package com.plusminus.craft; | |
import java.awt.AlphaComposite; | |
import java.awt.BasicStroke; | |
import java.awt.Color; | |
import java.awt.Graphics2D; | |
import java.awt.Image; | |
import java.awt.image.BufferedImage; | |
import java.awt.image.DataBufferByte; | |
import java.awt.Rectangle; | |
import java.awt.geom.Rectangle2D; | |
import java.awt.RenderingHints; | |
import java.io.File; | |
import java.io.IOException; | |
import java.io.FileInputStream; | |
import java.io.FileOutputStream; | |
import java.nio.ByteBuffer; | |
import java.nio.FloatBuffer; | |
import java.util.HashMap; | |
import java.util.ArrayList; | |
import java.util.LinkedList; | |
import java.util.Properties; | |
import java.util.Enumeration; | |
import java.util.Vector; | |
import java.util.Collections; | |
import javax.imageio.ImageIO; | |
import javax.swing.JOptionPane; | |
import javax.swing.JFileChooser; | |
import org.lwjgl.Sys; | |
import org.lwjgl.opengl.Display; | |
import org.lwjgl.opengl.DisplayMode; | |
import org.lwjgl.opengl.GL11; | |
import org.lwjgl.util.glu.*; | |
import org.lwjgl.input.Keyboard; | |
import org.lwjgl.input.Mouse; | |
import com.plusminus.craft.WorldInfo; | |
import static com.plusminus.craft.MineCraftConstants.*; | |
public class XRay { | |
/** | |
* Private class to provide a sorted properties list in our config file. | |
* Taken from http://www.rgagnon.com/javadetails/java-0614.html | |
*/ | |
private class SortedProperties extends Properties { | |
// Added at the behest of Eclipse (or, well, presumably Java itself) | |
private static final long serialVersionUID = 2578311914423692774L; | |
/** | |
* Overrides, called by the store method. | |
*/ | |
@SuppressWarnings({ "unchecked", "rawtypes" }) | |
public synchronized Enumeration keys() { | |
Enumeration keysEnum = super.keys(); | |
Vector keyList = new Vector(); | |
while (keysEnum.hasMoreElements()) { | |
keyList.add(keysEnum.nextElement()); | |
} | |
Collections.sort(keyList); | |
return keyList.elements(); | |
} | |
} | |
// number of chunks around the camera which are visible (Square) | |
private int visible_chunk_range = 5; | |
private static final int[] CHUNK_RANGES_KEYS = new int[6]; | |
private static final int[] CHUNK_RANGES = new int[] { 3, 4, 5, 6, 7, 8 }; | |
private int currentChunkRange = 4; | |
// highlight distance | |
private static final int[] HIGHLIGHT_RANGES_KEYS = new int[7]; | |
private static final int[] HIGHLIGHT_RANGES = new int[] { 2, 3, 4, 5, 6, 7, | |
8 }; | |
private int currentHighlightDistance = 1; | |
// ore highlight vars | |
private static BLOCK[] HIGHLIGHT_ORES = new BLOCK[preferred_highlight_ores.length]; | |
private static final int[] HIGHLIGHT_ORE_KEYS = new int[preferred_highlight_ores.length]; | |
// By default we'll keep 20x20 chunks in our cache, which should hopefully | |
// let | |
// us stay ahead of the camera | |
// TODO: keep this at 8, or back up to 10? | |
private final int loadChunkRange = 8; | |
// set to true when the program is finished | |
private boolean done = false; | |
// are we full screen | |
private boolean fullscreen = false; | |
// window title | |
private final String app_version = "2.7 Maintenance Branch 8"; | |
private final String app_name = "Minecraft X-Ray"; | |
private final String windowTitle = app_name + " " + app_version; | |
// Minimap size - I did try increasing this but there were some performance | |
// issues | |
private final int minimap_dim = 2048; | |
private final float minimap_dim_f = (float) minimap_dim; | |
private final int minimap_dim_h = minimap_dim / 2; | |
private final float minimap_dim_h_f = (float) minimap_dim_h; | |
private boolean minimap_needs_updating = false; | |
// current display mode | |
private DisplayMode displayMode; | |
// last system time in the main loop (to calculate delta for camera | |
// movement) | |
private long lastTime; | |
// our camera | |
private FirstPersonCameraController camera; | |
private boolean camera_lock = false; | |
// the current mouseX and mouseY on the screen | |
private int mouseX; | |
private int mouseY; | |
// the sprite sheet for all textures | |
public Texture minecraftTexture; | |
public Texture paintingTexture; | |
public Texture portalTexture; | |
public Texture loadingTextTexture; | |
// the textures used by the minimap | |
private Texture minimapTexture; | |
private Texture minimapArrowTexture; | |
private Graphics2D minimapGraphics; | |
// Whether or not we're showing bedrock/water/explored areas | |
private boolean render_bedrock = false; | |
private boolean render_water = true; | |
private boolean highlight_explored = false; | |
// the minecraft level we are exploring | |
private MinecraftLevel level; | |
// the current block (universal coordinate) where the camera is hovering on | |
private int levelBlockX, levelBlockZ; | |
// the current and previous chunk coordinates where the camera is hovering | |
// on | |
private int currentLevelX, currentLevelZ; | |
// we render to a display list and use that later for quick drawing, this is | |
// the index | |
private int worldDisplayListNum; | |
private int visibleOresListNum; | |
// wheter we need to reload the world | |
private boolean needToReloadWorld = false; | |
// the width and height of the current screen resolution | |
private int screenWidth, screenHeight; | |
// the current camera position | |
private int currentCameraPosX; | |
private int currentCameraPosZ; | |
// wheter we show the big map or the mini map | |
private boolean mapBig = false; | |
// wheter we are done with loading the map data (just for the mini map | |
// really) | |
private boolean map_load_started = false; | |
// the available world numbers | |
private ArrayList<WorldInfo> availableWorlds; | |
private int selectedWorld; | |
// the world chunks we still need to load | |
private LinkedList<Block> mapChunksToLoad; | |
// the current (selected) world number | |
private WorldInfo world = null; | |
// the currently pressed key | |
private int keyPressed = -1; | |
// the current fps we are 'doing' | |
private int fps; | |
// the laste time fps was updated | |
private long lastFpsTime = -1; | |
// the number of frames since the last fps update | |
private int framesSinceLastFps; | |
// the fps display texture | |
private Texture fpsTexture; | |
// far too many fps calculation variables (copied this from another project) | |
public long previousTime; | |
public long timeDelta; | |
private boolean updateFPSText; | |
private long time; | |
private boolean[] mineralToggle; | |
private Texture[] mineralToggleTextures; | |
// lighting on or of (its actually fog, but hey...) | |
private boolean lightMode = true; | |
// highlight the ores by making them blink | |
private boolean highlightOres = true; | |
// level info texture | |
private boolean levelInfoToggle = false; | |
private Texture levelInfoTexture; | |
private boolean renderDetailsToggle = true; | |
private Texture renderDetailsTexture; | |
private int renderDetails_w = 160; | |
private int cur_renderDetails_h; | |
// light level | |
private int[] lightLevelEnd = new int[] { 30, 50, 70, 100, 130 }; | |
private int[] lightLevelStart = new int[] { 0, 20, 30, 40, 60 }; | |
private int currentLightLevel = 2; | |
// vars to keep track of our current chunk coordinates | |
private int cur_chunk_x = 0; | |
private int cur_chunk_z = 0; | |
private boolean initial_load_done = false; | |
private boolean initial_load_queued = false; | |
// vars to keep track of how much the camera has moved since our last | |
// minimap trim. | |
private int total_dX = 0; | |
private int total_dZ = 0; | |
private int minimap_trim_chunks = 10; | |
private int minimap_trim_chunk_distance = 64; | |
// How long are we allowed to spend loading chunks before we update? | |
private long max_chunkload_time = Sys.getTimerResolution() / 10; // a tenth | |
// of a | |
// second | |
// The current camera position that we're at | |
private CameraPreset currentPosition; | |
private String cameraTextOverride = null; | |
private HashMap<KEY_ACTIONS, Integer> key_mapping; | |
private SortedProperties xray_properties; | |
// lets start with the program | |
public static void main(String args[]) { | |
new XRay().run(); | |
} | |
// go | |
public void run() { | |
try { | |
// check whether we can access minecraft | |
// and if we have worlds to load | |
checkMinecraftFiles(); | |
// Load our preferences (this includes key mappings) | |
setPreferenceDefaults(); | |
loadPreferences(); | |
// prompt for the resolution and initialize the window | |
createWindow(); | |
// Save any prefs which may have changed | |
savePreferences(); | |
// basic opengl initialization | |
initGL(); | |
// init our program | |
initialize(); | |
// And now load our world | |
this.setMinecraftWorld(availableWorlds.get(this.selectedWorld)); | |
this.triggerChunkLoads(); | |
// Render details | |
updateRenderDetails(); | |
// main loop | |
while (!done) { | |
long time = Sys.getTime(); | |
float timeDelta = (time - lastTime) / 1000.0f; | |
lastTime = time; | |
// handle input given the timedelta (for mouse control) | |
handleInput(timeDelta); | |
// Load chunks if needed | |
if (mapChunksToLoad != null) { | |
loadPendingChunks(); | |
} | |
// render whatever we need to render | |
render(timeDelta); | |
// update our minimap if we need to (new chunks loaded, etc) | |
if (minimap_needs_updating) { | |
minimapTexture.update(); | |
minimap_needs_updating = false; | |
} | |
// Sleep a bit if we're not visible, to save on CPU | |
// This is especially important when isVisible() is false, | |
// because | |
// Display.update() does NOT vSync in that case. | |
if (!Display.isVisible()) { | |
Thread.sleep(100); | |
} else if (!Display.isActive()) { | |
Thread.sleep(33); | |
} | |
// Push to screen | |
Display.update(); | |
} | |
// cleanup | |
cleanup(); | |
} catch (Exception e) { | |
// bah some error happened | |
e.printStackTrace(); | |
System.exit(0); | |
} | |
} | |
/** | |
* Loads our preferences. This also sets our default keybindings if they're | |
* not overridden somewhere. | |
*/ | |
public void loadPreferences() { | |
xray_properties = new SortedProperties(); | |
// First load our defaults into the prefs object | |
for (KEY_ACTIONS action : KEY_ACTIONS.values()) { | |
xray_properties.setProperty("KEY_" + action.toString(), | |
Keyboard.getKeyName(this.key_mapping.get(action))); | |
} | |
// Here's where we would load from our prefs file | |
File prefs = MineCraftEnvironment.getXrayConfigFile(); | |
if (prefs.exists() && prefs.canRead()) { | |
try { | |
xray_properties.load(new FileInputStream(prefs)); | |
} catch (IOException e) { | |
// Just report and continue | |
System.out.println("Could not load configuration file: " | |
+ e.toString()); | |
} | |
} | |
// Loop through the key mappings that we just loaded | |
int newkey; | |
String prefskey; | |
for (KEY_ACTIONS action : KEY_ACTIONS.values()) { | |
prefskey = xray_properties.getProperty("KEY_" + action.toString()); | |
if (prefskey.equalsIgnoreCase("none")) { | |
// If the user actually specified "NONE" in the config file, | |
// unbind the key | |
newkey = Keyboard.KEY_NONE; | |
} else { | |
newkey = Keyboard.getKeyIndex(prefskey); | |
if (newkey == Keyboard.KEY_NONE) { | |
// TODO: Should output something more visible to the user | |
System.out | |
.println("Warning: key '" | |
+ prefskey | |
+ "' for action " | |
+ action | |
+ " in the config file is unknown. Default key assigned."); | |
continue; | |
} | |
} | |
this.key_mapping.put(action, newkey); | |
} | |
// Populate our key ranges | |
int i; | |
for (i = 0; i < CHUNK_RANGES.length; i++) { | |
CHUNK_RANGES_KEYS[i] = this.key_mapping.get(KEY_ACTIONS | |
.valueOf("CHUNK_RANGE_" + (i + 1))); | |
} | |
for (i = 0; i < HIGHLIGHT_RANGES.length; i++) { | |
HIGHLIGHT_RANGES_KEYS[i] = this.key_mapping.get(KEY_ACTIONS | |
.valueOf("HIGHLIGHT_RANGE_" + (i + 1))); | |
} | |
for (i = 0; i < HIGHLIGHT_ORES.length; i++) { | |
HIGHLIGHT_ORE_KEYS[i] = this.key_mapping.get(KEY_ACTIONS | |
.valueOf("TOGGLE_ORE_" + (i + 1))); | |
} | |
// Populate our list of ores to highlight | |
String prefs_highlight; | |
String prefs_highlight_key; | |
for (i = 0; i < preferred_highlight_ores.length; i++) { | |
prefs_highlight_key = "HIGHLIGHT_" + (i + 1); | |
prefs_highlight = xray_properties.getProperty(prefs_highlight_key); | |
try { | |
HIGHLIGHT_ORES[i] = BLOCK.valueOf(prefs_highlight); | |
} catch (Exception e) { | |
// no worries, just populate with our default | |
} | |
xray_properties.put(prefs_highlight_key, | |
HIGHLIGHT_ORES[i].toString()); | |
} | |
// Save the file immediately, in case we picked up new defaults which | |
// weren't present | |
// previously | |
this.savePreferences(); | |
} | |
/** | |
* Saves our preferences out | |
*/ | |
public void savePreferences() { | |
File prefs = MineCraftEnvironment.getXrayConfigFile(); | |
try { | |
xray_properties | |
.store(new FileOutputStream(prefs), | |
"Feel free to edit. Use \"NONE\" to disable an action. Keys taken from http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_1"); | |
} catch (IOException e) { | |
// Just report on the console and move on | |
System.out.println("Could not save preferences to file: " | |
+ e.toString()); | |
} | |
} | |
/** | |
* Sets our default preferences | |
*/ | |
public void setPreferenceDefaults() { | |
// First do the default key mappings | |
key_mapping = new HashMap<KEY_ACTIONS, Integer>(); | |
for (KEY_ACTIONS action : KEY_ACTIONS.values()) { | |
key_mapping.put(action, action.def_key); | |
} | |
// Then populate our highlight blocks | |
for (int i = 0; i < preferred_highlight_ores.length; i++) { | |
XRay.HIGHLIGHT_ORES[i] = preferred_highlight_ores[i]; | |
} | |
} | |
/** | |
* Loads any pending chunks, but won't exceed max_chunkload_time timer ticks | |
* (unless we're doing the initial load). | |
*/ | |
public void loadPendingChunks() { | |
Block b; | |
long time = Sys.getTime(); | |
int total = 0; | |
int counter = 0; | |
if (!initial_load_done) { | |
total = mapChunksToLoad.size(); | |
setOrthoOn(); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
GL11.glLineWidth(20); | |
BufferedImage i = loadingTextTexture.getImage(); | |
Graphics2D g = i.createGraphics(); | |
g.setColor(new Color(0f, 0f, 0f, 0f)); | |
g.setComposite(AlphaComposite.Src); | |
g.fillRect(0, 0, i.getWidth(), i.getHeight()); | |
String statusmessage; | |
if (this.cameraTextOverride == null) { | |
statusmessage = "Moving camera to " + this.currentPosition.name; | |
} else { | |
statusmessage = "Moving camera to " + this.cameraTextOverride; | |
this.cameraTextOverride = null; | |
} | |
Rectangle2D bounds = HEADERFONT.getStringBounds(statusmessage, | |
g.getFontRenderContext()); | |
g.setFont(HEADERFONT); | |
g.setColor(Color.white); | |
g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, | |
RenderingHints.VALUE_TEXT_ANTIALIAS_ON); | |
g.drawString(statusmessage, | |
(screenWidth / 2) - ((float) bounds.getWidth() / 2), 40f); | |
loadingTextTexture.update(); | |
} | |
// There's various cases where parts of our crosshairs may be covered | |
// over by | |
// other blocks, or bits of the crosshairs left on the map when | |
// wrapping, etc. | |
// Whatever. | |
boolean got_spawn_chunk = false; | |
boolean got_playerpos_chunk = false; | |
CameraPreset spawn = level.getSpawnPoint(); | |
CameraPreset playerpos = level.getPlayerPosition(); | |
Chunk c; | |
while (!mapChunksToLoad.isEmpty()) { | |
// Load and draw the chunk | |
b = (Block) mapChunksToLoad.pop(); | |
// System.out.println("Loading chunk " + b.x + "," + b.z); | |
// There may be some circumstances where a chunk we're going to load | |
// is already loaded. | |
// Mostly while moving diagonally, I think. I'm actually not | |
// convinced that it's worth | |
// checking for, as it doesn't happen TOO often. | |
c = level.getChunk(b.x, b.z); | |
if (c != null) { | |
if (c.x == b.x && c.z == b.z) { | |
continue; | |
} | |
} | |
level.loadChunk(b.x, b.z); | |
drawChunkToMap(b.x, b.z); | |
if (spawn.block.cx == b.x && spawn.block.cz == b.z) { | |
got_spawn_chunk = true; | |
} | |
if (playerpos.block.cx == b.x && playerpos.block.cz == b.z) { | |
got_playerpos_chunk = true; | |
} | |
// Make sure we update the minimap | |
minimap_needs_updating = true; | |
// Draw a progress bar if we're doing the initial load | |
if (!initial_load_done) { | |
counter++; | |
if (counter % 5 == 0) { | |
float progress = ((float) counter / (float) total); | |
float bx = 100; | |
float ex = screenWidth - 100; | |
float by = (screenHeight / 2.0f) - 50; | |
float ey = (screenHeight / 2.0f) + 50; | |
float px = ((ex - bx) * progress) + bx; | |
// progress bar outer box | |
GL11.glBegin(GL11.GL_LINE_LOOP); | |
GL11.glVertex2f(bx, by); | |
GL11.glVertex2f(ex, by); | |
GL11.glVertex2f(ex, ey); | |
GL11.glVertex2f(bx, ey); | |
GL11.glEnd(); | |
// progress bar 'progress' | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glVertex2f(bx, by); | |
GL11.glVertex2f(px, by); | |
GL11.glVertex2f(bx, ey); | |
GL11.glVertex2f(px, ey); | |
GL11.glEnd(); | |
// Draw our message | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
SpriteTool.drawSpriteAbsoluteXY(loadingTextTexture, 0f, | |
by - 100); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
Display.update(); | |
} | |
} else { | |
// Otherwise (if our initial load is done), mark any existing | |
// adjacent chunks | |
// as dirty so that they re-render. This is needed so that we | |
// don't get gaps | |
// in our terrain because the adjacent chunks weren't ready yet. | |
level.markChunkAsDirty(b.x + 1, b.z); | |
level.markChunkAsDirty(b.x - 1, b.z); | |
level.markChunkAsDirty(b.x, b.z + 1); | |
level.markChunkAsDirty(b.x, b.z - 1); | |
} | |
// If we've taken too long, break out so the GUI can update | |
if (initial_load_done && Sys.getTime() - time > max_chunkload_time) { | |
break; | |
} | |
} | |
if (got_spawn_chunk) { | |
drawSpawnMarkerToMinimap(); | |
} | |
if (got_playerpos_chunk) { | |
drawPlayerposMarkerToMinimap(); | |
} | |
if (!initial_load_done) { | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
setOrthoOff(); | |
} | |
initial_load_done = true; | |
} | |
public void incLightLevel() { | |
this.currentLightLevel++; | |
if (this.currentLightLevel >= this.lightLevelStart.length) { | |
this.currentLightLevel = this.lightLevelStart.length - 1; | |
} | |
} | |
public void decLightLevel() { | |
this.currentLightLevel--; | |
if (this.currentLightLevel <= 0) { | |
this.currentLightLevel = 0; | |
} | |
} | |
public void setLightLevel() { | |
this.setLightLevel(0); | |
} | |
public void setLightLevel(int diff) { | |
int min = this.lightLevelStart[this.currentLightLevel]; | |
int max = this.lightLevelEnd[this.currentLightLevel]; | |
min = min + diff; | |
max = max + diff; | |
if (min <= 0) { | |
min = 0; | |
} | |
if (max <= 0) { | |
max = 0; | |
} | |
GL11.glFogf(GL11.GL_FOG_START, min); | |
GL11.glFogf(GL11.GL_FOG_END, max); | |
} | |
/*** | |
* Initialize the basic openGL environment | |
*/ | |
private void initGL() { | |
GL11.glEnable(GL11.GL_TEXTURE_2D); // Enable Texture Mapping | |
GL11.glShadeModel(GL11.GL_FLAT); // Disable Smooth Shading | |
GL11.glClearColor(0.0f, 0.3f, 1.0f, 0.3f); // Blue Background | |
GL11.glClearDepth(1.0); // Depth Buffer Setup | |
GL11.glEnable(GL11.GL_DEPTH_TEST); // Enables Depth Testing | |
GL11.glDepthFunc(GL11.GL_LEQUAL); // The Type Of Depth Testing To Do | |
// GL11.glDepthFunc(GL11.GL_ALWAYS); | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
// GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); | |
GL11.glMatrixMode(GL11.GL_PROJECTION); // Select The Projection Matrix | |
GL11.glLoadIdentity(); // Reset The Projection Matrix | |
// Calculate The Aspect Ratio Of The Window | |
GLU.gluPerspective(90.0f, (float) displayMode.getWidth() | |
/ (float) displayMode.getHeight(), 0.1f, 400.0f); | |
GL11.glMatrixMode(GL11.GL_MODELVIEW); // Select The Modelview Matrix | |
// Really Nice Perspective Calculations | |
GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); | |
GL11.glDisable(GL11.GL_FOG); | |
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR); | |
float[] color = new float[] { 0.0f, 0.3f, 1.0f, 0.3f }; | |
ByteBuffer colorBytes = ByteBuffer.allocateDirect(64); | |
FloatBuffer colorBuffer = colorBytes.asFloatBuffer(); | |
colorBuffer.rewind(); | |
colorBuffer.put(color); | |
colorBuffer.rewind(); | |
GL11.glFog(GL11.GL_FOG_COLOR, colorBytes.asFloatBuffer()); | |
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.3f); | |
GL11.glHint(GL11.GL_FOG_HINT, GL11.GL_NICEST); | |
setLightLevel(); | |
} | |
/*** | |
* Load textures init precalc tables determine available worlds init misc | |
* variables | |
*/ | |
private void initialize() { | |
// init the precalc tables | |
mineralToggle = new boolean[HIGHLIGHT_ORES.length]; | |
mineralToggleTextures = new Texture[HIGHLIGHT_ORES.length]; | |
// world display list | |
worldDisplayListNum = GL11.glGenLists(1); | |
visibleOresListNum = GL11.glGenLists(1); | |
// camera | |
camera = new FirstPersonCameraController(0, 0, 0); | |
// textures | |
try { | |
// ui textures | |
minimapTexture = TextureTool.allocateTexture(minimap_dim, | |
minimap_dim); | |
minimapGraphics = minimapTexture.getImage().createGraphics(); | |
minimapArrowTexture = TextureTool.allocateTexture(32, 32); | |
fpsTexture = TextureTool.allocateTexture(128, 32); | |
levelInfoTexture = TextureTool.allocateTexture(128, 144); | |
loadingTextTexture = TextureTool.allocateTexture(screenWidth, 50); | |
renderDetailsTexture = TextureTool.allocateTexture(256, 256); | |
createMinimapSprites(); | |
// minecraft textures | |
BufferedImage minecraftTextureImage = MineCraftEnvironment | |
.getMinecraftTexture(); | |
minecraftTexture = TextureTool.allocateTexture( | |
minecraftTextureImage, GL11.GL_NEAREST); | |
minecraftTexture.update(); | |
// painting textures | |
BufferedImage minecraftPaintingImage = MineCraftEnvironment | |
.getMinecraftPaintings(); | |
paintingTexture = TextureTool.allocateTexture( | |
minecraftPaintingImage, GL11.GL_NEAREST); | |
paintingTexture.update(); | |
// Nether portal texture to use for drawing those, since there's no | |
// actual texture for it | |
portalTexture = TextureTool.allocateTexture(16, 16); | |
BufferedImage bi = portalTexture.getImage(); | |
Graphics2D pg = bi.createGraphics(); | |
pg.setColor(new Color(.839f, .203f, .952f, .4f)); | |
pg.fill(new Rectangle(0, 0, 16, 16)); | |
pg.drawImage(bi, null, 0, 0); | |
portalTexture.update(); | |
// mineral textures | |
for (int i = 0; i < HIGHLIGHT_ORES.length; i++) { | |
mineralToggleTextures[i] = TextureTool.allocateTexture(128, 32); | |
Graphics2D g = mineralToggleTextures[i].getImage() | |
.createGraphics(); | |
g.setFont(ARIALFONT); | |
g.setColor(Color.white); | |
g.drawString("[F" + (i + 1) + "] " + HIGHLIGHT_ORES[i].name, | |
10, 16); | |
mineralToggleTextures[i].update(); | |
} | |
} catch (IOException e1) { | |
// TODO Auto-generated catch block | |
e1.printStackTrace(); | |
} | |
// level data | |
levelBlockX = Integer.MIN_VALUE; | |
levelBlockZ = Integer.MIN_VALUE; | |
// set mouse grabbed so we can get x/y coordinates | |
Mouse.setGrabbed(true); | |
} | |
private BufferedImage resizeImage(Image baseImage, int newWidth, | |
int newHeight) { | |
BufferedImage newImage = new BufferedImage(newWidth, newHeight, | |
BufferedImage.TYPE_4BYTE_ABGR); | |
Graphics2D g = newImage.createGraphics(); | |
g.drawImage(baseImage, 0, 0, newWidth, newHeight, null); | |
return newImage; | |
} | |
private byte[] convertIcon(byte[] icon) { | |
byte[] newIcon = new byte[icon.length]; | |
for (int i = 0; i < newIcon.length; i += 4) { | |
newIcon[i + 3] = icon[i + 0]; | |
newIcon[i + 2] = icon[i + 1]; | |
newIcon[i + 1] = icon[i + 2]; | |
newIcon[i + 0] = icon[i + 3]; | |
} | |
return newIcon; | |
} | |
/*** | |
* Creates the window and initializes the lwjgl display object | |
* | |
* @throws Exception | |
*/ | |
private void createWindow() throws Exception { | |
// set icon buffers | |
// stupid conversions needed | |
File iconFile = new File("xray_icon.png"); | |
ByteBuffer[] icons = null; | |
if (iconFile.exists() || iconFile.canRead()) { | |
BufferedImage iconTexture128 = ImageIO.read(iconFile); | |
iconTexture128 = resizeImage(iconTexture128, 128, 128); // just to | |
// be sure | |
// all icons | |
// are the | |
// same | |
// imagetype | |
BufferedImage iconTexture64 = resizeImage(iconTexture128, 64, 64); | |
BufferedImage iconTexture32 = resizeImage(iconTexture128, 32, 32); | |
BufferedImage iconTexture16 = resizeImage(iconTexture128, 16, 16); | |
byte[] iconBuffer128d = ((DataBufferByte) iconTexture128 | |
.getRaster().getDataBuffer()).getData(); | |
byte[] iconBuffer64d = ((DataBufferByte) iconTexture64.getRaster() | |
.getDataBuffer()).getData(); | |
byte[] iconBuffer32d = ((DataBufferByte) iconTexture32.getRaster() | |
.getDataBuffer()).getData(); | |
byte[] iconBuffer16d = ((DataBufferByte) iconTexture16.getRaster() | |
.getDataBuffer()).getData(); | |
iconBuffer128d = convertIcon(iconBuffer128d); // LWJGL (opengl?) | |
// needs RGBA ... | |
// imagetype | |
// available is ABGR | |
iconBuffer64d = convertIcon(iconBuffer64d); | |
iconBuffer32d = convertIcon(iconBuffer32d); | |
iconBuffer16d = convertIcon(iconBuffer16d); | |
ByteBuffer iconBuffer128 = ByteBuffer.wrap(iconBuffer128d); | |
ByteBuffer iconBuffer64 = ByteBuffer.wrap(iconBuffer64d); | |
ByteBuffer iconBuffer32 = ByteBuffer.wrap(iconBuffer32d); | |
ByteBuffer iconBuffer16 = ByteBuffer.wrap(iconBuffer16d); | |
iconBuffer128.rewind(); | |
iconBuffer64.rewind(); | |
iconBuffer32.rewind(); | |
iconBuffer16.rewind(); | |
icons = new ByteBuffer[] { iconBuffer128, iconBuffer64, | |
iconBuffer32, iconBuffer16 }; | |
ResolutionDialog.iconImage = iconTexture128; | |
} | |
// We loop on this dialog "forever" because | |
while (true) { | |
if (ResolutionDialog.presentDialog(windowTitle, availableWorlds, | |
(Properties) xray_properties) == ResolutionDialog.DIALOG_BUTTON_EXIT) { | |
System.exit(0); | |
} | |
// Mark which world to load (which will happen later during | |
// initialize() | |
this.selectedWorld = ResolutionDialog.selectedWorld; | |
// The last option will always be "Other..." If that's been chosen, | |
// open a chooser dialog. | |
if (this.selectedWorld == availableWorlds.size() - 1) { | |
JFileChooser chooser = new JFileChooser(); | |
chooser.setFileHidingEnabled(false); | |
chooser.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY); | |
if (xray_properties.getProperty("LAST_WORLD") != null) { | |
chooser.setCurrentDirectory(new File(xray_properties | |
.getProperty("LAST_WORLD"))); | |
} else { | |
chooser.setCurrentDirectory(new File(".")); | |
} | |
chooser.setDialogTitle("Select a Minecraft World Directory"); | |
if (chooser.showOpenDialog(null) == JFileChooser.APPROVE_OPTION) { | |
WorldInfo customWorld = availableWorlds | |
.get(this.selectedWorld); | |
customWorld.setBasePath(chooser.getSelectedFile() | |
.getCanonicalPath()); | |
File leveldat = customWorld.getLevelDatFile(); | |
if (leveldat.exists() && leveldat.canRead()) { | |
// We appear to have a valid level; break and continue. | |
break; | |
} else { | |
// Invalid, show an error and then re-open the main | |
// dialog. | |
JOptionPane | |
.showMessageDialog( | |
null, | |
"Couldn't find a valid level.dat file for the specified directory", | |
"Minecraft XRAY error", | |
JOptionPane.ERROR_MESSAGE); | |
} | |
} | |
} else { | |
// We chose one of the auto-detected worlds, continue. | |
break; | |
} | |
} | |
// Update our preferences | |
this.xray_properties.setProperty("LAST_WORLD", | |
availableWorlds.get(this.selectedWorld).getBasePath()); | |
// set fullscreen from the dialog | |
fullscreen = ResolutionDialog.selectedFullScreenValue; | |
if (icons != null) | |
Display.setIcon(icons); | |
// Display.setIcon(); | |
Display.setFullscreen(fullscreen); | |
displayMode = ResolutionDialog.selectedDisplayMode; | |
Display.setDisplayMode(displayMode); | |
Display.setTitle(windowTitle); | |
// TODO: actually do what the user requests here | |
Display.setVSyncEnabled(true); | |
Display.create(); | |
screenWidth = displayMode.getWidth(); | |
screenHeight = displayMode.getHeight(); | |
} | |
/*** | |
* Checks for sanity of the minecraft environment | |
*/ | |
private void checkMinecraftFiles() { | |
if (MineCraftEnvironment.getMinecraftDirectory() == null) { | |
JOptionPane.showMessageDialog(null, | |
"OS not supported (" + System.getProperty("os.name") | |
+ "), please report.", "Minecraft XRAY error", | |
JOptionPane.ERROR_MESSAGE); | |
System.exit(0); | |
} | |
if (!MineCraftEnvironment.getMinecraftDirectory().exists()) { | |
JOptionPane.showMessageDialog(null, | |
"Minecraft directory not found: " | |
+ MineCraftEnvironment.getMinecraftDirectory() | |
.getAbsolutePath(), "Minecraft XRAY error", | |
JOptionPane.ERROR_MESSAGE); | |
System.exit(0); | |
} | |
if (!MineCraftEnvironment.getMinecraftDirectory().canRead()) { | |
JOptionPane.showMessageDialog(null, | |
"Minecraft directory not readable: " | |
+ MineCraftEnvironment.getMinecraftDirectory() | |
.getAbsolutePath(), "Minecraft XRAY error", | |
JOptionPane.ERROR_MESSAGE); | |
System.exit(0); | |
} | |
availableWorlds = MineCraftEnvironment.getAvailableWorlds(); | |
// Add in a custom "Other..." world | |
availableWorlds.add(new WorldInfo(true)); | |
// Since we're adding our custom world, this'll actually never get hit. | |
// Ah well. | |
if (availableWorlds.size() == 0) { | |
JOptionPane | |
.showMessageDialog( | |
null, | |
"Minecraft directory found, but no minecraft levels available.", | |
"Minecraft XRAY error", JOptionPane.ERROR_MESSAGE); | |
System.exit(0); | |
} | |
} | |
private void setChunkRange(int n) { | |
if (n >= CHUNK_RANGES.length) | |
n = CHUNK_RANGES.length - 1; | |
if (n <= 0) | |
n = 0; | |
if (n == currentChunkRange) { | |
return; | |
} | |
this.currentChunkRange = n; | |
this.visible_chunk_range = CHUNK_RANGES[n]; | |
this.needToReloadWorld = true; | |
} | |
private void setHighlightRange(int n) { | |
if (n >= HIGHLIGHT_RANGES.length) | |
n = HIGHLIGHT_RANGES.length - 1; | |
if (n <= 0) | |
n = 0; | |
if (n == currentHighlightDistance) { | |
return; | |
} | |
this.currentHighlightDistance = n; | |
} | |
/*** | |
* Sets the world number we want to view | |
* | |
* @param world | |
*/ | |
private void setMinecraftWorld(WorldInfo world) { | |
this.world = world; | |
this.level = new MinecraftLevel(world, minecraftTexture, | |
paintingTexture, portalTexture, HIGHLIGHT_ORES); | |
// determine which chunks are available in this world | |
mapChunksToLoad = new LinkedList<Block>(); | |
moveCameraToPlayerPos(); | |
} | |
/** | |
* Sets the world number we want, and moves the camera to the specified | |
* coordinates. There's a bit of code duplication going on here; should fix | |
* that. | |
* | |
* @param world | |
* @param camera_x | |
* @param camera_z | |
*/ | |
private void setMinecraftWorld(WorldInfo world, | |
FirstPersonCameraController camera) { | |
this.world = world; | |
this.level = new MinecraftLevel(world, minecraftTexture, | |
paintingTexture, portalTexture, HIGHLIGHT_ORES); | |
// determine which chunks are available in this world | |
mapChunksToLoad = new LinkedList<Block>(); | |
this.camera = camera; | |
initial_load_queued = false; | |
initial_load_done = false; | |
this.removeChunklistFromMap(level.removeAllChunksFromMinimap()); | |
this.triggerChunkLoads(); | |
} | |
private void moveCameraToPosition(CameraPreset playerPos) { | |
this.camera.getPosition().set(playerPos.block.x, playerPos.block.y, | |
playerPos.block.z); | |
this.camera.setYawAndPitch(180 + playerPos.yaw, playerPos.pitch); | |
initial_load_queued = false; | |
initial_load_done = false; | |
this.removeChunklistFromMap(level.removeAllChunksFromMinimap()); | |
this.triggerChunkLoads(); | |
this.currentPosition = playerPos; | |
} | |
private void moveCameraToSpawnPoint() { | |
this.moveCameraToPosition(level.getSpawnPoint()); | |
} | |
private void moveCameraToPlayerPos() { | |
this.moveCameraToPosition(level.getPlayerPosition()); | |
} | |
private void moveCameraToNextPlayer() { | |
this.moveCameraToPosition(level | |
.getNextPlayerPosition(this.currentPosition)); | |
} | |
private void moveCameraToPreviousPlayer() { | |
this.moveCameraToPosition(level | |
.getPrevPlayerPosition(this.currentPosition)); | |
} | |
/** | |
* Populates mapChunksToLoad with a list of chunks that need adding, based | |
* on how far we've moved since our last known position. Realistically this | |
* is never going to be more than one line at a time, though if someone's | |
* getting hit with ridiculously low FPS or something, perhaps there could | |
* end up being more. | |
*/ | |
private void triggerChunkLoads() { | |
int chunkX = level.getChunkX((int) -camera.getPosition().x); | |
int chunkZ = level.getChunkZ((int) -camera.getPosition().z); | |
if (initial_load_queued) { | |
Chunk tempchunk; | |
int dx = chunkX - cur_chunk_x; | |
int dz = chunkZ - cur_chunk_z; | |
int top_x = 0; | |
int bot_x = 0; | |
int top_z = 0; | |
int bot_z = 0; | |
// X | |
if (dx < 0) { | |
// System.out.println("Loading in chunks from the X range " + | |
// (cur_chunk_x-1-loadChunkRange) + " to " + | |
// (chunkX-loadChunkRange) + " (going down)"); | |
top_x = cur_chunk_x - 1 - loadChunkRange; | |
bot_x = chunkX - loadChunkRange; | |
} else if (dx > 0) { | |
// System.out.println("Loading in chunks from the X range " + | |
// (cur_chunk_x+1+loadChunkRange) + " to " + | |
// (chunkX+loadChunkRange) + " (going up)"); | |
top_x = chunkX + loadChunkRange; | |
bot_x = cur_chunk_x + 1 + loadChunkRange; | |
} | |
if (dx != 0) { | |
for (int lx = bot_x; lx <= top_x; lx++) { | |
for (int lz = chunkZ - loadChunkRange; lz <= chunkZ | |
+ loadChunkRange; lz++) { | |
tempchunk = level.getChunk(lx, lz); | |
if (tempchunk != null) { | |
if (tempchunk.x == lx && tempchunk.z == lz) { | |
if (!tempchunk.isOnMinimap) { | |
drawChunkToMap(tempchunk.x, tempchunk.z); | |
// minimap_changed = true; | |
} | |
continue; | |
} | |
level.clearChunk(lx, lz); | |
} | |
mapChunksToLoad.add(new Block(lx, 0, lz)); | |
} | |
} | |
} | |
// Z | |
if (dz < 0) { | |
// System.out.println("Loading in chunks from the Z range " + | |
// (cur_chunk_z-1-loadChunkRange) + " to " + | |
// (chunkZ-loadChunkRange) + " (going down)"); | |
top_z = cur_chunk_z - 1 - loadChunkRange; | |
bot_z = chunkZ - loadChunkRange; | |
} else if (dz > 0) { | |
// System.out.println("Loading in chunks from the Z range " + | |
// (cur_chunk_z+1+loadChunkRange) + " to " + | |
// (chunkZ+loadChunkRange) + " (going up)"); | |
top_z = chunkZ + loadChunkRange; | |
bot_z = cur_chunk_z + 1 + loadChunkRange; | |
} | |
if (dz != 0) { | |
for (int lx = chunkX - loadChunkRange; lx <= chunkX | |
+ loadChunkRange; lx++) { | |
for (int lz = bot_z; lz <= top_z; lz++) { | |
tempchunk = level.getChunk(lx, lz); | |
if (tempchunk != null) { | |
if (tempchunk.x == lx && tempchunk.z == lz) { | |
if (!tempchunk.isOnMinimap) { | |
drawChunkToMap(tempchunk.x, tempchunk.z); | |
// minimap_changed = true; | |
} | |
continue; | |
} | |
level.clearChunk(lx, lz); | |
} | |
mapChunksToLoad.add(new Block(lx, 0, lz)); | |
} | |
} | |
} | |
// Figure out if we need to trim our minimap (to prevent wrapping | |
// around) | |
total_dX += dx; | |
total_dZ += dz; | |
ArrayList<Chunk> trimList = new ArrayList<Chunk>(); | |
int i; | |
if (Math.abs(total_dX) >= minimap_trim_chunks) { | |
if (total_dX < 0) { | |
// System.out.println("Clearing X from " + | |
// (chunkX-minimap_trim_chunk_distance+minimap_trim_chunks) | |
// + " to " + (chunkX-minimap_trim_chunk_distance)); | |
for (i = chunkX - minimap_trim_chunk_distance | |
+ minimap_trim_chunks; i >= chunkX | |
- minimap_trim_chunk_distance; i--) { | |
trimList.addAll(level.removeChunkRowXFromMinimap(i)); | |
} | |
total_dX = -(Math.abs(total_dX) % minimap_trim_chunks); | |
} else { | |
// System.out.println("Clearing X from " + | |
// (chunkX+minimap_trim_chunk_distance-minimap_trim_chunks) | |
// + " to " + (chunkX+minimap_trim_chunk_distance)); | |
for (i = chunkX + minimap_trim_chunk_distance | |
- minimap_trim_chunks; i <= chunkX | |
+ minimap_trim_chunk_distance; i++) { | |
trimList.addAll(level.removeChunkRowXFromMinimap(i)); | |
} | |
total_dX = total_dX % minimap_trim_chunks; | |
} | |
} | |
if (Math.abs(total_dZ) >= minimap_trim_chunks) { | |
if (total_dZ < 0) { | |
// System.out.println("Clearing Z from " + | |
// (chunkZ-minimap_trim_chunk_distance+minimap_trim_chunks) | |
// + " to " + (chunkZ-minimap_trim_chunk_distance)); | |
for (i = chunkZ - minimap_trim_chunk_distance | |
+ minimap_trim_chunks; i >= chunkZ | |
- minimap_trim_chunk_distance; i--) { | |
trimList.addAll(level.removeChunkRowZFromMinimap(i)); | |
} | |
total_dZ = -(Math.abs(total_dZ) % minimap_trim_chunks); | |
} else { | |
// System.out.println("Clearing Z from " + | |
// (chunkZ+minimap_trim_chunk_distance-minimap_trim_chunks) | |
// + " to " + (chunkZ+minimap_trim_chunk_distance)); | |
for (i = chunkZ + minimap_trim_chunk_distance | |
- minimap_trim_chunks; i <= chunkZ | |
+ minimap_trim_chunk_distance; i++) { | |
trimList.addAll(level.removeChunkRowZFromMinimap(i)); | |
} | |
total_dZ = total_dZ % minimap_trim_chunks; | |
} | |
} | |
removeChunklistFromMap(trimList); | |
} else { | |
// System.out.println("Loading world from X: " + | |
// (chunkX-loadChunkRange) + " - " + (chunkX+loadChunkRange) + | |
// ", Z: " + (chunkZ-loadChunkRange) + " - " + | |
// (chunkZ+loadChunkRange)); | |
for (int lx = chunkX - loadChunkRange; lx <= chunkX | |
+ loadChunkRange; lx++) { | |
for (int lz = chunkZ - loadChunkRange; lz <= chunkZ | |
+ loadChunkRange; lz++) { | |
level.clearChunk(lx, lz); | |
mapChunksToLoad.add(new Block(lx, 0, lz)); | |
} | |
} | |
initial_load_queued = true; | |
} | |
cur_chunk_x = chunkX; | |
cur_chunk_z = chunkZ; | |
} | |
/*** | |
* handles all input on all screens | |
* | |
* @param timeDelta | |
*/ | |
private void handleInput(float timeDelta) { | |
int key; | |
// distance in mouse movement from the last getDX() call. | |
mouseX = Mouse.getDX(); | |
// distance in mouse movement from the last getDY() call. | |
mouseY = Mouse.getDY(); | |
// we are on the main world screen or the level loading screen | |
// update the camera (but only if the mouse is grabbed) | |
if (Mouse.isGrabbed()) { | |
camera.incYaw(mouseX * MOUSE_SENSITIVITY); | |
camera.incPitch(-mouseY * MOUSE_SENSITIVITY); | |
} | |
// | |
// Keyboard commands (well, and mouse presses) | |
// | |
// Speed shifting | |
if (Mouse.isButtonDown(0) | |
|| Keyboard.isKeyDown(key_mapping | |
.get(KEY_ACTIONS.SPEED_INCREASE))) { | |
MOVEMENT_SPEED = 30.0f; | |
} else if (Mouse.isButtonDown(1) | |
|| Keyboard.isKeyDown(key_mapping | |
.get(KEY_ACTIONS.SPEED_DECREASE))) { | |
MOVEMENT_SPEED = 3.0f; | |
} else { | |
MOVEMENT_SPEED = 10.0f; | |
} | |
// Move forward | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.MOVE_FORWARD))) { | |
camera.walkForward(MOVEMENT_SPEED * timeDelta, camera_lock); | |
triggerChunkLoads(); | |
} | |
// Move backwards | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.MOVE_BACKWARD))) { | |
camera.walkBackwards(MOVEMENT_SPEED * timeDelta, camera_lock); | |
triggerChunkLoads(); | |
} | |
// Strafe Left | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.MOVE_LEFT))) { | |
camera.strafeLeft(MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// Strafe right | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.MOVE_RIGHT))) { | |
camera.strafeRight(MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// Fly Up | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.MOVE_UP))) { | |
camera.moveUp(MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// Fly Down | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.MOVE_DOWN))) { | |
camera.moveUp(-MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// Toggle minimap/largemap | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_MINIMAP); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
mapBig = !mapBig; | |
keyPressed = key; | |
} | |
// Toggle highlightable ores | |
needToReloadWorld = false; | |
for (int i = 0; i < mineralToggle.length; i++) { | |
if (Keyboard.isKeyDown(HIGHLIGHT_ORE_KEYS[i]) | |
&& keyPressed != HIGHLIGHT_ORE_KEYS[i]) { | |
keyPressed = HIGHLIGHT_ORE_KEYS[i]; | |
mineralToggle[i] = !mineralToggle[i]; | |
needToReloadWorld = true; | |
} | |
} | |
if (needToReloadWorld) { | |
invalidateSelectedChunks(); | |
} | |
// Fullscreen | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_FULLSCREEN); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
switchFullScreenMode(); | |
} | |
// Toggle fullbright | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_FULLBRIGHT); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
setLightMode(!lightMode); | |
updateRenderDetails(); | |
} | |
// Toggle ore highlighting | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_ORE_HIGHLIGHTING); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
highlightOres = !highlightOres; | |
updateRenderDetails(); | |
} | |
// Move camera to spawn point | |
key = key_mapping.get(KEY_ACTIONS.MOVE_TO_SPAWN); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
moveCameraToSpawnPoint(); | |
} | |
// Move camera to player position | |
key = key_mapping.get(KEY_ACTIONS.MOVE_TO_PLAYER); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
moveCameraToPlayerPos(); | |
} | |
// Switch to the next available camera preset | |
key = key_mapping.get(KEY_ACTIONS.MOVE_NEXT_CAMERAPOS); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
moveCameraToNextPlayer(); | |
} | |
// Switch to the previous camera preset | |
key = key_mapping.get(KEY_ACTIONS.MOVE_PREV_CAMERAPOS); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
moveCameraToPreviousPlayer(); | |
} | |
// Increase light level | |
key = key_mapping.get(KEY_ACTIONS.LIGHT_INCREASE); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
incLightLevel(); | |
updateRenderDetails(); | |
} | |
// Decrease light level | |
key = key_mapping.get(KEY_ACTIONS.LIGHT_DECREASE); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
decLightLevel(); | |
updateRenderDetails(); | |
} | |
// Toggle position info popup | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_POSITION_INFO); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
levelInfoToggle = !levelInfoToggle; | |
} | |
// Toggle rendering info popup | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_RENDER_DETAILS); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
renderDetailsToggle = !renderDetailsToggle; | |
} | |
// Toggle bedrock rendering | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_BEDROCK); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
render_bedrock = !render_bedrock; | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
// Toggle explored-area highlighting | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_HIGHLIGHT_EXPLORED); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
highlight_explored = !highlight_explored; | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
// Toggle water rendering | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_WATER); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
render_water = !render_water; | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
// Toggle camera lock | |
key = key_mapping.get(KEY_ACTIONS.TOGGLE_CAMERA_LOCK); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
camera_lock = !camera_lock; | |
} | |
// Toggle between Nether and Overworld | |
key = key_mapping.get(KEY_ACTIONS.SWITCH_NETHER); | |
if (Keyboard.isKeyDown(key) && keyPressed != key) { | |
keyPressed = key; | |
switchNether(); | |
} | |
// Temp routine to write the minimap out to a PNG (for debugging | |
// purposes) | |
/* | |
* if (Keyboard.isKeyDown(Keyboard.KEY_P) && keyPressed != | |
* Keyboard.KEY_P) { keyPressed = Keyboard.KEY_P; BufferedImage bi = | |
* minimapTexture.getImage(); try { ImageIO.write(bi, "PNG", new | |
* File("/home/pez/xray.png")); | |
* System.out.println("Wrote minimap to disk."); } catch (Exception e) { | |
* // whatever } } | |
*/ | |
// Handle changing chunk ranges (how far out we draw from the camera | |
for (int i = 0; i < CHUNK_RANGES.length; i++) { | |
if (Keyboard.isKeyDown(CHUNK_RANGES_KEYS[i]) | |
&& keyPressed != CHUNK_RANGES_KEYS[i]) { | |
keyPressed = CHUNK_RANGES_KEYS[i]; | |
setChunkRange(i); | |
updateRenderDetails(); | |
} | |
} | |
// Handle changing the ore highlight distances | |
for (int i = 0; i < HIGHLIGHT_RANGES.length; i++) { | |
if (Keyboard.isKeyDown(HIGHLIGHT_RANGES_KEYS[i]) | |
&& keyPressed != HIGHLIGHT_RANGES_KEYS[i]) { | |
keyPressed = HIGHLIGHT_RANGES_KEYS[i]; | |
setHighlightRange(i); | |
updateRenderDetails(); | |
} | |
} | |
// Release the mouse | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.RELEASE_MOUSE))) { | |
Mouse.setGrabbed(false); | |
} | |
// Grab the mouse on a click | |
if (Mouse.isButtonDown(0)) { | |
Mouse.setGrabbed(true); | |
} | |
// Quit | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTIONS.QUIT)) | |
&& Keyboard.isKeyDown(Keyboard.KEY_LCONTROL)) { | |
done = true; | |
} | |
// Handle a requested window close | |
if (Display.isCloseRequested()) { | |
done = true; | |
} | |
// Clear out our keyPressed var if it's improperly-set | |
if (keyPressed != -1) { | |
if (!Keyboard.isKeyDown(keyPressed)) { | |
keyPressed = -1; | |
} | |
} | |
} | |
/** | |
* If we can, switches to/from nether. This will attempt to do an | |
* approximate translation of your position, though that hasn't been tested | |
* much, and won't totally line up with what Minecraft does. Note that | |
* height is unaffected by this, so the adjacent portal might show up higher | |
* or lower, depending on the local terrain. | |
*/ | |
private void switchNether() { | |
WorldInfo newworld = null; | |
float camera_mult = 1.0f; | |
if (world.isNether() && world.hasOverworld()) { | |
this.cameraTextOverride = "equivalent Overworld location (approx.)"; | |
newworld = world.getOverworldInfo(); | |
camera_mult = 8.0f; | |
} else if (!world.isNether() && world.hasNether()) { | |
this.cameraTextOverride = "equivalent Nether location (approx.)"; | |
newworld = world.getNetherInfo(); | |
camera_mult = 1.0f / 8.0f; | |
} | |
if (newworld != null) { | |
// A full reinitialization is kind of overkill, but whatever. | |
FirstPersonCameraController cur_camera = this.camera; | |
this.camera.processNetherWarp(camera_mult); | |
initialize(); | |
this.setMinecraftWorld(newworld, cur_camera); | |
this.triggerChunkLoads(); | |
} | |
} | |
private void invalidateSelectedChunks() { | |
level.invalidateSelected(false); | |
} | |
private void invalidateSelectedChunks(boolean main_dirty) { | |
level.invalidateSelected(main_dirty); | |
} | |
private void setLightMode(boolean lightMode) { | |
this.lightMode = lightMode; | |
if (lightMode) { | |
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background | |
GL11.glEnable(GL11.GL_FOG); | |
} else { | |
GL11.glClearColor(0.0f, 0.3f, 1.0f, 0.3f); // Blue Background | |
GL11.glDisable(GL11.GL_FOG); | |
} | |
} | |
/*** | |
* Switches full screen mode | |
*/ | |
private void switchFullScreenMode() { | |
fullscreen = !fullscreen; | |
try { | |
Display.setFullscreen(fullscreen); | |
} catch (Exception e) { | |
e.printStackTrace(); | |
} | |
} | |
/*** | |
* Draw the spawn position to the minimap | |
*/ | |
private void drawSpawnMarkerToMinimap() { | |
Graphics2D g = minimapGraphics; | |
CameraPreset spawn = level.getSpawnPoint(); | |
int sy = getMinimapBaseY(spawn.block.cx) - (spawn.block.x % 16); | |
int sx = (getMinimapBaseX(spawn.block.cz) + (spawn.block.z % 16)) | |
% minimap_dim; | |
g.setStroke(new BasicStroke(2)); | |
g.setColor(Color.red.brighter()); | |
g.drawOval(sx - 6, sy - 6, 11, 11); | |
g.drawLine(sx - 8, sy, sx + 8, sy); | |
g.drawLine(sx, sy - 8, sx, sy + 8); | |
minimapTexture.update(); | |
} | |
/*** | |
* Draw the current position to the minimap | |
*/ | |
private void drawPlayerposMarkerToMinimap() { | |
Graphics2D g = minimapGraphics; | |
CameraPreset player = level.getPlayerPosition(); | |
int py = getMinimapBaseY(player.block.cx) - (player.block.x % 16); | |
int px = getMinimapBaseX(player.block.cz) + (player.block.z % 16); | |
g.setStroke(new BasicStroke(2)); | |
g.setColor(Color.yellow.brighter()); | |
g.drawOval(px - 6, py - 6, 11, 11); | |
g.drawLine(px - 8, py, px + 8, py); | |
g.drawLine(px, py - 8, px, py + 8); | |
minimapTexture.update(); | |
} | |
/*** | |
* Main render loop | |
* | |
* @param timeDelta | |
* @return | |
*/ | |
private boolean render(float timeDelta) { | |
// GL11.glLoadIdentity(); | |
GL11.glLoadIdentity(); | |
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Clear | |
// The | |
// Screen | |
// And | |
// The | |
// Depth | |
// Buffer | |
// are we still loading the map? | |
if (!map_load_started) { | |
map_load_started = true; | |
// drawMapMarkersToMinimap(); | |
// minimapTexture.update(); | |
setLightMode(true); // basically enable fog etc | |
} | |
// we are viewing a world | |
GL11.glPushMatrix(); | |
// change the camera to point a the right direction | |
camera.applyCameraTransformation(); | |
currentCameraPosX = (int) -camera.getPosition().x; | |
currentCameraPosZ = (int) -camera.getPosition().z; | |
// determine if we need to load new map chunks | |
if (currentCameraPosX != levelBlockX | |
|| currentCameraPosZ != levelBlockZ || needToReloadWorld) { | |
levelBlockX = currentCameraPosX; | |
levelBlockZ = currentCameraPosZ; | |
currentLevelX = level.getChunkX(levelBlockX); | |
currentLevelZ = level.getChunkZ(levelBlockZ); | |
} | |
// draw the visible world | |
int chunk_range = visible_chunk_range; | |
if (HIGHLIGHT_RANGES[currentHighlightDistance] < chunk_range) { | |
chunk_range = HIGHLIGHT_RANGES[currentHighlightDistance]; | |
} | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
GL11.glColor3f(1.0f, 1.0f, 1.0f); | |
minecraftTexture.bind(); | |
for (int lx = currentLevelX - visible_chunk_range; lx < currentLevelX | |
+ visible_chunk_range; lx++) { | |
for (int lz = currentLevelZ - visible_chunk_range; lz < currentLevelZ | |
+ visible_chunk_range; lz++) { | |
Chunk k = level.getChunk(lx, lz); | |
if (k != null) { | |
k.renderSolid(render_bedrock, render_water, | |
highlight_explored); | |
k.renderSelected(this.mineralToggle); | |
paintingTexture.bind(); | |
k.renderPaintings(); | |
minecraftTexture.bind(); | |
} | |
} | |
} | |
for (int lx = currentLevelX - visible_chunk_range; lx < currentLevelX | |
+ visible_chunk_range; lx++) { | |
for (int lz = currentLevelZ - visible_chunk_range; lz < currentLevelZ | |
+ visible_chunk_range; lz++) { | |
Chunk k = level.getChunk(lx, lz); | |
if (k != null) | |
k.renderTransparency(); | |
} | |
} | |
if (highlightOres) { | |
GL11.glDisable(GL11.GL_DEPTH_TEST); | |
long time = System.currentTimeMillis(); | |
float alpha = (time % 1000) / 1000.0f; | |
if (time % 2000 > 1000) | |
alpha = 1.0f - alpha; | |
alpha = 0.1f + (alpha * 0.8f); | |
GL11.glColor4f(alpha, alpha, alpha, alpha); | |
setLightLevel(20); | |
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); | |
for (int lx = currentLevelX - chunk_range; lx < currentLevelX | |
+ chunk_range; lx++) { | |
for (int lz = currentLevelZ - chunk_range; lz < currentLevelZ | |
+ chunk_range; lz++) { | |
Chunk k = level.getChunk(lx, lz); | |
if (k != null) | |
k.renderSelected(this.mineralToggle); | |
} | |
} | |
GL11.glEnable(GL11.GL_DEPTH_TEST); | |
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
} | |
setLightLevel(); | |
GL11.glPopMatrix(); | |
// draw the user interface (fps and map) | |
drawUI(); | |
return true; | |
} | |
/*** | |
* Draw the ui | |
*/ | |
private void drawUI() { | |
framesSinceLastFps++; | |
setOrthoOn(); // 2d mode | |
drawMinimap(); | |
drawFPSCounter(); | |
drawMineralToggle(); | |
if (levelInfoToggle) | |
{ | |
drawLevelInfo(); | |
} | |
if (renderDetailsToggle) | |
{ | |
drawRenderDetails(); | |
} | |
setOrthoOff(); // back to 3d mode | |
} | |
private void updateLevelInfo() { | |
int labelX = 5; | |
int valueX = 70; | |
Graphics2D g = levelInfoTexture.getImage().createGraphics(); | |
g.setBackground(Color.BLUE); | |
g.clearRect(0, 0, 128, 144); | |
g.setColor(Color.WHITE); | |
g.fillRect(2, 2, 124, 140); | |
g.setFont(ARIALFONT); | |
int chunkX = level.getChunkX(levelBlockX); | |
int chunkZ = level.getChunkZ(levelBlockZ); | |
g.setColor(Color.BLACK); | |
g.drawString("Chunk X:", labelX, 22); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(chunkX), valueX, 22); | |
g.setColor(Color.BLACK); | |
g.drawString("Chunk Z:", labelX, 22 + 16); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(chunkZ), valueX, 22 + 16); | |
g.setColor(Color.BLACK); | |
g.drawString("World X:", labelX, 22 + 32); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(levelBlockX), valueX, 22 + 32); | |
g.setColor(Color.BLACK); | |
g.drawString("World Z:", labelX, 22 + 16 + 32); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(levelBlockZ), valueX, 22 + 16 + 32); | |
g.setColor(Color.BLACK); | |
g.drawString("World Y:", labelX, 22 + 16 + 32 + 16); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString((int) -camera.getPosition().y), valueX, | |
22 + 16 + 32 + 16); | |
long heapSize = Runtime.getRuntime().totalMemory(); | |
g.setColor(Color.BLACK); | |
g.drawString("Memory Used", labelX, 22 + 16 + 32 + 16 + 25); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString((int) (heapSize / 1024 / 1024)) + " MB", | |
20, 22 + 16 + 32 + 16 + 25 + 20); | |
levelInfoTexture.update(); | |
} | |
private void updateRenderDetails() | |
{ | |
int line_h = 20; | |
int x_off = 5; | |
int line_count = 0; | |
Graphics2D g = renderDetailsTexture.getImage().createGraphics(); | |
g.setBackground(Color.WHITE); | |
g.clearRect(0, 0, renderDetails_w, renderDetailsTexture.getTextureWidth()); | |
g.setFont(DETAILFONT); | |
g.setColor(Color.BLACK); | |
if (!lightMode) | |
{ | |
line_count++; g.drawString("Fullbright Enabled", x_off, line_count*line_h); | |
} | |
else | |
{ | |
line_count++; g.drawString("Light Level: " + (currentLightLevel+1) + "/" + (lightLevelEnd.length), x_off, line_count*line_h); | |
} | |
line_count++; g.drawString("Render Distance: " + CHUNK_RANGES[currentChunkRange] + "/" + CHUNK_RANGES[CHUNK_RANGES.length-1], x_off, line_count*line_h); | |
line_count++; g.drawString("Highlight Distance: " + HIGHLIGHT_RANGES[currentHighlightDistance] + "/" + HIGHLIGHT_RANGES[HIGHLIGHT_RANGES.length-1], x_off, line_count*line_h); | |
if (highlightOres) | |
{ | |
line_count++; g.drawString("Highlighting Ores", x_off, line_count*line_h); | |
} | |
else | |
{ | |
line_count++; g.drawString("Not Highlighting Ores", x_off, line_count*line_h); | |
} | |
if (highlight_explored) | |
{ | |
line_count++; g.drawString("Marking Explored Areas", x_off, line_count*line_h); | |
} | |
if (render_bedrock) | |
{ | |
line_count++; g.drawString("Rendering Bedrock", x_off, line_count*line_h); | |
} | |
if (!render_water) | |
{ | |
line_count++; g.drawString("Not Rendering Water", x_off, line_count*line_h); | |
} | |
cur_renderDetails_h = (line_count+1)*line_h-8; | |
g.setColor(Color.BLUE); | |
g.setStroke(new BasicStroke(2)); | |
g.drawRect(1, 1, renderDetails_w-2, cur_renderDetails_h-2); | |
renderDetailsTexture.update(); | |
} | |
/*** | |
* | |
*/ | |
private void drawLevelInfo() { | |
int y = 48; | |
if (renderDetailsToggle) | |
{ | |
y += cur_renderDetails_h + 16; | |
} | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
SpriteTool.drawSpriteAbsoluteXY(levelInfoTexture, 0, y); | |
} | |
/*** | |
* | |
*/ | |
private void drawRenderDetails() { | |
renderDetailsTexture.bind(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, .7f); | |
SpriteTool.drawCurrentSprite(0, 48, renderDetails_w, cur_renderDetails_h, 0, 0, renderDetails_w/256f, cur_renderDetails_h/256f); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
} | |
/*** | |
* Draw the mineral toggles | |
*/ | |
private void drawMineralToggle() { | |
int barWidth = 128 + 10 + 32; | |
int barHeight = 42; | |
int maxCols = 5; | |
float mineralTogglebarLength; | |
if ((mineralToggleTextures.length % maxCols) == 0) { | |
mineralTogglebarLength = maxCols * barWidth; | |
} else { | |
mineralTogglebarLength = (mineralToggleTextures.length % maxCols) | |
* barWidth; | |
} | |
float curX = (screenWidth / 2.0f) - (mineralTogglebarLength / 2.0f); | |
float curY = screenHeight - barHeight; | |
if (mineralToggleTextures.length > maxCols) { | |
curY -= barHeight; | |
} | |
for (int i = 0; i < mineralToggleTextures.length; i++) { | |
if (i == mineralToggleTextures.length - maxCols) { | |
mineralTogglebarLength = maxCols * barWidth; | |
curY += barHeight; | |
curX = (screenWidth / 2.0f) - (mineralTogglebarLength / 2.0f); | |
} | |
if (mineralToggle[i]) { | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
SpriteTool | |
.drawCurrentSprite( | |
curX - 2, | |
curY - 2, | |
36, | |
36, | |
MineCraftConstants.precalcSpriteSheetToTextureX[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]], | |
MineCraftConstants.precalcSpriteSheetToTextureY[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]], | |
MineCraftConstants.precalcSpriteSheetToTextureX[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]] | |
+ TEX16, | |
MineCraftConstants.precalcSpriteSheetToTextureY[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]] | |
+ TEX32); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
} else { | |
GL11.glColor4f(0.5f, 0.5f, 0.5f, 1.0f); | |
} | |
minecraftTexture.bind(); | |
SpriteTool | |
.drawCurrentSprite( | |
curX, | |
curY, | |
32, | |
32, | |
MineCraftConstants.precalcSpriteSheetToTextureX[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]], | |
MineCraftConstants.precalcSpriteSheetToTextureY[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]], | |
MineCraftConstants.precalcSpriteSheetToTextureX[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]] | |
+ TEX16, | |
MineCraftConstants.precalcSpriteSheetToTextureY[blockDataToSpriteSheet[HIGHLIGHT_ORES[i].id]] | |
+ TEX32); | |
SpriteTool.drawSpriteAbsoluteXY(mineralToggleTextures[i], | |
curX + 32 + 10, curY + 7); | |
curX += barWidth; | |
} | |
} | |
/*** | |
* Draws a simple fps counter on the top-left of the screen | |
*/ | |
private void drawFPSCounter() { | |
previousTime = time; | |
time = System.nanoTime(); | |
timeDelta = time - previousTime; | |
if (time - lastFpsTime > NANOSPERSECOND) { | |
fps = framesSinceLastFps; | |
framesSinceLastFps = 0; | |
lastFpsTime = time; | |
updateFPSText = true; | |
} | |
if (updateFPSText) { | |
if (levelInfoToggle) | |
updateLevelInfo(); | |
Graphics2D g = fpsTexture.getImage().createGraphics(); | |
g.setBackground(Color.BLUE); | |
g.clearRect(0, 0, 128, 32); | |
g.setColor(Color.WHITE); | |
g.fillRect(2, 2, 124, 28); | |
g.setColor(Color.BLACK); | |
g.setFont(ARIALFONT); | |
g.drawString("FPS:", 10, 22); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(fps), 60, 22); | |
fpsTexture.update(); | |
updateFPSText = false; | |
} | |
fpsTexture.bind(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.7f); | |
SpriteTool.drawSpriteAbsoluteXY(fpsTexture, 0, 0); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
} | |
/*** | |
* Sets ortho (2d) mode | |
*/ | |
public void setOrthoOn() { | |
// prepare projection matrix to render in 2D | |
GL11.glMatrixMode(GL11.GL_PROJECTION); | |
GL11.glPushMatrix(); // preserve perspective view | |
GL11.glLoadIdentity(); // clear the perspective matrix | |
GL11.glOrtho( // turn on 2D mode | |
// //viewportX,viewportX+viewportW, // left, right | |
// //viewportY,viewportY+viewportH, // bottom, top !!! | |
0, screenWidth, // left, right | |
screenHeight, 0, // bottom, top | |
-500, 500); // Zfar, Znear | |
// clear the modelview matrix | |
GL11.glMatrixMode(GL11.GL_MODELVIEW); | |
GL11.glPushMatrix(); // Preserve the Modelview Matrix | |
GL11.glLoadIdentity(); // clear the Modelview Matrix | |
// disable depth test so further drawing will go over the current scene | |
GL11.glDisable(GL11.GL_DEPTH_TEST); | |
} | |
/** | |
* Restore the previous mode | |
*/ | |
public static void setOrthoOff() { | |
// restore the original positions and views | |
GL11.glMatrixMode(GL11.GL_PROJECTION); | |
GL11.glPopMatrix(); | |
GL11.glMatrixMode(GL11.GL_MODELVIEW); | |
GL11.glPopMatrix(); | |
// turn Depth Testing back on | |
GL11.glEnable(GL11.GL_DEPTH_TEST); | |
} | |
/*** | |
* draws the minimap or the big map | |
*/ | |
private void drawMinimap() { | |
if (mapBig) { | |
// the big map | |
// just draws the texture, but move the texture so the middle of the | |
// screen is where we currently are | |
minimapTexture.bind(); | |
float vSizeFactor = .5f; | |
float vTexX = -(1.0f / minimap_dim_f) * currentCameraPosZ; | |
float vTexY = (1.0f / minimap_dim_f) * currentCameraPosX; | |
float vTexZ = vSizeFactor; | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.7f); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef((screenWidth / 2.0f), (screenHeight / 2.0f), 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(-minimap_dim_h_f, -minimap_dim_h_f); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(+minimap_dim_h_f, -minimap_dim_h_f); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(-minimap_dim_h_f, +minimap_dim_h_f); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(+minimap_dim_h_f, +minimap_dim_h_f); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
SpriteTool.drawSpriteAndRotateAndScale(minimapArrowTexture, | |
screenWidth / 2.0f, screenHeight / 2.0f, | |
camera.getYaw() + 90, 0.5f); | |
} else { | |
// the minimap | |
// I set the minimap to 200 wide and tall | |
// Interestingly, thanks to the fact that we're using GL11.GL_REPEAT | |
// on our | |
// textures (via glTexParameter), we don't have to worry about | |
// checking | |
// bounds here, etc. Or in other words, our map will automatically | |
// wrap for | |
// us. Sweet! | |
float vSizeFactor = 200.0f / minimap_dim_f; | |
float vTexX = -(1.0f / minimap_dim_f) * currentCameraPosZ; | |
float vTexY = (1.0f / minimap_dim_f) * currentCameraPosX; | |
float vTexZ = vSizeFactor; | |
minimapTexture.bind(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.7f); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(screenWidth - 100, 100, 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(-100, -100); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(+100, -100); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(-100, +100); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(+100, +100); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
SpriteTool.drawSpriteAndRotateAndScale(minimapArrowTexture, | |
screenWidth - 100, 100, camera.getYaw() + 90, 0.5f); | |
} | |
} | |
/** | |
* Returns the "base" minimap X coordinate, given chunk coordinate Z. The | |
* "base" will be the upper right corner. | |
* | |
* In Minecraft, Z increases to the West, and decreases to the East, so our | |
* minimap X coordinate will go up as chunkZ goes down. | |
* | |
* @param chunkZ | |
* @return | |
*/ | |
private int getMinimapBaseX(int chunkZ) { | |
if (chunkZ < 0) { | |
return ((Math.abs(chunkZ + 1) * 16) % minimap_dim) + 15; | |
} else { | |
return minimap_dim - (((chunkZ * 16) + 1) % minimap_dim); | |
} | |
} | |
/** | |
* Returns the "base" minimap Y coordinate, given chunk coordinate X. The | |
* "base" will be the upper right corner. | |
* | |
* In Minecraft, X increases to the South, and decreases to the North, so | |
* our minimap Y coordinate will go up as chunkX goes up (since the origin | |
* of a texture is in the upper-left). | |
* | |
* @param chunkX | |
* @return | |
*/ | |
private int getMinimapBaseY(int chunkX) { | |
if (chunkX < 0) { | |
return (minimap_dim - ((Math.abs(chunkX) * 16) % minimap_dim)) | |
% minimap_dim; | |
} else { | |
return (chunkX * 16) % minimap_dim; | |
} | |
} | |
/** | |
* Clears out the area on the minimap belonging to this chunk | |
* | |
* @param x | |
* @param z | |
*/ | |
public void removeMapChunkFromMap(int x, int z) { | |
// minimapGraphics.setColor(new Color(0f, 0f, 0f, 1f)); | |
// minimapGraphics.setComposite(AlphaComposite.Src); | |
minimapGraphics.fillRect(getMinimapBaseX(z) - 15, getMinimapBaseY(x), | |
16, 16); | |
level.getChunk(x, z).isOnMinimap = false; | |
} | |
/** | |
* Loops through a list of chunks and removes them from the minimap | |
* | |
* @param trimList | |
*/ | |
private void removeChunklistFromMap(ArrayList<Chunk> trimList) { | |
minimapGraphics.setColor(new Color(0f, 0f, 0f, 0f)); | |
minimapGraphics.setComposite(AlphaComposite.Src); | |
boolean minimap_changed = false; | |
for (Chunk tempchunk_trim : trimList) { | |
removeMapChunkFromMap(tempchunk_trim.x, tempchunk_trim.z); | |
minimap_changed = true; | |
} | |
if (minimap_changed) { | |
minimapTexture.update(); | |
} | |
} | |
/*** | |
* draws a chunk to the (mini) map | |
* | |
* @param x | |
* @param z | |
*/ | |
public void drawChunkToMap(int x, int z) { | |
Chunk c = level.getChunk(x, z); | |
if (c != null) { | |
c.isOnMinimap = true; | |
} | |
byte[] chunkData = level.getChunkData(x, z); | |
int base_x = getMinimapBaseX(z); | |
int base_y = getMinimapBaseY(x); | |
Graphics2D g = minimapGraphics; | |
for (int zz = 0; zz < 16; zz++) { | |
for (int xx = 0; xx < 16; xx++) { | |
// determine the top most visible block | |
for (int yy = 127; yy >= 0; yy--) { | |
int blockOffset = yy + (zz * 128) + (xx * 128 * 16); | |
byte blockData = chunkData[blockOffset]; | |
if (MineCraftConstants.blockDataToSpriteSheet[blockData] > -1) { | |
if (blockData > -1) { | |
Color blockColor = MineCraftConstants.blockColors[blockData]; | |
if (blockColor != null) { | |
// Previously we were using g.drawLine() here, | |
// but a minute-or-so's worth of investigating | |
// didn't uncover a way to force that to be | |
// pixel-precise (the color would often bleed | |
// over | |
// into adjoining pixels), so we're using | |
// g.fillRect() instead, which actually looks | |
// like it | |
// is probably a faster operation anyway. I'm | |
// sure there'd have been a way to get drawLine | |
// to behave, but c'est la vie! | |
g.setColor(blockColor); | |
g.fillRect(base_x - zz, base_y + xx, 1, 1); | |
} | |
} | |
break; | |
} | |
} | |
} | |
} | |
} | |
/*** | |
* Draws the minimap sprites (currently just the arrow image) to their | |
* textures | |
*/ | |
private void createMinimapSprites() { | |
// First the arrow | |
Graphics2D g = minimapArrowTexture.getImage().createGraphics(); | |
g.setColor(Color.red); | |
g.setStroke(new BasicStroke(5)); | |
g.drawLine(3, 16, 30, 24); | |
g.drawLine(30, 24, 30, 8); | |
g.drawLine(30, 8, 3, 16); | |
minimapArrowTexture.update(); | |
} | |
/*** | |
* cleanup | |
*/ | |
private void cleanup() { | |
Display.destroy(); | |
} | |
} |