| /** | |
| * Copyright (c) 2010-2011, Vincent Vollers and Christopher J. Kucera | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions are met: | |
| * * Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * * Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in the | |
| * documentation and/or other materials provided with the distribution. | |
| * * Neither the name of the Minecraft X-Ray team nor the | |
| * names of its contributors may be used to endorse or promote products | |
| * derived from this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| * DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY | |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| package com.plusminus.craft; | |
| import org.lwjgl.opengl.GL11; | |
| /** | |
| * @author Vincent Vollers | |
| * | |
| * Some tools to draw very simple unoptimized sprites (ortho (2D) mode) | |
| */ | |
| public class SpriteTool { | |
| /*** | |
| * Draw a sprite starting at x,y | |
| * @param texture | |
| * @param x | |
| * @param y | |
| */ | |
| public static void drawSpriteAbsoluteXY(Texture texture, float x, float y) { | |
| //manager.bindTexture(spriteName); | |
| //System.out.println(texture.getImage().getWidth() + " " + texture.getImage().getHeight()); | |
| int width = texture.getImage().getWidth(); | |
| int height = texture.getImage().getHeight(); | |
| texture.bind(); | |
| GL11.glPushMatrix(); | |
| GL11.glTranslatef(x, y, 0.0f); | |
| GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
| GL11.glTexCoord2f(0, 0); | |
| GL11.glVertex2f(0, 0); | |
| GL11.glTexCoord2f(1, 0); | |
| GL11.glVertex2f(width, 0); | |
| GL11.glTexCoord2f(0, 1); | |
| GL11.glVertex2f(0, height); | |
| GL11.glTexCoord2f(1, 1); | |
| GL11.glVertex2f(width, height); | |
| GL11.glEnd(); | |
| GL11.glPopMatrix(); | |
| } | |
| public static void drawCurrentSprite(float x, float y, float width, float height, float startTexX, float startTexY, float endTexX, float endTexY) { | |
| GL11.glPushMatrix(); | |
| GL11.glTranslatef(x, y, 0.0f); | |
| GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
| GL11.glTexCoord2f(startTexX, startTexY); | |
| GL11.glVertex2f(0, 0); | |
| GL11.glTexCoord2f(endTexX, startTexY); | |
| GL11.glVertex2f(width, 0); | |
| GL11.glTexCoord2f(startTexX, endTexY); | |
| GL11.glVertex2f(0, height); | |
| GL11.glTexCoord2f(endTexX, endTexY); | |
| GL11.glVertex2f(width, height); | |
| GL11.glEnd(); | |
| GL11.glPopMatrix(); | |
| } | |
| /*** | |
| * Draw a sprite with the center of the sprite at x,y | |
| * @param frame | |
| * @param x | |
| * @param y | |
| */ | |
| public static void drawSprite(Texture frame, float x, float y) { | |
| float halfWidth = frame.getImage().getWidth() / 2.0f; | |
| float halfHeight = frame.getImage().getHeight() / 2.0f; | |
| frame.bind(); | |
| GL11.glPushMatrix(); | |
| GL11.glTranslatef(x, y, 0.0f); | |
| GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
| GL11.glTexCoord2f(0, 0); | |
| GL11.glVertex2f(-halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(1, 0); | |
| GL11.glVertex2f(halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(0, 1); | |
| GL11.glVertex2f(-halfWidth, halfHeight); | |
| GL11.glTexCoord2f(1, 1); | |
| GL11.glVertex2f(halfWidth, halfHeight); | |
| GL11.glEnd(); | |
| GL11.glPopMatrix(); | |
| } | |
| /*** | |
| * Draw a sprite with its center at x,y and rotate it | |
| * @param frame | |
| * @param x | |
| * @param y | |
| * @param rotation | |
| */ | |
| public static void drawSpriteAndRotate(Texture frame, float x, float y, | |
| float rotation) { | |
| float halfWidth = frame.getImage().getWidth() / 2.0f; | |
| float halfHeight = frame.getImage().getHeight() / 2.0f; | |
| rotation = (rotation + 90.0f) % 360.0f; | |
| frame.bind(); | |
| GL11.glPushMatrix(); | |
| GL11.glTranslatef(x, y, 0.0f); | |
| GL11.glRotatef(rotation, 0, 0, 1); | |
| GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
| GL11.glTexCoord2f(0, 0); | |
| GL11.glVertex2f(-halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(1, 0); | |
| GL11.glVertex2f(halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(0, 1); | |
| GL11.glVertex2f(-halfWidth, halfHeight); | |
| GL11.glTexCoord2f(1, 1); | |
| GL11.glVertex2f(halfWidth, halfHeight); | |
| GL11.glEnd(); | |
| GL11.glPopMatrix(); | |
| } | |
| /*** | |
| * Draw a sprite with its center at x,y and scale it | |
| * @param frame | |
| * @param x | |
| * @param y | |
| * @param scale | |
| */ | |
| public static void drawSpriteAndScale(Texture frame, float x, float y, float scale) { | |
| float halfWidth = frame.getImage().getWidth() / 2.0f; | |
| float halfHeight = frame.getImage().getHeight() / 2.0f; | |
| frame.bind(); | |
| GL11.glPushMatrix(); | |
| GL11.glTranslatef(x, y, 0.0f); | |
| GL11.glScalef(scale, scale, 1.0f); | |
| GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
| GL11.glTexCoord2f(0, 0); | |
| GL11.glVertex2f(-halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(1, 0); | |
| GL11.glVertex2f(halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(0, 1); | |
| GL11.glVertex2f(-halfWidth, halfHeight); | |
| GL11.glTexCoord2f(1, 1); | |
| GL11.glVertex2f(halfWidth, halfHeight); | |
| GL11.glEnd(); | |
| GL11.glPopMatrix(); | |
| } | |
| /*** | |
| * Draw a sprite with its center at x,y and scale and rotate it | |
| * @param frame | |
| * @param x | |
| * @param y | |
| * @param scale | |
| */ | |
| public static void drawSpriteAndRotateAndScale(Texture frame, float x, | |
| float y, float rotation, float scale) { | |
| float halfWidth = frame.getImage().getWidth() / 2.0f; | |
| float halfHeight = frame.getImage().getHeight() / 2.0f; | |
| rotation = (rotation + 90.0f) % 360.0f; | |
| frame.bind(); | |
| GL11.glPushMatrix(); | |
| GL11.glTranslatef(x, y, 0.0f); | |
| GL11.glRotatef(rotation, 0, 0, 1.0f); | |
| GL11.glScalef(scale, scale, 1.0f); | |
| GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
| GL11.glTexCoord2f(0, 0); | |
| GL11.glVertex2f(-halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(1, 0); | |
| GL11.glVertex2f(halfWidth, -halfHeight); | |
| GL11.glTexCoord2f(0, 1); | |
| GL11.glVertex2f(-halfWidth, halfHeight); | |
| GL11.glTexCoord2f(1, 1); | |
| GL11.glVertex2f(halfWidth, halfHeight); | |
| GL11.glEnd(); | |
| GL11.glPopMatrix(); | |
| } | |
| } |