package com.plusminus.craft; | |
import java.awt.Color; | |
import java.awt.Font; | |
import java.util.HashMap; | |
/*** | |
* Precalcs and the like | |
* @author Vincent | |
*/ | |
public class MineCraftConstants { | |
// translation table for colors for the minimap | |
public static Color[] blockColors; | |
// translation table from block data to sprite sheet index | |
public static int[] blockDataToSpriteSheet; | |
// translation table (precalc) from sprite sheet index to texture coordinates | |
public static float[] precalcSpriteSheetToTextureX; | |
public static float[] precalcSpriteSheetToTextureY; | |
public static final float TEX16 = 1.0f/16.0f; | |
public static final float TEX32 = 1.0f/32.0f; | |
public static final float TEX64 = 1.0f/64.0f; | |
public static final float TEX128 = 1.0f/128.0f; | |
public static final int BLOCKSPERROW = 128; | |
public static final int BLOCKSPERCOLUMN = BLOCKSPERROW * 16; | |
// sensitivity and speed mouse configuration | |
public static final float MOUSE_SENSITIVITY = 0.05f; // mouse delta is multiplied by this | |
public static float MOVEMENT_SPEED = 10.0f; // world units per second | |
// the font to draw information to the screen | |
public static final Font ARIALFONT = new Font("Arial", Font.BOLD, 14); | |
// some convenience statics regarding time calculation | |
public static final long NANOSPERSECOND = 1000000000; | |
public static final long MILLISPERSECOND = 1000; | |
public static final long NANOSPERMILLIS = NANOSPERSECOND / MILLISPERSECOND; | |
public static final int TYPE_WATER = 8; | |
public static final int TYPE_WATER_STATIONARY = 9; | |
public static final int TYPE_LAVA = 10; | |
public static final int TYPE_LAVA_STATIONARY = 11; | |
// Types of blocks | |
public static enum BLOCK_TYPE { | |
NORMAL, | |
TORCH, | |
DECORATION_SMALL, | |
DECORATION_FULL, | |
CROPS | |
} | |
// This HashMap determines how we draw various block types | |
public static HashMap<Byte, BLOCK_TYPE> BLOCK_TYPE_MAP = new HashMap<Byte, BLOCK_TYPE>(); | |
public static final int BLOCK_STONE = 1; | |
public static final int BLOCK_GRASS = 2; | |
public static final int BLOCK_DIRT = 3; | |
public static final int BLOCK_COBBLESTONE = 4; | |
public static final int BLOCK_WOOD = 5; | |
public static final int BLOCK_SAPLING = 6; | |
public static final int BLOCK_BEDROCK = 7; | |
public static final int BLOCK_WATER = 8; | |
public static final int BLOCK_STATIONARY_WATER = 9; | |
public static final int BLOCK_LAVA = 10; | |
public static final int BLOCK_STATIONARY_LAVA = 11; | |
public static final int BLOCK_SAND = 12; | |
public static final int BLOCK_GRAVEL = 13; | |
public static final int BLOCK_GOLD_ORE = 14; | |
public static final int BLOCK_IRON_ORE = 15; | |
public static final int BLOCK_COAL_ORE = 16; | |
public static final int BLOCK_LOG = 17; | |
public static final int BLOCK_LEAVES = 18; | |
public static final int BLOCK_SPONGE = 19; | |
public static final int BLOCK_GLASS = 20; | |
public static final int BLOCK_GRAY_CLOTH = 35; | |
public static final int BLOCK_YELLOW_FLOWER = 37; | |
public static final int BLOCK_RED_ROSE = 38; | |
public static final int BLOCK_BROWN_MUSHROOM = 39; | |
public static final int BLOCK_RED_MUSHROOM = 40; | |
public static final int BLOCK_GOLD_BLOCK = 41; | |
public static final int BLOCK_IRON_BLOCK = 42; | |
public static final int BLOCK_DOUBLE_STEP = 43; | |
public static final int BLOCK_STEP = 44; | |
public static final int BLOCK_BRICK = 45; | |
public static final int BLOCK_TNT = 46; | |
public static final int BLOCK_BOOKSHELF = 47; | |
public static final int BLOCK_MOSSY_COBBLESTONE = 48; | |
public static final int BLOCK_OBSIDIAN = 49; | |
public static final int BLOCK_TORCH = 50; | |
public static final int BLOCK_FIRE = 51; | |
public static final int BLOCK_MOB_SPAWNER = 52; | |
public static final int BLOCK_WOODEN_STAIRS = 53; | |
public static final int BLOCK_CHEST = 54; | |
public static final int BLOCK_REDSTONE_WIRE = 55; | |
public static final int BLOCK_DIAMOND_ORE = 56; | |
public static final int BLOCK_DIAMOND_BLOCK = 57; | |
public static final int BLOCK_WORKBENCH = 58; | |
public static final int BLOCK_CROPS = 59; | |
public static final int BLOCK_SOIL = 60; | |
public static final int BLOCK_FURNACE = 61; | |
public static final int BLOCK_BURNING_FURNACE = 62; | |
public static final int BLOCK_SIGNPOST = 63; | |
public static final int BLOCK_WOODEN_DOOR = 64; | |
public static final int BLOCK_LADDER = 65; | |
public static final int BLOCK_MINECART_TRACKS = 66; | |
public static final int BLOCK_COBBLESTONE_STAIRS = 67; | |
public static final int BLOCK_WALL_SIGN = 68; | |
public static final int BLOCK_LEVER = 69; | |
public static final int BLOCK_STONE_PRESSURE_PLATE = 70; | |
public static final int BLOCK_IRON_DOOR = 71; | |
public static final int BLOCK_WOODEN_PRESSURE_PLATE = 72; | |
public static final int BLOCK_REDSTONE_ORE = 73; | |
public static final int BLOCK_GLOWING_REDSTONE_ORE = 74; | |
public static final int BLOCK_REDSTONE_TORCH_OFF = 75; | |
public static final int BLOCK_REDSTONE_TORCH_ON = 76; | |
public static final int BLOCK_STONE_BUTTON = 77; | |
public static final int BLOCK_SNOW = 78; | |
public static final int BLOCK_ICE = 79; | |
public static final int BLOCK_SNOW_BLOCK = 80; | |
public static final int BLOCK_CACTUS = 81; | |
public static final int BLOCK_CLAY = 82; | |
public static final int BLOCK_REED = 83; | |
public static final int BLOCK_JUKEBOX = 84; | |
public static final int BLOCK_FENCE = 85; | |
public static final int BLOCK_PUMPKIN = 86; | |
public static final int BLOCK_NETHERSTONE = 87; | |
public static final int BLOCK_SLOW_SAND = 88; | |
public static final int BLOCK_LIGHTSTONE = 89; | |
public static final int BLOCK_PORTAL = 90; | |
public static final int BLOCK_JACK_O_LANTERN = 91; | |
// HIGHLIGHT_ORES defines the kinds of blocks that we'll highlight. | |
// TODO: Really, redstone should highlight whether it's glowing or not - that's the one situation | |
// where it's a bit nicer to highlight based on texture rather than block type (which is what X-Ray | |
// used to do before the Maintenance Branch changed things around). Because you'll only get glowing | |
// restone ore when you're actually LOOKING at it in-game, though, I feel okay leaving it the way | |
// it is. | |
public static final int[] HIGHLIGHT_ORES = new int[] {BLOCK_CLAY, BLOCK_PUMPKIN, BLOCK_OBSIDIAN, BLOCK_COAL_ORE, BLOCK_IRON_ORE, BLOCK_GOLD_ORE, BLOCK_DIAMOND_ORE, BLOCK_REDSTONE_ORE, BLOCK_MOB_SPAWNER}; | |
public static final String[] ORES_DESCRIPTION = new String[] {"Clay", "Pumpkin", "Obsidian", "Coal", "Iron", "Gold", "Diamond", "Redstone", "Spawner"}; | |
public static final Block[] SURROUNDINGBLOCKS = new Block[] { | |
new Block(+1,0,0), | |
new Block(-1,0,0), | |
new Block(0,+1,0), | |
new Block(0,-1,0), | |
new Block(0,0,+1), | |
new Block(0,0,-1), | |
}; | |
static { | |
initBlockColorsTable(); | |
initBlockDatatoSpriteSheetIndexTable(); | |
initSpriteSheetToTextureTable(); | |
initBlockTypes(); | |
} | |
/*** | |
* Initializes our BLOCK_TYPE_MAP HashMap, which determines how we render various blocks | |
*/ | |
public static void initBlockTypes() { | |
// First seed the array with "normal" so we don't have to catch NullPointerExceptions | |
int i; | |
for (i=Byte.MIN_VALUE; i<=Byte.MAX_VALUE; i++) | |
{ | |
BLOCK_TYPE_MAP.put((byte)i, BLOCK_TYPE.NORMAL); | |
} | |
// Now our actual type values | |
BLOCK_TYPE_MAP.put((byte)BLOCK_TORCH, BLOCK_TYPE.TORCH); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_REDSTONE_TORCH_ON, BLOCK_TYPE.TORCH); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_REDSTONE_TORCH_OFF, BLOCK_TYPE.TORCH); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_RED_MUSHROOM, BLOCK_TYPE.DECORATION_SMALL); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_BROWN_MUSHROOM, BLOCK_TYPE.DECORATION_SMALL); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_RED_ROSE, BLOCK_TYPE.DECORATION_SMALL); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_YELLOW_FLOWER, BLOCK_TYPE.DECORATION_SMALL); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_SAPLING, BLOCK_TYPE.DECORATION_SMALL); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_REED, BLOCK_TYPE.DECORATION_FULL); | |
BLOCK_TYPE_MAP.put((byte)BLOCK_CROPS, BLOCK_TYPE.CROPS); | |
} | |
/*** | |
* Colors. From block data -> colors | |
* (I took the color list from a c program which draws minecraft maps.. forgot the name) | |
*/ | |
public static void initBlockColorsTable() { | |
blockColors = new Color[128]; | |
for(int i=0;i<128;i++) { | |
blockColors[i] = Color.BLACK; | |
} | |
//blockColors[0] = new Color(255,255,255); | |
blockColors[BLOCK_STONE] = new Color(120,120,120); | |
blockColors[BLOCK_GRASS] = new Color(117,176,73); | |
blockColors[BLOCK_DIRT] = new Color(134,96,67); | |
blockColors[BLOCK_COBBLESTONE] = new Color(115,115,115); | |
blockColors[BLOCK_MOSSY_COBBLESTONE] = new Color(115,115,115); | |
blockColors[BLOCK_WOOD] = new Color(157,128,79); | |
blockColors[BLOCK_SAPLING] = new Color(120,120,120); | |
blockColors[BLOCK_BEDROCK] = new Color(84,84,84); | |
blockColors[BLOCK_WATER] = new Color(38,92,255); | |
blockColors[BLOCK_STATIONARY_WATER] = new Color(38,92,255); | |
blockColors[BLOCK_LAVA] = new Color(255,90,0); | |
blockColors[BLOCK_STATIONARY_LAVA] = new Color(255,90,0); | |
blockColors[BLOCK_SAND] = new Color(218,210,158); | |
blockColors[BLOCK_GRAVEL] = new Color(136,126,126); | |
blockColors[BLOCK_GOLD_ORE] = new Color(143,140,125); | |
blockColors[BLOCK_IRON_ORE] = new Color(136,130,127); | |
blockColors[BLOCK_COAL_ORE] = new Color(115,115,115); | |
blockColors[BLOCK_LOG] = new Color(102,81,51); | |
blockColors[BLOCK_LEAVES] = new Color(60,192,41); | |
blockColors[BLOCK_GLASS] = new Color(255,255,255); //glass | |
blockColors[BLOCK_GRAY_CLOTH] = new Color(222,222,222); //Color(143,143,143,255); | |
blockColors[BLOCK_RED_ROSE] = new Color(255,0,0); | |
blockColors[BLOCK_YELLOW_FLOWER] = new Color(255,255,0); | |
blockColors[BLOCK_GOLD_BLOCK] = new Color(231,165,45); | |
blockColors[BLOCK_IRON_BLOCK] = new Color(191,191,191); | |
blockColors[BLOCK_DOUBLE_STEP] = new Color(200,200,200); | |
blockColors[BLOCK_STEP] = new Color(200,200,200); | |
blockColors[BLOCK_BRICK] = new Color(170,86,62); | |
blockColors[BLOCK_TNT] = new Color(160,83,65); | |
blockColors[BLOCK_OBSIDIAN] = new Color(26,11,43); | |
blockColors[BLOCK_TORCH] = new Color(245,220,50); | |
blockColors[BLOCK_FIRE] = new Color(255,170,30); | |
//blockColors[BLOCK_MOB_SPAWNER] = Color(245,220,50,255); unnecessary afaik | |
blockColors[BLOCK_WOODEN_STAIRS] = new Color(157,128,79); | |
blockColors[BLOCK_CHEST] = new Color(125,91,38); | |
//blockColors[BLOCK_REDSTONE_WIRE] = Color(245,220,50,255); unnecessary afaik | |
blockColors[BLOCK_DIAMOND_ORE] = new Color(129,140,143); | |
blockColors[BLOCK_DIAMOND_BLOCK] = new Color(45,166,152); | |
blockColors[BLOCK_WORKBENCH] = new Color(114,88,56); | |
blockColors[BLOCK_CROPS] = new Color(146,192,0); | |
blockColors[BLOCK_SOIL] = new Color(95,58,30); | |
blockColors[BLOCK_FURNACE] = new Color(96,96,96); | |
blockColors[BLOCK_BURNING_FURNACE] = new Color(96,96,96); | |
blockColors[BLOCK_SIGNPOST] = new Color(111,91,54); | |
blockColors[BLOCK_WOODEN_DOOR] = new Color(136,109,67); | |
blockColors[BLOCK_LADDER] = new Color(181,140,64); | |
blockColors[BLOCK_MINECART_TRACKS] = new Color(150,134,102); | |
blockColors[BLOCK_COBBLESTONE_STAIRS] = new Color(115,115,115); | |
blockColors[BLOCK_IRON_DOOR] = new Color(191,191,191); | |
blockColors[BLOCK_REDSTONE_ORE] = new Color(131,107,107); | |
blockColors[BLOCK_GLOWING_REDSTONE_ORE] = new Color(131,107,107); | |
blockColors[BLOCK_REDSTONE_TORCH_OFF] = new Color(181,140,64); | |
blockColors[BLOCK_REDSTONE_TORCH_ON] = new Color(255,0,0); | |
blockColors[BLOCK_SNOW] = new Color(255,255,255); | |
blockColors[BLOCK_ICE] = new Color(83,113,163); | |
blockColors[BLOCK_SNOW_BLOCK] = new Color(250,250,250); | |
blockColors[BLOCK_CACTUS] = new Color(25,120,25); | |
blockColors[BLOCK_CLAY] = new Color(151,157,169); | |
blockColors[BLOCK_REED] = new Color(100,67,50); | |
} | |
public static final int TEXTURE_COAL = (2*16) + 2; | |
public static final int TEXTURE_IRON = (2*16) + 1; | |
public static final int TEXTURE_GOLD = (2*16) + 0; | |
public static final int TEXTURE_DIAMOND = (3*16) + 2; | |
public static final int TEXTURE_REDSTONE = (3*16) + 3; | |
public static final int TEXTURE_SPAWNER = (4*16) + 1; | |
public static final int TEXTURE_CLAY = (4*16)+8; | |
public static final int TEXTURE_PUMPKIN = (7*16)+7; | |
public static final int TEXTURE_OBSIDIAN = (2*16)+5; | |
public static final int TEXTURE_BEDROCK = 17; | |
/*** | |
* block data to sprite sheet texture index | |
*/ | |
public static void initBlockDatatoSpriteSheetIndexTable() { | |
blockDataToSpriteSheet = new int[128]; | |
for(int i=0;i<128;i++) { | |
blockDataToSpriteSheet[i] = -1; | |
} | |
//blockTrans[0] = -1; | |
blockDataToSpriteSheet[BLOCK_STONE] = 1; | |
blockDataToSpriteSheet[BLOCK_GRASS] = 0; | |
blockDataToSpriteSheet[BLOCK_DIRT] = 2; | |
blockDataToSpriteSheet[BLOCK_COBBLESTONE] = 16; | |
blockDataToSpriteSheet[BLOCK_WOOD] = 4; | |
blockDataToSpriteSheet[BLOCK_SAPLING] = 15; | |
blockDataToSpriteSheet[BLOCK_BEDROCK] = 17; | |
blockDataToSpriteSheet[BLOCK_WATER] = 207; | |
blockDataToSpriteSheet[BLOCK_STATIONARY_WATER] = 207; | |
blockDataToSpriteSheet[BLOCK_LAVA] = 239; | |
blockDataToSpriteSheet[BLOCK_STATIONARY_LAVA] = 239; | |
blockDataToSpriteSheet[BLOCK_SAND] = 18; | |
blockDataToSpriteSheet[BLOCK_GRAVEL] = 19; | |
blockDataToSpriteSheet[BLOCK_GOLD_ORE] = (2*16) + 0; | |
blockDataToSpriteSheet[BLOCK_IRON_ORE] = (2*16) + 1; | |
blockDataToSpriteSheet[BLOCK_COAL_ORE] = (2*16) + 2; | |
blockDataToSpriteSheet[BLOCK_LOG] = 20; | |
blockDataToSpriteSheet[BLOCK_LEAVES] = (3*16)+5; // The "correct" one is actually +4, but with the current transparency | |
// rendering glitches, the non-transparent texture looks better. | |
blockDataToSpriteSheet[BLOCK_SPONGE] = (3*16); | |
blockDataToSpriteSheet[BLOCK_GLASS] = 49; | |
blockDataToSpriteSheet[BLOCK_GRAY_CLOTH] = 64; | |
blockDataToSpriteSheet[BLOCK_YELLOW_FLOWER] = 13; | |
blockDataToSpriteSheet[BLOCK_RED_ROSE] = 12; | |
blockDataToSpriteSheet[BLOCK_BROWN_MUSHROOM] = (1*16) + 13; | |
blockDataToSpriteSheet[BLOCK_RED_MUSHROOM] = (1*16) + 12; | |
blockDataToSpriteSheet[BLOCK_GOLD_BLOCK] = 23; | |
blockDataToSpriteSheet[BLOCK_IRON_BLOCK] = 22; | |
blockDataToSpriteSheet[BLOCK_DOUBLE_STEP] = 5; // previously 72, which was clay | |
blockDataToSpriteSheet[BLOCK_STEP] = 5; // previously 72, which was clay | |
blockDataToSpriteSheet[BLOCK_BRICK] = 7; | |
blockDataToSpriteSheet[BLOCK_TNT] = 8; | |
blockDataToSpriteSheet[BLOCK_BOOKSHELF] = 35; | |
blockDataToSpriteSheet[BLOCK_MOSSY_COBBLESTONE] = (2*16)+4; | |
blockDataToSpriteSheet[BLOCK_OBSIDIAN] = (2*16)+5; | |
blockDataToSpriteSheet[BLOCK_TORCH] = 80; | |
blockDataToSpriteSheet[BLOCK_FIRE] = 16+15; // previously 30 | |
blockDataToSpriteSheet[BLOCK_MOB_SPAWNER] = (4*16) + 1; | |
blockDataToSpriteSheet[BLOCK_WOODEN_STAIRS] = 4; // previously 55 | |
blockDataToSpriteSheet[BLOCK_CHEST] = 26; | |
blockDataToSpriteSheet[BLOCK_REDSTONE_WIRE] = 100; | |
blockDataToSpriteSheet[BLOCK_DIAMOND_ORE] = (3*16) + 2; | |
blockDataToSpriteSheet[BLOCK_DIAMOND_BLOCK] = 24; | |
blockDataToSpriteSheet[BLOCK_WORKBENCH] = 25; | |
blockDataToSpriteSheet[BLOCK_CROPS] = (5*16)+15; | |
blockDataToSpriteSheet[BLOCK_SOIL] = (5*16)+6; | |
blockDataToSpriteSheet[BLOCK_FURNACE] = 44; | |
blockDataToSpriteSheet[BLOCK_BURNING_FURNACE] = (3*16)+13; | |
blockDataToSpriteSheet[BLOCK_SIGNPOST] = 4; // perhaps this is best left out actually | |
blockDataToSpriteSheet[BLOCK_WOODEN_DOOR] = (6*16)+1; | |
blockDataToSpriteSheet[BLOCK_LADDER] = (5*16)+3; | |
blockDataToSpriteSheet[BLOCK_MINECART_TRACKS] = (8*16); | |
blockDataToSpriteSheet[BLOCK_COBBLESTONE_STAIRS] = 16; | |
blockDataToSpriteSheet[BLOCK_WALL_SIGN] = 4; // perhaps this is best left out actually | |
//blockDataToSpriteSheet[BLOCK_LEVER] = ; | |
blockDataToSpriteSheet[BLOCK_STONE_PRESSURE_PLATE] = 6; // perhaps this is best left out actually | |
blockDataToSpriteSheet[BLOCK_IRON_DOOR] = (6*16)+2; | |
blockDataToSpriteSheet[BLOCK_WOODEN_PRESSURE_PLATE] = 4; // perhaps this is best left out actually | |
blockDataToSpriteSheet[BLOCK_REDSTONE_ORE] = (3*16) + 3; | |
blockDataToSpriteSheet[BLOCK_GLOWING_REDSTONE_ORE] = 51; | |
blockDataToSpriteSheet[BLOCK_REDSTONE_TORCH_OFF] = (7*16)+3; | |
blockDataToSpriteSheet[BLOCK_REDSTONE_TORCH_ON] = (6*16)+3; | |
//blockDataToSpriteSheet[BLOCK_STONE_BUTTON] = ; | |
blockDataToSpriteSheet[BLOCK_SNOW] = 66; | |
blockDataToSpriteSheet[BLOCK_ICE] = 67; | |
blockDataToSpriteSheet[BLOCK_SNOW_BLOCK] = 66; | |
blockDataToSpriteSheet[BLOCK_CACTUS] = 70; | |
blockDataToSpriteSheet[BLOCK_CLAY] = (4*16)+8; | |
blockDataToSpriteSheet[BLOCK_REED] = 73; | |
blockDataToSpriteSheet[BLOCK_JUKEBOX] = (4*16)+10; | |
blockDataToSpriteSheet[BLOCK_FENCE] = 4; | |
blockDataToSpriteSheet[BLOCK_PUMPKIN] = (7*16)+7; | |
blockDataToSpriteSheet[BLOCK_NETHERSTONE] = (6*16)+7; | |
blockDataToSpriteSheet[BLOCK_SLOW_SAND] = (6*16)+8; | |
blockDataToSpriteSheet[BLOCK_LIGHTSTONE] = (6*16)+9; | |
blockDataToSpriteSheet[BLOCK_PORTAL] = 16+14; | |
blockDataToSpriteSheet[BLOCK_JACK_O_LANTERN] = (7*16)+8; | |
} | |
/*** | |
* Sprite sheet texture index to texture coordinates | |
*/ | |
public static void initSpriteSheetToTextureTable() { | |
precalcSpriteSheetToTextureX = new float[256]; | |
precalcSpriteSheetToTextureY = new float[256]; | |
for(int i=0;i<256;i++) { | |
float texYy = ((int) (i / 16))/16.0f; | |
float texXx = ((int) (i % 16))/16.0f; | |
precalcSpriteSheetToTextureX[i] = texXx; | |
precalcSpriteSheetToTextureY[i] = texYy; | |
} | |
} | |
} |