* Figure out transparency rendering glitches, and start using the | |
transparent leaf texture for trees once that's been figured out. Right | |
now they look better with the solid texture. In particular, all the | |
"decorative" blocks like torches, flowers, reed, etc, look weird, as | |
does water and portals. As it turns out, this is all to do with OpenGL | |
alpha blending; in addition to a couple quick calls to glDepthMask (see | |
renderSolid() in Chunk.java), we then need to make sure that all GL | |
objects are rendered from far-away to near, which will take some doing. | |
* Proper rendering support for redstone wire | |
* Draw messages on signs like you'd expect. | |
* GUI to set custom key bindings and custom ore highlights | |
* Find a way to eliminate the stuttering when new map chunks are loading | |
* Home/End will wipe the minimap and load chunks, even if we're already | |
"in range" and might even have those chunks cached. Should fix that. | |
* Minimap effective size has been cut quite a bit, would like to increase that | |
* Figure out some kind of useful minimap when in the Nether | |
* Would be nice to have a check when warping between Nether and Overworld | |
to make sure you don't end up off-map | |
* There are various conditions where the player position and spawn position | |
markers won't show up properly on the minimap; should fix those. | |
* As I've been editing the X-Ray code, I've been using underscore_variables like | |
that, mostly, instead of the camelCase which was more prevalent. Should really | |
reformat everything to a single style (and retab the whole thing, and clean up | |
formatting and style in general). And really, I've been pretty lazy all around | |
with doing things the "right way." The code could use cleanup in general. | |
* Hotkey to re-open the "Open" dialog and load a new world | |
* Would be nice to maybe redistribute Minecraft's terrain.png and provide an | |
option via the GUI to override the texture pack to default, though that'd | |
be violating Notch's "do not distribute" rule probably. Will have to see | |
if they'd be okay with that... | |
* Visualization for slime spawning | |
* And, of course, completing the mod support - UI to select extra mod files, | |
extra YAML attributes required to read things in. "reserved" to mark additional | |
textures that the renderer pulls in, "secondary" perhaps, for portal (so that | |
Aetherfolk can have their portals key off Glowstone properly) "override" to | |
explicitly override a previously-defined blocktype (also: CHECK FOR THAT). | |
* Alter Fence and Portal renderers to not depend on info from BLOCK (how about let's | |
pass the block info into the renderers, in addition to the texture to use) | |
* Figure out a more noticeable highlighting for things like Clay and Obsidian | |
(anything very dark, or very light, really) | |
* Technically the minimap colors for a few block types should vary based on the | |
data value. | |
* There's attributes in BlockType which use ArrayList, and I think I'd rather they | |
just be arrays. Should look into that. |