| package li.cil.oc.common.block |
| |
| import li.cil.oc.Config |
| import li.cil.oc.common.tileentity.Rotatable |
| import net.minecraft.block.Block |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemBlock |
| import net.minecraft.item.ItemStack |
| import net.minecraft.world.World |
| |
| /** Used to represent multiblocks when in item form. */ |
| class Item(id: Int) extends ItemBlock(id) { |
| setHasSubtypes(true) |
| |
| override def getMetadata(itemDamage: Int) = itemDamage |
| |
| override def getUnlocalizedName = Config.namespace + "block" |
| |
| override def getUnlocalizedName(item: ItemStack) = |
| Block.blocksList(getBlockID) match { |
| case delegator: Delegator[_] => Config.namespace + "block." + delegator.getUnlocalizedName(item.getItemDamage) |
| case block => block.getUnlocalizedName |
| } |
| |
| override def isBookEnchantable(a: ItemStack, b: ItemStack) = false |
| |
| override def placeBlockAt(item: ItemStack, player: EntityPlayer, world: World, x: Int, y: Int, z: Int, side: Int, hitX: Float, hitY: Float, hitZ: Float, metadata: Int) = { |
| if (super.placeBlockAt(item, player, world, x, y, z, side, hitX, hitY, hitZ, metadata)) { |
| // If it's a rotatable block try to make it face the player. |
| world.getBlockTileEntity(x, y, z) match { |
| case rotatable: Rotatable => |
| rotatable.setFromEntityPitchAndYaw(player) |
| rotatable.invertRotation() |
| case _ => // Ignore. |
| } |
| true |
| } |
| else false |
| } |
| } |