| package li.cil.oc.common.block |
| |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.Settings |
| import li.cil.oc.client.Textures |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.tileentity |
| import net.minecraft.client.renderer.texture.IIconRegister |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| class Assembler extends SimpleBlock with traits.SpecialBlock with traits.PowerAcceptor with traits.StateAware { |
| setLightLevel(0.34f) |
| |
| override protected def customTextures = Array( |
| None, |
| Some("AssemblerTop"), |
| Some("AssemblerSide"), |
| Some("AssemblerSide"), |
| Some("AssemblerSide"), |
| Some("AssemblerSide") |
| ) |
| |
| override def registerBlockIcons(iconRegister: IIconRegister) = { |
| super.registerBlockIcons(iconRegister) |
| Textures.Assembler.iconSideAssembling = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerSideAssembling") |
| Textures.Assembler.iconSideOn = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerSideOn") |
| Textures.Assembler.iconTopOn = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerTopOn") |
| } |
| |
| override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = side == ForgeDirection.DOWN || side == ForgeDirection.UP |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def energyThroughput = Settings.get.assemblerRate |
| |
| override def hasTileEntity(metadata: Int) = true |
| |
| override def createTileEntity(world: World, metadata: Int) = new tileentity.Assembler() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| if (!player.isSneaking) { |
| if (!world.isRemote) { |
| player.openGui(OpenComputers, GuiType.Assembler.id, world, x, y, z) |
| } |
| true |
| } |
| else false |
| } |
| } |