* Figure out transparency rendering glitches, and start using the | |
transparent leaf texture for trees once that's been figured out. Right | |
now they look better with the solid texture. In particular, all the | |
"decorative" blocks like torches, flowers, reed, etc, look weird, as | |
does water and portals. As it turns out, this is all to do with OpenGL | |
alpha blending; in addition to a couple quick calls to glDepthMask (see | |
renderSolid() in Chunk.java), we then need to make sure that all GL | |
objects are rendered from far-away to near, which will take some doing. | |
* Proper rendering support for redstone wire | |
* Draw messages on signs like you'd expect. | |
* Find a way to eliminate the stuttering when new map chunks are loading | |
* Home/End will wipe the minimap and load chunks, even if we're already | |
"in range" and might even have those chunks cached. Should fix that. | |
* Minimap effective size has been cut quite a bit, would like to increase that | |
* Would be nice to have a check when warping between Nether and Overworld | |
to make sure you don't end up off-map | |
* There are various conditions where the player position and spawn position | |
markers won't show up properly on the minimap; should fix those. | |
* As I've been editing the X-Ray code, I've been using underscore_variables like | |
that, mostly, instead of the camelCase which was more prevalent. Should really | |
reformat everything to a single style (and retab the whole thing, and clean up | |
formatting and style in general). And really, I've been pretty lazy all around | |
with doing things the "right way." The code could use cleanup in general. Also | |
I think most of the files are still using DOS line-endings. | |
* And, of course, completing the mod support - UI to select extra mod files, etc. | |
"override" to explicitly override a previously-defined blocktype (this is | |
technically in there already but completely untested), "version" so that people | |
could override the builtin blockdef more efficiently, if they want, etc... | |
* Technically the minimap colors for a few block types should vary based on the | |
data value. | |
* There's attributes in BlockType which use ArrayList, and I think I'd rather they | |
just be arrays. Should look into that. | |
* Pull the grass colorization color from a point on misc/grasscolor.png | |
* Snow has data, as it turns out... Also, it would be nice to have grass+mycelium | |
react to snow properly (by changing their side image). It seems fairly awkward to | |
pull off with YAML definitions, though, so we'll just leave it for now. | |
* Figure out why loading in nonexistant chunks seems to glitch the app so much | |
* Update position information popup in realtime rather than after a delay | |
* The resolution-picking dialog has some issues in Java7. One, the dropdowns | |
seem very sluggish, whereas on previous JDKs they're quite fast. Two (and | |
possibly relatedly), our hotkeys (enter and escape) only work so long as the | |
dialog has NEVER actually had the mouse pointer focused on top of it, at | |
least on my WM. This could potentially have something to do with my | |
focus-follows-mouse type setup, but it works totally fine in both Java5 and | |
Java6, so... | |
* One of these days I need to just break down and start using some GUI library | |
like TWL, rather than calling out to AWT windows. Alas. | |
* It's entirely possible I should be calling .dispose() on Graphics2D objects | |
I don't need anymore, and vice-versa. Possibly cut back on memory a bit? |