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/**
* Copyright (c) 2010-2011, Vincent Vollers and Christopher J. Kucera
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Minecraft X-Ray team nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.apocalyptech.minecraft.xray;
import java.awt.Color;
import java.awt.Font;
import java.util.Map;
import java.util.HashMap;
import java.util.ArrayList;
import java.lang.Integer;
import org.lwjgl.input.Keyboard;
/***
* Precalcs and the like
* @author Vincent
*/
public class MinecraftConstants {
// translation table (precalc) from sprite sheet index to texture coordinates
public static float[] precalcSpriteSheetToTextureX;
public static float[] precalcSpriteSheetToTextureY;
public static final float TEX16 = 1.0f/16.0f;
public static final float TEX32 = 1.0f/32.0f;
public static final float TEX64 = 1.0f/64.0f;
public static final float TEX128 = 1.0f/128.0f;
public static final float TEX256 = 1.0f/256.0f;
public static final float TEX512 = 1.0f/512.0f;
public static final int BLOCKSPERROW = 128;
public static final int BLOCKSPERCOLUMN = BLOCKSPERROW * 16;
// sensitivity and speed mouse configuration
public static final float MOUSE_SENSITIVITY = 0.05f; // mouse delta is multiplied by this
public static float MOVEMENT_SPEED = 10.0f; // world units per second
// the font to draw information to the screen
public static final Font ARIALFONT = new Font("Arial", Font.BOLD, 14);
public static final Font HEADERFONT = new Font("Arial", Font.BOLD, 26);
public static final Font DETAILFONT = new Font("Arial", Font.PLAIN, 13);
public static final Font DETAILVALUEFONT = new Font("Arial", Font.BOLD, 13);
// some convenience statics regarding time calculation
public static final long NANOSPERSECOND = 1000000000;
public static final long MILLISPERSECOND = 1000;
public static final long NANOSPERMILLIS = NANOSPERSECOND / MILLISPERSECOND;
// Types of blocks
public static enum BLOCK_TYPE {
NORMAL,
TORCH,
DECORATION_CROSS,
CROPS,
LADDER,
FLOOR,
PRESSURE_PLATE,
HALFHEIGHT,
CAKE,
BED,
THINSLICE,
DOOR,
STAIRS,
SIGNPOST,
WALLSIGN,
FENCE,
FENCE_GATE,
LEVER,
BUTTON,
PORTAL,
MINECART_TRACKS,
SIMPLE_RAIL,
WATER,
SEMISOLID,
TRAPDOOR,
PISTON_BODY,
PISTON_HEAD,
VINE,
HUGE_MUSHROOM
}
// Some block types' renderers automatically use other textures that we don't
// specify manually. Here are the offsets from the texture specified in the Yaml
// file.
public static HashMap<BLOCK_TYPE, Integer[]> blockTypeExtraTextures =
new HashMap<BLOCK_TYPE, Integer[]>();
static
{
blockTypeExtraTextures.put(BLOCK_TYPE.CROPS, new Integer[] {-1, -2, -3, -4, -5, -6, -7});
blockTypeExtraTextures.put(BLOCK_TYPE.CAKE, new Integer[] {1, 2, 3});
blockTypeExtraTextures.put(BLOCK_TYPE.BED, new Integer[] {-1, 14, 15, 16, 17});
blockTypeExtraTextures.put(BLOCK_TYPE.DOOR, new Integer[] {-16});
blockTypeExtraTextures.put(BLOCK_TYPE.MINECART_TRACKS, new Integer[] {-16});
blockTypeExtraTextures.put(BLOCK_TYPE.SIMPLE_RAIL, new Integer[] {16}); // actually just for powered rails, but whatever
blockTypeExtraTextures.put(BLOCK_TYPE.PISTON_BODY, new Integer[] {-2, -1, 1, 2});
blockTypeExtraTextures.put(BLOCK_TYPE.PISTON_HEAD, new Integer[] {-1, 1, 2, 3});
}
// ... aand, because Huge Mushrooms are ridiculous, some hardcoded textures to reserve
public static int TEX_HUGE_MUSHROOM_STEM = 13+(16*8);
public static int TEX_HUGE_MUSHROOM_PORES = 14+(16*8);
public static int[] blockTypeAbsoluteTextures = new int[] {
TEX_HUGE_MUSHROOM_STEM,
TEX_HUGE_MUSHROOM_PORES
};
// Our BLOCK structure is no longer an Enum, since we're reading it from a file
public static BlockTypeCollection blockCollection = new BlockTypeCollection();
// Just to omit one extra level of lookups, we'll also keep a reference to our
// block collection's ID-based array
public static BlockType[] blockArray;
// There are a few blocks that we know we need references to.
public static BlockType BLOCK_BEDROCK;
public static BlockType BLOCK_GRASS;
public static BlockType BLOCK_COBBLESTONE;
public static BlockType BLOCK_PORTAL;
public static BlockType BLOCK_TORCH;
public static BlockType BLOCK_SAPLING;
public static BlockType BLOCK_FIRE;
public static BlockType BLOCK_WATER;
public static BlockType BLOCK_STATIONARY_WATER;
public static BlockType BLOCK_FENCE;
public static BlockType BLOCK_FENCE_GATE;
// A meta-block to use for unknown block types
public static BlockType BLOCK_UNKNOWN;
// Some data to save for grass
public static HashMap<BlockType.DIRECTION_REL, Integer> grassDirectionMap;
// Block types to compute decoration information for
public static final BLOCK_TYPE[] DECORATION_BLOCKS = new BLOCK_TYPE[] {
BLOCK_TYPE.LEVER, BLOCK_TYPE.TORCH, BLOCK_TYPE.DECORATION_CROSS
};
// HIGHLIGHT_ORES defines the kinds of blocks that we'll highlight.
public static final String[] preferred_highlight_ores = new String[] {
"CLAY", "PUMPKIN", "OBSIDIAN", "COAL_ORE", "IRON_ORE",
"GOLD_ORE", "LAPIS_LAZULI_ORE", "DIAMOND_ORE", "REDSTONE_ORE", "MOB_SPAWNER"};
// Keyboard actions
public static enum KEY_ACTIONS {
SPEED_INCREASE (Keyboard.KEY_LSHIFT),
SPEED_DECREASE (Keyboard.KEY_RSHIFT),
MOVE_FORWARD (Keyboard.KEY_W),
MOVE_BACKWARD (Keyboard.KEY_S),
MOVE_LEFT (Keyboard.KEY_A),
MOVE_RIGHT (Keyboard.KEY_D),
MOVE_UP (Keyboard.KEY_SPACE),
MOVE_DOWN (Keyboard.KEY_LCONTROL),
TOGGLE_MINIMAP (Keyboard.KEY_TAB),
TOGGLE_ORE_1 (Keyboard.KEY_F1),
TOGGLE_ORE_2 (Keyboard.KEY_F2),
TOGGLE_ORE_3 (Keyboard.KEY_F3),
TOGGLE_ORE_4 (Keyboard.KEY_F4),
TOGGLE_ORE_5 (Keyboard.KEY_F5),
TOGGLE_ORE_6 (Keyboard.KEY_F6),
TOGGLE_ORE_7 (Keyboard.KEY_F7),
TOGGLE_ORE_8 (Keyboard.KEY_F8),
TOGGLE_ORE_9 (Keyboard.KEY_F9),
TOGGLE_ORE_10 (Keyboard.KEY_F10),
TOGGLE_FULLSCREEN (Keyboard.KEY_BACK),
TOGGLE_FULLBRIGHT (Keyboard.KEY_F),
TOGGLE_ORE_HIGHLIGHTING (Keyboard.KEY_H),
TOGGLE_CAMERA_LOCK (Keyboard.KEY_L),
MOVE_TO_SPAWN (Keyboard.KEY_HOME),
MOVE_TO_PLAYER (Keyboard.KEY_END),
MOVE_NEXT_CAMERAPOS (Keyboard.KEY_INSERT),
MOVE_PREV_CAMERAPOS (Keyboard.KEY_DELETE),
LIGHT_INCREASE (Keyboard.KEY_ADD),
LIGHT_DECREASE (Keyboard.KEY_SUBTRACT),
TOGGLE_POSITION_INFO (Keyboard.KEY_GRAVE),
TOGGLE_RENDER_DETAILS (Keyboard.KEY_R),
TOGGLE_BEDROCK (Keyboard.KEY_B),
TOGGLE_ACCURATE_GRASS (Keyboard.KEY_G),
TOGGLE_WATER (Keyboard.KEY_T),
TOGGLE_HIGHLIGHT_EXPLORED (Keyboard.KEY_E),
DIMENSION_NEXT (Keyboard.KEY_N),
DIMENSION_PREV (Keyboard.KEY_P),
CHUNK_RANGE_1 (Keyboard.KEY_NUMPAD1),
CHUNK_RANGE_2 (Keyboard.KEY_NUMPAD2),
CHUNK_RANGE_3 (Keyboard.KEY_NUMPAD3),
CHUNK_RANGE_4 (Keyboard.KEY_NUMPAD4),
CHUNK_RANGE_5 (Keyboard.KEY_NUMPAD5),
CHUNK_RANGE_6 (Keyboard.KEY_NUMPAD6),
HIGHLIGHT_RANGE_1 (Keyboard.KEY_1),
HIGHLIGHT_RANGE_2 (Keyboard.KEY_2),
HIGHLIGHT_RANGE_3 (Keyboard.KEY_3),
HIGHLIGHT_RANGE_4 (Keyboard.KEY_4),
HIGHLIGHT_RANGE_5 (Keyboard.KEY_5),
HIGHLIGHT_RANGE_6 (Keyboard.KEY_6),
HIGHLIGHT_RANGE_7 (Keyboard.KEY_7),
RELEASE_MOUSE (Keyboard.KEY_ESCAPE),
JUMP (Keyboard.KEY_J),
RELOAD (Keyboard.KEY_EQUALS),
QUIT (Keyboard.KEY_Q)
;
public final int def_key;
KEY_ACTIONS(int def_key)
{
this.def_key = def_key;
}
}
public static final Block[] SURROUNDINGBLOCKS = new Block[] {
new Block(+1,0,0),
new Block(-1,0,0),
new Block(0,+1,0),
new Block(0,-1,0),
new Block(0,0,+1),
new Block(0,0,-1),
};
// Vars for painting information
public static HashMap<String, PaintingInfo> paintings;
public static PaintingInfo paintingback;
static void initialize()
throws BlockTypeLoadException
{
loadMainBlocks();
initSpriteSheetToTextureTable();
initPaintings();
// For now...
//BlockTypeCollection blockinfo = loadBlocks("blockdefs/aether.yaml");
//blockCollection.importFrom(blockinfo, true);
//TODO: Exceptions generated should really be saving our static state information (for later reporting)
for (BlockTypeCollection coll : MinecraftEnvironment.getBlockTypeCollectionFiles())
{
String g = "user";
if (coll.getGlobal())
{
g = "built-in";
}
if (coll.getException() == null)
{
System.out.println("Got " + g + " modinfo " + coll.getName() + " (" + coll.getFile().getName() + "), " + coll.usedTextureCount() + " textures.");
// Temporarily import this, in case someone wants to fully X-Ray on 1.8-pre
// before I have a chance to actually put in Proper support for this
blockCollection.importFrom(coll, true);
}
else
{
System.out.println("Error in " + g + " modinfo at " + coll.getFile().getName() + ": " + coll.getException().toString());
}
}
}
/**
* Reads in our default, base Minecraft texture data, and run a number of
* sanity checks on the data that we get.
*
* TODO: should this (or maybe just loadBlocks()) be in MinecraftEnvironment, maybe?
*/
public static void loadMainBlocks()
throws BlockTypeLoadException
{
// First load the blocks
BlockTypeCollection blockinfo = loadBlocks("blockdefs/minecraft.yaml", true);
// Import into blockCollection
blockCollection.importFrom(blockinfo, true);
// A number of blocks that we require be present
BLOCK_BEDROCK = blockCollection.getByName("BEDROCK");
if (BLOCK_BEDROCK == null)
{
throw new BlockTypeLoadException("BEDROCK block definition not found");
}
BLOCK_GRASS = blockCollection.getByName("GRASS");
if (BLOCK_GRASS == null)
{
throw new BlockTypeLoadException("GRASS block definition not found");
}
BLOCK_COBBLESTONE = blockCollection.getByName("COBBLESTONE");
if (BLOCK_COBBLESTONE == null)
{
throw new BlockTypeLoadException("COBBLESTONE block definition not found");
}
BLOCK_PORTAL = blockCollection.getByName("PORTAL");
if (BLOCK_PORTAL == null)
{
throw new BlockTypeLoadException("PORTAL block definition not found");
}
BLOCK_TORCH = blockCollection.getByName("TORCH");
if (BLOCK_TORCH == null)
{
throw new BlockTypeLoadException("TORCH block definition not found");
}
BLOCK_SAPLING = blockCollection.getByName("SAPLING");
if (BLOCK_SAPLING == null)
{
throw new BlockTypeLoadException("SAPLING block definition not found");
}
BLOCK_FIRE = blockCollection.getByName("FIRE");
if (BLOCK_FIRE == null)
{
throw new BlockTypeLoadException("FIRE block definition not found");
}
BLOCK_WATER = blockCollection.getByName("WATER");
if (BLOCK_WATER == null)
{
throw new BlockTypeLoadException("WATER block definition not found");
}
BLOCK_STATIONARY_WATER = blockCollection.getByName("STATIONARY_WATER");
if (BLOCK_STATIONARY_WATER == null)
{
throw new BlockTypeLoadException("STATIONARY_WATER block definition not found");
}
BLOCK_FENCE = blockCollection.getByName("FENCE");
if (BLOCK_FENCE == null)
{
throw new BlockTypeLoadException("FENCE block definition not found");
}
BLOCK_FENCE_GATE = blockCollection.getByName("FENCE_GATE");
if (BLOCK_FENCE_GATE == null)
{
throw new BlockTypeLoadException("FENCE_GATE block definition not found");
}
// We also define a "special" block for unknown block types, so that instead
// of empty space, they'll show up as purple blocks.
BLOCK_UNKNOWN = new BlockType();
BLOCK_UNKNOWN.setIdStr("SPECIAL_UNKNOWN");
BLOCK_UNKNOWN.setName("Internal Special Unknown Block");
BLOCK_UNKNOWN.color = new Color(214, 127, 255);
BLOCK_UNKNOWN.setType(BLOCK_TYPE.NORMAL);
// For grass, in particular, for its rendering toggle, we'll save some info
// that we can later tear out if need be.
grassDirectionMap = BLOCK_GRASS.texture_dir_map;
// Set our blockArray
blockArray = blockCollection.blockArray;
// Make sure we're reserving some hardcoded, absolute textures.
for (int tex : blockTypeAbsoluteTextures)
{
blockCollection.useTexture(tex);
}
// Clean up.
ExceptionDialog.clearExtraStatus();
}
/**
* Reads in block information from a YAML file.
* TODO: should probably go elsewhere
*/
public static BlockTypeCollection loadBlocks(String filename, boolean global)
throws BlockTypeLoadException
{
ExceptionDialog.clearExtraStatus();
ExceptionDialog.setExtraStatus1("Loading blocks from " + filename);
// First load the actual YAML
BlockTypeCollection blockinfo;
try
{
blockinfo = BlockTypeCollection.loadFromYaml(filename, global);
}
catch (Exception e)
{
throw new BlockTypeLoadException("Could not load " + filename + ": " + e.toString(), e);
}
// Run through and normalize everything
blockinfo.normalizeBlocks();
// Return the blocks that we read
return blockinfo;
}
/***
* Sprite sheet texture index to texture coordinates
*/
public static void initSpriteSheetToTextureTable() {
precalcSpriteSheetToTextureX = new float[512];
precalcSpriteSheetToTextureY = new float[512];
for(int i=0;i<512;i++) {
float texYy = ((int) (i / 16))/32.0f;
float texXx = ((int) (i % 16))/16.0f;
precalcSpriteSheetToTextureX[i] = texXx;
precalcSpriteSheetToTextureY[i] = texYy;
}
}
/**
* Initialize our paintings. Note that our hashmap exepects to be
* in lowercase.
*/
public static void initPaintings() {
// I put these in here in the same order that they appeared at
// http://www.minecraftwiki.net/wiki/Painting
paintings = new HashMap<String, PaintingInfo>();
paintings.put("kebab", new PaintingInfo(1, 1, 0, 0));
paintings.put("aztec", new PaintingInfo(1, 1, 1, 0));
paintings.put("alban", new PaintingInfo(1, 1, 2, 0));
paintings.put("aztec2", new PaintingInfo(1, 1, 3, 0));
paintings.put("bomb", new PaintingInfo(1, 1, 4, 0));
paintings.put("plant", new PaintingInfo(1, 1, 5, 0));
paintings.put("wasteland", new PaintingInfo(1, 1, 6, 0));
paintings.put("wanderer", new PaintingInfo(1, 2, 0, 4));
paintings.put("graham", new PaintingInfo(1, 2, 1, 4));
paintings.put("pool", new PaintingInfo(2, 1, 0, 2));
paintings.put("courbet", new PaintingInfo(2, 1, 2, 2));
paintings.put("sunset", new PaintingInfo(2, 1, 6, 2));
paintings.put("sea", new PaintingInfo(2, 1, 4, 2));
paintings.put("creebet", new PaintingInfo(2, 1, 8, 2));
paintings.put("match", new PaintingInfo(2, 2, 0, 8));
paintings.put("bust", new PaintingInfo(2, 2, 2, 8));
paintings.put("stage", new PaintingInfo(2, 2, 4, 8));
paintings.put("void", new PaintingInfo(2, 2, 6, 8));
paintings.put("skullandroses", new PaintingInfo(2, 2, 8, 8));
paintings.put("fighters", new PaintingInfo(4, 2, 0, 6));
paintings.put("skeleton", new PaintingInfo(4, 3, 12, 4));
paintings.put("donkeykong", new PaintingInfo(4, 3, 12, 7));
paintings.put("pointer", new PaintingInfo(4, 4, 0, 12));
paintings.put("pigscene", new PaintingInfo(4, 4, 4, 12));
paintings.put("burningskull", new PaintingInfo(4, 4, 8, 12));
paintingback = new PaintingInfo(4, 4, 12, 0);
}
}