blob: b270f982093fdaaa30dfe1683ad1ffe146b3ddb9 [file] [log] [blame] [raw]
package com.plusminus.craft;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.color.ColorSpace;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.ComponentColorModel;
import java.awt.image.ComponentSampleModel;
import java.awt.image.DataBuffer;
import java.awt.image.DataBufferByte;
import java.awt.image.Raster;
import java.awt.image.SampleModel;
import java.awt.image.WritableRaster;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.Hashtable;
import org.lwjgl.opengl.GL11;
/***
* Represents a texture with methods to quickly (!) update it from a given BufferedImage
*
* I took this from a previous project
*
* The most interesting about this is the 'update' method, which will redraw an image into a texture compatible buffer and update the texture
*
* @todo more documentation
* @author Vincent
*/
public class Texture {
private BufferedImage image;
private WritableRaster raster;
private BufferedImage texImage;
private byte[] iBuffer;
private byte[] tBuffer;
private ByteBuffer textureCompatibleBuffer;
private int[] bankOffsets;
private int textureWidth = -1;
private int textureHeight = -1;
private int imageWidth;
private int imageHeight;
private int xScaleUnit;
private int yScaleUnit;
private ComponentSampleModel imageSampleModel;
private int scanLineStride;
private int pixelStride;
private int frameNum;
private long playTime;
private long delayTime;
private boolean flip = false;
private Object syncObj = new Object();
private int textureId = -1;
/*public static final ColorModel glAlphaColorModel = new ComponentColorModel(
ColorSpace.getInstance(ColorSpace.CS_sRGB),
new int[] { 8, 8, 8, 8 }, true, false,
ComponentColorModel.TRANSLUCENT, DataBuffer.TYPE_BYTE);
public static final ColorModel glColorModel = new ComponentColorModel(
ColorSpace.getInstance(ColorSpace.CS_sRGB),
new int[] { 8, 8, 8, 0 }, false, false, ComponentColorModel.OPAQUE,
DataBuffer.TYPE_BYTE);*/
public Texture(BufferedImage image, int frameNum, long playTime,
long delayTime) {
// System.out.println(image.hashCode());
this.image = image;
this.frameNum = frameNum;
this.playTime = playTime;
this.delayTime = delayTime;
this.textureCompatibleBuffer = null;
}
public Texture(BufferedImage image) {
// System.out.println(image.hashCode());
this.image = image;
this.frameNum = -1;
this.playTime = -1;
this.delayTime = -1;
this.textureCompatibleBuffer = null;
}
public int getTextureId() {
return this.textureId;
}
public void setTextureId(int id) {
this.textureId = id;
}
public void setFlip(boolean flip) {
this.flip = flip;
}
public boolean getFlip() {
return flip;
}
public int getTextureWidth() {
return this.textureWidth;
}
public int getTextureHeight() {
return this.textureHeight;
}
public long getDelayTime() {
return delayTime;
}
public void setDelayTime(long delayTime) {
this.delayTime = delayTime;
}
public int getFrameNum() {
return frameNum;
}
public void setFrameNum(int frameNum) {
this.frameNum = frameNum;
}
public BufferedImage getImage() {
return image;
}
public void setImage(BufferedImage image) {
this.image = image;
}
public long getPlayTime() {
return playTime;
}
public void setPlayTime(long playTime) {
this.playTime = playTime;
}
public byte[] getTextureData() {
return this.tBuffer;
}
public byte[] getImageData() {
return this.iBuffer;
}
public void setImageData(byte[] iBuffer) {
this.iBuffer = iBuffer;
}
public void initializeTextureCompatibleBuffer() {
textureWidth = TextureTool.get2Fold(image.getWidth());
textureHeight = TextureTool.get2Fold(image.getHeight());
// generate an interleaved byte-based ARGB raster and image
raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE,
this.textureWidth, this.textureHeight, 4, null);
texImage = new BufferedImage(TextureTool.glAlphaColorModel, raster, false,
new Hashtable());
// get the pointers to the data of the [t]exture buffer
// and the data of the [i]image buffer
iBuffer = ((DataBufferByte) image.getRaster().getDataBuffer())
.getData();
tBuffer = ((DataBufferByte) texImage.getRaster()
.getDataBuffer()).getData();
// get information on how the image is stored in the buffer
ComponentSampleModel imageSampleModel = (ComponentSampleModel) image
.getSampleModel();
scanLineStride = imageSampleModel.getScanlineStride();
pixelStride = imageSampleModel.getPixelStride();
bankOffsets = imageSampleModel.getBandOffsets();
// generate a fixed point floating point number
// which will allow us to calculate for a given x or y on the
// texture
// where the source pixel on the image is
xScaleUnit = (int) (((double) image.getWidth() / (double) textureWidth) * 65536);
yScaleUnit = (int) (((double) image.getHeight() / (double) textureHeight) * 65536);
// generate a bytebuffer to store the resulting image
textureCompatibleBuffer = ByteBuffer
.allocateDirect(tBuffer.length);
textureCompatibleBuffer.order(ByteOrder.nativeOrder());
}
public void updateTextureCompatibleBuffer() {
synchronized (this.syncObj) {
// long time = System.currentTimeMillis();
int adr = 0; // the address in the texture buffer
int xOffset = 0; // the x coordinate in the image
int bufferOffset = 0; // the final buffer offset in the image
int yOffset = 0; // the y coordinate in the image
int yBufferOffset = 0; // a temp value containing the start of the
// scanline in the image
int x,y; // the coordinates on the texture image
if(flip) {
yOffset = (image.getHeight()-1) * 65536;
if (bankOffsets.length > 3) { // RGBA or ABGR images
int bOff0 = bankOffsets[0];
int bOff1 = bankOffsets[1];
int bOff2 = bankOffsets[2];
int bOff3 = bankOffsets[3];
for (y = 1; y < textureHeight; y++) {
xOffset = 0;
yBufferOffset = (yOffset >> 16) * scanLineStride;
for (x = 0; x < textureWidth; x++) {
bufferOffset = yBufferOffset + (xOffset >> 16)
* pixelStride;
tBuffer[adr] = iBuffer[bufferOffset + bOff0];
tBuffer[adr+1] = iBuffer[bufferOffset + bOff1];
tBuffer[adr+2] = iBuffer[bufferOffset + bOff2];
tBuffer[adr+3] = iBuffer[bufferOffset + bOff3];
xOffset += xScaleUnit;
adr += 4;
}
yOffset -= yScaleUnit;
}
} else { // RGB or BGR images
//int y;
//int x;
int bOff0 = bankOffsets[0];
int bOff1 = bankOffsets[1];
int bOff2 = bankOffsets[2];
for (y = 1; y < textureHeight; y++) {
xOffset = 0;
yBufferOffset = (yOffset >> 16) * scanLineStride;
for (x = 0; x < textureWidth; x++) {
bufferOffset = yBufferOffset + (xOffset >> 16)
* pixelStride;
tBuffer[adr] = iBuffer[bufferOffset + bOff0];
tBuffer[adr+1] = iBuffer[bufferOffset + bOff1];
tBuffer[adr+2] = iBuffer[bufferOffset + bOff2];
tBuffer[adr+3] = -1; // -1 signed = 255 unsigned
xOffset += xScaleUnit;
adr += 4;
}
yOffset -= yScaleUnit;
}
}
} else {
if (bankOffsets.length > 3) { // RGBA or ABGR images
int bOff0 = bankOffsets[0];
int bOff1 = bankOffsets[1];
int bOff2 = bankOffsets[2];
int bOff3 = bankOffsets[3];
for (y = 0; y < textureHeight; y++) {
xOffset = 0;
yBufferOffset = (yOffset >> 16) * scanLineStride;
for (x = 0; x < textureWidth; x++) {
bufferOffset = yBufferOffset + (xOffset >> 16)
* pixelStride;
tBuffer[adr] = iBuffer[bufferOffset + bOff0];
tBuffer[adr+1] = iBuffer[bufferOffset + bOff1];
tBuffer[adr+2] = iBuffer[bufferOffset + bOff2];
tBuffer[adr+3] = iBuffer[bufferOffset + bOff3];
xOffset += xScaleUnit;
adr += 4;
}
yOffset += yScaleUnit;
}
} else { // RGB or BGR images
//int y;
//int x;
int bOff0 = bankOffsets[0];
int bOff1 = bankOffsets[1];
int bOff2 = bankOffsets[2];
for (y = 0; y < textureHeight; y++) {
xOffset = 0;
yBufferOffset = (yOffset >> 16) * scanLineStride;
for (x = 0; x < textureWidth; x++) {
bufferOffset = yBufferOffset + (xOffset >> 16)
* pixelStride;
tBuffer[adr] = iBuffer[bufferOffset + bOff0];
tBuffer[adr+1] = iBuffer[bufferOffset + bOff1];
tBuffer[adr+2] = iBuffer[bufferOffset + bOff2];
tBuffer[adr+3] = -1; // -1 signed = 255 unsigned
xOffset += xScaleUnit;
adr += 4;
}
yOffset += yScaleUnit;
}
}
}
textureCompatibleBuffer.rewind();
textureCompatibleBuffer.put(tBuffer, 0, tBuffer.length);
}
}
public void bind() {
GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId);
}
public ByteBuffer getTextureCompatibleBuffer() {
synchronized (this.syncObj) {
return (ByteBuffer) textureCompatibleBuffer.rewind();
}
}
public synchronized void setTextureCompatibleBuffer(
ByteBuffer textureCompatibleBuffer) {
synchronized (this.syncObj) {
this.textureCompatibleBuffer = textureCompatibleBuffer;
}
}
public void update() {
updateTextureCompatibleBuffer();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId);
textureCompatibleBuffer.rewind();
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, textureCompatibleBuffer);
}
}