| /** * Copyright (c) 2010-2011, Christopher J. Kucera |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * * Neither the name of the Minecraft X-Ray team nor the |
| * names of its contributors may be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.apocalyptech.minecraft.xray; |
| |
| import java.awt.image.BufferedImage; |
| |
| public class TextureDecorationStats |
| { |
| private int top; |
| private int bottom; |
| private int left; |
| private int right; |
| |
| private float top_f; |
| private float bottom_f; |
| private float left_f; |
| private float right_f; |
| private float width_f; |
| private float height_f; |
| |
| private float top_tex_f; |
| private float bottom_tex_f; |
| private float left_tex_f; |
| private float right_tex_f; |
| private float width_tex_f; |
| private float height_tex_f; |
| |
| public TextureDecorationStats(Texture textureData, int textureId) |
| { |
| int x; |
| int y; |
| int a; |
| int row = textureId % 16; |
| int col = textureId / 16; |
| BufferedImage bi = textureData.getImage(); |
| int square_width = bi.getWidth()/16; |
| int[] pixels = new int[square_width*square_width]; |
| bi.getRGB(row*square_width, col*square_width, square_width, square_width, pixels, 0, square_width); |
| |
| // Alpha threshhold that we'll test against |
| int threshhold = 20; |
| |
| // Now that we have the necessary pixel information, figure out what the actual |
| // bounds are. First top |
| this.top = 0; |
| mainloop: for (y=0; y<square_width; y++) |
| { |
| for (x=0; x<square_width; x++) |
| { |
| if (getAlpha(pixels, square_width, x, y) > threshhold) |
| { |
| this.top = y; |
| break mainloop; |
| } |
| } |
| } |
| |
| // Now bottom |
| this.bottom = square_width-1; |
| mainloop: for (y=square_width-1; y>=0; y--) |
| { |
| for (x=0; x<square_width; x++) |
| { |
| if (getAlpha(pixels, square_width, x, y) > threshhold) |
| { |
| this.bottom = y; |
| break mainloop; |
| } |
| } |
| } |
| |
| // Now left |
| this.left = 0; |
| mainloop: for (x=0; x<square_width; x++) |
| { |
| for (y=0; y<square_width; y++) |
| { |
| if (getAlpha(pixels, square_width, x, y) > threshhold) |
| { |
| this.left = x; |
| break mainloop; |
| } |
| } |
| } |
| |
| // Now right |
| this.right = square_width-1; |
| mainloop: for (x=square_width-1; x>=0; x--) |
| { |
| for (y=0; y<square_width; y++) |
| { |
| if (getAlpha(pixels, square_width, x, y) > threshhold) |
| { |
| this.right = x; |
| break mainloop; |
| } |
| } |
| } |
| |
| // Now compute the float values |
| this.top_f = (float)this.top/(float)square_width; |
| this.bottom_f = (float)this.bottom/(float)square_width; |
| this.left_f = (float)this.left/(float)square_width; |
| this.right_f = (float)this.right/(float)square_width; |
| this.width_f = (float)(this.right+1-this.left)/(float)square_width; |
| this.height_f = (float)(this.bottom+1-this.top)/(float)square_width; |
| |
| this.top_tex_f = (float)this.top/(float)bi.getHeight(); |
| this.bottom_tex_f = (float)this.bottom/(float)bi.getHeight(); |
| this.left_tex_f = (float)this.left/(float)bi.getWidth(); |
| this.right_tex_f = (float)this.right/(float)bi.getWidth(); |
| this.width_tex_f = (float)(this.right+1-this.left)/(float)bi.getWidth(); |
| this.height_tex_f = (float)(this.bottom+1-this.top)/(float)bi.getHeight(); |
| } |
| |
| /** |
| * Gets the alpha value for a given pixel in an array. |
| */ |
| private static int getAlpha(int[] pixels, int width, int x, int y) |
| { |
| return pixels[y*width + x] >>> 24; |
| } |
| |
| public float getTop() |
| { |
| return this.top_f; |
| } |
| |
| public float getBottom() |
| { |
| return this.bottom_f; |
| } |
| |
| public float getLeft() |
| { |
| return this.left_f; |
| } |
| |
| public float getRight() |
| { |
| return this.right_f; |
| } |
| |
| public float getWidth() |
| { |
| return this.width_f; |
| } |
| |
| public float getHeight() |
| { |
| return this.height_f; |
| } |
| |
| public float getTexTop() |
| { |
| return this.top_tex_f; |
| } |
| |
| public float getTexBottom() |
| { |
| return this.bottom_tex_f; |
| } |
| |
| public float getTexLeft() |
| { |
| return this.left_tex_f; |
| } |
| |
| public float getTexRight() |
| { |
| return this.right_tex_f; |
| } |
| |
| public float getTexWidth() |
| { |
| return this.width_tex_f; |
| } |
| |
| public float getTexHeight() |
| { |
| return this.height_tex_f; |
| } |
| } |