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package li.cil.oc.server.component
import li.cil.oc.Settings
import li.cil.oc.api.network.{RobotContext, LuaCallback, Arguments, Context}
import li.cil.oc.common.tileentity
import li.cil.oc.server.component.robot.{Player, ActivationType}
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.block.{BlockFluid, Block}
import net.minecraft.entity.item.{EntityMinecart, EntityMinecartContainer, EntityItem}
import net.minecraft.entity.{EntityLivingBase, Entity}
import net.minecraft.inventory.{IInventory, ISidedInventory}
import net.minecraft.item.{ItemStack, ItemBlock}
import net.minecraft.tileentity.TileEntityChest
import net.minecraft.util.{MovingObjectPosition, EnumMovingObjectType}
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.fluids.FluidRegistry
import scala.Some
import scala.collection.convert.WrapAsScala._
class Robot(val robot: tileentity.Robot) extends Machine(robot) with RobotContext {
def actualSlot(n: Int) = robot.actualSlot(n)
def world = robot.world
def x = robot.x
def y = robot.y
def z = robot.z
// ----------------------------------------------------------------------- //
override def isRobot = true
def selectedSlot = robot.selectedSlot
def player = robot.player()
def saveUpgrade() = robot.saveUpgrade()
@LuaCallback(value = "level", direct = true)
def level(context: Context, args: Arguments): Array[AnyRef] = {
result(robot.level + robot.xp / robot.xpForNextLevel)
}
// ----------------------------------------------------------------------- //
@LuaCallback("select")
def select(context: Context, args: Arguments): Array[AnyRef] = {
if (args.count > 0 && args.checkAny(0) != null) {
val slot = checkSlot(args, 0)
if (slot != selectedSlot) {
robot.selectedSlot = slot
ServerPacketSender.sendRobotSelectedSlotChange(robot)
}
}
result(selectedSlot - actualSlot(0) + 1)
}
@LuaCallback(value = "count", direct = true)
def count(context: Context, args: Arguments): Array[AnyRef] = {
val slot =
if (args.count > 0 && args.checkAny(0) != null) checkSlot(args, 0)
else selectedSlot
result(stackInSlot(slot) match {
case Some(stack) => stack.stackSize
case _ => 0
})
}
@LuaCallback(value = "space", direct = true)
def space(context: Context, args: Arguments): Array[AnyRef] = {
val slot =
if (args.count > 0 && args.checkAny(0) != null) checkSlot(args, 0)
else selectedSlot
result(stackInSlot(slot) match {
case Some(stack) => math.min(robot.getInventoryStackLimit, stack.getMaxStackSize) - stack.stackSize
case _ => robot.getInventoryStackLimit
})
}
@LuaCallback("compareTo")
def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
case (None, None) => true
case _ => false
})
}
@LuaCallback("transferTo")
def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
val count = checkOptionalItemCount(args, 1)
if (slot == selectedSlot || count == 0) {
result(true)
}
else result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
case (Some(from), Some(to)) =>
if (haveSameItemType(from, to)) {
val space = math.min(robot.getInventoryStackLimit, to.getMaxStackSize) - to.stackSize
val amount = math.min(count, math.min(space, from.stackSize))
if (amount > 0) {
from.stackSize -= amount
to.stackSize += amount
assert(from.stackSize >= 0)
if (from.stackSize == 0) {
robot.setInventorySlotContents(selectedSlot, null)
}
true
}
else false
}
else if (count >= from.stackSize) {
robot.setInventorySlotContents(slot, from)
robot.setInventorySlotContents(selectedSlot, to)
true
}
else false
case (Some(from), None) =>
robot.setInventorySlotContents(slot, robot.decrStackSize(selectedSlot, count))
true
case _ => false
})
}
@LuaCallback("compare")
def compare(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
stackInSlot(selectedSlot) match {
case Some(stack) => Option(stack.getItem) match {
case Some(item: ItemBlock) =>
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val idMatches = item.getBlockID == world.getBlockId(bx, by, bz)
val subTypeMatches = !item.getHasSubtypes || item.getMetadata(stack.getItemDamage) == world.getBlockMetadata(bx, by, bz)
return result(idMatches && subTypeMatches)
case _ =>
}
case _ =>
}
result(false)
}
@LuaCallback("drop")
def drop(context: Context, args: Arguments): Array[AnyRef] = {
val facing = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
val dropped = robot.decrStackSize(selectedSlot, count)
if (dropped != null && dropped.stackSize > 0) {
def tryDropIntoInventory(inventory: IInventory, filter: (Int) => Boolean) = {
var success = false
val maxStackSize = math.min(inventory.getInventoryStackLimit, dropped.getMaxStackSize)
val shouldTryMerge = !dropped.isItemStackDamageable && dropped.getMaxStackSize > 1 && inventory.getInventoryStackLimit > 1
if (shouldTryMerge) {
for (slot <- 0 until inventory.getSizeInventory if dropped.stackSize > 0 && filter(slot)) {
val existing = inventory.getStackInSlot(slot)
val shouldMerge = existing != null && existing.stackSize < maxStackSize &&
existing.isItemEqual(dropped) && ItemStack.areItemStackTagsEqual(existing, dropped)
if (shouldMerge) {
val space = maxStackSize - existing.stackSize
val amount = math.min(space, dropped.stackSize)
assert(amount > 0)
success = true
existing.stackSize += amount
dropped.stackSize -= amount
}
}
}
def canDropIntoSlot(slot: Int) = filter(slot) && inventory.isItemValidForSlot(slot, dropped) && inventory.getStackInSlot(slot) == null
for (slot <- 0 until inventory.getSizeInventory if dropped.stackSize > 0 && canDropIntoSlot(slot)) {
val amount = math.min(maxStackSize, dropped.stackSize)
inventory.setInventorySlotContents(slot, dropped.splitStack(amount))
success = true
}
if (success) {
inventory.onInventoryChanged()
}
player.inventory.addItemStackToInventory(dropped)
success
}
world.getBlockTileEntity(x + facing.offsetX, y + facing.offsetY, z + facing.offsetZ) match {
case chest: TileEntityChest =>
val inventory = Block.chest.getInventory(world, chest.xCoord, chest.yCoord, chest.zCoord)
result(tryDropIntoInventory(inventory,
slot => inventory.isItemValidForSlot(slot, dropped)))
case inventory: ISidedInventory =>
result(tryDropIntoInventory(inventory,
slot => inventory.isItemValidForSlot(slot, dropped) && inventory.canInsertItem(slot, dropped, facing.getOpposite.ordinal())))
case inventory: IInventory =>
result(tryDropIntoInventory(inventory,
slot => inventory.isItemValidForSlot(slot, dropped)))
case _ =>
for (entity <- player.entitiesOnSide[EntityMinecartContainer](facing) if entity.isUseableByPlayer(player)) {
if (tryDropIntoInventory(entity, slot => entity.isItemValidForSlot(slot, dropped))) {
return result(true)
}
}
player.dropPlayerItemWithRandomChoice(dropped, inPlace = false)
context.pause(Settings.get.dropDelay)
result(true)
}
}
else result(false)
}
@LuaCallback("place")
def place(context: Context, args: Arguments): Array[AnyRef] = {
val facing = checkSideForAction(args, 0)
val sides =
if (args.isInteger(1)) {
Iterable(checkSideForFace(args, 1, facing))
}
else {
ForgeDirection.VALID_DIRECTIONS.filter(_ != facing.getOpposite).toIterable
}
val sneaky = args.isBoolean(2) && args.checkBoolean(2)
val stack = player.robotInventory.selectedItemStack
if (stack == null || stack.stackSize == 0) {
return result(false, "nothing selected")
}
for (side <- sides) {
val player = robot.player(facing, side)
player.setSneaking(sneaky)
val success = Option(pick(player, Settings.get.useAndPlaceRange)) match {
case Some(hit) if hit.typeOfHit == EnumMovingObjectType.TILE =>
val (bx, by, bz, hx, hy, hz) = clickParamsFromHit(hit)
player.placeBlock(stack, bx, by, bz, hit.sideHit, hx, hy, hz)
case None if Settings.get.canPlaceInAir && player.closestEntity[Entity]().isEmpty =>
val (bx, by, bz, hx, hy, hz) = clickParamsFromFacing(facing, side)
player.placeBlock(stack, bx, by, bz, side.getOpposite.ordinal, hx, hy, hz)
case _ => false
}
player.setSneaking(false)
if (stack.stackSize <= 0) {
robot.setInventorySlotContents(player.robotInventory.selectedSlot, null)
}
if (success) {
context.pause(Settings.get.placeDelay)
robot.animateSwing(Settings.get.placeDelay)
return result(true)
}
}
result(false)
}
@LuaCallback("suck")
def suck(context: Context, args: Arguments): Array[AnyRef] = {
val facing = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
def trySuckFromInventory(inventory: IInventory, filter: (Int) => Boolean) = {
var success = false
for (slot <- 0 until inventory.getSizeInventory if !success && filter(slot)) {
val stack = inventory.getStackInSlot(slot)
if (stack != null) {
val maxStackSize = math.min(robot.getInventoryStackLimit, stack.getMaxStackSize)
val amount = math.min(maxStackSize, math.min(stack.stackSize, count))
val sucked = stack.splitStack(amount)
success = player.inventory.addItemStackToInventory(sucked)
stack.stackSize += sucked.stackSize
if (stack.stackSize == 0) {
inventory.setInventorySlotContents(slot, null)
}
}
}
if (success) {
inventory.onInventoryChanged()
}
success
}
world.getBlockTileEntity(x + facing.offsetX, y + facing.offsetY, z + facing.offsetZ) match {
case chest: TileEntityChest if chest.isUseableByPlayer(player) =>
val inventory = Block.chest.getInventory(world, chest.xCoord, chest.yCoord, chest.zCoord)
result(trySuckFromInventory(inventory, slot => true))
case inventory: ISidedInventory if inventory.isUseableByPlayer(player) =>
result(trySuckFromInventory(inventory,
slot => inventory.canExtractItem(slot, inventory.getStackInSlot(slot), facing.getOpposite.ordinal())))
case inventory: IInventory if inventory.isUseableByPlayer(player) =>
result(trySuckFromInventory(inventory, slot => true))
case _ =>
for (entity <- player.entitiesOnSide[EntityMinecartContainer](facing) if entity.isUseableByPlayer(player)) {
if (trySuckFromInventory(entity, slot => true)) {
return result(true)
}
}
for (entity <- player.entitiesOnSide[EntityItem](facing) if !entity.isDead && entity.delayBeforeCanPickup <= 0) {
val stack = entity.getEntityItem
val size = stack.stackSize
entity.onCollideWithPlayer(player)
if (stack.stackSize < size || entity.isDead) {
context.pause(Settings.get.suckDelay)
return result(true)
}
}
result(false)
}
}
// ----------------------------------------------------------------------- //
@LuaCallback("detect")
def detect(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val (something, what) = blockContent(side)
result(something, what)
}
// ----------------------------------------------------------------------- //
@LuaCallback("swing")
def swing(context: Context, args: Arguments): Array[AnyRef] = {
// Swing the equipped tool (left click).
val facing = checkSideForAction(args, 0)
val sides =
if (args.isInteger(1)) {
Iterable(checkSideForFace(args, 1, facing))
}
else {
ForgeDirection.VALID_DIRECTIONS.filter(_ != facing.getOpposite).toIterable
}
val sneaky = args.isBoolean(2) && args.checkBoolean(2)
def triggerDelay(delay: Double = Settings.get.swingDelay) = {
context.pause(delay)
robot.animateSwing(Settings.get.swingDelay)
}
def attack(entity: Entity) = {
beginConsumeDrops(entity)
player.attackTargetEntityWithCurrentItem(entity)
// Mine carts have to be hit quickly in succession to break, so we click
// until it breaks. But avoid an infinite loop... you never know.
entity match {
case _: EntityMinecart => for (_ <- 0 until 10 if !entity.isDead) {
player.attackTargetEntityWithCurrentItem(entity)
}
case _ =>
}
endConsumeDrops(entity)
triggerDelay()
(true, "entity")
}
def click(x: Int, y: Int, z: Int, side: Int) = {
val breakTime = player.clickBlock(x, y, z, side)
val broke = breakTime > 0
if (broke) {
// Subtract one tick because we take one to trigger the action - a bit
// more than one tick avoid floating point inaccuracy incurring another
// tick of delay.
triggerDelay(breakTime - 0.055)
}
(broke, "block")
}
for (side <- sides) {
val player = robot.player(facing, side)
player.setSneaking(sneaky)
val (success, what) = Option(pick(player, Settings.get.swingRange)) match {
case Some(hit) =>
hit.typeOfHit match {
case EnumMovingObjectType.ENTITY =>
attack(hit.entityHit)
case EnumMovingObjectType.TILE =>
click(hit.blockX, hit.blockY, hit.blockZ, hit.sideHit)
}
case _ => // Retry with full block bounds, disregarding swing range.
player.closestEntity[EntityLivingBase]() match {
case Some(entity) =>
attack(entity)
case _ =>
if (world.extinguishFire(player, x, y, z, facing.ordinal)) {
triggerDelay()
(true, "fire")
}
else (false, "air")
}
}
player.setSneaking(false)
if (success) {
return result(true, what)
}
}
result(false)
}
@LuaCallback("use")
def use(context: Context, args: Arguments): Array[AnyRef] = {
val facing = checkSideForAction(args, 0)
val sides =
if (args.isInteger(1)) {
Iterable(checkSideForFace(args, 1, facing))
}
else {
ForgeDirection.VALID_DIRECTIONS.filter(_ != facing.getOpposite).toIterable
}
val sneaky = args.isBoolean(2) && args.checkBoolean(2)
val duration =
if (args.isDouble(3)) args.checkDouble(3)
else 0.0
def triggerDelay() {
context.pause(Settings.get.useDelay)
robot.animateSwing(Settings.get.useDelay)
}
def activationResult(activationType: ActivationType.Value) =
activationType match {
case ActivationType.BlockActivated =>
triggerDelay()
(true, "block_activated")
case ActivationType.ItemPlaced =>
triggerDelay()
(true, "item_placed")
case ActivationType.ItemUsed =>
triggerDelay()
(true, "item_used")
case _ => (false, "")
}
for (side <- sides) {
val player = robot.player(facing, side)
player.setSneaking(sneaky)
def interact(entity: Entity) = {
beginConsumeDrops(entity)
val result = player.interactWith(entity)
endConsumeDrops(entity)
result
}
val (success, what) = Option(pick(player, Settings.get.useAndPlaceRange)) match {
case Some(hit) if hit.typeOfHit == EnumMovingObjectType.ENTITY && interact(hit.entityHit) =>
triggerDelay()
(true, "item_interacted")
case Some(hit) if hit.typeOfHit == EnumMovingObjectType.TILE =>
val (bx, by, bz, hx, hy, hz) = clickParamsFromHit(hit)
activationResult(player.activateBlockOrUseItem(bx, by, bz, hit.sideHit, hx, hy, hz, duration))
case _ =>
(if (Settings.get.canPlaceInAir) {
val (bx, by, bz, hx, hy, hz) = clickParamsFromFacing(facing, side)
player.activateBlockOrUseItem(bx, by, bz, side.getOpposite.ordinal, hx, hy, hz, duration)
} else ActivationType.None) match {
case ActivationType.None =>
if (player.useEquippedItem(duration)) {
triggerDelay()
(true, "item_used")
}
else (false, "air")
case activationType => activationResult(activationType)
}
}
player.setSneaking(false)
if (success) {
return result(true, what)
}
}
result(false)
}
@LuaCallback("durability")
def durability(context: Context, args: Arguments): Array[AnyRef] = {
Option(robot.getStackInSlot(0)) match {
case Some(item) =>
if (item.isItemStackDamageable) {
result(item.getMaxDamage - item.getItemDamage)
}
else result(Unit, "tool cannot be damaged")
case _ => result(Unit, "no tool equipped")
}
}
// ----------------------------------------------------------------------- //
@LuaCallback("move")
def move(context: Context, args: Arguments): Array[AnyRef] = {
val direction = checkSideForMovement(args, 0)
if (robot.isAnimatingMove) {
// This shouldn't really happen due to delays being enforced, but just to
// be on the safe side...
result(false, "already moving")
}
else {
val (something, what) = blockContent(direction)
if (something) {
result(false, what)
}
else {
if (!robot.computer.node.tryChangeBuffer(-Settings.get.robotMoveCost)) {
result(false, "not enough energy")
}
else if (robot.move(direction)) {
context.pause(Settings.get.moveDelay)
result(true)
}
else {
robot.computer.node.changeBuffer(Settings.get.robotMoveCost)
result(false, "impossible move")
}
}
}
}
@LuaCallback("turn")
def turn(context: Context, args: Arguments): Array[AnyRef] = {
val clockwise = args.checkBoolean(0)
if (robot.computer.node.tryChangeBuffer(-Settings.get.robotTurnCost)) {
if (clockwise) robot.rotate(ForgeDirection.UP)
else robot.rotate(ForgeDirection.DOWN)
robot.animateTurn(clockwise, Settings.get.turnDelay)
context.pause(Settings.get.turnDelay)
result(true)
}
else {
result(false, "not enough energy")
}
}
// ----------------------------------------------------------------------- //
private def beginConsumeDrops(entity: Entity) {
entity.captureDrops = true
}
private def endConsumeDrops(entity: Entity) {
entity.captureDrops = false
for (drop <- entity.capturedDrops) {
val stack = drop.getEntityItem
player.inventory.addItemStackToInventory(stack)
if (stack.stackSize > 0) {
player.dropPlayerItemWithRandomChoice(stack, inPlace = false)
}
}
entity.capturedDrops.clear()
}
// ----------------------------------------------------------------------- //
private def blockContent(side: ForgeDirection) = {
player.closestEntity[Entity](side) match {
case Some(_@(_: EntityLivingBase | _: EntityMinecart)) =>
(true, "entity")
case _ =>
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val id = world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(world, bx, by, bz)) {
(false, "air")
}
else if (FluidRegistry.lookupFluidForBlock(block) != null || block.isInstanceOf[BlockFluid]) {
(false, "liquid")
}
else if (block.isBlockReplaceable(world, bx, by, bz)) {
(false, "replaceable")
}
else {
(true, "solid")
}
}
}
private def clickParamsFromFacing(facing: ForgeDirection, side: ForgeDirection) = {
(x + facing.offsetX + side.offsetX,
y + facing.offsetY + side.offsetY,
z + facing.offsetZ + side.offsetZ,
0.5f - side.offsetX * 0.5f,
0.5f - side.offsetY * 0.5f,
0.5f - side.offsetZ * 0.5f)
}
private def pick(player: Player, range: Double) = {
val origin = world.getWorldVec3Pool.getVecFromPool(
player.posX + player.facing.offsetX * 0.5,
player.posY + player.facing.offsetY * 0.5,
player.posZ + player.facing.offsetZ * 0.5)
val blockCenter = origin.addVector(
player.facing.offsetX * 0.5,
player.facing.offsetY * 0.5,
player.facing.offsetZ * 0.5)
val target = blockCenter.addVector(
player.side.offsetX * range,
player.side.offsetY * range,
player.side.offsetZ * range)
val hit = world.clip(origin, target)
player.closestEntity[Entity]() match {
case Some(entity@(_: EntityLivingBase | _: EntityMinecart)) if hit == null || world.getWorldVec3Pool.getVecFromPool(player.posX, player.posY, player.posZ).distanceTo(hit.hitVec) > player.getDistanceToEntity(entity) => new MovingObjectPosition(entity)
case _ => hit
}
}
private def clickParamsFromHit(hit: MovingObjectPosition) = {
(hit.blockX, hit.blockY, hit.blockZ,
(hit.hitVec.xCoord - hit.blockX).toFloat,
(hit.hitVec.yCoord - hit.blockY).toFloat,
(hit.hitVec.zCoord - hit.blockZ).toFloat)
}
// ----------------------------------------------------------------------- //
private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
stackA.getItem == stackB.getItem &&
(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
private def stackInSlot(slot: Int) = Option(robot.getStackInSlot(slot))
// ----------------------------------------------------------------------- //
private def checkOptionalItemCount(args: Arguments, n: Int) =
if (args.count > n && args.checkAny(n) != null) {
math.max(args.checkInteger(n), math.min(0, robot.getInventoryStackLimit))
}
else robot.getInventoryStackLimit
private def checkSlot(args: Arguments, n: Int) = {
val slot = args.checkInteger(n) - 1
if (slot < 0 || slot > 15) {
throw new IllegalArgumentException("invalid slot")
}
actualSlot(slot)
}
private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH, ForgeDirection.UP, ForgeDirection.DOWN)
private def checkSideForFace(args: Arguments, n: Int, facing: ForgeDirection) = checkSide(args, n, ForgeDirection.VALID_DIRECTIONS.filter(_ != robot.toLocal(facing).getOpposite): _*)
private def checkSide(args: Arguments, n: Int, allowed: ForgeDirection*) = {
val side = args.checkInteger(n)
if (side < 0 || side > 5) {
throw new IllegalArgumentException("invalid side")
}
val direction = ForgeDirection.getOrientation(side)
if (allowed.isEmpty || (allowed contains direction)) robot.toGlobal(direction)
else throw new IllegalArgumentException("unsupported side")
}
}