* Figure out transparency rendering glitches, and start using the | |
transparent leaf texture for trees once that's been figured out. Right | |
now they look better with the solid texture. In particular, all the | |
"decorative" blocks like torches, flowers, reed, etc, look weird, as | |
does water and portals. As it turns out, this is all to do with OpenGL | |
alpha blending; in addition to a couple quick calls to glDepthMask (see | |
renderSolid() in Chunk.java), we then need to make sure that all GL | |
objects are rendered from far-away to near, which will take some doing. | |
* Proper rendering support for redstone wire | |
* Draw messages on signs like you'd expect. | |
* GUI to set custom key bindings and custom ore highlights | |
* Find a way to eliminate the stuttering when new map chunks are loading | |
* Home/End will wipe the minimap and load chunks, even if we're already | |
"in range" and might even have those chunks cached. Should fix that. | |
* Minimap effective size has been cut quite a bit, would like to increase that | |
* Would be nice to have a check when warping between Nether and Overworld | |
to make sure you don't end up off-map | |
* There are various conditions where the player position and spawn position | |
markers won't show up properly on the minimap; should fix those. | |
* As I've been editing the X-Ray code, I've been using underscore_variables like | |
that, mostly, instead of the camelCase which was more prevalent. Should really | |
reformat everything to a single style (and retab the whole thing, and clean up | |
formatting and style in general). And really, I've been pretty lazy all around | |
with doing things the "right way." The code could use cleanup in general. Also | |
I think most of the files are still using DOS line-endings. | |
* Hotkey to re-open the "Open" dialog and load a new world | |
* And, of course, completing the mod support - UI to select extra mod files, etc. | |
"override" to explicitly override a previously-defined blocktype (this is | |
technically in there already but completely untested), "version" so that people | |
could override the builtin blockdef more efficiently, if they want, etc... | |
* Technically the minimap colors for a few block types should vary based on the | |
data value. | |
* There's attributes in BlockType which use ArrayList, and I think I'd rather they | |
just be arrays. Should look into that. | |
* Pull the grass colorization color from a point on misc/grasscolor.png | |
* Snow has data, as it turns out... | |
* Figure out why loading in nonexistant chunks seems to glitch the app so much | |
* When compiling on JDK1.7.0, various warnings are thrown in ResolutionDialog due to | |
a few classes using generics now, when previously they didn't. At some point I | |
should address those somehow, but since handling the generics Properly means that | |
we can't compile At All on previous JDKs, for now it's staying the way it is. | |
* Somewhat relatedly, the resolution-picking dialog has some issues in Java7 to | |
begin with. One, the dropdowns seem far, far slower. Two, our hotkeys (enter and | |
escape) only work so long as the dialog has NEVER actually had the mouse pointer | |
focused on top of it, at least on my WM. This could potentially have something to | |
do with my focus-follows-mouse type setup, but it works totally fine in both | |
Java5 and Java6, so... |