blob: e44bfdce3ca386cfa9abefaf0d510b0cd9f4a079 [file] [log] [blame] [raw]
* Figure out transparency rendering glitches, and start using the
transparent leaf texture for trees once that's been figured out. Right
now they look better with the solid texture. In particular, all the
"decorative" blocks like torches, flowers, reed, etc, look weird, as
does water and portals.
* Proper rendering support for redstone wire, minecart tracks, fences,
and other blocks which change appearance depending on what's around
them. Minecart tracks should actually be quite easy since their
orientation is actually stored in the Data values; the other ones
will require some introspection.
* Draw messages on signs like you'd expect.
* Custom key bindings
* Highlighting for Reed/Sugarcane
* Highlighting for any arbitrary (user-chosen) block type
* Find a way to eliminate the glitching when new map chunks are loading
* Figure out how many chunks we should realistically cache, from a memory
perspective, and make sure that we're not doing weird things on the
boundary conditions.
* Paintings