* Figure out transparency rendering glitches, and start using the | |
transparent leaf texture for trees once that's been figured out. Right | |
now they look better with the solid texture. In particular, all the | |
"decorative" blocks like torches, flowers, reed, etc, look weird, as | |
does water and portals. | |
* Proper rendering support for redstone wire, minecart tracks, fences, | |
and other blocks which change appearance depending on what's around | |
them. Minecart tracks should actually be quite easy since their | |
orientation is actually stored in the Data values; the other ones | |
will require some introspection. | |
* Draw messages on signs like you'd expect. | |
* Custom key bindings | |
* Highlighting for Reed/Sugarcane and other "special" block types | |
* Highlighting for any arbitrary (user-chosen) block type | |
* Find a way to eliminate the glitching when new map chunks are loading | |
* Paintings | |
* Home/End will wipe the minimap and load chunks, even if we're already | |
"in range" and might even have those chunks cached. Should fix that. | |
* Minimap effective size has been cut quite a bit, would like to increase that | |
* X-Ray should go into a "sleep" mode of sorts when it doesn't have focus, | |
so that it can be run a bit more easily alongside Minecraft itself. | |
* Figure out some kind of useful minimap when in the Nether | |
* Would be nice to have a check when warping between Nether and Overworld | |
to make sure you don't end up off-map | |
* There are various conditions where the player position and spawn position | |
markers won't show up properly on the minimap; should fix those. | |
* "Explored Caverns" toggle, based on torch placement |