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/**
* Copyright (c) 2010-2011, Vincent Vollers and Christopher J. Kucera
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Minecraft X-Ray team nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.plusminus.craft;
import com.plusminus.craft.WorldInfo;
import java.awt.Color;
import java.awt.Rectangle;
import java.awt.Graphics2D;
import java.awt.AlphaComposite;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileReader;
import java.io.FileInputStream;
import java.io.LineNumberReader;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.zip.ZipFile;
import java.util.zip.ZipException;
import java.util.jar.JarFile;
import java.util.zip.ZipEntry;
import javax.imageio.ImageIO;
/***
* Utility class which has convenience methods to access the
* files of the current minecraft installation
* @author Vincent Vollers
*/
public class MineCraftEnvironment {
public static enum OS {XP, Vista, MacOS, Linux, NotSupported};
public static OS os;
public static File baseDir;
public static File xrayBaseDir;
static {
String os = System.getProperty( "os.name" );
HashMap<String,OS> osData = new HashMap<String,OS>();
/* Full list of os.name strings
AIX
Digital Unix
FreeBSD
HP UX
Irix
Linux
Mac OS
Mac OS X
MPE/iX
Netware 4.11
OS/2
Solaris
Windows 2000
Windows 7
Windows 95
Windows 98
Windows NT
Windows Vista
Windows XP
*/
osData.put("FreeBSD", OS.Linux);
osData.put("HP UX", OS.Linux);
osData.put("Linux", OS.Linux);
osData.put("Mac OS", OS.MacOS);
osData.put("Mac OS X", OS.MacOS);
osData.put("Windows", OS.XP);
osData.put("Windows 7", OS.Vista);
osData.put("Windows XP", OS.XP);
osData.put("Windows 2003", OS.XP);
osData.put("Windows 2000", OS.XP);
osData.put("Windows Vista", OS.Vista);
if(!osData.containsKey(os)) {
MineCraftEnvironment.os = OS.NotSupported;
} else {
MineCraftEnvironment.os = osData.get(os);
}
switch(MineCraftEnvironment.os) {
case Vista:
MineCraftEnvironment.baseDir = new File(System.getenv("APPDATA"), ".minecraft");
MineCraftEnvironment.xrayBaseDir = new File(System.getenv("APPDATA"), ".minecraft_xray");
break;
case Linux:
MineCraftEnvironment.baseDir = new File(System.getProperty("user.home"), ".minecraft");
MineCraftEnvironment.xrayBaseDir = new File(System.getProperty("user.home"), ".minecraft_xray");
break;
case XP:
MineCraftEnvironment.baseDir = new File(System.getenv("APPDATA"), ".minecraft"); // untested
MineCraftEnvironment.xrayBaseDir = new File(System.getenv("APPDATA"), ".minecraft_xray");
break;
case MacOS:
// damn macs ;p
File dotMinecraftEnv = new File(System.getProperty("user.home"), "Library/Application Support/.minecraft");
if(dotMinecraftEnv.exists()) {
MineCraftEnvironment.baseDir = dotMinecraftEnv;
MineCraftEnvironment.xrayBaseDir = new File(System.getProperty("user.home"), "Library/Application Support/.minecraft_xray");
} else {
MineCraftEnvironment.baseDir = new File(System.getProperty("user.home"), "Library/Application Support/minecraft"); // untested
MineCraftEnvironment.xrayBaseDir = new File(System.getProperty("user.home"), "Library/Application Support/minecraft_xray"); // untested
}
break;
default:
MineCraftEnvironment.baseDir = null;
MineCraftEnvironment.xrayBaseDir = null;
}
System.out.println(MineCraftEnvironment.baseDir.getAbsolutePath());
}
/***
* Returns a list of WorldInfo objects, corresponding to available worlds
* @return
*/
public static ArrayList<WorldInfo> getAvailableWorlds() {
ArrayList<WorldInfo> worlds = new ArrayList<WorldInfo>();
for(int i=0;i<10;i++) {
File worldDir = getWorldDirectory(i);
if(worldDir.exists() && worldDir.canRead()) {
try
{
// First snatch up the overworld
WorldInfo info = new WorldInfo(worldDir.getCanonicalPath(), i);
worlds.add(info);
// Now see if there's an associated Nether world we can add.
WorldInfo netherinfo = info.getNetherInfo();
if (netherinfo != null)
{
worlds.add(netherinfo);
}
}
catch (IOException e)
{
// Nothing; guess we'll ignore it.
}
}
}
return worlds;
}
/***
* Returns a file handle to a chunk file in a world
* @param world
* @param x
* @param z
* @return
*/
public static File getChunkFile(WorldInfo world, int x, int z) {
int xx = x % 64;
if(xx<0) xx = 64+xx;
int zz = z % 64;
if(zz<0) zz = 64+zz;
String firstFolder = Integer.toString(xx, 36);
String secondFolder = Integer.toString(zz, 36);
String filename = "c." + Integer.toString(x, 36) + "." + Integer.toString(z, 36) + ".dat";
return new File(world.getBasePath(), firstFolder + "/" + secondFolder + "/" + filename);
}
/***
* Returns a file handle to a base world directory
* @param world
* @return
*/
public static File getWorldDirectory(int world) {
return new File(baseDir, "saves/World" + world);
}
/***
* Returns a file handle to the base minecraft directory
* @return
*/
public static File getMinecraftDirectory() {
return MineCraftEnvironment.baseDir;
}
/**
* Returns a file handle to our own data directory
* @return
*/
public static File getXrayDirectory() {
return MineCraftEnvironment.xrayBaseDir;
}
/**
* Returns a file handle to our config file; will create the
* directory if needed.
* @return
*/
public static File getXrayConfigFile() {
if (MineCraftEnvironment.xrayBaseDir.exists())
{
if (!MineCraftEnvironment.xrayBaseDir.isDirectory())
{
return null;
}
}
else
{
if (!MineCraftEnvironment.xrayBaseDir.mkdir())
{
return null;
}
}
return new File(MineCraftEnvironment.xrayBaseDir, "xray.properties");
}
/***
* Returns a stream to an arbitrary file either from the main jar, or from the user-specified
* texture pack.
*
* @return
*/
public static InputStream getMinecraftTexturepackData(String filename) {
// First check the options.txt file to see if we should be using the defined
// texture pack.
File optionsFile = new File(baseDir, "options.txt");
String texturepack = null;
if (optionsFile.exists())
{
LineNumberReader reader = null;
try
{
reader = new LineNumberReader(new FileReader(optionsFile));
String line = null;
String[] parts;
while ((line = reader.readLine()) != null)
{
parts = line.split(":", 2);
if (parts.length == 2)
{
if (parts[0].equalsIgnoreCase("skin"))
{
if (parts[1].equalsIgnoreCase("Default"))
{
// Default skin, just break and
break;
}
else
{
// Use the specified texture pack
texturepack = parts[1];
break;
}
}
}
}
}
catch (FileNotFoundException e)
{
// Just ignore it and load the default terrain.png
}
catch (IOException e)
{
// Ditto, just ignore
}
if (reader != null)
{
try
{
reader.close();
}
catch (IOException e)
{
// do nothing
}
}
}
// Attempt to load in the texture pack
if (texturepack != null)
{
File packFile = new File(baseDir, "texturepacks/" + texturepack);
if (packFile.exists())
{
ZipFile zf = null;
try
{
zf = new ZipFile(packFile);
ZipEntry entry = zf.getEntry(filename);
if (entry != null)
{
return zf.getInputStream(entry);
}
}
catch (ZipException e)
{
// Do nothing.
}
catch (IOException e)
{
// Do nothing
}
if (zf != null)
{
try
{
zf.close();
}
catch (IOException e)
{
// do nothing
}
}
}
}
// If we got here, just do what we've always done.
return getMinecraftFile(filename);
}
/***
* Returns a stream to the texture data (overrides in the directory are handled)
* @return
*/
public static InputStream getMinecraftTextureData() {
return getMinecraftTexturepackData("terrain.png");
}
/***
* Returns a stream to the water texture data
* @return
*/
public static InputStream getMinecraftWaterData() {
return getMinecraftTexturepackData("misc/water.png");
}
/***
* Returns a stream to the water texture data
* @return
*/
public static InputStream getMinecraftParticleData() {
return getMinecraftTexturepackData("particles.png");
}
/**
* Returns a stream to the painting data
* @return
*/
public static InputStream getMinecraftPaintingData() {
return getMinecraftTexturepackData("art/kz.png");
}
/***
* Returns a stream to the font data (overrides in the directory are handled)
* @return
*/
public static InputStream getMinecraftFontData() {
return getMinecraftFile("default.png");
}
/***
* Attempts to create a bufferedImage for a stream
* @param i
* @return
*/
private static BufferedImage buildImageFromInput(InputStream i) {
try {
return ImageIO.read(i);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return null;
}
}
/**
* Attempts to create a bufferedImage containing our painting sheet
* @return
*/
public static BufferedImage getMinecraftPaintings() {
return buildImageFromInput(getMinecraftPaintingData());
}
/***
* Attempts to create a bufferedImage containing the texture sprite sheet. This does
* some munging to make things a little more useful for us. Namely:
*
* 1) It will attempt to colorize any biome-ready skin by first checking for green
* pixels in the texture, and then doing some blending if it looks greyscale.
* 2) We also copy in the water texture from misc/water.png, because many third-party
* skins don't actually have a water graphic in the same place as the default skin
* 3) Then we attempt to construct a passable "fire" texture from the particles file.
* 4) Lastly, we duplicate the texture with a green tint, immediately below the
* main texture group. We do this to support our "explored" highlighting - the
* tinting can be done easily via OpenGL itself, but there were pretty severe
* performance issues when I tried that on my laptop. If we just modify the texture
* and use offsets instead, there's no FPS drop on there. This DOES have the
* unfortunate downside that, when specifying texture coordinates with glTexCoord2f(),
* we can no longer think of the textures as perfectly "square." The Y offsets must
* be half of what we're used to. Perhaps it would make sense to double the X axis
* here as well, so that we could avoid some confusion; for now I'll leave it though.
* @return
*/
public static BufferedImage getMinecraftTexture() {
BufferedImage bi = buildImageFromInput(getMinecraftTextureData());
Graphics2D g2d = bi.createGraphics();
// Figure out our square size, and then check to see if the grass tile is
// grayscale or not; we do this by examining the middle row of pixels. If
// it *is* grayscale, then colorize it.
int square_width = bi.getWidth()/16;
int[] pixels = new int[square_width];
int i;
int r, g, b;
boolean grayscale = true;
bi.getRGB(0, square_width/2, square_width, 1, pixels, 0, square_width);
for (i=0; i<square_width; i++)
{
//a = (pixels[i] & 0xFF000000) >> 24;
r = (pixels[i] & 0x00FF0000) >> 16;
g = (pixels[i] & 0x0000FF00) >> 8;
b = (pixels[i] & 0x000000FF);
//System.out.println("Pixel " + i + ": " + r + ", " + g + ", " + b + ", " + a);
if (g > r || g > b)
{
grayscale = false;
break;
}
}
// Now do the coloring if we have to.
if (grayscale)
{
AlphaComposite ac = AlphaComposite.getInstance(AlphaComposite.SRC_ATOP, 0.3f);
// First greenify grass
Rectangle rect = new Rectangle(0, 0, square_width, square_width);
g2d.setComposite(ac);
g2d.setColor(Color.green);
g2d.fill(rect);
g2d.drawImage(bi, null, 0, 0);
// Now greenify leaves
rect = new Rectangle(4*square_width, 3*square_width, 2*square_width, square_width);
g2d.setComposite(ac);
g2d.setColor(Color.green);
g2d.fill(rect);
g2d.drawImage(bi, null, 0, 0);
}
// Load in the water texture separately and pretend it's a part of the main texture pack.
BufferedImage bi2 = buildImageFromInput(getMinecraftWaterData());
int water_width = bi2.getWidth();
g2d.setComposite(AlphaComposite.Src);
if (square_width < water_width)
{
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
}
else
{
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR);
}
g2d.drawImage(bi2, 15*square_width, 12*square_width, square_width, square_width, null);
// Also create a fake sort of "fire" graphic to use
bi2 = buildImageFromInput(getMinecraftParticleData());
int particle_width = bi2.getWidth()/16;
int fire_x = 15;
int fire_y = 1;
int flame_x = 0;
int flame_y = 3;
int start_fire_x = fire_x*square_width;
int start_fire_y = fire_y*square_width;
int start_flame_x = flame_x*particle_width;
int start_flame_y = flame_y*particle_width;
g2d.setComposite(AlphaComposite.Src);
g2d.setColor(new Color(0f, 0f, 0f, 0f));
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR);
g2d.fillRect(fire_x*square_width, fire_y*square_width, square_width, square_width);
if (square_width < (particle_width*2))
{
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
}
g2d.drawImage(bi2,
start_fire_x, start_fire_y, start_fire_x+(square_width/2), start_fire_y+(square_width/2),
start_flame_x, start_flame_y, start_flame_x+particle_width, start_flame_y+particle_width,
null);
g2d.drawImage(bi2,
start_fire_x+(square_width/2), start_fire_y, start_fire_x+square_width, start_fire_y+(square_width/2),
start_flame_x, start_flame_y, start_flame_x+particle_width, start_flame_y+particle_width,
null);
g2d.drawImage(bi2,
start_fire_x, start_fire_y+(square_width/2), start_fire_x+(square_width/2), start_fire_y+square_width,
start_flame_x, start_flame_y, start_flame_x+particle_width, start_flame_y+particle_width,
null);
g2d.drawImage(bi2,
start_fire_x+(square_width/2), start_fire_y+(square_width/2), start_fire_x+square_width, start_fire_y+square_width,
start_flame_x, start_flame_y, start_flame_x+particle_width, start_flame_y+particle_width,
null);
// Duplicate the texture underneath, tinted for our "explored" areas
bi2 = new BufferedImage(bi.getWidth(), bi.getHeight()*2, BufferedImage.TYPE_INT_ARGB);
g2d = bi2.createGraphics();
g2d.setComposite(AlphaComposite.Src);
g2d.drawImage(bi, 0, 0, bi.getWidth(), bi.getHeight(), null);
g2d.drawImage(bi, 0, bi.getHeight(), bi.getWidth(), bi.getHeight(), null);
g2d.setComposite(AlphaComposite.SrcAtop);
g2d.setColor(new Color(0f, 1f, 0f, .2f));
g2d.fillRect(0, bi.getHeight(), bi.getWidth(), bi.getHeight());
return bi2;
}
/***
* Attempts to create a bufferedImage containing the font
* @return
*/
public static BufferedImage getMinecraftFont() {
return buildImageFromInput(getMinecraftFontData());
}
/***
* Creates an Inputstream to a file in the bin/ directory in the minecraft directory.
* This handles overrides. If a file exists in the bin/ directory it will load that.
* Otherwise it will look in the .jar file of minecraft
* @param fileName
* @return
*/
public static InputStream getMinecraftFile(String fileName){
File overrideFile = new File(baseDir, "bin/" + fileName);
if(overrideFile.exists()) {
try {
return new FileInputStream(overrideFile);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return null;
}
}
File minecraftDataFile = new File(baseDir, "bin/minecraft.jar");
if(!minecraftDataFile.exists()) {
return null;
}
try {
JarFile jf = new JarFile(minecraftDataFile);
ZipEntry zipEntry = jf.getEntry(fileName);
if(zipEntry == null) {
return null;
}
return jf.getInputStream(zipEntry);
} catch (IOException e) {
System.out.println(e.toString());
return null;
}
}
}