* Figure out transparency rendering glitches, and start using the | |
transparent leaf texture for trees once that's been figured out. Right | |
now they look better with the solid texture. In particular, all the | |
"decorative" blocks like torches, flowers, reed, etc, look weird, as | |
does water and portals. | |
* Proper rendering support for redstone wire | |
* Draw messages on signs like you'd expect. | |
* GUI to set custom key bindings | |
* Highlighting for Reed/Sugarcane and other "special" block types | |
* Highlighting for any arbitrary (user-chosen) block type | |
* Find a way to eliminate the stuttering when new map chunks are loading | |
* Home/End will wipe the minimap and load chunks, even if we're already | |
"in range" and might even have those chunks cached. Should fix that. | |
* Minimap effective size has been cut quite a bit, would like to increase that | |
* X-Ray should go into a "sleep" mode of sorts when it doesn't have focus, | |
so that it can be run a bit more easily alongside Minecraft itself. | |
* Figure out some kind of useful minimap when in the Nether | |
* Would be nice to have a check when warping between Nether and Overworld | |
to make sure you don't end up off-map | |
* There are various conditions where the player position and spawn position | |
markers won't show up properly on the minimap; should fix those. | |
* "Explored Caverns" toggle, based on torch placement | |
* Draw distance keys don't seem to work properly when you've got ore highlighting | |
turned off | |
* Use a TreeMap for SMP players so their names are sorted | |
* As I've been editing the X-Ray code, I've been using underscore_variables like | |
that, mostly, instead of the camelCase which was more prevalent. Should really | |
reformat everything to a single style (and retab the whole thing, and clean up | |
formatting and style in general) |