin, v.yCoord, v.xCoord * sin + v.zCoord * cos)
}
}