/** | |
* Copyright (c) 2010-2011, Vincent Vollers and Christopher J. Kucera | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* * Neither the name of the Minecraft X-Ray team nor the | |
* names of its contributors may be used to endorse or promote products | |
* derived from this software without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY | |
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
package com.apocalyptech.minecraft.xray; | |
import org.lwjgl.opengl.GL11; | |
/** | |
* @author Vincent Vollers | |
* | |
* Some tools to draw very simple unoptimized sprites (ortho (2D) mode) | |
*/ | |
public class SpriteTool { | |
/*** | |
* Draw a sprite starting at x,y | |
* @param texture | |
* @param x | |
* @param y | |
*/ | |
public static void drawSpriteAbsoluteXY(Texture texture, float x, float y) { | |
//manager.bindTexture(spriteName); | |
//XRay.logger.debug(texture.getImage().getWidth() + " " + texture.getImage().getHeight()); | |
int width = texture.getImage().getWidth(); | |
int height = texture.getImage().getHeight(); | |
texture.bind(); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(0, 0); | |
GL11.glVertex2f(0, 0); | |
GL11.glTexCoord2f(1, 0); | |
GL11.glVertex2f(width, 0); | |
GL11.glTexCoord2f(0, 1); | |
GL11.glVertex2f(0, height); | |
GL11.glTexCoord2f(1, 1); | |
GL11.glVertex2f(width, height); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
} | |
public static void drawCurrentSprite(float x, float y, float width, float height, float startTexX, float startTexY, float endTexX, float endTexY) { | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(startTexX, startTexY); | |
GL11.glVertex2f(0, 0); | |
GL11.glTexCoord2f(endTexX, startTexY); | |
GL11.glVertex2f(width, 0); | |
GL11.glTexCoord2f(startTexX, endTexY); | |
GL11.glVertex2f(0, height); | |
GL11.glTexCoord2f(endTexX, endTexY); | |
GL11.glVertex2f(width, height); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
} | |
/*** | |
* Draw a sprite with the center of the sprite at x,y | |
* @param frame | |
* @param x | |
* @param y | |
*/ | |
public static void drawSprite(Texture frame, float x, float y) { | |
float halfWidth = frame.getImage().getWidth() / 2.0f; | |
float halfHeight = frame.getImage().getHeight() / 2.0f; | |
frame.bind(); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(0, 0); | |
GL11.glVertex2f(-halfWidth, -halfHeight); | |
GL11.glTexCoord2f(1, 0); | |
GL11.glVertex2f(halfWidth, -halfHeight); | |
GL11.glTexCoord2f(0, 1); | |
GL11.glVertex2f(-halfWidth, halfHeight); | |
GL11.glTexCoord2f(1, 1); | |
GL11.glVertex2f(halfWidth, halfHeight); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
} | |
/*** | |
* Draw a sprite with its center at x,y and rotate it | |
* @param frame | |
* @param x | |
* @param y | |
* @param rotation | |
*/ | |
public static void drawSpriteAndRotate(Texture frame, float x, float y, | |
float rotation) { | |
float halfWidth = frame.getImage().getWidth() / 2.0f; | |
float halfHeight = frame.getImage().getHeight() / 2.0f; | |
rotation = (rotation + 90.0f) % 360.0f; | |
frame.bind(); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, 0.0f); | |
GL11.glRotatef(rotation, 0, 0, 1); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(0, 0); | |
GL11.glVertex2f(-halfWidth, -halfHeight); | |
GL11.glTexCoord2f(1, 0); | |
GL11.glVertex2f(halfWidth, -halfHeight); | |
GL11.glTexCoord2f(0, 1); | |
GL11.glVertex2f(-halfWidth, halfHeight); | |
GL11.glTexCoord2f(1, 1); | |
GL11.glVertex2f(halfWidth, halfHeight); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
} | |
/*** | |
* Draw a sprite with its center at x,y and scale it | |
* @param frame | |
* @param x | |
* @param y | |
* @param scale | |
*/ | |
public static void drawSpriteAndScale(Texture frame, float x, float y, float scale) { | |
float halfWidth = frame.getImage().getWidth() / 2.0f; | |
float halfHeight = frame.getImage().getHeight() / 2.0f; | |
frame.bind(); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, 0.0f); | |
GL11.glScalef(scale, scale, 1.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(0, 0); | |
GL11.glVertex2f(-halfWidth, -halfHeight); | |
GL11.glTexCoord2f(1, 0); | |
GL11.glVertex2f(halfWidth, -halfHeight); | |
GL11.glTexCoord2f(0, 1); | |
GL11.glVertex2f(-halfWidth, halfHeight); | |
GL11.glTexCoord2f(1, 1); | |
GL11.glVertex2f(halfWidth, halfHeight); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
} | |
/*** | |
* Draw a sprite with its center at x,y and scale and rotate it | |
* @param frame | |
* @param x | |
* @param y | |
* @param scale | |
*/ | |
public static void drawSpriteAndRotateAndScale(Texture frame, float x, | |
float y, float rotation, float scale) { | |
float halfWidth = frame.getImage().getWidth() / 2.0f; | |
float halfHeight = frame.getImage().getHeight() / 2.0f; | |
rotation = (rotation + 90.0f) % 360.0f; | |
frame.bind(); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, 0.0f); | |
GL11.glRotatef(rotation, 0, 0, 1.0f); | |
GL11.glScalef(scale, scale, 1.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(0, 0); | |
GL11.glVertex2f(-halfWidth, -halfHeight); | |
GL11.glTexCoord2f(1, 0); | |
GL11.glVertex2f(halfWidth, -halfHeight); | |
GL11.glTexCoord2f(0, 1); | |
GL11.glVertex2f(-halfWidth, halfHeight); | |
GL11.glTexCoord2f(1, 1); | |
GL11.glVertex2f(halfWidth, halfHeight); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
} | |
} |