| /** |
| * Copyright (c) 2010-2011, Vincent Vollers and Christopher J. Kucera |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * * Neither the name of the Minecraft X-Ray team nor the |
| * names of its contributors may be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.apocalyptech.minecraft.xray; |
| |
| import com.apocalyptech.minecraft.xray.dialog.ExceptionDialog; |
| |
| import java.awt.Color; |
| import java.awt.Font; |
| import java.util.Map; |
| import java.util.HashMap; |
| import java.util.ArrayList; |
| import java.lang.Integer; |
| import java.io.InputStream; |
| import java.io.IOException; |
| |
| import org.lwjgl.input.Keyboard; |
| |
| |
| /*** |
| * Precalcs and the like |
| * @author Vincent |
| */ |
| public class MinecraftConstants { |
| |
| // translation table (precalc) from sprite sheet index to texture coordinates |
| public static float[] precalcSpriteSheetToTextureX; |
| public static float[] precalcSpriteSheetToTextureY; |
| |
| public static final float TEX16 = 1.0f/16.0f; |
| public static final float TEX32 = 1.0f/32.0f; |
| public static final float TEX64 = 1.0f/64.0f; |
| public static final float TEX128 = 1.0f/128.0f; |
| public static final float TEX256 = 1.0f/256.0f; |
| public static final float TEX512 = 1.0f/512.0f; |
| |
| public static final int BLOCKSPERROW = 128; |
| public static final int BLOCKSPERCOLUMN = BLOCKSPERROW * 16; |
| |
| // sensitivity and speed mouse configuration |
| public static final float MOUSE_SENSITIVITY = 0.05f; // mouse delta is multiplied by this |
| public static float MOVEMENT_SPEED = 10.0f; // world units per second |
| |
| // the font to draw information to the screen |
| public static final Font ARIALFONT = new Font("Arial", Font.BOLD, 14); |
| public static final Font HEADERFONT = new Font("Arial", Font.BOLD, 26); |
| public static final Font DETAILFONT = new Font("Arial", Font.PLAIN, 13); |
| public static final Font DETAILVALUEFONT = new Font("Arial", Font.BOLD, 13); |
| |
| // some convenience statics regarding time calculation |
| public static final long NANOSPERSECOND = 1000000000; |
| public static final long MILLISPERSECOND = 1000; |
| public static final long NANOSPERMILLIS = NANOSPERSECOND / MILLISPERSECOND; |
| |
| // Types of blocks |
| public static enum BLOCK_TYPE { |
| NORMAL, |
| TORCH, |
| DECORATION_CROSS, |
| CROPS, |
| LADDER, |
| FLOOR, |
| PRESSURE_PLATE, |
| HALFHEIGHT, |
| CAKE, |
| BED, |
| THINSLICE, |
| DOOR, |
| STAIRS, |
| SIGNPOST, |
| WALLSIGN, |
| FENCE, |
| FENCE_GATE, |
| LEVER, |
| BUTTON, |
| PORTAL, |
| MINECART_TRACKS, |
| SIMPLE_RAIL, |
| WATER, |
| SEMISOLID, |
| GLASS, |
| TRAPDOOR, |
| PISTON_BODY, |
| PISTON_HEAD, |
| VINE, |
| HUGE_MUSHROOM, |
| SOLID_PANE, |
| CHEST, |
| NETHER_WART, |
| STEM, |
| AIR_PORTAL, |
| AIR_PORTAL_FRAME, |
| CAULDRON, |
| ENCHANTMENT_TABLE, |
| BREWING_STAND |
| } |
| |
| // Extra textures specified by various block types |
| public static HashMap<BLOCK_TYPE, String[]> blockTypeExtraTexturesReq = |
| new HashMap<BLOCK_TYPE, String[]>(); |
| static |
| { |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.DOOR, new String[] {"bottom"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.MINECART_TRACKS, new String[] {"curve"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.SIMPLE_RAIL, new String[] {"powered"}); // actually just for powered rails, but whatever |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.CAKE, new String[] {"side_uncut", "side_cut", "bottom"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.BED, new String[] {"foot_top", "head_side", "foot_side", "foot", "head"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.PISTON_BODY, new String[] {"head", "back", "front"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.PISTON_HEAD, new String[] {"head_sticky", "body"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.CHEST, new String[] {"side_small", "top", |
| "front_big_left", "front_big_right", |
| "back_big_left", "back_big_right"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.CROPS, new String[] {"smaller_1", "smaller_2", "smaller_3", "smaller_4", |
| "smaller_5", "smaller_6", "smaller_7"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.NETHER_WART, new String[] {"smaller_1", "smaller_2"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.HUGE_MUSHROOM, new String[] {"stem", "pores"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.STEM, new String[] {"curve"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.CAULDRON, new String[] {"inside", "top"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.ENCHANTMENT_TABLE, new String[] {"sides", "bottom"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.BREWING_STAND, new String[] {"base"}); |
| blockTypeExtraTexturesReq.put(BLOCK_TYPE.LEVER, new String[] {"base"}); |
| } |
| |
| // Our BLOCK structure is no longer an Enum, since we're reading it from a file |
| public static BlockTypeCollection blockCollection = new BlockTypeCollection(); |
| |
| // Just to omit one extra level of lookups, we'll also keep a reference to our |
| // block collection's ID-based array |
| public static BlockType[] blockArray; |
| |
| // There are a few blocks that we know we need references to. |
| public static BlockType BLOCK_BEDROCK; |
| public static BlockType BLOCK_GRASS; |
| public static BlockType BLOCK_PORTAL; |
| public static BlockType BLOCK_AIR_PORTAL; |
| public static BlockType BLOCK_TORCH; |
| public static BlockType BLOCK_SAPLING; |
| public static BlockType BLOCK_FIRE; |
| public static BlockType BLOCK_WATER; |
| public static BlockType BLOCK_STATIONARY_WATER; |
| public static BlockType BLOCK_IRON_BARS; |
| public static BlockType BLOCK_PISTON_HEAD; |
| public static BlockType BLOCK_PISTON_STICKY_BODY; |
| public static BlockType BLOCK_SILVERFISH; |
| |
| // A meta-block to use for unknown block types |
| public static BlockType BLOCK_UNKNOWN; |
| |
| // Some data to save for grass |
| public static HashMap<BlockType.DIRECTION_REL, Integer> grassDirectionMap; |
| |
| // Block types to compute decoration information for |
| public static final BLOCK_TYPE[] DECORATION_BLOCKS = new BLOCK_TYPE[] { |
| BLOCK_TYPE.LEVER, BLOCK_TYPE.TORCH, BLOCK_TYPE.DECORATION_CROSS, |
| BLOCK_TYPE.CROPS, BLOCK_TYPE.NETHER_WART, BLOCK_TYPE.STEM, |
| BLOCK_TYPE.AIR_PORTAL_FRAME, BLOCK_TYPE.BREWING_STAND |
| }; |
| |
| // HIGHLIGHT_ORES defines the kinds of blocks that we'll highlight. |
| public static final String[] preferred_highlight_ores = new String[] { |
| "CLAY", "PUMPKIN", "OBSIDIAN", "COAL_ORE", "IRON_ORE", |
| "GOLD_ORE", "LAPIS_LAZULI_ORE", "DIAMOND_ORE", "REDSTONE_ORE", "MOB_SPAWNER"}; |
| |
| // Keyboard actions |
| public static enum KEY_ACTIONS { |
| SPEED_INCREASE (Keyboard.KEY_LSHIFT), |
| SPEED_DECREASE (Keyboard.KEY_RSHIFT), |
| MOVE_FORWARD (Keyboard.KEY_W), |
| MOVE_BACKWARD (Keyboard.KEY_S), |
| MOVE_LEFT (Keyboard.KEY_A), |
| MOVE_RIGHT (Keyboard.KEY_D), |
| MOVE_UP (Keyboard.KEY_SPACE), |
| MOVE_DOWN (Keyboard.KEY_LCONTROL), |
| TOGGLE_MINIMAP (Keyboard.KEY_TAB), |
| TOGGLE_ORE_1 (Keyboard.KEY_F1), |
| TOGGLE_ORE_2 (Keyboard.KEY_F2), |
| TOGGLE_ORE_3 (Keyboard.KEY_F3), |
| TOGGLE_ORE_4 (Keyboard.KEY_F4), |
| TOGGLE_ORE_5 (Keyboard.KEY_F5), |
| TOGGLE_ORE_6 (Keyboard.KEY_F6), |
| TOGGLE_ORE_7 (Keyboard.KEY_F7), |
| TOGGLE_ORE_8 (Keyboard.KEY_F8), |
| TOGGLE_ORE_9 (Keyboard.KEY_F9), |
| TOGGLE_ORE_10 (Keyboard.KEY_F10), |
| TOGGLE_FULLSCREEN (Keyboard.KEY_BACK), |
| TOGGLE_FULLBRIGHT (Keyboard.KEY_F), |
| TOGGLE_ORE_HIGHLIGHTING (Keyboard.KEY_H), |
| TOGGLE_CAMERA_LOCK (Keyboard.KEY_L), |
| TOGGLE_POSITION_INFO (Keyboard.KEY_GRAVE), |
| TOGGLE_RENDER_DETAILS (Keyboard.KEY_R), |
| TOGGLE_BEDROCK (Keyboard.KEY_B), |
| TOGGLE_ACCURATE_GRASS (Keyboard.KEY_G), |
| TOGGLE_WATER (Keyboard.KEY_T), |
| TOGGLE_HIGHLIGHT_EXPLORED (Keyboard.KEY_E), |
| TOGGLE_BETA19_FENCES (Keyboard.KEY_C), |
| TOGGLE_SILVERFISH (Keyboard.KEY_V), |
| TOGGLE_CHUNK_BORDERS (Keyboard.KEY_U), |
| TOGGLE_SLIME_CHUNKS (Keyboard.KEY_M), |
| MOVE_TO_SPAWN (Keyboard.KEY_HOME), |
| MOVE_TO_PLAYER (Keyboard.KEY_END), |
| MOVE_NEXT_CAMERAPOS (Keyboard.KEY_INSERT), |
| MOVE_PREV_CAMERAPOS (Keyboard.KEY_DELETE), |
| LIGHT_INCREASE (Keyboard.KEY_ADD), |
| LIGHT_DECREASE (Keyboard.KEY_SUBTRACT), |
| DIMENSION_NEXT (Keyboard.KEY_N), |
| DIMENSION_PREV (Keyboard.KEY_P), |
| CHUNK_RANGE_1 (Keyboard.KEY_NUMPAD1), |
| CHUNK_RANGE_2 (Keyboard.KEY_NUMPAD2), |
| CHUNK_RANGE_3 (Keyboard.KEY_NUMPAD3), |
| CHUNK_RANGE_4 (Keyboard.KEY_NUMPAD4), |
| CHUNK_RANGE_5 (Keyboard.KEY_NUMPAD5), |
| CHUNK_RANGE_6 (Keyboard.KEY_NUMPAD6), |
| HIGHLIGHT_RANGE_1 (Keyboard.KEY_1), |
| HIGHLIGHT_RANGE_2 (Keyboard.KEY_2), |
| HIGHLIGHT_RANGE_3 (Keyboard.KEY_3), |
| HIGHLIGHT_RANGE_4 (Keyboard.KEY_4), |
| HIGHLIGHT_RANGE_5 (Keyboard.KEY_5), |
| HIGHLIGHT_RANGE_6 (Keyboard.KEY_6), |
| HIGHLIGHT_RANGE_7 (Keyboard.KEY_7), |
| RELEASE_MOUSE (Keyboard.KEY_ESCAPE), |
| JUMP (Keyboard.KEY_J), |
| RELOAD (Keyboard.KEY_EQUALS), |
| QUIT (Keyboard.KEY_Q) |
| ; |
| public final int def_key; |
| KEY_ACTIONS(int def_key) |
| { |
| this.def_key = def_key; |
| } |
| } |
| |
| public static final Block[] SURROUNDINGBLOCKS = new Block[] { |
| new Block(+1,0,0), |
| new Block(-1,0,0), |
| new Block(0,+1,0), |
| new Block(0,-1,0), |
| new Block(0,0,+1), |
| new Block(0,0,-1), |
| }; |
| |
| // Vars for painting information |
| public static HashMap<String, PaintingInfo> paintings; |
| public static PaintingInfo paintingback; |
| |
| static void initialize() |
| throws BlockTypeLoadException |
| { |
| loadMainBlocks(); |
| initSpriteSheetToTextureTable(); |
| initPaintings(); |
| |
| // For now... |
| //BlockTypeCollection blockinfo = loadBlocks("blockdefs/aether.yaml"); |
| //blockCollection.importFrom(blockinfo, true); |
| |
| //TODO: Exceptions generated should really be saving our static state information (for later reporting) |
| for (BlockTypeCollection coll : MinecraftEnvironment.getBlockTypeCollectionFiles()) |
| { |
| String g = "user"; |
| if (coll.getGlobal()) |
| { |
| g = "built-in"; |
| } |
| if (coll.getException() == null) |
| { |
| // I think I will actually keep this the way it is, rather than create a GUI for |
| // loading these. As I noticed during the 1.8 prerelease stuff, as I had been |
| // testing Aethermod things, people using mods might be fairly likely to shuffle |
| // their minecraft.jar file around quite a bit. If I had gone forward with my |
| // previous plans, this would mean that whenever folks switched from, say, Aethermod |
| // to 1.8 (assuming here that Aethermod might take a little while to get updated |
| // to the 1.8 codebase), our stuff would disable Aether, and users would have to |
| // continually be going into that dialog to re-enable stuff. |
| // |
| // If we just auto-load everything all the time, then it should hopefully error |
| // out harmlessly on the ones that didn't load, and pick them up again once they |
| // can. Of course, this DOES open ourselves up to issues if two mods use the same |
| // block ID, and a user is switching back and forth between them. I feel okay |
| // requiring the user to manually swap out some blockdef files in that case, though. |
| try |
| { |
| // Do it without importing first. If there are some obvious errors then we'd catch |
| // them before potentially polluting our blockCollection with partial blockdef files |
| blockCollection.importFrom(coll, false); |
| blockCollection.importFrom(coll, true); |
| System.out.println("Got " + g + " blockdef " + coll.getName() + " (" + coll.getFile().getName() + "), " + coll.usedTextureCount() + " sheet textures, " + coll.getFilenameTextureCount() + " file textures"); |
| } |
| catch (BlockTypeLoadException e) |
| { |
| System.out.println("Error loading " + g + " blockdef at " + coll.getFile().getName() + ": " + e.toString()); |
| } |
| } |
| else |
| { |
| System.out.println("Error in " + g + " blockdef at " + coll.getFile().getName() + ": " + coll.getException().toString()); |
| } |
| } |
| } |
| |
| /** |
| * Reads in our default, base Minecraft texture data, and run a number of |
| * sanity checks on the data that we get. |
| * |
| * TODO: should this (or maybe just loadBlocks()) be in MinecraftEnvironment, maybe? |
| */ |
| public static void loadMainBlocks() |
| throws BlockTypeLoadException |
| { |
| // First load the blocks |
| BlockTypeCollection blockinfo = loadBlocks("blockdefs/minecraft.yaml", true); |
| |
| // Import into blockCollection |
| blockCollection.importFrom(blockinfo, true); |
| |
| // A number of blocks that we require be present |
| BLOCK_BEDROCK = blockCollection.getByName("BEDROCK"); |
| if (BLOCK_BEDROCK == null) |
| { |
| throw new BlockTypeLoadException("BEDROCK block definition not found"); |
| } |
| BLOCK_GRASS = blockCollection.getByName("GRASS"); |
| if (BLOCK_GRASS == null) |
| { |
| throw new BlockTypeLoadException("GRASS block definition not found"); |
| } |
| BLOCK_PORTAL = blockCollection.getByName("PORTAL"); |
| if (BLOCK_PORTAL == null) |
| { |
| throw new BlockTypeLoadException("PORTAL block definition not found"); |
| } |
| BLOCK_AIR_PORTAL = blockCollection.getByName("AIR_PORTAL"); |
| if (BLOCK_AIR_PORTAL == null) |
| { |
| throw new BlockTypeLoadException("AIR_PORTAL block definition not found"); |
| } |
| BLOCK_TORCH = blockCollection.getByName("TORCH"); |
| if (BLOCK_TORCH == null) |
| { |
| throw new BlockTypeLoadException("TORCH block definition not found"); |
| } |
| BLOCK_SAPLING = blockCollection.getByName("SAPLING"); |
| if (BLOCK_SAPLING == null) |
| { |
| throw new BlockTypeLoadException("SAPLING block definition not found"); |
| } |
| BLOCK_FIRE = blockCollection.getByName("FIRE"); |
| if (BLOCK_FIRE == null) |
| { |
| throw new BlockTypeLoadException("FIRE block definition not found"); |
| } |
| BLOCK_WATER = blockCollection.getByName("WATER"); |
| if (BLOCK_WATER == null) |
| { |
| throw new BlockTypeLoadException("WATER block definition not found"); |
| } |
| BLOCK_STATIONARY_WATER = blockCollection.getByName("STATIONARY_WATER"); |
| if (BLOCK_STATIONARY_WATER == null) |
| { |
| throw new BlockTypeLoadException("STATIONARY_WATER block definition not found"); |
| } |
| BLOCK_IRON_BARS = blockCollection.getByName("IRON_BARS"); |
| if (BLOCK_IRON_BARS == null) |
| { |
| throw new BlockTypeLoadException("IRON_BARS block definition not found"); |
| } |
| BLOCK_PISTON_HEAD = blockCollection.getByName("PISTON_HEAD"); |
| if (BLOCK_PISTON_HEAD == null) |
| { |
| throw new BlockTypeLoadException("PISTON_HEAD block definition not found"); |
| } |
| BLOCK_PISTON_STICKY_BODY = blockCollection.getByName("PISTON_STICKY_BODY"); |
| if (BLOCK_PISTON_STICKY_BODY == null) |
| { |
| throw new BlockTypeLoadException("PISTON_STICKY_BODY block definition not found"); |
| } |
| BLOCK_SILVERFISH = blockCollection.getByName("SILVERFISH"); |
| if (BLOCK_SILVERFISH == null) |
| { |
| throw new BlockTypeLoadException("SILVERFISH block definition not found"); |
| } |
| if (BLOCK_SILVERFISH.texture_data_map == null || !BLOCK_SILVERFISH.texture_data_map.containsKey((byte)0)) |
| { |
| throw new BlockTypeLoadException("SILVERFISH block definition must include at least one data value of 0"); |
| } |
| |
| // We also define a "special" block for unknown block types, so that instead |
| // of empty space, they'll show up as purple blocks. |
| BLOCK_UNKNOWN = new BlockType(); |
| BLOCK_UNKNOWN.setIdStr("SPECIAL_UNKNOWN"); |
| BLOCK_UNKNOWN.setName("Internal Special Unknown Block"); |
| BLOCK_UNKNOWN.color = new Color(214, 127, 255); |
| BLOCK_UNKNOWN.setType(BLOCK_TYPE.NORMAL); |
| |
| // For grass, in particular, for its rendering toggle, we'll save some info |
| // that we can later tear out if need be. |
| grassDirectionMap = BLOCK_GRASS.texture_dir_map; |
| |
| // Set our blockArray |
| blockArray = blockCollection.blockArray; |
| |
| // Clean up. |
| ExceptionDialog.clearExtraStatus(); |
| } |
| |
| /** |
| * Reads in block information from a YAML file. |
| * TODO: should probably go elsewhere |
| */ |
| public static BlockTypeCollection loadBlocks(String filename, boolean global) |
| throws BlockTypeLoadException |
| { |
| ExceptionDialog.clearExtraStatus(); |
| ExceptionDialog.setExtraStatus1("Loading blocks from " + filename); |
| |
| // First load the actual YAML |
| BlockTypeCollection blockinfo; |
| try |
| { |
| blockinfo = BlockTypeCollection.loadFromYaml(filename, global); |
| } |
| catch (Exception e) |
| { |
| throw new BlockTypeLoadException("Could not load " + filename + ": " + e.toString(), e); |
| } |
| |
| // Check to make sure our texfile exists, if it's defined |
| if (blockinfo.getTexfile() != null) |
| { |
| try |
| { |
| InputStream stream = MinecraftEnvironment.getMinecraftTexturepackData(blockinfo.getTexfile()); |
| if (stream == null) |
| { |
| throw new BlockTypeLoadException("File " + blockinfo.getTexfile() + " is not found"); |
| } |
| stream.close(); |
| } |
| catch (IOException e) |
| { |
| throw new BlockTypeLoadException("Error while opening " + blockinfo.getTexfile() + ": " + e.toString(), e); |
| } |
| } |
| |
| // Run through and normalize everything |
| blockinfo.normalizeBlocks(); |
| |
| // Return the blocks that we read |
| return blockinfo; |
| } |
| |
| /*** |
| * Sprite sheet texture index to texture coordinates |
| */ |
| public static void initSpriteSheetToTextureTable() { |
| precalcSpriteSheetToTextureX = new float[512]; |
| precalcSpriteSheetToTextureY = new float[512]; |
| for(int i=0;i<512;i++) { |
| float texYy = ((int) (i / 16))/32.0f; |
| float texXx = ((int) (i % 16))/16.0f; |
| precalcSpriteSheetToTextureX[i] = texXx; |
| precalcSpriteSheetToTextureY[i] = texYy; |
| } |
| } |
| |
| /** |
| * Initialize our paintings. Note that our hashmap exepects to be |
| * in lowercase. |
| */ |
| public static void initPaintings() { |
| // I put these in here in the same order that they appeared at |
| // http://www.minecraftwiki.net/wiki/Painting |
| paintings = new HashMap<String, PaintingInfo>(); |
| |
| paintings.put("kebab", new PaintingInfo(1, 1, 0, 0)); |
| paintings.put("aztec", new PaintingInfo(1, 1, 1, 0)); |
| paintings.put("alban", new PaintingInfo(1, 1, 2, 0)); |
| paintings.put("aztec2", new PaintingInfo(1, 1, 3, 0)); |
| paintings.put("bomb", new PaintingInfo(1, 1, 4, 0)); |
| paintings.put("plant", new PaintingInfo(1, 1, 5, 0)); |
| paintings.put("wasteland", new PaintingInfo(1, 1, 6, 0)); |
| paintings.put("wanderer", new PaintingInfo(1, 2, 0, 4)); |
| paintings.put("graham", new PaintingInfo(1, 2, 1, 4)); |
| paintings.put("pool", new PaintingInfo(2, 1, 0, 2)); |
| paintings.put("courbet", new PaintingInfo(2, 1, 2, 2)); |
| paintings.put("sunset", new PaintingInfo(2, 1, 6, 2)); |
| paintings.put("sea", new PaintingInfo(2, 1, 4, 2)); |
| paintings.put("creebet", new PaintingInfo(2, 1, 8, 2)); |
| paintings.put("match", new PaintingInfo(2, 2, 0, 8)); |
| paintings.put("bust", new PaintingInfo(2, 2, 2, 8)); |
| paintings.put("stage", new PaintingInfo(2, 2, 4, 8)); |
| paintings.put("void", new PaintingInfo(2, 2, 6, 8)); |
| paintings.put("skullandroses", new PaintingInfo(2, 2, 8, 8)); |
| paintings.put("fighters", new PaintingInfo(4, 2, 0, 6)); |
| paintings.put("skeleton", new PaintingInfo(4, 3, 12, 4)); |
| paintings.put("donkeykong", new PaintingInfo(4, 3, 12, 7)); |
| paintings.put("pointer", new PaintingInfo(4, 4, 0, 12)); |
| paintings.put("pigscene", new PaintingInfo(4, 4, 4, 12)); |
| paintings.put("burningskull", new PaintingInfo(4, 4, 8, 12)); |
| |
| paintingback = new PaintingInfo(4, 4, 12, 0); |
| } |
| } |