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/** * Copyright (c) 2010-2011, Christopher J. Kucera
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Minecraft X-Ray team nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.apocalyptech.minecraft.xray;
import java.awt.image.BufferedImage;
public class TextureDecorationStats
{
private int top;
private int bottom;
private int left;
private int right;
private float top_f;
private float bottom_f;
private float left_f;
private float right_f;
private float width_f;
private float height_f;
private float top_tex_f;
private float bottom_tex_f;
private float left_tex_f;
private float right_tex_f;
private float width_tex_f;
private float height_tex_f;
public TextureDecorationStats(Texture textureData, int textureId)
{
int x;
int y;
int a;
int row = textureId % 16;
int col = textureId / 16;
BufferedImage bi = textureData.getImage();
int square_width = bi.getWidth()/16;
int[] pixels = new int[square_width*square_width];
bi.getRGB(row*square_width, col*square_width, square_width, square_width, pixels, 0, square_width);
// Alpha threshhold that we'll test against
int threshhold = 20;
// Now that we have the necessary pixel information, figure out what the actual
// bounds are. First top
this.top = 0;
mainloop: for (y=0; y<square_width; y++)
{
for (x=0; x<square_width; x++)
{
if (getAlpha(pixels, square_width, x, y) > threshhold)
{
this.top = y;
break mainloop;
}
}
}
// Now bottom
this.bottom = square_width-1;
mainloop: for (y=square_width-1; y>=0; y--)
{
for (x=0; x<square_width; x++)
{
if (getAlpha(pixels, square_width, x, y) > threshhold)
{
this.bottom = y;
break mainloop;
}
}
}
// Now left
this.left = 0;
mainloop: for (x=0; x<square_width; x++)
{
for (y=0; y<square_width; y++)
{
if (getAlpha(pixels, square_width, x, y) > threshhold)
{
this.left = x;
break mainloop;
}
}
}
// Now right
this.right = square_width-1;
mainloop: for (x=square_width-1; x>=0; x--)
{
for (y=0; y<square_width; y++)
{
if (getAlpha(pixels, square_width, x, y) > threshhold)
{
this.right = x;
break mainloop;
}
}
}
// Now compute the float values
this.top_f = (float)this.top/(float)square_width;
this.bottom_f = (float)this.bottom/(float)square_width;
this.left_f = (float)this.left/(float)square_width;
this.right_f = (float)this.right/(float)square_width;
this.width_f = (float)(this.right+1-this.left)/(float)square_width;
this.height_f = (float)(this.bottom+1-this.top)/(float)square_width;
this.top_tex_f = (float)this.top/(float)bi.getHeight();
this.bottom_tex_f = (float)this.bottom/(float)bi.getHeight();
this.left_tex_f = (float)this.left/(float)bi.getWidth();
this.right_tex_f = (float)this.right/(float)bi.getWidth();
this.width_tex_f = (float)(this.right+1-this.left)/(float)bi.getWidth();
this.height_tex_f = (float)(this.bottom+1-this.top)/(float)bi.getHeight();
}
/**
* Gets the alpha value for a given pixel in an array.
*/
private static int getAlpha(int[] pixels, int width, int x, int y)
{
return pixels[y*width + x] >>> 24;
}
public float getTop()
{
return this.top_f;
}
public float getBottom()
{
return this.bottom_f;
}
public float getLeft()
{
return this.left_f;
}
public float getRight()
{
return this.right_f;
}
public float getWidth()
{
return this.width_f;
}
public float getHeight()
{
return this.height_f;
}
public float getTexTop()
{
return this.top_tex_f;
}
public float getTexBottom()
{
return this.bottom_tex_f;
}
public float getTexLeft()
{
return this.left_tex_f;
}
public float getTexRight()
{
return this.right_tex_f;
}
public float getTexWidth()
{
return this.width_tex_f;
}
public float getTexHeight()
{
return this.height_tex_f;
}
}