| --- |
| # |
| # YAML Definition for the base Minecraft block types |
| # |
| # The library we're using apparently only supports YAML 1.1 |
| # See http://en.wikipedia.org/wiki/YAML or http://yaml.org/spec/1.1/ |
| # |
| # The basic structure of the YAML file consists of a name (which describes |
| # the set of blocks), and then a big list of the blocks themselves, either |
| # defined by "blocks" or "mlblocks." |
| # |
| # When using "blocks", X-Ray requires you to specify textures in terms |
| # of their (X, Y) coordinates within minecraft's terrain.png file, with |
| # (0, 0) being the upper left. Valid ranges for each coordinate is zero |
| # through fifteen. For example, the bookshelf texture is (3, 2), and the |
| # birch sapling is (15, 4). |
| # |
| # Using "mlblocks" instead of "blocks" will allow you to specify texture |
| # information in a way useful for mods that use a ModLoader-style texture |
| # definition, where each block's texture is defined in a separate graphic |
| # file. For this kind of block, wherever a coordinate is required, specify |
| # the filename instead. Note that using "mlblocks" will require you to |
| # additionally specify a "texpath" entry at the top level (alongside "name") |
| # which specifies the root directory under which the textures can be found. |
| # For example, a definition file for Aethermod blocks would have a texpath |
| # of "aether/blocks", and its block 170 (Icestone) would have a "tex" value |
| # of "Icestone.png" |
| # |
| # Required fields for each block: id, idStr, name, mapcolor, tex |
| # |
| # Brief descriptions of the individual block fields: |
| # |
| # id: The numeric ID of the block |
| # |
| # idStr: A String ID of the block. This is what you will use to |
| # identify the block types in xray.properties, for instance, |
| # to tell X-Ray which resources you're highlighting. Most |
| # of these are arbitrary and could be changed at will, but |
| # a few are looked for specifically in the X-Ray code, and |
| # so shouldn't be changed. A complete list of the ones that |
| # shouldn't be changed are: |
| # |
| # COBBLESTONE (the LEVER renderer uses it) |
| # FENCE / FENCE_GATE (their respective renderers use it) |
| # IRON_BARS (the "solid pane" renderer uses it) |
| # TORCH (the "explored" highlight uses it) |
| # BEDROCK (the "bedrock" toggle uses it) |
| # GRASS (the "grass rendering" toggle uses it) |
| # SAPLING (some special data handling is needed) |
| # PORTAL (we generate the texture to use for this one) |
| # FIRE (we generate the texture to use for this one) |
| # WATER (we do extra processing on the texture) |
| # STATIONARY_WATER (we do extra processing on the texture) |
| # |
| # name: The name that will show up in X-Ray if you're using it |
| # as one of your highlights (unimportant otherwise) |
| # |
| # mapcolor: RGB values for the minimap, 0-255 |
| # |
| # tex: The "main" (and possibly only) texture to use for this block type. |
| # In "block" lists, this must be (X, Y) coordinates, and in "mlblock" |
| # lists, this must be a filename. There are four blocks which don't |
| # require this element: FIRE, PORTAL, WATER, and STATIONARY_WATER. |
| # Our textures for those blocks are specially generated by X-Ray. |
| # |
| # tex_data: Sometimes blocks will change their texture based on |
| # its data value; this will let you specify that. For |
| # examples, see Wood or Saplings. |
| # |
| # tex_direction: Sometimes blocks have different textures on |
| # different faces. If some faces aren't specified, the |
| # default "tex" will be used. Note that "tex" is always |
| # required, even if all directions are overridden. Valid |
| # values are: |
| # FORWARD |
| # BACKWARD |
| # SIDES |
| # TOP |
| # BOTTOM |
| # |
| # tex_direction_data: By default, X-Ray will render "FORWARD" |
| # as if it's facing North. Sometimes the data value of |
| # a block will determine which way it faces, though, and |
| # this is where you can specify that. For example, the |
| # Dispenser's definition is: |
| # {2: EAST, 3: WEST, 4: NORTH, 5: SOUTH} |
| # |
| # Note that currently only NORTH, SOUTH, WEST, and EAST are |
| # supported. Presumably I should add in UP and DOWN as |
| # well, but that's a feature for another day. |
| # |
| # type: This determines how X-Ray will render the block. The |
| # default type is "NORMAL" which doesn't need to be specified. |
| # Valid types are currently: |
| # |
| # BED |
| # BUTTON |
| # CAKE |
| # CROPS |
| # DECORATION_CROSS |
| # DOOR |
| # FENCE |
| # FLOOR |
| # HALFHEIGHT |
| # LADDER |
| # LEVER |
| # MINECART_TRACKS |
| # NORMAL |
| # PISTON_BODY |
| # PISTON_HEAD |
| # PORTAL |
| # PRESSURE_PLATE |
| # SEMISOLID |
| # SIGNPOST |
| # SIMPLE_RAIL |
| # STAIRS |
| # THINSLICE |
| # TORCH |
| # TRAPDOOR |
| # WALLSIGN |
| # WATER |
| # VINE |
| # HUGE_MUSHROOM |
| # SOLID_PANE |
| # |
| # "SEMISOLID" refers to blocks which are cube-shaped but shouldn't |
| # be considered fully solid by X-Ray's rendering engine. Examples |
| # are glass, lava, fire, and mob spawners. |
| # |
| # "FLOOR" is currently only used for redstone wire, and might go |
| # away once I actually get redstone wire rendering done. |
| # |
| # "THINSLICE" is currently only used for snow, and I may eventually |
| # change that to "SNOW" instead, and clean up that rendering. |
| # |
| name: Vanilla Minecraft Block Types |
| blocks: |
| |
| - id: 1 |
| idStr: STONE |
| name: Stone |
| mapcolor: [120, 120, 120] |
| tex: [1, 0] |
| |
| - id: 2 |
| idStr: GRASS |
| name: Grass |
| mapcolor: [117, 176, 73] |
| tex: [0, 0] |
| tex_direction: |
| FORWARD: [3, 0] |
| SIDES: [3, 0] |
| BACKWARD: [3, 0] |
| BOTTOM: [2, 0] |
| |
| - id: 3 |
| idStr: DIRT |
| name: Dirt |
| mapcolor: [134, 96, 67] |
| tex: [2, 0] |
| |
| - id: 4 |
| idStr: COBBLESTONE |
| name: Cobbles |
| mapcolor: [115, 115, 115] |
| tex: [0, 1] |
| |
| - id: 5 |
| idStr: PLANK |
| name: Plank |
| mapcolor: [157, 128, 79] |
| tex: [4, 0] |
| |
| - id: 6 |
| idStr: SAPLING |
| name: Sapling |
| mapcolor: [120, 120, 120] |
| tex: [15, 0] |
| tex_data: |
| 0: [15, 0] # Regular sapling |
| 1: [15, 3] # Spruce |
| 2: [15, 4] # Birch |
| type: DECORATION_CROSS |
| |
| - id: 7 |
| idStr: BEDROCK |
| name: Bedrock |
| mapcolor: [84, 84, 84] |
| tex: [1, 1] |
| |
| - id: 8 |
| idStr: WATER |
| name: Water |
| mapcolor: [38, 92, 255] |
| type: WATER |
| |
| - id: 9 |
| idStr: STATIONARY_WATER |
| name: Water |
| mapcolor: [38, 92, 255] |
| type: WATER |
| |
| - id: 10 |
| idStr: LAVA |
| name: Lava |
| mapcolor: [255, 90, 0] |
| tex: [15, 14] |
| type: SEMISOLID |
| |
| - id: 11 |
| idStr: STATIONARY_LAVA |
| name: Lava |
| mapcolor: [255, 90, 0] |
| tex: [15, 14] |
| type: SEMISOLID |
| |
| - id: 12 |
| idStr: SAND |
| name: Sand |
| mapcolor: [218, 210, 158] |
| tex: [2, 1] |
| |
| - id: 13 |
| idStr: GRAVEL |
| name: Gravel |
| mapcolor: [136, 126, 126] |
| tex: [3, 1] |
| |
| - id: 14 |
| idStr: GOLD_ORE |
| name: Gold |
| mapcolor: [143, 140, 125] |
| tex: [0, 2] |
| |
| - id: 15 |
| idStr: IRON_ORE |
| name: Iron |
| mapcolor: [136, 130, 127] |
| tex: [1, 2] |
| |
| - id: 16 |
| idStr: COAL_ORE |
| name: Coal |
| mapcolor: [115, 115, 115] |
| tex: [2, 2] |
| |
| - id: 17 |
| idStr: WOOD |
| name: Wood |
| mapcolor: [102, 81, 51] |
| tex: [4, 1] |
| tex_data: |
| 0: [4, 1] # Regular Log |
| 1: [4, 7] # Spruce |
| 2: [5, 7] # Birch |
| tex_direction: |
| TOP: [5, 1] |
| BOTTOM: [5, 1] |
| |
| - id: 18 |
| idStr: LEAVES |
| name: Leaves |
| mapcolor: [60, 192, 41] |
| tex: [5, 3] # The "correct" one is actually [4, 3] but with the current |
| # transparency rendering issues, this one looks better. |
| |
| - id: 19 |
| idStr: SPONGE |
| name: Sponge |
| mapcolor: [193, 193, 57] |
| tex: [0, 3] |
| |
| - id: 20 |
| idStr: GLASS |
| name: Glass |
| mapcolor: [255, 255, 255] |
| tex: [1, 3] |
| type: SEMISOLID |
| |
| - id: 21 |
| idStr: LAPIS_LAZULI_ORE |
| name: Lapis |
| mapcolor: [27, 70, 161] |
| tex: [0, 10] |
| |
| - id: 22 |
| idStr: LAPIS_LAZULI_BLOCK |
| name: Lapis |
| mapcolor: [0, 0, 0] |
| tex: [0, 9] |
| |
| - id: 23 |
| idStr: DISPENSER |
| name: Dispenser |
| mapcolor: [96, 96, 96] |
| tex: [14, 2] |
| tex_direction: |
| FORWARD: [14, 2] |
| SIDES: [13, 2] |
| BACKWARD: [13, 2] |
| TOP: [14, 3] |
| BOTTOM: [14, 3] |
| tex_direction_data: {2: EAST, 3: WEST, 4: NORTH, 5: SOUTH} |
| |
| - id: 24 |
| idStr: SANDSTONE |
| name: Sandstone |
| mapcolor: [218, 210, 158] |
| tex: [0, 12] |
| tex_direction: |
| TOP: [0, 11] |
| BOTTOM: [0, 13] |
| |
| - id: 25 |
| idStr: NOTE_BLOCK |
| name: Note |
| mapcolor: [114, 88, 56] |
| tex: [10, 4] |
| |
| - id: 26 |
| idStr: BED |
| name: Bed |
| mapcolor: [255, 0, 0] |
| tex: [7, 8] |
| type: BED |
| |
| - id: 27 |
| idStr: POWERED_RAIL |
| name: Power Rail |
| mapcolor: [120, 53, 28] |
| tex: [3, 10] |
| type: SIMPLE_RAIL |
| |
| - id: 28 |
| idStr: DETECTOR_RAIL |
| name: Detector |
| mapcolor: [200, 189, 189] |
| tex: [3, 12] |
| type: SIMPLE_RAIL |
| |
| - id: 29 |
| idStr: PISTON_STICKY_BODY |
| name: Sticky Piston |
| mapcolor: [132, 132, 132] |
| tex: [12, 6] |
| type: PISTON_BODY |
| |
| - id: 30 |
| idStr: WEB |
| name: Web |
| mapcolor: [255, 255, 255] |
| tex: [11, 0] |
| type: DECORATION_CROSS |
| |
| - id: 31 |
| idStr: TALL_GRASS |
| name: Tall Grass |
| mapcolor: [117, 176, 73] |
| tex: [7, 2] |
| tex_data: |
| 0: [7, 3] # Dead Shrub |
| 1: [7, 2] # Tall Grass |
| 2: [8, 3] # Fern |
| type: DECORATION_CROSS |
| |
| - id: 32 |
| idStr: DEAD_SHRUB |
| name: Dead Shrub |
| mapcolor: [148, 100, 40] |
| tex: [7, 3] |
| type: DECORATION_CROSS |
| |
| - id: 33 |
| idStr: PISTON_BODY |
| name: Piston |
| mapcolor: [132, 132, 132] |
| tex: [12, 6] |
| type: PISTON_BODY |
| |
| - id: 34 |
| idStr: PISTON_HEAD |
| name: Piston Head |
| mapcolor: [119, 92, 53] |
| tex: [11, 6] |
| type: PISTON_HEAD |
| |
| - id: 35 |
| idStr: WOOL |
| name: Wool |
| mapcolor: [222, 222, 222] |
| tex: [0, 4] |
| tex_data: |
| 0: [0, 4] # Regular Wool |
| 1: [2, 13] # Orange |
| 2: [2, 12] # Magenta |
| 3: [2, 11] # Light Blue |
| 4: [2, 10] # Yellow |
| 5: [2, 9] # Light Green |
| 6: [2, 8] # Pink |
| 7: [2, 7] # Dark Grey |
| 8: [1, 14] # Grey |
| 9: [1, 13] # Cyan |
| 10: [1, 12] # Purple |
| 11: [1, 11] # Blue |
| 12: [1, 10] # Brown |
| 13: [1, 9] # Dark Green |
| 14: [1, 8] # Red |
| 15: [1, 7] # Black |
| |
| - id: 37 |
| idStr: YELLOW_FLOWER |
| name: Flower |
| mapcolor: [255, 255, 0] |
| tex: [13, 0] |
| type: DECORATION_CROSS |
| |
| - id: 38 |
| idStr: RED_ROSE |
| name: Rose |
| mapcolor: [255, 0, 0] |
| tex: [12, 0] |
| type: DECORATION_CROSS |
| |
| - id: 39 |
| idStr: BROWN_MUSHROOM |
| name: Mushroom |
| mapcolor: [145, 109, 85] |
| tex: [13, 1] |
| type: DECORATION_CROSS |
| |
| - id: 40 |
| idStr: RED_MUSHROOM |
| name: Mushroom |
| mapcolor: [226, 18, 18] |
| tex: [12, 1] |
| type: DECORATION_CROSS |
| |
| - id: 41 |
| idStr: GOLD_BLOCK |
| name: Gold |
| mapcolor: [231, 165, 45] |
| tex: [7, 1] |
| |
| - id: 42 |
| idStr: IRON_BLOCK |
| name: Iron |
| mapcolor: [191, 191, 191] |
| tex: [6, 1] |
| |
| - id: 43 |
| idStr: DOUBLE_SLAB |
| name: Slab |
| mapcolor: [200, 200, 200] |
| tex: [5, 0] |
| tex_data: |
| 0: [5, 0] # Smooth stone |
| 1: [0, 12] # Sandstone |
| 2: [4, 0] # Plank |
| 3: [0, 1] # Cobblestone |
| 4: [7, 0] # Brick |
| 5: [6, 3] # Stone Brick |
| 6: [5, 0] # Smooth stone again, apparently |
| |
| - id: 44 |
| idStr: SLAB |
| name: Slab |
| mapcolor: [200, 200, 200] |
| tex: [6, 0] |
| tex_data: |
| 0: [6, 0] # Smooth stone |
| 1: [0, 12] # Sandstone |
| 2: [4, 0] # Plank |
| 3: [0, 1] # Cobblestone |
| 4: [7, 0] # Brick |
| 5: [6, 3] # Stone Brick |
| 6: [5, 0] # Smooth stone again, apparently |
| type: HALFHEIGHT |
| |
| - id: 45 |
| idStr: BRICK |
| name: Brick |
| mapcolor: [170, 86, 62] |
| tex: [7, 0] |
| |
| - id: 46 |
| idStr: TNT |
| name: TNT |
| mapcolor: [160, 83, 65] |
| tex: [8, 0] |
| tex_direction: |
| TOP: [9, 0] |
| BOTTOM: [10, 0] |
| |
| - id: 47 |
| idStr: BOOKSHELF |
| name: Bookshelf |
| mapcolor: [188, 152, 98] |
| tex: [3, 2] |
| tex_direction: |
| TOP: [4, 0] |
| BOTTOM: [4, 0] |
| |
| - id: 48 |
| idStr: MOSSY_COBBLESTONE |
| name: Moss |
| mapcolor: [115, 169, 115] |
| tex: [4, 2] |
| |
| - id: 49 |
| idStr: OBSIDIAN |
| name: Obsidian |
| mapcolor: [26, 11, 43] |
| tex: [5, 2] |
| |
| - id: 50 |
| idStr: TORCH |
| name: Torch |
| mapcolor: [245, 220, 50] |
| tex: [0, 5] |
| type: TORCH |
| |
| - id: 51 |
| idStr: FIRE |
| name: Fire |
| mapcolor: [255, 170, 30] |
| type: SEMISOLID |
| |
| - id: 52 |
| idStr: MOB_SPAWNER |
| name: Spawner |
| mapcolor: [25, 82, 122] |
| tex: [1, 4] |
| type: SEMISOLID |
| |
| - id: 53 |
| idStr: WOODEN_STAIRS |
| name: Stairs |
| mapcolor: [157, 128, 79] |
| tex: [4, 0] |
| type: STAIRS |
| |
| - id: 54 |
| idStr: CHEST |
| name: Chest |
| mapcolor: [125, 91, 38] |
| tex: [11, 1] |
| tex_direction: |
| SIDES: [10, 1] |
| BACKWARD: [10, 1] |
| TOP: [9, 1] |
| BOTTOM: [9, 1] |
| |
| - id: 55 |
| idStr: REDSTONE_WIRE |
| name: Wire |
| mapcolor: [245, 50, 50] |
| tex: [4, 10] |
| type: FLOOR |
| |
| - id: 56 |
| idStr: DIAMOND_ORE |
| name: Diamond |
| mapcolor: [129, 140, 143] |
| tex: [2, 3] |
| |
| - id: 57 |
| idStr: DIAMOND_BLOCK |
| name: Diamond |
| mapcolor: [45, 166, 152] |
| tex: [8, 1] |
| |
| - id: 58 |
| idStr: WORKBENCH |
| name: Bench |
| mapcolor: [114, 88, 56] |
| tex: [12, 3] |
| tex_direction: |
| SIDES: [11, 3] |
| TOP: [11, 2] |
| BOTTOM: [4, 0] |
| |
| - id: 59 |
| idStr: CROPS |
| name: Crops |
| mapcolor: [146, 192, 0] |
| tex: [15, 5] |
| type: CROPS |
| |
| - id: 60 |
| idStr: FARMLAND |
| name: Farmland |
| mapcolor: [95, 58, 30] |
| tex: [6, 5] |
| |
| - id: 61 |
| idStr: FURNACE |
| name: Furnace |
| mapcolor: [96, 96, 96] |
| tex: [12, 2] |
| tex_direction: |
| FORWARD: [12, 2] |
| SIDES: [13, 2] |
| BACKWARD: [13, 2] |
| TOP: [14, 3] |
| BOTTOM: [14, 3] |
| tex_direction_data: {2: EAST, 3: WEST, 4: NORTH, 5: SOUTH} |
| |
| - id: 62 |
| idStr: BURNING_FURNACE |
| name: Furnace |
| mapcolor: [96, 96, 96] |
| tex: [13, 3] |
| tex_direction: |
| FORWARD: [13, 3] |
| SIDES: [13, 2] |
| BACKWARD: [13, 2] |
| TOP: [14, 3] |
| BOTTOM: [14, 3] |
| tex_direction_data: {2: EAST, 3: WEST, 4: NORTH, 5: SOUTH} |
| |
| - id: 63 |
| idStr: SIGNPOST |
| name: Sign |
| mapcolor: [111, 91, 54] |
| tex: [4, 0] |
| type: SIGNPOST |
| |
| - id: 64 |
| idStr: WOODEN_DOOR |
| name: Door |
| mapcolor: [136, 109, 67] |
| tex: [1, 6] |
| type: DOOR |
| |
| - id: 65 |
| idStr: LADDER |
| name: Ladder |
| mapcolor: [181, 140, 64] |
| tex: [3, 5] |
| type: LADDER |
| |
| - id: 66 |
| idStr: MINECART_TRACKS |
| name: Tracks |
| mapcolor: [150, 134, 102] |
| tex: [0, 8] |
| type: MINECART_TRACKS |
| |
| - id: 67 |
| idStr: COBBLESTONE_STAIRS |
| name: Stairs |
| mapcolor: [115, 115, 115] |
| tex: [0, 1] |
| type: STAIRS |
| |
| - id: 68 |
| idStr: WALL_SIGN |
| name: Sign |
| mapcolor: [111, 91, 54] |
| tex: [4, 0] |
| type: WALLSIGN |
| |
| - id: 69 |
| idStr: LEVER |
| name: Lever |
| mapcolor: [124, 98, 62] |
| tex: [0, 6] |
| type: LEVER |
| |
| - id: 70 |
| idStr: STONE_PRESSURE_PLATE |
| name: Plate |
| mapcolor: [120, 120, 120] |
| tex: [1, 0] |
| type: PRESSURE_PLATE |
| |
| - id: 71 |
| idStr: IRON_DOOR |
| name: Door |
| mapcolor: [191, 191, 191] |
| tex: [2, 6] |
| type: DOOR |
| |
| - id: 72 |
| idStr: WOODEN_PRESSURE_PLATE |
| name: Plate |
| mapcolor: [157, 128, 79] |
| tex: [4, 0] |
| type: PRESSURE_PLATE |
| |
| - id: 73 |
| idStr: REDSTONE_ORE |
| name: Redstone |
| mapcolor: [131, 107, 107] |
| tex: [3, 3] |
| |
| - id: 74 |
| idStr: GLOWING_REDSTONE_ORE |
| name: Redstone |
| mapcolor: [131, 107, 107] |
| tex: [3, 3] |
| |
| - id: 75 |
| idStr: REDSTONE_TORCH_OFF |
| name: Torch |
| mapcolor: [181, 140, 64] |
| tex: [3, 7] |
| type: TORCH |
| |
| - id: 76 |
| idStr: REDSTONE_TORCH_ON |
| name: Torch |
| mapcolor: [255, 0, 0] |
| tex: [3, 6] |
| type: TORCH |
| |
| - id: 77 |
| idStr: STONE_BUTTON |
| name: Button |
| mapcolor: [120, 120, 120] |
| tex: [1, 0] |
| type: BUTTON |
| |
| - id: 78 |
| idStr: SNOW |
| name: Snow |
| mapcolor: [255, 255, 255] |
| tex: [2, 4] |
| type: THINSLICE |
| |
| - id: 79 |
| idStr: ICE |
| name: Ice |
| mapcolor: [83, 113, 163] |
| tex: [3, 4] |
| type: WATER |
| |
| - id: 80 |
| idStr: SNOW_BLOCK |
| name: Snow |
| mapcolor: [250, 250, 250] |
| tex: [2, 4] |
| |
| - id: 81 |
| idStr: CACTUS |
| name: Cactus |
| mapcolor: [25, 120, 25] |
| tex: [6, 4] |
| tex_direction: |
| TOP: [5, 4] |
| BOTTOM: [5, 4] |
| |
| - id: 82 |
| idStr: CLAY |
| name: Clay |
| mapcolor: [151, 157, 169] |
| tex: [8, 4] |
| |
| - id: 83 |
| idStr: SUGARCANE |
| name: Sugarcane |
| mapcolor: [100, 67, 50] |
| tex: [9, 4] |
| type: DECORATION_CROSS |
| |
| - id: 84 |
| idStr: JUKEBOX |
| name: Jukebox |
| mapcolor: [114, 88, 56] |
| tex: [10, 4] |
| tex_direction: |
| TOP: [11, 4] |
| |
| - id: 85 |
| idStr: FENCE |
| name: Fence |
| mapcolor: [157, 128, 79] |
| tex: [4, 0] |
| type: FENCE |
| |
| - id: 86 |
| idStr: PUMPKIN |
| name: Pumpkin |
| mapcolor: [227, 144, 29] |
| tex: [7, 7] |
| tex_direction: |
| FORWARD: [7, 7] |
| SIDES: [6, 7] |
| BACKWARD: [6, 7] |
| TOP: [6, 6] |
| BOTTOM: [6, 6] |
| tex_direction_data: {0: WEST, 1: NORTH, 2: EAST, 3: SOUTH} |
| |
| - id: 87 |
| idStr: NETHERRACK |
| name: Netherrack |
| mapcolor: [104, 8, 8] |
| tex: [7, 6] |
| |
| - id: 88 |
| idStr: SOUL_SAND |
| name: Soul Sand |
| mapcolor: [106, 82, 68] |
| tex: [8, 6] |
| |
| - id: 89 |
| idStr: GLOWSTONE |
| name: Glowstone |
| mapcolor: [249, 212, 156] |
| tex: [9, 6] |
| |
| - id: 90 |
| idStr: PORTAL |
| name: Portal |
| mapcolor: [214, 127, 255] |
| type: PORTAL |
| |
| - id: 91 |
| idStr: JACK_O_LANTERN |
| name: Jack |
| mapcolor: [249, 255, 58] |
| tex: [8, 7] |
| tex_direction: |
| FORWARD: [8, 7] |
| SIDES: [6, 7] |
| BACKWARD: [6, 7] |
| TOP: [6, 6] |
| BOTTOM: [6, 6] |
| tex_direction_data: {0: WEST, 1: NORTH, 2: EAST, 3: SOUTH} |
| |
| - id: 92 |
| idStr: CAKE |
| name: Cake |
| mapcolor: [234, 233, 235] |
| tex: [9, 7] |
| type: CAKE |
| |
| - id: 93 |
| idStr: REDSTONE_REPEATER_OFF |
| name: Repeater (off) |
| mapcolor: [245, 50, 50] |
| tex: [3, 8] |
| type: PRESSURE_PLATE |
| |
| - id: 94 |
| idStr: REDSTONE_REPEATER_ON |
| name: Repeater (on) |
| mapcolor: [245, 50, 50] |
| tex: [3, 9] |
| type: PRESSURE_PLATE |
| |
| - id: 96 |
| idStr: TRAPDOOR |
| name: Trapdoor |
| mapcolor: [143, 107, 53] |
| tex: [4, 5] |
| type: TRAPDOOR |
| |
| - id: 97 |
| idStr: STONE_SILVERFISH |
| name: Silverfish Stone |
| mapcolor: [120, 120, 120] |
| tex: [1, 0] |
| |
| - id: 98 |
| idStr: STONE_BRICK |
| name: Stone Brick |
| mapcolor: [120, 120, 120] |
| tex: [6, 3] |
| tex_data: |
| 0: [6, 3] # Regular |
| 1: [4, 6] # Mossy |
| 2: [5, 6] # Cracked |
| |
| - id: 99 |
| idStr: HUGE_BROWN_MUSHROOM |
| name: Mushroom |
| mapcolor: [145, 109, 85] |
| tex: [14, 7] |
| type: HUGE_MUSHROOM |
| |
| - id: 100 |
| idStr: HUGE_RED_MUSHROOM |
| name: Mushroom |
| mapcolor: [181, 29, 27] |
| tex: [13, 7] |
| type: HUGE_MUSHROOM |
| |
| - id: 101 |
| idStr: IRON_BARS |
| name: Iron Bars |
| mapcolor: [77, 77, 78] |
| tex: [5, 5] |
| type: SOLID_PANE |
| |
| - id: 102 |
| idStr: GLASS_PANE |
| name: Glass Pane |
| mapcolor: [255, 255, 255] |
| tex: [1, 3] |
| type: SOLID_PANE |
| |
| - id: 103 |
| idStr: MELON |
| name: Melon |
| mapcolor: [190, 184, 41] |
| tex: [9, 8] |
| tex_direction: |
| FORWARD: [8, 8] |
| SIDES: [8, 8] |
| BACKWARD: [8, 8] |
| |
| - id: 104 |
| idStr: PUMPKIN_STEM |
| name: Pumpkin Stem |
| mapcolor: [227, 144, 29] |
| tex: [15, 6] |
| type: DECORATION_CROSS |
| |
| - id: 105 |
| idStr: MELON_STEM |
| name: Melon Stem |
| mapcolor: [190, 184, 41] |
| tex: [15, 6] |
| type: DECORATION_CROSS |
| |
| - id: 106 |
| idStr: VINE |
| name: Vine |
| mapcolor: [117, 176, 73] |
| tex: [15, 8] |
| type: VINE |
| |
| - id: 107 |
| idStr: FENCE_GATE |
| name: Gate |
| mapcolor: [157, 128, 79] |
| tex: [4, 0] |
| type: FENCE_GATE |
| |
| - id: 108 |
| idStr: BRICK_STAIRS |
| name: Stairs |
| mapcolor: [170, 86, 62] |
| tex: [7, 0] |
| type: STAIRS |
| |
| - id: 109 |
| idStr: STONE_BRICK_STAIRS |
| name: Stairs |
| mapcolor: [120, 120, 120] |
| tex: [6, 3] |
| type: STAIRS |
| ... |