blob: cc784687632935cda7f5257f5e537a678353c108 [file] [log] [blame] [raw]
package com.plusminus.craft;
import org.lwjgl.opengl.GL11;
/**
* @author Vincent Vollers
*
* Some tools to draw very simple unoptimized sprites (ortho (2D) mode)
*/
public class SpriteTool {
/***
* Draw a sprite starting at x,y
* @param texture
* @param x
* @param y
*/
public static void drawSpriteAbsoluteXY(Texture texture, float x, float y) {
//manager.bindTexture(spriteName);
//System.out.println(texture.getImage().getWidth() + " " + texture.getImage().getHeight());
int width = texture.getImage().getWidth();
int height = texture.getImage().getHeight();
texture.bind();
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0.0f);
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(0, 0);
GL11.glVertex2f(0, 0);
GL11.glTexCoord2f(1, 0);
GL11.glVertex2f(width, 0);
GL11.glTexCoord2f(0, 1);
GL11.glVertex2f(0, height);
GL11.glTexCoord2f(1, 1);
GL11.glVertex2f(width, height);
GL11.glEnd();
GL11.glPopMatrix();
}
public static void drawCurrentSprite(float x, float y, float width, float height, float startTexX, float startTexY, float endTexX, float endTexY) {
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0.0f);
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(startTexX, startTexY);
GL11.glVertex2f(0, 0);
GL11.glTexCoord2f(endTexX, startTexY);
GL11.glVertex2f(width, 0);
GL11.glTexCoord2f(startTexX, endTexY);
GL11.glVertex2f(0, height);
GL11.glTexCoord2f(endTexX, endTexY);
GL11.glVertex2f(width, height);
GL11.glEnd();
GL11.glPopMatrix();
}
/***
* Draw a sprite with the center of the sprite at x,y
* @param frame
* @param x
* @param y
*/
public static void drawSprite(Texture frame, float x, float y) {
float halfWidth = frame.getImage().getWidth() / 2.0f;
float halfHeight = frame.getImage().getHeight() / 2.0f;
frame.bind();
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0.0f);
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(0, 0);
GL11.glVertex2f(-halfWidth, -halfHeight);
GL11.glTexCoord2f(1, 0);
GL11.glVertex2f(halfWidth, -halfHeight);
GL11.glTexCoord2f(0, 1);
GL11.glVertex2f(-halfWidth, halfHeight);
GL11.glTexCoord2f(1, 1);
GL11.glVertex2f(halfWidth, halfHeight);
GL11.glEnd();
GL11.glPopMatrix();
}
/***
* Draw a sprite with its center at x,y and rotate it
* @param frame
* @param x
* @param y
* @param rotation
*/
public static void drawSpriteAndRotate(Texture frame, float x, float y,
float rotation) {
float halfWidth = frame.getImage().getWidth() / 2.0f;
float halfHeight = frame.getImage().getHeight() / 2.0f;
rotation = (rotation + 90.0f) % 360.0f;
frame.bind();
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0.0f);
GL11.glRotatef(rotation, 0, 0, 1);
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(0, 0);
GL11.glVertex2f(-halfWidth, -halfHeight);
GL11.glTexCoord2f(1, 0);
GL11.glVertex2f(halfWidth, -halfHeight);
GL11.glTexCoord2f(0, 1);
GL11.glVertex2f(-halfWidth, halfHeight);
GL11.glTexCoord2f(1, 1);
GL11.glVertex2f(halfWidth, halfHeight);
GL11.glEnd();
GL11.glPopMatrix();
}
/***
* Draw a sprite with its center at x,y and scale it
* @param frame
* @param x
* @param y
* @param scale
*/
public static void drawSpriteAndScale(Texture frame, float x, float y, float scale) {
float halfWidth = frame.getImage().getWidth() / 2.0f;
float halfHeight = frame.getImage().getHeight() / 2.0f;
frame.bind();
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0.0f);
GL11.glScalef(scale, scale, 1.0f);
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(0, 0);
GL11.glVertex2f(-halfWidth, -halfHeight);
GL11.glTexCoord2f(1, 0);
GL11.glVertex2f(halfWidth, -halfHeight);
GL11.glTexCoord2f(0, 1);
GL11.glVertex2f(-halfWidth, halfHeight);
GL11.glTexCoord2f(1, 1);
GL11.glVertex2f(halfWidth, halfHeight);
GL11.glEnd();
GL11.glPopMatrix();
}
/***
* Draw a sprite with its center at x,y and scale and rotate it
* @param frame
* @param x
* @param y
* @param scale
*/
public static void drawSpriteAndRotateAndScale(Texture frame, float x,
float y, float rotation, float scale) {
float halfWidth = frame.getImage().getWidth() / 2.0f;
float halfHeight = frame.getImage().getHeight() / 2.0f;
rotation = (rotation + 90.0f) % 360.0f;
frame.bind();
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0.0f);
GL11.glRotatef(rotation, 0, 0, 1.0f);
GL11.glScalef(scale, scale, 1.0f);
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(0, 0);
GL11.glVertex2f(-halfWidth, -halfHeight);
GL11.glTexCoord2f(1, 0);
GL11.glVertex2f(halfWidth, -halfHeight);
GL11.glTexCoord2f(0, 1);
GL11.glVertex2f(-halfWidth, halfHeight);
GL11.glTexCoord2f(1, 1);
GL11.glVertex2f(halfWidth, halfHeight);
GL11.glEnd();
GL11.glPopMatrix();
}
}