|  | package li.cil.oc.common.block | 
|  |  | 
|  | import li.cil.oc.common.tileentity | 
|  | import net.minecraft.client.renderer.texture.IconRegister | 
|  | import net.minecraft.entity.EntityLivingBase | 
|  | import net.minecraft.entity.player.EntityPlayer | 
|  | import net.minecraft.item.ItemStack | 
|  | import net.minecraft.tileentity.TileEntity | 
|  | import net.minecraft.util.{MovingObjectPosition, Vec3, AxisAlignedBB, Icon} | 
|  | import net.minecraft.world.IBlockAccess | 
|  | import net.minecraft.world.World | 
|  | import net.minecraftforge.common.ForgeDirection | 
|  |  | 
|  | /** The base class on which all our blocks are built. */ | 
|  | trait Delegate { | 
|  | val unlocalizedName: String | 
|  |  | 
|  | val showInItemList = true | 
|  |  | 
|  | def blockId: Int | 
|  |  | 
|  | def parent: Delegator[_] | 
|  |  | 
|  | def setBlock(world: World, x: Int, y: Int, z: Int, flags: Int) = { | 
|  | world.setBlock(x, y, z, parent.blockID, blockId, flags) | 
|  | } | 
|  |  | 
|  | def createItemStack(amount: Int = 1) = new ItemStack(parent, amount, damageDropped) | 
|  |  | 
|  | // ----------------------------------------------------------------------- // | 
|  | // Block | 
|  | // ----------------------------------------------------------------------- // | 
|  |  | 
|  | def addInformation(stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {} | 
|  |  | 
|  | def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int) {} | 
|  |  | 
|  | def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false | 
|  |  | 
|  | def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) = true | 
|  |  | 
|  | def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) = getRenderColor | 
|  |  | 
|  | def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) = | 
|  | parent.superCollisionRayTrace(world, x, y, z, origin, direction) | 
|  |  | 
|  | def createTileEntity(world: World): Option[TileEntity] = None | 
|  |  | 
|  | def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, | 
|  | worldSide: ForgeDirection, localSide: ForgeDirection): Option[Icon] = icon(localSide) | 
|  |  | 
|  | def getCollisionBoundingBoxFromPool(world: World, x: Int, y: Int, z: Int) = | 
|  | AxisAlignedBB.getAABBPool.getAABB(0, 0, 0, 1, 1, 1) | 
|  |  | 
|  | def damageDropped = blockId | 
|  |  | 
|  | def dropBlockAsItemWithChance(world: World, x: Int, y: Int, z: Int, chance: Float, fortune: Int) = false | 
|  |  | 
|  | def pickBlock(target: MovingObjectPosition, world: World, x: Int, y: Int, z: Int): ItemStack = createItemStack() | 
|  |  | 
|  | def getRenderColor = 0xFFFFFF | 
|  |  | 
|  | def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 255 | 
|  |  | 
|  | def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int) = 0 | 
|  |  | 
|  | def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations | 
|  |  | 
|  | def hasTileEntity = false | 
|  |  | 
|  | def icon(side: ForgeDirection): Option[Icon] = None | 
|  |  | 
|  | def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = true | 
|  |  | 
|  | def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0 | 
|  |  | 
|  | def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0 | 
|  |  | 
|  | def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false | 
|  |  | 
|  | def onBlockAdded(world: World, x: Int, y: Int, z: Int) {} | 
|  |  | 
|  | def onBlockPlacedBy(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, stack: ItemStack) {} | 
|  |  | 
|  | def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int) = | 
|  | if (!world.isRemote) world.getBlockTileEntity(x, y, z) match { | 
|  | case inventory: tileentity.Inventory => inventory.dropAllSlots() | 
|  | case _ => // Ignore. | 
|  | } | 
|  |  | 
|  | def onBlockRemovedBy(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) = true | 
|  |  | 
|  | def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) {} | 
|  |  | 
|  | def registerIcons(iconRegister: IconRegister) {} | 
|  |  | 
|  | def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = | 
|  | parent.setBlockBounds(0, 0, 0, 1, 1, 1) | 
|  |  | 
|  | def setBlockBoundsForItemRender(): Unit = parent.setBlockBoundsForItemRender() | 
|  |  | 
|  | def preItemRender() {} | 
|  |  | 
|  | def postItemRender() {} | 
|  |  | 
|  | def update(world: World, x: Int, y: Int, z: Int) = {} | 
|  |  | 
|  | // ----------------------------------------------------------------------- // | 
|  |  | 
|  | protected val validRotations = Array( | 
|  | ForgeDirection.SOUTH, | 
|  | ForgeDirection.WEST, | 
|  | ForgeDirection.NORTH, | 
|  | ForgeDirection.EAST) | 
|  | } | 
|  |  | 
|  | trait SimpleDelegate extends Delegate { | 
|  | val parent: SimpleDelegator | 
|  |  | 
|  | val blockId = parent.add(this) | 
|  | } | 
|  |  | 
|  | trait SpecialDelegate extends Delegate { | 
|  | val parent: SpecialDelegator | 
|  |  | 
|  | val blockId = parent.add(this) | 
|  |  | 
|  | // ----------------------------------------------------------------------- // | 
|  |  | 
|  | def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true | 
|  |  | 
|  | def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = | 
|  | !world.isBlockOpaqueCube(x, y, z) | 
|  | } |