blob: 269bcbb62b8cd4ba5e39424246995a4e16d627c2 [file] [log] [blame] [raw]
package li.cil.oc.api.network;
/**
* Interface for nodes that act as power connectors between their network and
* some power producer or consumer.
* <p/>
* For each connector a buffer is managed. Its size is initialized via the
* factory function in the network API, but can also be configured later on.
* Its current fill level can be queried and manipulated as desired.
* <p/>
* Each connector can take two roles: it can be a <em>producer</em>, feeding
* power into the network, or it can be a <em>consumer</em>, requiring power
* from the network to power something (or it can be both). This depends
* entirely on how you call {@link #changeBuffer}, i.e. on whether you
* fill up the connectors buffer or drain it.
* <p/>
* To feed power into the network, simply fill up the buffer, to consume power
* take power from the buffer. The network will balance the power between all
* buffers connected to it. The algorithm goes as follows: if there was a change
* to some buffer, computer the average power available in all buffers. Build
* two sets: those of buffers with above-average level, and those with below-
* average fill. From all above-average buffers take so much energy that they
* remain just above average fill (but only take integral values - this is to
* avoid floating point errors causing trouble). Distribute the collected energy
* equally among the below-average buffers (as good as possible).
*/
public interface Connector extends Node {
/**
* The energy stored in the local buffer.
*/
double localBuffer();
/**
* The size of the local buffer.
*/
double localBufferSize();
/**
* The accumulative energy stored across all buffers in the node's network.
*/
double globalBuffer();
/**
* The accumulative size of all buffers in the node's network.
*/
double globalBufferSize();
/**
* Try to apply the specified delta to the <em>global</em> buffer.
* <p/>
* This can be used to apply reactionary power changes. For example, a
* screen may require a certain amount of energy to refresh its display when
* a program tries to display text on it. For running costs just apply the
* same delta each tick.
* <p/>
* For negative values, if there is not enough energy stored in the buffer
* this will return <tt>false</tt>, and the operation depending on that
* energy should fail - what energy there is will still be consumed, though!
* <p/>
* For positive values, if there is a buffer overflow due to the added
* energy the surplus will be lost and this will return <tt>false</tt>.
* <p/>
* If there is enough energy or no overflow this will return <tt>true</tt>.
* <p/>
* Keep in mind that this change is applied to the <em>global</em> buffer,
* i.e. energy from multiple buffers may be consumed / multiple buffers may
* be filled. The buffer for which this method is called (i.e. this node
* instance) will be prioritized, though.
*
* @param delta the amount of energy to consume or make available.
* @return whether the energy could be consumed or stored.
*/
boolean changeBuffer(double delta);
}