package com.plusminus.craft; | |
import java.awt.Graphics2D; | |
import java.awt.color.ColorSpace; | |
import java.awt.image.BufferedImage; | |
import java.awt.image.ColorModel; | |
import java.awt.image.ComponentColorModel; | |
import java.awt.image.DataBuffer; | |
import java.io.IOException; | |
import java.nio.ByteBuffer; | |
import java.nio.IntBuffer; | |
import org.lwjgl.BufferUtils; | |
import org.lwjgl.opengl.GL11; | |
/*** | |
* Convenience class to quickly load/generate textures | |
* | |
* @author Vincent | |
*/ | |
public class TextureTool { | |
public static double invln2 = 1.0 / Math.log(2.0); | |
public static ColorModel glAlphaColorModel= new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), | |
new int[] {8,8,8,8}, | |
true, | |
false, | |
ComponentColorModel.TRANSLUCENT, | |
DataBuffer.TYPE_BYTE); | |
public static ColorModel glColorModel = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), | |
new int[] {8,8,8,0}, | |
false, | |
false, | |
ComponentColorModel.OPAQUE, | |
DataBuffer.TYPE_BYTE); | |
public static Texture allocateTexture(Texture frame) { | |
return TextureTool.allocateTexture(frame, GL11.GL_RGBA, // dst pixel format | |
GL11.GL_LINEAR, // min filter (unused) | |
GL11.GL_LINEAR, // mag filter (unused) | |
true); | |
} | |
public static Texture allocateTexture(Texture frame, int dstPixelFormat, | |
int minFilter, | |
int magFilter, | |
boolean wrap) { | |
int srcPixelFormat = 0; | |
// create the texture ID for this texture | |
int textureId = TextureTool.createTextureID(); | |
//System.out.println("frame: " + frame.getFrameNum()); | |
frame.setTextureId(textureId); | |
frame.bind(); | |
frame.initializeTextureCompatibleBuffer(); | |
frame.updateTextureCompatibleBuffer(); | |
if (frame.getImage().getColorModel().hasAlpha()) { | |
srcPixelFormat = GL11.GL_RGBA; | |
} else { | |
srcPixelFormat = GL11.GL_RGB; | |
} | |
// convert that image into a byte buffer of texture data | |
//ByteBuffer textureBuffer = TextureLoader.convertImageData(bufferedImage,texture); | |
int wrapMode = wrap ? GL11.GL_REPEAT : GL11.GL_CLAMP; | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, wrapMode); | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, wrapMode); | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, minFilter); | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, magFilter); | |
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, | |
0, | |
dstPixelFormat, | |
frame.getTextureWidth(), | |
frame.getTextureHeight(), | |
0, | |
srcPixelFormat, | |
GL11.GL_UNSIGNED_BYTE, | |
frame.getTextureCompatibleBuffer()); | |
return frame; | |
} | |
public static Texture allocateTexture(int width, int height) throws IOException { | |
return TextureTool.allocateTexture( | |
GL11.GL_RGBA, // dst pixel format | |
GL11.GL_LINEAR, // min filter (unused) | |
GL11.GL_LINEAR, // mag filter (unused) | |
width, | |
height, | |
true); // wrap? | |
} | |
public static Texture allocateTexture(BufferedImage image) throws IOException { | |
Texture tex = TextureTool.allocateTexture( | |
GL11.GL_RGBA, // dst pixel format | |
GL11.GL_LINEAR, // min filter (unused) | |
GL11.GL_LINEAR, // mag filter (unused) | |
image.getWidth(), | |
image.getHeight(), | |
true); // wrap? | |
Graphics2D g = tex.getImage().createGraphics(); | |
g.drawImage(image, 0, 0, null); | |
return tex; | |
} | |
public static Texture allocateTexture(BufferedImage image, int filter) throws IOException { | |
Texture tex = TextureTool.allocateTexture( | |
GL11.GL_RGBA, // dst pixel format | |
filter, | |
filter, | |
image.getWidth(), | |
image.getHeight(), | |
true); // wrap? | |
Graphics2D g = tex.getImage().createGraphics(); | |
g.drawImage(image, 0, 0, null); | |
return tex; | |
} | |
public static int TEXTURETYPE=BufferedImage.TYPE_4BYTE_ABGR; | |
public static Texture allocateTexture( | |
int dstPixelFormat, | |
int minFilter, | |
int magFilter, | |
int width, | |
int height, | |
boolean wrap) throws IOException { | |
int srcPixelFormat = 0; | |
// create the texture ID for this texture | |
int textureId = TextureTool.createTextureID(); | |
BufferedImage bufferedImage = new BufferedImage(width, height, TEXTURETYPE); | |
Texture frame = new Texture(bufferedImage); | |
frame.setTextureId(textureId); | |
//gl.glBindTexture(GL.GL_TEXTURE_2D, textureID); | |
frame.bind(); | |
frame.initializeTextureCompatibleBuffer(); | |
frame.updateTextureCompatibleBuffer(); | |
//System.out.println(realWidth); | |
//System.out.println(realHeight); | |
if (bufferedImage.getColorModel().hasAlpha()) { | |
srcPixelFormat = GL11.GL_RGBA; | |
} else { | |
srcPixelFormat = GL11.GL_RGB; | |
} | |
// convert that image into a byte buffer of texture data | |
//ByteBuffer textureBuffer = TextureLoader.convertImageData(bufferedImage,texture); | |
int wrapMode = wrap ? GL11.GL_REPEAT : GL11.GL_CLAMP; | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, wrapMode); | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, wrapMode); | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, minFilter); | |
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, magFilter); | |
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, | |
0, | |
dstPixelFormat, | |
frame.getTextureWidth(), | |
frame.getTextureHeight(), | |
0, | |
srcPixelFormat, | |
GL11.GL_UNSIGNED_BYTE, | |
frame.getTextureCompatibleBuffer()); | |
return frame; | |
} | |
private static int createTextureID() | |
{ | |
IntBuffer newBuffer = BufferUtils.createIntBuffer(1);//ByteBuffer.allocateDirect(Integer.SIZE/8).asIntBuffer(); | |
GL11.glGenTextures(newBuffer); | |
return newBuffer.get(0); | |
} | |
public static void updateTexture(Texture frame){ | |
frame.bind(); | |
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, frame.getTextureWidth(), frame.getTextureHeight(), GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, frame.getTextureCompatibleBuffer()); | |
} | |
public static void updateTexture(Texture frame, BufferedImage image){ | |
frame.setImage(image); | |
frame.updateTextureCompatibleBuffer(); | |
frame.bind(); | |
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, frame.getTextureWidth(), frame.getTextureHeight(), GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, frame.getTextureCompatibleBuffer()); | |
} | |
public static int get2Fold2(int num) { | |
return (int) Math.pow(2, Math.ceil(Math.log(num) * invln2)); | |
} | |
/** | |
* Calculate how many bits wide a number is, i.e. position of highest 1 bit. | |
* Fully unraveled binary search method. | |
* | |
* @return p where 2**p is first power of two >= n. e.g. binary 0001_0101 -> | |
* 5, 0xffffffff -> 32, 0 -> 0, 1 -> 1, 2 -> 2, 3 -> 2, 4 -> 3 | |
* (Vincent) Changed to return 2^n instead of n | |
* @author Dirk Bosmans Dirk.Bosmans@tijd.com | |
* @author Vincent Vollers | |
*/ | |
static public final int get2Fold(int n) { | |
if (n < 0) | |
return 32; | |
if (n > 0x00010000) { | |
if (n > 0x01000000) { | |
if (n > 0x10000000) { | |
if (n > 0x40000000) { | |
// if ( n > 0x7fffffff ) | |
// return 32 | |
// else | |
// return 2147483648; is too much, so return -1 | |
return -1; | |
} else { | |
// !( n > 0x3fffffff ) | |
if (n > 0x20000000) | |
return 1073741824; | |
else | |
return 536870912; | |
} | |
} else { | |
// !( n > 0x0fffffff ) | |
if (n > 0x04000000) { | |
if (n > 0x08000000) | |
return 268435456; | |
else | |
return 134217728; | |
} else { | |
// !( n > 0x03ffffff ) | |
if (n > 0x02000000) | |
return 67108864; | |
else | |
return 33554432; | |
} | |
} | |
} else { | |
// !( n > 0x00ffffff ) | |
if (n > 0x00100000) { | |
if (n > 0x00400000) { | |
if (n > 0x00800000) | |
return 16777216; | |
else | |
return 8388608; | |
} else { | |
// !( n > 0x003fffff ) | |
if (n > 0x00200000) | |
return 4194304; | |
else | |
return 2097152; | |
} | |
} else { | |
// !( n > 0x000fffff ) | |
if (n > 0x00040000) { | |
if (n > 0x00080000) | |
return 1048576; | |
else | |
return 524288; | |
} else { | |
// !( n > 0x0003ffff ) | |
if (n > 0x00020000) | |
return 262144; | |
else | |
return 131072; | |
} | |
} | |
} | |
} else { | |
// !( n > 0x0000ffff ) | |
if (n > 0x00000100) { | |
if (n > 0x00001000) { | |
if (n > 0x00004000) { | |
if (n > 0x00008000) | |
return 65536; | |
else | |
return 32768; | |
} else { | |
// !( n > 0x00003fff ) | |
if (n > 0x00002000) | |
return 16384; | |
else | |
return 8192; | |
} | |
} else { | |
// !( n > 0x00000fff ) | |
if (n > 0x00000400) { | |
if (n > 0x00000800) | |
return 4096; | |
else | |
return 2048; | |
} else { | |
// !( n > 0x000003ff ) | |
if (n > 0x00000200) | |
return 1024; | |
else | |
return 512; | |
} | |
} | |
} else { | |
// !( n > 0x000000ff ) | |
if (n > 0x00000010) { | |
if (n > 0x00000040) { | |
if (n > 0x00000080) | |
return 256; | |
else | |
return 128; | |
} else { | |
// !( n > 0x0000003f ) | |
if (n > 0x00000020) | |
return 64; | |
else | |
return 32; | |
} | |
} else { | |
// !( n > 0x0000000f ) | |
if (n > 0x00000004) { | |
if (n > 0x00000008) | |
return 16; | |
else | |
return 8; | |
} else { | |
// !( n > 0x00000003 ) | |
if (n > 0x00000002) | |
return 4; | |
return n; | |
} | |
} | |
} | |
} | |
} // end widthInBits | |
} |