| package com.plusminus.craft; | |
| import java.awt.Point; | |
| import java.io.File; | |
| import java.util.HashMap; | |
| import com.plusminus.craft.dtf.ByteArrayTag; | |
| import com.plusminus.craft.dtf.CompoundTag; | |
| import com.plusminus.craft.dtf.DTFReader; | |
| import com.plusminus.craft.dtf.DoubleTag; | |
| import com.plusminus.craft.dtf.FloatTag; | |
| import com.plusminus.craft.dtf.IntTag; | |
| import com.plusminus.craft.dtf.ListTag; | |
| import com.plusminus.craft.dtf.Tag; | |
| /*** | |
| * A Minecraft level | |
| * @author Vincent | |
| */ | |
| public class MinecraftLevel { | |
| public HashMap<Long, Chunk> levelData; | |
| private int world; | |
| private Block spawnPoint; | |
| private Block playerPos; | |
| private float playerYaw; | |
| private float playerPitch; | |
| private boolean nether; | |
| public Texture minecraftTexture; | |
| public Texture portalTexture; | |
| /*** | |
| * Create a minecraftLevel from the given world | |
| * @param world | |
| */ | |
| public MinecraftLevel(int world, boolean nether, Texture minecraftTexture, Texture portalTexture) { | |
| this.world = world; | |
| this.nether = nether; | |
| this.minecraftTexture = minecraftTexture; | |
| this.portalTexture = portalTexture; | |
| //this.levelData = new Chunk[LEVEL_MAX_WIDTH][LEVEL_MAX_HEIGHT]; | |
| this.levelData = new HashMap<Long, Chunk>(); | |
| File levelFile = new File(MineCraftEnvironment.getWorldDirectory(world), "level.dat"); | |
| CompoundTag levelData = (CompoundTag) DTFReader.readDTFFile(levelFile); | |
| // System.out.println(levelData.toString()); | |
| CompoundTag levelDataData = (CompoundTag) levelData.getTagWithName("Data"); | |
| CompoundTag levelPlayerData = (CompoundTag) levelDataData.getTagWithName("Player"); | |
| if(levelPlayerData != null) { | |
| // Figure out what dimension the player's in. If it matches, move our camera there. | |
| // TODO: if playerDim is null, perhaps we should move the camera to the spawnpoint... | |
| IntTag playerDim = (IntTag) levelPlayerData.getTagWithName("Dimension"); | |
| if (playerDim != null && ((playerDim.value == 0 && !nether) || (playerDim.value == -1 && nether))) | |
| { | |
| ListTag playerPos = (ListTag) levelPlayerData .getTagWithName("Pos"); | |
| ListTag playerRotation = (ListTag) levelPlayerData .getTagWithName("Rotation"); | |
| DoubleTag posX = (DoubleTag) playerPos.value.get(0); | |
| DoubleTag posY = (DoubleTag) playerPos.value.get(1); | |
| DoubleTag posZ = (DoubleTag) playerPos.value.get(2); | |
| FloatTag rotYaw = (FloatTag) playerRotation.value.get(0); | |
| FloatTag rotPitch = (FloatTag) playerRotation.value.get(1); | |
| this.playerPos = new Block((int) -posX.value, (int) -posY.value, (int) -posZ.value); | |
| this.playerYaw = rotYaw.value; | |
| this.playerPitch = rotPitch.value; | |
| } | |
| else | |
| { | |
| this.playerPos = new Block(0,0,0); | |
| this.playerYaw =0; | |
| this.playerPitch = 0; | |
| } | |
| // Set the spawn point if we're not in the Nether | |
| if (nether) | |
| { | |
| this.spawnPoint = new Block(0,0,0); | |
| } | |
| else | |
| { | |
| IntTag spawnX = (IntTag) levelDataData.getTagWithName("SpawnX"); | |
| IntTag spawnY = (IntTag) levelDataData.getTagWithName("SpawnY"); | |
| IntTag spawnZ = (IntTag) levelDataData.getTagWithName("SpawnZ"); | |
| this.spawnPoint = new Block(-spawnX.value, -spawnY.value, -spawnZ.value); | |
| } | |
| } else { | |
| this.spawnPoint = new Block(0,0,0); | |
| this.playerPos = new Block(0,0,0); | |
| this.playerYaw =0; | |
| this.playerPitch = 0; | |
| } | |
| } | |
| /*** | |
| * returns the spawning point for this level | |
| */ | |
| public Block getSpawnPoint() { | |
| return this.spawnPoint; | |
| } | |
| public Block getPlayerPosition() { | |
| return this.playerPos; | |
| } | |
| public float getPlayerPitch() { | |
| return this.playerPitch; | |
| } | |
| public float getPlayerYaw() { | |
| return this.playerYaw; | |
| } | |
| /*** | |
| * correctly calculate the chunk X value given a universal coordinate | |
| * @param x | |
| * @return | |
| */ | |
| public int getChunkX(int x) { | |
| if(x<0) { | |
| return -(((-x)-1) / 16)-1; // otherwise -1 and +1 would return the same chunk | |
| } else { | |
| return x / 16; | |
| } | |
| } | |
| /*** | |
| * correctly calculate the block X value given a universal coordinate | |
| * @param x | |
| * @return | |
| */ | |
| public int getBlockX(int x) { | |
| if(x<0) { | |
| return 15-(((-x)-1) % 16); // compensate for different chunk calculation | |
| } else { | |
| return x % 16; | |
| } | |
| } | |
| /*** | |
| * correctly calculate the chunk Z value given a universal coordinate | |
| * @param z | |
| * @return | |
| */ | |
| public int getChunkZ(int z) { | |
| if(z<0) { | |
| return -(((-z)-1) / 16)-1; // otherwise -1 and +1 would return the same chunk | |
| } else { | |
| return z / 16; | |
| } | |
| } | |
| /*** | |
| * correctly calculate the block Z value given a universal coordinate | |
| * @param z | |
| * @return | |
| */ | |
| public int getBlockZ(int z) { | |
| if(z<0) { | |
| return 15-(((-z)-1) % 16); // compensate for different chunk calculation | |
| } else { | |
| return z % 16; | |
| } | |
| } | |
| /*** | |
| * Returns a single byte representing the block data at the given universal coordinates | |
| * @param x | |
| * @param z | |
| * @param y | |
| * @return | |
| */ | |
| public byte getBlockData(int x, int z, int y) { | |
| int chunkX = getChunkX(x); | |
| int chunkZ = getChunkZ(z); | |
| int blockX = getBlockX(x); | |
| int blockZ = getBlockZ(z); | |
| Chunk chunk = this.getChunk(chunkX, chunkZ); | |
| if(chunk == null) { // no chunk for the given coordinate | |
| return 0; | |
| } | |
| int blockOffset = y + (blockZ * 128) + (blockX * 128 * 16); | |
| try { | |
| return chunk.getMapData().value[blockOffset]; | |
| } catch(Exception e) { | |
| // dirty, but there was an error with out of range blockvalues O_o | |
| System.out.println(blockOffset); | |
| System.out.println("" + x + ", " + y + ", " + z); | |
| System.out.println("" + blockX + ", " + blockZ ); | |
| System.exit(0); | |
| return 0; | |
| } | |
| } | |
| public void invalidateSelected() { | |
| this.invalidateSelected(false); | |
| } | |
| public void invalidateSelected(boolean main_dirty) { | |
| for (Chunk chunk : this.levelData.values()) | |
| { | |
| chunk.isSelectedDirty = true; | |
| if (main_dirty) | |
| { | |
| chunk.isDirty = true; | |
| } | |
| } | |
| } | |
| public Tag loadChunk(int x, int z) { | |
| File chunkFile = MineCraftEnvironment.getChunkFile(world, x,z, this.nether); | |
| if(!chunkFile.exists()) { | |
| return null; | |
| } | |
| Tag t = DTFReader.readDTFFile(chunkFile); | |
| //levelData[x+LEVEL_HALF_WIDTH][z+LEVEL_HALF_HEIGHT] = new Chunk(t, this); | |
| long key = this.getChunkKey(x, z); | |
| Chunk chunk = new Chunk(this, t); | |
| chunk.loaded = true; | |
| this.levelData.put(key, chunk); | |
| return t; | |
| } | |
| /** | |
| * Returns the internal key that we use to store a given chunk. Internally | |
| * these are stored as a hashmap. Note that right now we're only using ints | |
| * for the chunk coordinates, so X-Ray cannot actually load every possible | |
| * Minecraft chunk (in fact it's quite a bit more limited, though I'd guess that | |
| * nobody'll end up actually bumping up against our limit. | |
| * | |
| * TODO: It may be nice to just use a HashMap of HashMaps, both with long keys, | |
| * so that we can support all possible Minecraft chunks. | |
| * | |
| * @param chunkX | |
| * @param chunkZ | |
| * @return | |
| */ | |
| private long getChunkKey(int chunkX, int chunkZ) | |
| { | |
| return ((long)chunkX<<32)+(long)chunkZ; | |
| } | |
| public Chunk getChunk(int chunkX, int chunkZ) { | |
| /*Chunk chunk = levelData[chunkX+LEVEL_HALF_WIDTH][chunkZ+LEVEL_HALF_HEIGHT]; | |
| CompoundTag global = (CompoundTag) chunk.getChunkData(); | |
| CompoundTag level = (CompoundTag) global.value.get(0); // first tag | |
| return level;*/ | |
| long key = this.getChunkKey(chunkX, chunkZ); | |
| if (this.levelData.containsKey(key)) | |
| { | |
| return this.levelData.get(key); | |
| } | |
| else | |
| { | |
| return null; | |
| } | |
| } | |
| /*** | |
| * gets the data for a given chunk (coordinates are CHUNK coordinates, not world coordinates!) | |
| * @param chunkX | |
| * @param chunkZ | |
| * @return | |
| */ | |
| public byte[] getChunkData(int chunkX, int chunkZ) { | |
| Chunk c = this.getChunk(chunkX, chunkZ); | |
| if(c == null) { | |
| return new byte[32768]; | |
| } else { | |
| ByteArrayTag data = c.getMapData(); | |
| if (data == null) | |
| { | |
| return new byte[32768]; | |
| } | |
| else | |
| { | |
| return data.value; | |
| } | |
| } | |
| } | |
| public Tag getFullChunk(int chunkX, int chunkZ) { | |
| Chunk c = this.getChunk(chunkX, chunkZ); | |
| if(c == null) { | |
| return null; | |
| } | |
| return c.getChunkData(); | |
| } | |
| } |