/** | |
* Copyright (c) 2010-2011, Vincent Vollers and Christopher J. Kucera | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* * Neither the name of the Minecraft X-Ray team nor the | |
* names of its contributors may be used to endorse or promote products | |
* derived from this software without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL VINCENT VOLLERS OR CJ KUCERA BE LIABLE FOR ANY | |
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
package com.apocalyptech.minecraft.xray; | |
import com.apocalyptech.minecraft.xray.MinecraftConstants.KEY_ACTION; | |
import com.apocalyptech.minecraft.xray.dialog.JumpDialog; | |
import com.apocalyptech.minecraft.xray.dialog.ResolutionDialog; | |
import com.apocalyptech.minecraft.xray.dialog.WarningDialog; | |
import com.apocalyptech.minecraft.xray.dialog.KeyHelpDialog; | |
import com.apocalyptech.minecraft.xray.dialog.BlockBindDialog; | |
import com.apocalyptech.minecraft.xray.dialog.ExceptionDialog; | |
import java.awt.AlphaComposite; | |
import java.awt.BasicStroke; | |
import java.awt.Color; | |
import java.awt.Font; | |
import java.awt.Graphics2D; | |
import java.awt.Image; | |
import java.awt.image.BufferedImage; | |
import java.awt.image.DataBufferByte; | |
import java.awt.geom.Rectangle2D; | |
import java.io.File; | |
import java.io.IOException; | |
import java.io.FileInputStream; | |
import java.io.FileOutputStream; | |
import java.nio.ByteBuffer; | |
import java.nio.FloatBuffer; | |
import java.util.Map; | |
import java.util.Date; | |
import java.util.HashMap; | |
import java.util.ArrayList; | |
import java.util.LinkedList; | |
import javax.imageio.ImageIO; | |
import javax.swing.JOptionPane; | |
import org.lwjgl.Sys; | |
import org.lwjgl.opengl.Display; | |
import org.lwjgl.opengl.DisplayMode; | |
import org.lwjgl.opengl.GL11; | |
import org.lwjgl.util.glu.GLU; | |
import org.lwjgl.input.Keyboard; | |
import org.lwjgl.input.Mouse; | |
import org.apache.log4j.Logger; | |
import org.apache.log4j.PropertyConfigurator; | |
import com.apocalyptech.minecraft.xray.Block; | |
import com.apocalyptech.minecraft.xray.WorldInfo; | |
import static com.apocalyptech.minecraft.xray.MinecraftConstants.*; | |
public class XRay | |
{ | |
// number of chunks around the camera which are visible (Square) | |
private int visible_chunk_range = 5; | |
private static final int[] CHUNK_RANGES_KEYS = new int[6]; | |
private static final int[] CHUNK_RANGES = new int[] { 3, 4, 5, 6, 7, 8 }; | |
private int currentChunkRange = 4; | |
// highlight distance | |
private static final int[] HIGHLIGHT_RANGES_KEYS = new int[7]; | |
private static final int[] HIGHLIGHT_RANGES = new int[] { 2, 3, 4, 5, 6, 7, 8 }; | |
private int currentHighlightDistance = 1; | |
// ore highlight vars | |
private static short[] HIGHLIGHT_ORES = new short[preferred_highlight_ores.length]; | |
private static final int[] HIGHLIGHT_ORE_KEYS = new int[preferred_highlight_ores.length]; | |
// By default we'll keep 20x20 chunks in our cache, which should hopefully let | |
// us stay ahead of the camera | |
// TODO: keep this at 8, or back up to 10? | |
private final int loadChunkRange = 8; | |
// set to true when the program is finished | |
private boolean done = false; | |
// are we full screen | |
private boolean fullscreen = false; | |
// are we inverting the mouse | |
private boolean invertMouse = false; | |
// window title | |
public static String app_version = "3.5.0"; | |
public static String app_name = "Minecraft X-Ray"; | |
public static String windowTitle = app_name + " " + app_version; | |
// Minimap size - I did try increasing this but there were some performance | |
// issues | |
private final int minimap_dim = 2048; | |
private final float minimap_dim_f = (float) minimap_dim; | |
private final int minimap_dim_h = minimap_dim / 2; | |
private final float minimap_dim_h_f = (float) minimap_dim_h; | |
private boolean minimap_needs_updating = false; | |
// current display mode | |
private DisplayMode displayMode; | |
// last system time in the main loop (to calculate delta for camera movement) | |
private long lastTime; | |
// our camera | |
private FirstPersonCameraController camera; | |
private boolean camera_lock = false; | |
// the current mouseX and mouseY on the screen | |
private int mouseX; | |
private int mouseY; | |
// the sprite sheet for all textures | |
public ArrayList<Texture> minecraftTextures; | |
public Texture paintingTexture; | |
public Texture loadingTextTexture; | |
public Texture chunkBorderTexture; | |
public Texture slimeChunkTexture; | |
// the textures used by the minimap | |
private Texture minimapTexture; | |
private Texture minimapArrowTexture; | |
private Graphics2D minimapGraphics; | |
public enum HIGHLIGHT_TYPE | |
{ | |
DISCO ("Disco", Color.GREEN.darker()), | |
WHITE ("White", Color.GREEN.darker()), | |
OFF ("Off", Color.RED.darker()) | |
; | |
public String reportText; | |
public Color reportColor; | |
HIGHLIGHT_TYPE(String reportText, Color reportColor) | |
{ | |
this.reportText = reportText; | |
this.reportColor = reportColor; | |
} | |
} | |
private static final HIGHLIGHT_TYPE defaultHighlightOre = HIGHLIGHT_TYPE.DISCO; | |
// Toggles that need to be available to the renderers | |
public static class RenderToggles | |
{ | |
public boolean render_bedrock = false; | |
public boolean render_water = true; | |
public boolean highlight_explored = false; | |
public boolean beta19_fences = true; | |
public HIGHLIGHT_TYPE highlightOres = defaultHighlightOre; | |
} | |
public static RenderToggles toggle = new RenderToggles(); | |
// the minecraft level we are exploring | |
private MinecraftLevel level; | |
// the current block (universal coordinate) where the camera is hovering on | |
private int levelBlockX, levelBlockZ; | |
// the current and previous chunk coordinates where the camera is hovering on | |
private int currentLevelX, currentLevelZ; | |
// we render to a display list and use that later for quick drawing, this is the index | |
@SuppressWarnings("unused") | |
private int worldDisplayListNum; | |
@SuppressWarnings("unused") | |
private int visibleOresListNum; | |
// wheter we need to reload the world | |
private boolean needToReloadWorld = false; | |
// the width and height of the current screen resolution | |
private int screenWidth, screenHeight; | |
// the current camera position | |
private float currentCameraPosX; | |
private float currentCameraPosZ; | |
// wheter we show the big map or the mini map | |
private boolean mapBig = false; | |
// wheter we are done with loading the map data (just for the mini map really) | |
private boolean map_load_started = false; | |
// the available world numbers | |
private ArrayList<WorldInfo> availableWorlds; | |
private int selectedWorld; | |
// the world chunks we still need to load | |
private LinkedList<Block> mapChunksToLoad; | |
// the current (selected) world number | |
private WorldInfo world = null; | |
// the current fps we are 'doing' | |
private int fps; | |
// the laste time fps was updated | |
private long lastFpsTime = -1; | |
// the number of frames since the last fps update | |
private int framesSinceLastFps; | |
// the fps display texture | |
private Texture fpsTexture; | |
// far too many fps calculation variables (copied this from another project) | |
public long previousTime; | |
public long timeDelta; | |
private boolean updateFPSText; | |
private long time; | |
private boolean[] mineralToggle; | |
private Texture[] mineralToggleTextures; | |
// lighting on or of (its actually fog, but hey...) | |
private boolean lightMode = true; | |
// level info texture | |
private boolean levelInfoToggle = false; | |
private Texture levelInfoTexture; | |
private boolean renderDetailsToggle = true; | |
private Texture renderDetailsTexture; | |
private int renderDetails_w = 160; | |
private int cur_renderDetails_h; | |
private int levelInfoTexture_h = 144; | |
private boolean regenerateRenderDetailsTexture = false; | |
private boolean regenerateOreHighlightTexture = false; | |
// light level | |
private int[] lightLevelEnd = new int[] { 30, 50, 70, 100, 130 }; | |
private int[] lightLevelStart = new int[] { 0, 20, 30, 40, 60 }; | |
private int currentLightLevel = 2; | |
// Grass rendering status | |
private boolean accurateGrass = true; | |
// Silverfish rendering status | |
private boolean silverfishHighlight = true; | |
// Chunk border rendering status | |
private boolean renderChunkBorders = false; | |
// Slime chunk rendering status | |
private boolean renderSlimeChunks = false; | |
// vars to keep track of our current chunk coordinates | |
private int cur_chunk_x = 0; | |
private int cur_chunk_z = 0; | |
private boolean initial_load_done = false; | |
private boolean initial_load_queued = false; | |
// vars to keep track of how much the camera has moved since our last | |
// minimap trim. | |
private int total_dX = 0; | |
private int total_dZ = 0; | |
private int minimap_trim_chunks = 10; | |
private int minimap_trim_chunk_distance = 64; | |
// How long are we allowed to spend loading chunks before we update? | |
private long max_chunkload_time = Sys.getTimerResolution() / 10; // a tenth of a second | |
// The current camera position that we're at | |
private CameraPreset currentPosition; | |
private String cameraTextOverride = null; | |
private HashMap<KEY_ACTION, Integer> key_mapping; | |
private XRayProperties xray_properties; | |
public boolean jump_dialog_trigger = false; | |
public static HashMap<Integer, TextureDecorationStats> decorationStats; | |
public static Logger logger = Logger.getLogger(XRay.class); | |
// lets start with the program | |
public static void main(String args[]) | |
{ | |
//PropertyConfigurator.configure("xray-log4j.properties"); | |
Date now = new Date(); | |
logger.info("Starting " + windowTitle + " at " + now.toString()); | |
logger.info("LWJGL version " + Sys.getVersion()); | |
logger.info("JVM version " + System.getProperty("java.version")); | |
logger.info("Detected OS " + MinecraftEnvironment.os.toString()); | |
logger.info(""); | |
new XRay().run(); | |
} | |
// go | |
public void run() | |
{ | |
// First up: initialize our static datastructures in MinecraftConstants. | |
// This used to happen in a static {} block, but that makes some things | |
// difficult. | |
try | |
{ | |
MinecraftConstants.initialize(); | |
} | |
catch (BlockTypeLoadException e) | |
{ | |
ExceptionDialog.presentDialog("Error reading Minecraft block data", e); | |
return; | |
} | |
// This was moved from initialize() because we want to have this variable | |
// available for loadOptionStates(), which happens first. | |
mineralToggle = new boolean[HIGHLIGHT_ORES.length]; | |
try | |
{ | |
// check whether we can access minecraft | |
// and if we have worlds to load | |
checkMinecraftFiles(); | |
// Load our preferences (this includes key mappings) | |
setPreferenceDefaults(); | |
ArrayList<String> errors = loadPreferences(); | |
if (errors.size() > 0) | |
{ | |
StringBuffer errorText = new StringBuffer(); | |
errorText.append("The following errors were encountered while loading xray.properties:\n\n"); | |
for (String error : errors) | |
{ | |
errorText.append(" * " + error + "\n"); | |
} | |
WarningDialog.presentDialog("Errors in xray.properties", errorText.toString(), false, 600, 250); | |
} | |
// prompt for the resolution and initialize the window | |
createWindow(); | |
// Save any prefs which may have changed | |
savePreferences(); | |
// basic opengl initialization | |
initGL(); | |
// init our program | |
try | |
{ | |
initialize(); | |
} | |
catch (BlockTypeLoadException e) | |
{ | |
ExceptionDialog.presentDialog("Error reading Minecraft block data", e); | |
return; | |
} | |
// And now load our world | |
this.setMinecraftWorld(availableWorlds.get(this.selectedWorld)); | |
this.triggerChunkLoads(); | |
// Render details | |
updateRenderDetails(); | |
// main loop | |
while (!done) | |
{ | |
long time = Sys.getTime(); | |
float timeDelta = (time - lastTime) / 1000.0f; | |
lastTime = time; | |
// handle input given the timedelta (for mouse control) | |
handleInput(timeDelta); | |
// Load chunks if needed | |
if (mapChunksToLoad != null) | |
{ | |
loadPendingChunks(); | |
} | |
// Regenerate our rendering details window if we've been told to | |
if (this.regenerateRenderDetailsTexture) | |
{ | |
updateRenderDetails(); | |
} | |
if (this.regenerateOreHighlightTexture) | |
{ | |
updateOreHighlightTextures(); | |
} | |
// render whatever we need to render | |
render(timeDelta); | |
// update our minimap if we need to (new chunks loaded, etc) | |
if (minimap_needs_updating) | |
{ | |
minimapTexture.update(); | |
minimap_needs_updating = false; | |
} | |
// Sleep a bit if we're not visible, to save on CPU | |
// This is especially important when isVisible() is false, because | |
// Display.update() does NOT vSync in that case. | |
if (!Display.isVisible()) | |
{ | |
Thread.sleep(100); | |
} | |
else if (!Display.isActive()) | |
{ | |
Thread.sleep(33); | |
} | |
// Push to screen | |
Display.update(); | |
} | |
// cleanup | |
saveOptionStates(); | |
cleanup(); | |
} | |
catch (Exception e) | |
{ | |
// bah, some error happened | |
Mouse.setGrabbed(false); | |
ExceptionDialog.clearExtraStatus(); | |
ExceptionDialog.presentDialog("Exception Encountered!", e); | |
System.exit(0); | |
} | |
} | |
/** | |
* Loads our preferences. This also sets our default keybindings if they're | |
* not overridden somewhere. | |
*/ | |
public ArrayList<String> loadPreferences() | |
{ | |
xray_properties = new XRayProperties(); | |
ArrayList<String> errors = new ArrayList<String>(); | |
String error; | |
// First load our defaults into the prefs object | |
for (KEY_ACTION action : KEY_ACTION.values()) | |
{ | |
xray_properties.setProperty("KEY_" + action.toString(), Keyboard.getKeyName(this.key_mapping.get(action))); | |
} | |
// Here's where we would load from our prefs file | |
File prefs = MinecraftEnvironment.getXrayConfigFile(); | |
if (prefs.exists() && prefs.canRead()) | |
{ | |
try | |
{ | |
xray_properties.load(new FileInputStream(prefs)); | |
} | |
catch (IOException e) | |
{ | |
// Just report and continue | |
logger.warn("Could not load configuration file: " + e.toString()); | |
} | |
} | |
// Loop through the key mappings that we just loaded | |
int newkey; | |
String prefskey; | |
for (KEY_ACTION action : KEY_ACTION.values()) | |
{ | |
prefskey = xray_properties.getProperty("KEY_" + action.toString()); | |
if (prefskey.equalsIgnoreCase("none")) | |
{ | |
// If the user actually specified "NONE" in the config file, | |
// unbind the key | |
newkey = Keyboard.KEY_NONE; | |
} | |
else | |
{ | |
newkey = Keyboard.getKeyIndex(prefskey); | |
if (newkey == Keyboard.KEY_NONE) | |
{ | |
// TODO: Should output something more visible to the user | |
error = "Key '" + prefskey + "' for action " + action + " is unknown. Default key '" + Keyboard.getKeyName(key_mapping.get(action)) + "' assigned."; | |
logger.warn(error); | |
errors.add(error); | |
continue; | |
} | |
} | |
this.key_mapping.put(action, newkey); | |
} | |
// Populate our key ranges | |
int i; | |
for (i = 0; i < CHUNK_RANGES.length; i++) | |
{ | |
CHUNK_RANGES_KEYS[i] = this.key_mapping.get(KEY_ACTION.valueOf("CHUNK_RANGE_" + (i + 1))); | |
} | |
for (i = 0; i < HIGHLIGHT_RANGES.length; i++) | |
{ | |
HIGHLIGHT_RANGES_KEYS[i] = this.key_mapping.get(KEY_ACTION.valueOf("HIGHLIGHT_RANGE_" + (i + 1))); | |
} | |
for (i = 0; i < HIGHLIGHT_ORES.length; i++) | |
{ | |
HIGHLIGHT_ORE_KEYS[i] = this.key_mapping.get(KEY_ACTION.valueOf("TOGGLE_ORE_" + (i + 1))); | |
} | |
// Populate our list of ores to highlight | |
String prefs_highlight; | |
String prefs_highlight_key; | |
for (i = 0; i < preferred_highlight_ores.length; i++) | |
{ | |
prefs_highlight_key = "HIGHLIGHT_" + (i + 1); | |
prefs_highlight = xray_properties.getProperty(prefs_highlight_key); | |
try | |
{ | |
HIGHLIGHT_ORES[i] = blockCollection.getByName(prefs_highlight).id; | |
} | |
catch (Exception e) | |
{ | |
// no worries, just populate with our default | |
error = "Block type '" + prefs_highlight + "', for HIGHLIGHT_" + (i+1) + " is an unknown block. Reverting to default: " + blockArray[HIGHLIGHT_ORES[i]].idStr; | |
logger.warn(error); | |
errors.add(error); | |
} | |
xray_properties.put(prefs_highlight_key, blockArray[HIGHLIGHT_ORES[i]].idStr); | |
} | |
// Read in our saved option states, if we have 'em | |
this.loadOptionStates(); | |
// Save the file immediately, in case we picked up new defaults which weren't present previously | |
this.savePreferences(); | |
// Return | |
return errors; | |
} | |
/*** | |
* Updates our key-mapping preferences and saves out the config file. | |
*/ | |
public void updateKeyMapping() | |
{ | |
for (Map.Entry<KEY_ACTION, Integer> entry : key_mapping.entrySet()) | |
{ | |
xray_properties.setProperty("KEY_" + entry.getKey().toString(), Keyboard.getKeyName(entry.getValue())); | |
} | |
this.savePreferences(); | |
// It's entirely possible that we changed the key to bring up | |
// the key dialog itself, so let's force a redraw of that. | |
// Because this is called directly from the AWT dialog itself, | |
// though, we can't call it directly. Instead just set a boolean | |
// and it'll get picked up in the mainloop. | |
this.regenerateRenderDetailsTexture = true; | |
} | |
/*** | |
* Updates our ore-binding preferences and saves out the config file. | |
* Will also invalidate our selection stuff. | |
*/ | |
public void updateHighlightBindings() | |
{ | |
for (int i=0; i < HIGHLIGHT_ORES.length; i++) | |
{ | |
xray_properties.setProperty("HIGHLIGHT_" + (i+1), blockArray[HIGHLIGHT_ORES[i]].idStr); | |
} | |
this.savePreferences(); | |
this.regenerateOreHighlightTexture = true; | |
this.invalidateSelectedChunks(); | |
} | |
/** | |
* Saves our preferences out | |
*/ | |
public void savePreferences() | |
{ | |
File prefs = MinecraftEnvironment.getXrayConfigFile(); | |
try | |
{ | |
xray_properties.store(new FileOutputStream(prefs), | |
"Feel free to edit. Use \"NONE\" to disable an action. Keys taken from http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_1"); | |
} | |
catch (IOException e) | |
{ | |
// Just report on the console and move on | |
logger.error("Could not save preferences to file: " + e.toString()); | |
} | |
} | |
/** | |
* Sets our default preferences | |
*/ | |
public void setPreferenceDefaults() | |
{ | |
// First do the default key mappings | |
key_mapping = new HashMap<KEY_ACTION, Integer>(); | |
for (KEY_ACTION action : KEY_ACTION.values()) | |
{ | |
key_mapping.put(action, action.def_key); | |
} | |
// Then populate our highlight blocks | |
for (int i = 0; i < preferred_highlight_ores.length; i++) | |
{ | |
XRay.HIGHLIGHT_ORES[i] = blockCollection.getByName(preferred_highlight_ores[i]).id; | |
} | |
} | |
/** | |
* Loads any pending chunks, but won't exceed max_chunkload_time timer ticks | |
* (unless we're doing the initial load). | |
*/ | |
public void loadPendingChunks() | |
{ | |
Block b; | |
long time = Sys.getTime(); | |
int total = 0; | |
int counter = 0; | |
if (!initial_load_done) | |
{ | |
total = mapChunksToLoad.size(); | |
setOrthoOn(); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
GL11.glLineWidth(20); | |
BufferedImage i = loadingTextTexture.getImage(); | |
Graphics2D g = i.createGraphics(); | |
g.setColor(new Color(0f, 0f, 0f, 0f)); | |
g.setComposite(AlphaComposite.Src); | |
g.fillRect(0, 0, i.getWidth(), i.getHeight()); | |
String statusmessage; | |
if (this.cameraTextOverride == null) | |
{ | |
statusmessage = "Moving camera to " + this.currentPosition.name; | |
} | |
else | |
{ | |
statusmessage = "Moving camera to " + this.cameraTextOverride; | |
this.cameraTextOverride = null; | |
} | |
Rectangle2D bounds = HEADERFONT.getStringBounds(statusmessage, g.getFontRenderContext()); | |
g.setFont(HEADERFONT); | |
g.setColor(Color.white); | |
g.drawString(statusmessage, (1024 / 2) - ((float) bounds.getWidth() / 2), 40f); | |
loadingTextTexture.update(); | |
} | |
// There's various cases where parts of our crosshairs may be covered over by | |
// other blocks, or bits of the crosshairs left on the map when wrapping, etc. | |
// Whatever. | |
boolean got_spawn_chunk = false; | |
boolean got_playerpos_chunk = false; | |
CameraPreset spawn = level.getSpawnPoint(); | |
CameraPreset playerpos = level.getPlayerPosition(); | |
Chunk c; | |
while (!mapChunksToLoad.isEmpty()) | |
{ | |
// Load and draw the chunk | |
b = (Block) mapChunksToLoad.removeFirst(); | |
// logger.debug("Loading chunk " + b.x + "," + b.z); | |
// There may be some circumstances where a chunk we're going to load is already loaded. | |
// Mostly while moving diagonally, I think. I'm actually not convinced that it's worth | |
// checking for, as it doesn't happen TOO often. | |
c = level.getChunk(b.x, b.z); | |
if (c != null) | |
{ | |
if (c.x == b.x && c.z == b.z) | |
{ | |
continue; | |
} | |
} | |
level.loadChunk(b.x, b.z); | |
drawChunkToMap(b.x, b.z); | |
if (spawn.block.cx == b.x && spawn.block.cz == b.z) | |
{ | |
got_spawn_chunk = true; | |
} | |
if (playerpos.block.cx == b.x && playerpos.block.cz == b.z) | |
{ | |
got_playerpos_chunk = true; | |
} | |
// Make sure we update the minimap | |
minimap_needs_updating = true; | |
// Draw a progress bar if we're doing the initial load | |
if (!initial_load_done) | |
{ | |
counter++; | |
if (counter % 5 == 0) | |
{ | |
float progress = ((float) counter / (float) total); | |
float bx = 100; | |
float ex = screenWidth - 100; | |
float by = (screenHeight / 2.0f) - 50; | |
float ey = (screenHeight / 2.0f) + 50; | |
float px = ((ex - bx) * progress) + bx; | |
// progress bar outer box | |
GL11.glBegin(GL11.GL_LINE_LOOP); | |
GL11.glVertex2f(bx, by); | |
GL11.glVertex2f(ex, by); | |
GL11.glVertex2f(ex, ey); | |
GL11.glVertex2f(bx, ey); | |
GL11.glEnd(); | |
// progress bar 'progress' | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glVertex2f(bx, by); | |
GL11.glVertex2f(px, by); | |
GL11.glVertex2f(bx, ey); | |
GL11.glVertex2f(px, ey); | |
GL11.glEnd(); | |
// Draw our message | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
SpriteTool.drawSpriteAbsoluteXY(loadingTextTexture, 0f, by - 100); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
Display.update(); | |
} | |
} | |
else | |
{ | |
// Otherwise (if our initial load is done), mark any existing adjacent chunks | |
// as dirty so that they re-render. This is needed so that we don't get gaps | |
// in our terrain because the adjacent chunks weren't ready yet. | |
level.markChunkAsDirty(b.x + 1, b.z); | |
level.markChunkAsDirty(b.x - 1, b.z); | |
level.markChunkAsDirty(b.x, b.z + 1); | |
level.markChunkAsDirty(b.x, b.z - 1); | |
} | |
// If we've taken too long, break out so the GUI can update | |
if (initial_load_done && Sys.getTime() - time > max_chunkload_time) | |
{ | |
break; | |
} | |
} | |
if (got_spawn_chunk) | |
{ | |
drawSpawnMarkerToMinimap(); | |
} | |
if (got_playerpos_chunk) | |
{ | |
drawPlayerposMarkerToMinimap(); | |
} | |
if (!initial_load_done) | |
{ | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
setOrthoOff(); | |
} | |
initial_load_done = true; | |
} | |
public void incLightLevel() | |
{ | |
this.currentLightLevel++; | |
if (this.currentLightLevel >= this.lightLevelStart.length) | |
{ | |
this.currentLightLevel = this.lightLevelStart.length - 1; | |
} | |
} | |
public void decLightLevel() | |
{ | |
this.currentLightLevel--; | |
if (this.currentLightLevel <= 0) | |
{ | |
this.currentLightLevel = 0; | |
} | |
} | |
public void setLightLevel() | |
{ | |
this.setLightLevel(0); | |
} | |
public void setLightLevel(int diff) | |
{ | |
int min = this.lightLevelStart[this.currentLightLevel]; | |
int max = this.lightLevelEnd[this.currentLightLevel]; | |
min = min + diff; | |
max = max + diff; | |
if (min <= 0) | |
{ | |
min = 0; | |
} | |
if (max <= 0) | |
{ | |
max = 0; | |
} | |
GL11.glFogf(GL11.GL_FOG_START, min); | |
GL11.glFogf(GL11.GL_FOG_END, max); | |
} | |
/** | |
* Alters our grass texture_dir_map to include or not include the fancier | |
* grass rendering, in case anyone wants that behavior on occasion. | |
*/ | |
private void setAccurateGrass() | |
{ | |
if (accurateGrass) | |
{ | |
if (BLOCK_GRASS.texture_dir_map == null) | |
{ | |
BLOCK_GRASS.texture_dir_map = grassDirectionMap; | |
} | |
} | |
else | |
{ | |
if (BLOCK_GRASS.texture_dir_map != null) | |
{ | |
BLOCK_GRASS.texture_dir_map = null; | |
} | |
} | |
} | |
/** | |
* Alters our silverfish texture_dir_map to include or not include the fancier | |
* silverfish highlighting | |
*/ | |
private void setSilverfishHighlight() | |
{ | |
if (silverfishHighlight) | |
{ | |
BLOCK_SILVERFISH.texture_data_map = MinecraftEnvironment.silverfishDataHighlighted; | |
BLOCK_SILVERFISH.setTexIdx(MinecraftEnvironment.silverfishDataHighlighted.get((byte)0)); | |
} | |
else | |
{ | |
BLOCK_SILVERFISH.texture_data_map = MinecraftEnvironment.silverfishDataPlain; | |
BLOCK_SILVERFISH.setTexIdx(MinecraftEnvironment.silverfishDataPlain.get((byte)0)); | |
} | |
} | |
/*** | |
* Initialize the basic openGL environment | |
*/ | |
private void initGL() | |
{ | |
GL11.glEnable(GL11.GL_TEXTURE_2D); // Enable Texture Mapping | |
GL11.glShadeModel(GL11.GL_FLAT); // Disable Smooth Shading | |
GL11.glClearColor(0.0f, 0.3f, 1.0f, 0.3f); // Blue Background | |
GL11.glClearDepth(1.0); // Depth Buffer Setup | |
GL11.glEnable(GL11.GL_DEPTH_TEST); // Enables Depth Testing | |
GL11.glDepthFunc(GL11.GL_LEQUAL); // The Type Of Depth Testing To Do | |
// GL11.glDepthFunc(GL11.GL_ALWAYS); | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
// GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); | |
GL11.glMatrixMode(GL11.GL_PROJECTION); // Select The Projection Matrix | |
GL11.glLoadIdentity(); // Reset The Projection Matrix | |
// Calculate The Aspect Ratio Of The Window | |
GLU.gluPerspective(90.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 400.0f); | |
GL11.glMatrixMode(GL11.GL_MODELVIEW); // Select The Modelview Matrix | |
// Really Nice Perspective Calculations | |
GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); | |
GL11.glDisable(GL11.GL_FOG); | |
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR); | |
float[] color = new float[] { 0.0f, 0.3f, 1.0f, 0.3f }; | |
ByteBuffer colorBytes = ByteBuffer.allocateDirect(64); | |
FloatBuffer colorBuffer = colorBytes.asFloatBuffer(); | |
colorBuffer.rewind(); | |
colorBuffer.put(color); | |
colorBuffer.rewind(); | |
GL11.glFog(GL11.GL_FOG_COLOR, colorBytes.asFloatBuffer()); | |
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.3f); | |
GL11.glHint(GL11.GL_FOG_HINT, GL11.GL_NICEST); | |
setLightLevel(); | |
} | |
/** | |
* Clears out variables and textures that we'd need while loading a new world | |
* (just when switching dimensions, at the moment) | |
*/ | |
private void prepareNewWorld() | |
{ | |
try | |
{ | |
minimapTexture = TextureTool.allocateTexture(minimap_dim, minimap_dim); | |
minimapGraphics = minimapTexture.getImage().createGraphics(); | |
loadingTextTexture = TextureTool.allocateTexture(1024, 64); | |
} | |
catch (IOException e1) | |
{ | |
// TODO Auto-generated catch block | |
e1.printStackTrace(); | |
} | |
// level data | |
levelBlockX = Integer.MIN_VALUE; | |
levelBlockZ = Integer.MIN_VALUE; | |
} | |
/*** | |
* Load textures init precalc tables determine available worlds init misc | |
* variables | |
*/ | |
private void initialize() | |
throws BlockTypeLoadException | |
{ | |
// init the precalc tables | |
mineralToggleTextures = new Texture[HIGHLIGHT_ORES.length]; | |
// world display list | |
worldDisplayListNum = GL11.glGenLists(1); | |
visibleOresListNum = GL11.glGenLists(1); | |
// camera | |
camera = new FirstPersonCameraController(0, 0, 0); | |
// textures | |
try | |
{ | |
// Note that in order to avoid weird texture-resize fuzziness, these textures | |
// should have dimensions which are powers of 2 | |
minimapArrowTexture = TextureTool.allocateTexture(32, 32); | |
fpsTexture = TextureTool.allocateTexture(128, 32); | |
levelInfoTexture = TextureTool.allocateTexture(128, 256); | |
renderDetailsTexture = TextureTool.allocateTexture(256, 256); | |
createMinimapSprites(); | |
// minecraft textures | |
minecraftTextures = new ArrayList<Texture>(); | |
ArrayList<BufferedImage> textureImages = MinecraftEnvironment.getMinecraftTexture(); | |
if (textureImages == null) | |
{ | |
} | |
for (BufferedImage image : textureImages) | |
{ | |
Texture newtex = TextureTool.allocateTexture(image, GL11.GL_NEAREST); | |
newtex.update(); | |
minecraftTextures.add(newtex); | |
} | |
Texture minecraftTexture = minecraftTextures.get(0); | |
// Get a list of block types organized by type | |
HashMap<BLOCK_TYPE, ArrayList<BlockType>> reverse_block_type_map = new HashMap<BLOCK_TYPE, ArrayList<BlockType>>(); | |
for (BlockType block : blockCollection.getBlocksFull()) | |
{ | |
if (!reverse_block_type_map.containsKey(block.type)) | |
{ | |
reverse_block_type_map.put(block.type, new ArrayList<BlockType>()); | |
} | |
reverse_block_type_map.get(block.type).add(block); | |
} | |
// Compute some information about some decorative textures | |
decorationStats = new HashMap<Integer, TextureDecorationStats>(); | |
for (BLOCK_TYPE decBlockType : DECORATION_BLOCKS) | |
{ | |
for (BlockType decBlock : reverse_block_type_map.get(decBlockType)) | |
{ | |
// First the basic data map | |
if (decBlock.texture_data_map != null) | |
{ | |
for (int textureId : decBlock.texture_data_map.values()) | |
{ | |
if (!decorationStats.containsKey(textureId)) | |
{ | |
decorationStats.put(textureId, new TextureDecorationStats(minecraftTexture, textureId)); | |
} | |
} | |
} | |
// Now the directional map | |
if (decBlock.texture_dir_map != null) | |
{ | |
for (int textureId : decBlock.texture_dir_map.values()) | |
{ | |
if (!decorationStats.containsKey(textureId)) | |
{ | |
decorationStats.put(textureId, new TextureDecorationStats(minecraftTexture, textureId)); | |
} | |
} | |
} | |
// Now any "extra" textures which might exist for the block type | |
if (blockTypeExtraTexturesReq.containsKey(decBlock.type)) | |
{ | |
for (String key : blockTypeExtraTexturesReq.get(decBlock.type)) | |
{ | |
int textureId = decBlock.texture_extra_map.get(key); | |
if (!decorationStats.containsKey(textureId)) | |
{ | |
decorationStats.put(textureId, new TextureDecorationStats(minecraftTexture, textureId)); | |
} | |
} | |
} | |
// Now the "base" texture, if we didn't already do it | |
if (!decorationStats.containsKey(decBlock.tex_idx)) | |
{ | |
int textureId = decBlock.tex_idx; | |
decorationStats.put(textureId, new TextureDecorationStats(minecraftTexture, textureId)); | |
} | |
} | |
} | |
// painting textures | |
BufferedImage minecraftPaintingImage = MinecraftEnvironment.getMinecraftPaintings(); | |
paintingTexture = TextureTool.allocateTexture(minecraftPaintingImage, GL11.GL_NEAREST); | |
paintingTexture.update(); | |
// mineral textures | |
this.updateOreHighlightTextures(); | |
// Chunk border texture | |
int chunkBorderWidth = 256; | |
int chunkBorderHeight = 2048; | |
int stripeheight = 64; | |
BufferedImage chunkBorderImage = new BufferedImage(chunkBorderWidth, chunkBorderHeight, BufferedImage.TYPE_INT_ARGB); | |
Graphics2D g2d = chunkBorderImage.createGraphics(); | |
g2d.setColor(new Color(0f, 0f, 0f, .4f)); | |
g2d.fillRect(0, 0, chunkBorderWidth, chunkBorderHeight); | |
g2d.setColor(new Color(1f, 1f, 1f, .05f)); | |
for (int y=stripeheight; y<chunkBorderHeight; y += (stripeheight*2)) | |
{ | |
g2d.fillRect(0, y, chunkBorderWidth, stripeheight); | |
} | |
g2d.setColor(new Color(1f, 1f, 1f, .8f)); | |
g2d.drawRect(0, 0, chunkBorderWidth-1, chunkBorderHeight-1); | |
chunkBorderTexture = TextureTool.allocateTexture(chunkBorderImage, GL11.GL_NEAREST); | |
chunkBorderTexture.update(); | |
// Slime chunk textures | |
int slimeChunkWidth = 256; | |
BufferedImage slimeChunkImage = new BufferedImage(slimeChunkWidth, slimeChunkWidth, BufferedImage.TYPE_INT_ARGB); | |
g2d = slimeChunkImage.createGraphics(); | |
g2d.setColor(new Color(0f, .5f, 0f, .4f)); | |
g2d.fillRect(0, 0, slimeChunkWidth, slimeChunkWidth); | |
g2d.setColor(new Color(.7f, 1f, .7f, .8f)); | |
g2d.drawRect(0, 0, slimeChunkWidth-1, slimeChunkWidth-1); | |
slimeChunkTexture = TextureTool.allocateTexture(slimeChunkImage, GL11.GL_NEAREST); | |
slimeChunkTexture.update(); | |
} | |
catch (IOException e1) | |
{ | |
// TODO Auto-generated catch block | |
e1.printStackTrace(); | |
} | |
// Extra things we have to do | |
this.prepareNewWorld(); | |
setAccurateGrass(); | |
setSilverfishHighlight(); | |
// set mouse grabbed so we can get x/y coordinates | |
Mouse.setGrabbed(true); | |
// Disable repeat key events | |
Keyboard.enableRepeatEvents(false); | |
} | |
/** | |
* Generate our text labels for the ores we're highlighting | |
*/ | |
private void updateOreHighlightTextures() | |
throws IOException | |
{ | |
for (int i = 0; i < HIGHLIGHT_ORES.length; i++) | |
{ | |
mineralToggleTextures[i] = TextureTool.allocateTexture(128, 32); | |
Graphics2D g = mineralToggleTextures[i].getImage().createGraphics(); | |
g.setFont(ARIALFONT); | |
g.setColor(Color.white); | |
g.drawString("[F" + (i + 1) + "] " + blockArray[HIGHLIGHT_ORES[i]].name, 0, 16); | |
mineralToggleTextures[i].update(); | |
} | |
this.regenerateOreHighlightTexture = false; | |
} | |
private BufferedImage resizeImage(Image baseImage, int newWidth, int newHeight) | |
{ | |
BufferedImage newImage = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_4BYTE_ABGR); | |
Graphics2D g = newImage.createGraphics(); | |
g.drawImage(baseImage, 0, 0, newWidth, newHeight, null); | |
return newImage; | |
} | |
private byte[] convertIcon(byte[] icon) | |
{ | |
byte[] newIcon = new byte[icon.length]; | |
for (int i = 0; i < newIcon.length; i += 4) | |
{ | |
newIcon[i + 3] = icon[i + 0]; | |
newIcon[i + 2] = icon[i + 1]; | |
newIcon[i + 1] = icon[i + 2]; | |
newIcon[i + 0] = icon[i + 3]; | |
} | |
return newIcon; | |
} | |
/*** | |
* Creates the window and initializes the lwjgl display object | |
* | |
* @throws Exception | |
*/ | |
private void createWindow() throws Exception | |
{ | |
//Temporary map to hold new key bindings | |
HashMap<KEY_ACTION, Integer> newMap = null; | |
// set icon buffers | |
// stupid conversions needed | |
File iconFile = new File("xray_icon.png"); | |
ByteBuffer[] icons = null; | |
if (iconFile.exists() || iconFile.canRead()) | |
{ | |
BufferedImage iconTexture128 = ImageIO.read(iconFile); | |
iconTexture128 = resizeImage(iconTexture128, 128, 128); // just to be sure all icons are the same imagetype | |
BufferedImage iconTexture64 = resizeImage(iconTexture128, 64, 64); | |
BufferedImage iconTexture32 = resizeImage(iconTexture128, 32, 32); | |
BufferedImage iconTexture16 = resizeImage(iconTexture128, 16, 16); | |
byte[] iconBuffer128d = ((DataBufferByte) iconTexture128.getRaster().getDataBuffer()).getData(); | |
byte[] iconBuffer64d = ((DataBufferByte) iconTexture64.getRaster().getDataBuffer()).getData(); | |
byte[] iconBuffer32d = ((DataBufferByte) iconTexture32.getRaster().getDataBuffer()).getData(); | |
byte[] iconBuffer16d = ((DataBufferByte) iconTexture16.getRaster().getDataBuffer()).getData(); | |
iconBuffer128d = convertIcon(iconBuffer128d); // LWJGL (opengl?) needs RGBA ... imagetype available is ABGR | |
iconBuffer64d = convertIcon(iconBuffer64d); | |
iconBuffer32d = convertIcon(iconBuffer32d); | |
iconBuffer16d = convertIcon(iconBuffer16d); | |
ByteBuffer iconBuffer128 = ByteBuffer.wrap(iconBuffer128d); | |
ByteBuffer iconBuffer64 = ByteBuffer.wrap(iconBuffer64d); | |
ByteBuffer iconBuffer32 = ByteBuffer.wrap(iconBuffer32d); | |
ByteBuffer iconBuffer16 = ByteBuffer.wrap(iconBuffer16d); | |
iconBuffer128.rewind(); | |
iconBuffer64.rewind(); | |
iconBuffer32.rewind(); | |
iconBuffer16.rewind(); | |
icons = new ByteBuffer[] { iconBuffer128, iconBuffer64, iconBuffer32, iconBuffer16 }; | |
ResolutionDialog.iconImage = iconTexture128; | |
JumpDialog.iconImage = iconTexture128; | |
KeyHelpDialog.iconImage = iconTexture128; | |
BlockBindDialog.iconImage = iconTexture128; | |
WarningDialog.iconImage = iconTexture128; | |
ExceptionDialog.iconImage = iconTexture128; | |
} | |
// If we're on Windows, show a warning about running at the same time as Minecraft | |
if (MinecraftEnvironment.os == MinecraftEnvironment.OS.Windows) | |
{ | |
if (xray_properties.getBooleanProperty("SHOW_WINDOWS_WARNING", true)) | |
{ | |
WarningDialog.presentDialog("Warning", "Because of the way Windows locks files, it's possible that your Minecraft data files could get corrupted if you use X-Ray on a world which Minecraft currently has open. If you're running Minecraft at the same time as X-Ray, be extra careful and make sure you have backups."); | |
xray_properties.setBooleanProperty("SHOW_WINDOWS_WARNING", WarningDialog.selectedShow); | |
savePreferences(); | |
} | |
} | |
// Open our main dialog and see how it turns out. | |
if (ResolutionDialog.presentDialog(windowTitle, availableWorlds, xray_properties) == ResolutionDialog.DIALOG_BUTTON_EXIT) | |
{ | |
System.exit(0); | |
} | |
// Mark which world to load (which will happen later during initialize() | |
this.selectedWorld = ResolutionDialog.selectedWorld; | |
// set fullscreen from the dialog | |
fullscreen = ResolutionDialog.selectedFullScreenValue; | |
// set invertMouse from the dialog | |
invertMouse = ResolutionDialog.selectedInvertMouseValue; | |
if (icons != null) | |
Display.setIcon(icons); | |
// Display.setIcon(); | |
Display.setFullscreen(fullscreen); | |
displayMode = ResolutionDialog.selectedDisplayMode; | |
Display.setDisplayMode(displayMode); | |
Display.setTitle(windowTitle); | |
// TODO: actually do what the user requests here | |
Display.setVSyncEnabled(true); | |
Display.create(); | |
screenWidth = displayMode.getWidth(); | |
screenHeight = displayMode.getHeight(); | |
} | |
/*** | |
* Checks for sanity of the minecraft environment | |
*/ | |
private void checkMinecraftFiles() | |
{ | |
if (MinecraftEnvironment.getMinecraftDirectory() == null) | |
{ | |
logger.error("OS not supported (" + System.getProperty("os.name") + ")"); | |
JOptionPane.showMessageDialog(null, "OS not supported (" + System.getProperty("os.name") + "), please report.", "Minecraft X-Ray Error", JOptionPane.ERROR_MESSAGE); | |
System.exit(0); | |
} | |
if (!MinecraftEnvironment.getMinecraftDirectory().exists()) | |
{ | |
logger.error("Minecraft directory not found: " + MinecraftEnvironment.getMinecraftDirectory().getAbsolutePath()); | |
JOptionPane.showMessageDialog(null, "Minecraft directory not found: " + MinecraftEnvironment.getMinecraftDirectory().getAbsolutePath(), "Minecraft X-Ray Error", JOptionPane.ERROR_MESSAGE); | |
System.exit(0); | |
} | |
if (!MinecraftEnvironment.getMinecraftDirectory().canRead()) | |
{ | |
logger.error("Minecraft directory not readable: " + MinecraftEnvironment.getMinecraftDirectory().getAbsolutePath()); | |
JOptionPane.showMessageDialog(null, "Minecraft directory not readable: " + MinecraftEnvironment.getMinecraftDirectory().getAbsolutePath(), "Minecraft X-Ray Error", | |
JOptionPane.ERROR_MESSAGE); | |
System.exit(0); | |
} | |
availableWorlds = MinecraftEnvironment.getAvailableWorlds(); | |
// Add in a custom "Other..." world | |
availableWorlds.add(new WorldInfo()); | |
} | |
private void setChunkRange(int n) | |
{ | |
if (n >= CHUNK_RANGES.length) | |
n = CHUNK_RANGES.length - 1; | |
if (n <= 0) | |
n = 0; | |
if (n == currentChunkRange) | |
{ | |
return; | |
} | |
this.currentChunkRange = n; | |
this.visible_chunk_range = CHUNK_RANGES[n]; | |
this.needToReloadWorld = true; | |
} | |
private void setHighlightRange(int n) | |
{ | |
if (n >= HIGHLIGHT_RANGES.length) | |
n = HIGHLIGHT_RANGES.length - 1; | |
if (n <= 0) | |
n = 0; | |
if (n == currentHighlightDistance) | |
{ | |
return; | |
} | |
this.currentHighlightDistance = n; | |
} | |
/** | |
* Updates our exploredBlocks hashmap based on dimension (Glowstone should trigger | |
* in Overworld, but not in Nether) | |
*/ | |
private void updateExploredBlocks() | |
{ | |
BlockType glowstone = blockCollection.getByName("GLOWSTONE"); | |
if (glowstone != null) | |
{ | |
if (this.world.isDimension(-1)) | |
{ | |
if (exploredBlocks.containsKey(glowstone.id)) | |
{ | |
exploredBlocks.remove(glowstone.id); | |
} | |
} | |
else | |
{ | |
if (glowstone.getExplored() && !exploredBlocks.containsKey(glowstone.id)) | |
{ | |
exploredBlocks.put(glowstone.id, true); | |
} | |
} | |
} | |
} | |
/*** | |
* Sets the world number we want to view | |
* | |
* @param world | |
*/ | |
private void setMinecraftWorld(WorldInfo world) | |
{ | |
this.world = world; | |
this.level = new MinecraftLevel(world, minecraftTextures, paintingTexture, HIGHLIGHT_ORES); | |
// determine which chunks are available in this world | |
mapChunksToLoad = new LinkedList<Block>(); | |
updateExploredBlocks(); | |
moveCameraToPlayerPos(); | |
} | |
/** | |
* Sets the world number we want, and moves the camera to the specified | |
* coordinates. There's a bit of code duplication going on here; should fix | |
* that. | |
* | |
* @param world | |
* @param camera_x | |
* @param camera_z | |
*/ | |
private void setMinecraftWorld(WorldInfo world, FirstPersonCameraController camera) | |
{ | |
this.world = world; | |
this.level = new MinecraftLevel(world, minecraftTextures, paintingTexture, HIGHLIGHT_ORES); | |
// determine which chunks are available in this world | |
mapChunksToLoad = new LinkedList<Block>(); | |
updateExploredBlocks(); | |
this.camera = camera; | |
initial_load_queued = false; | |
initial_load_done = false; | |
this.removeChunklistFromMap(level.removeAllChunksFromMinimap()); | |
this.triggerChunkLoads(); | |
} | |
private void moveCameraToPosition(CameraPreset playerPos) | |
{ | |
this.camera.getPosition().set(playerPos.block.x, playerPos.block.y, playerPos.block.z); | |
this.camera.setYawAndPitch(180 + playerPos.yaw, playerPos.pitch); | |
initial_load_queued = false; | |
initial_load_done = false; | |
this.removeChunklistFromMap(level.removeAllChunksFromMinimap()); | |
this.triggerChunkLoads(); | |
this.currentPosition = playerPos; | |
} | |
private void launchNewMapDialog() | |
{ | |
Mouse.setGrabbed(false); | |
if (ResolutionDialog.presentDialog(windowTitle, availableWorlds, xray_properties, false) == ResolutionDialog.DIALOG_BUTTON_EXIT) | |
{ | |
Mouse.setGrabbed(true); | |
return; | |
} | |
this.selectedWorld = ResolutionDialog.selectedWorld; | |
this.savePreferences(); | |
// A full reinitialization is kind of overkill, but whatever. | |
// TODO: code duplicated from switchDimension | |
this.prepareNewWorld(); | |
this.setMinecraftWorld(availableWorlds.get(this.selectedWorld)); | |
this.updateRenderDetails(); | |
this.triggerChunkLoads(); | |
Mouse.setGrabbed(true); | |
} | |
private void launchJumpDialog() | |
{ | |
Mouse.setGrabbed(false); | |
JumpDialog.presentDialog("Choose a New Position", this); | |
} | |
private void launchKeyHelpDialog() | |
{ | |
Mouse.setGrabbed(false); | |
KeyHelpDialog.presentDialog(key_mapping, this); | |
} | |
private void launchBlockBindDialog() | |
{ | |
Mouse.setGrabbed(false); | |
BlockBindDialog.presentDialog(HIGHLIGHT_ORES, minecraftTextures, this); | |
} | |
/** | |
* Calls moveCameraToPosition() with our current camera position, to invalidate | |
* our chunk cache and trigger reloads from disk. | |
*/ | |
private void reloadFromDisk() | |
{ | |
Block block = new Block((int)camera.getPosition().x, (int)camera.getPosition().y, (int)camera.getPosition().z); | |
this.moveCameraToPosition(new CameraPreset(-1, "current location", block, camera.getYaw()-180, camera.getPitch())); | |
} | |
/** | |
* Moves the camera to the position specified by the JumpDialog. | |
*/ | |
private void moveCameraToArbitraryPosition() | |
{ | |
int x = JumpDialog.selectedX; | |
int z = JumpDialog.selectedZ; | |
String name; | |
if (JumpDialog.selectedChunk) | |
{ | |
name = "Chunk (" + x + ", " + z + ")"; | |
x = x * 16; | |
z = z * 16; | |
} | |
else | |
{ | |
name = "Position (" + x + ", " + z + ")"; | |
} | |
Block block = new Block(-x, (int)camera.getPosition().y, -z); | |
this.jump_dialog_trigger = false; | |
this.moveCameraToPosition(new CameraPreset(-1, name, block, camera.getYaw()-180, camera.getPitch())); | |
Mouse.setGrabbed(true); | |
} | |
private void moveCameraToSpawnPoint() | |
{ | |
this.moveCameraToPosition(level.getSpawnPoint()); | |
} | |
private void moveCameraToPlayerPos() | |
{ | |
this.moveCameraToPosition(level.getPlayerPosition()); | |
} | |
private void moveCameraToNextPlayer() | |
{ | |
this.moveCameraToPosition(level.getNextPlayerPosition(this.currentPosition)); | |
} | |
private void moveCameraToPreviousPlayer() | |
{ | |
this.moveCameraToPosition(level.getPrevPlayerPosition(this.currentPosition)); | |
} | |
/** | |
* Populates mapChunksToLoad with a list of chunks that need adding, based | |
* on how far we've moved since our last known position. Realistically this | |
* is never going to be more than one line at a time, though if someone's | |
* getting hit with ridiculously low FPS or something, perhaps there could | |
* end up being more. | |
*/ | |
private void triggerChunkLoads() | |
{ | |
int chunkX = level.getChunkX((int) -camera.getPosition().x); | |
int chunkZ = level.getChunkZ((int) -camera.getPosition().z); | |
if (initial_load_queued) | |
{ | |
Chunk tempchunk; | |
int dx = chunkX - cur_chunk_x; | |
int dz = chunkZ - cur_chunk_z; | |
int top_x = 0; | |
int bot_x = 0; | |
int top_z = 0; | |
int bot_z = 0; | |
// X | |
if (dx < 0) | |
{ | |
// logger.trace("Loading in chunks from the X range " + (cur_chunk_x-1-loadChunkRange) + " to " + (chunkX-loadChunkRange) + " (going down)"); | |
top_x = cur_chunk_x - 1 - loadChunkRange; | |
bot_x = chunkX - loadChunkRange; | |
} | |
else if (dx > 0) | |
{ | |
// logger.trace("Loading in chunks from the X range " + (cur_chunk_x+1+loadChunkRange) + " to " + (chunkX+loadChunkRange) + " (going up)"); | |
top_x = chunkX + loadChunkRange; | |
bot_x = cur_chunk_x + 1 + loadChunkRange; | |
} | |
if (dx != 0) | |
{ | |
for (int lx = bot_x; lx <= top_x; lx++) | |
{ | |
for (int lz = chunkZ - loadChunkRange; lz <= chunkZ + loadChunkRange; lz++) | |
{ | |
tempchunk = level.getChunk(lx, lz); | |
if (tempchunk != null) | |
{ | |
if (tempchunk.x == lx && tempchunk.z == lz) | |
{ | |
if (!tempchunk.isOnMinimap) | |
{ | |
drawChunkToMap(tempchunk.x, tempchunk.z); | |
// minimap_changed = true; | |
} | |
continue; | |
} | |
level.clearChunk(lx, lz); | |
} | |
mapChunksToLoad.add(new Block(lx, 0, lz)); | |
} | |
} | |
} | |
// Z | |
if (dz < 0) | |
{ | |
// logger.trace("Loading in chunks from the Z range " + (cur_chunk_z-1-loadChunkRange) + " to " + (chunkZ-loadChunkRange) + " (going down)"); | |
top_z = cur_chunk_z - 1 - loadChunkRange; | |
bot_z = chunkZ - loadChunkRange; | |
} | |
else if (dz > 0) | |
{ | |
// logger.trace("Loading in chunks from the Z range " + (cur_chunk_z+1+loadChunkRange) + " to " + (chunkZ+loadChunkRange) + " (going up)"); | |
top_z = chunkZ + loadChunkRange; | |
bot_z = cur_chunk_z + 1 + loadChunkRange; | |
} | |
if (dz != 0) | |
{ | |
for (int lx = chunkX - loadChunkRange; lx <= chunkX + loadChunkRange; lx++) | |
{ | |
for (int lz = bot_z; lz <= top_z; lz++) | |
{ | |
tempchunk = level.getChunk(lx, lz); | |
if (tempchunk != null) | |
{ | |
if (tempchunk.x == lx && tempchunk.z == lz) | |
{ | |
if (!tempchunk.isOnMinimap) | |
{ | |
drawChunkToMap(tempchunk.x, tempchunk.z); | |
// minimap_changed = true; | |
} | |
continue; | |
} | |
level.clearChunk(lx, lz); | |
} | |
mapChunksToLoad.add(new Block(lx, 0, lz)); | |
} | |
} | |
} | |
// Figure out if we need to trim our minimap (to prevent wrapping around) | |
total_dX += dx; | |
total_dZ += dz; | |
ArrayList<Chunk> trimList = new ArrayList<Chunk>(); | |
int i; | |
if (Math.abs(total_dX) >= minimap_trim_chunks) | |
{ | |
if (total_dX < 0) | |
{ | |
// logger.trace("Clearing X from " + (chunkX-minimap_trim_chunk_distance+minimap_trim_chunks) + " to " + (chunkX-minimap_trim_chunk_distance)); | |
for (i = chunkX - minimap_trim_chunk_distance + minimap_trim_chunks; i >= chunkX - minimap_trim_chunk_distance; i--) | |
{ | |
trimList.addAll(level.removeChunkRowXFromMinimap(i)); | |
} | |
total_dX = -(Math.abs(total_dX) % minimap_trim_chunks); | |
} | |
else | |
{ | |
// logger.trace("Clearing X from " + (chunkX+minimap_trim_chunk_distance-minimap_trim_chunks) + " to " + (chunkX+minimap_trim_chunk_distance)); | |
for (i = chunkX + minimap_trim_chunk_distance - minimap_trim_chunks; i <= chunkX + minimap_trim_chunk_distance; i++) | |
{ | |
trimList.addAll(level.removeChunkRowXFromMinimap(i)); | |
} | |
total_dX = total_dX % minimap_trim_chunks; | |
} | |
} | |
if (Math.abs(total_dZ) >= minimap_trim_chunks) | |
{ | |
if (total_dZ < 0) | |
{ | |
// logger.trace("Clearing Z from " + (chunkZ-minimap_trim_chunk_distance+minimap_trim_chunks) + " to " + (chunkZ-minimap_trim_chunk_distance)); | |
for (i = chunkZ - minimap_trim_chunk_distance + minimap_trim_chunks; i >= chunkZ - minimap_trim_chunk_distance; i--) | |
{ | |
trimList.addAll(level.removeChunkRowZFromMinimap(i)); | |
} | |
total_dZ = -(Math.abs(total_dZ) % minimap_trim_chunks); | |
} | |
else | |
{ | |
// logger.trace("Clearing Z from " + (chunkZ+minimap_trim_chunk_distance-minimap_trim_chunks) + " to " + (chunkZ+minimap_trim_chunk_distance)); | |
for (i = chunkZ + minimap_trim_chunk_distance - minimap_trim_chunks; i <= chunkZ + minimap_trim_chunk_distance; i++) | |
{ | |
trimList.addAll(level.removeChunkRowZFromMinimap(i)); | |
} | |
total_dZ = total_dZ % minimap_trim_chunks; | |
} | |
} | |
removeChunklistFromMap(trimList); | |
} | |
else | |
{ | |
// logger.trace("Loading world from X: " + (chunkX-loadChunkRange) + " - " + (chunkX+loadChunkRange) + ", Z: " + (chunkZ-loadChunkRange) + " - " + (chunkZ+loadChunkRange)); | |
for (int lx = chunkX - loadChunkRange; lx <= chunkX + loadChunkRange; lx++) | |
{ | |
for (int lz = chunkZ - loadChunkRange; lz <= chunkZ + loadChunkRange; lz++) | |
{ | |
level.clearChunk(lx, lz); | |
mapChunksToLoad.add(new Block(lx, 0, lz)); | |
} | |
} | |
initial_load_queued = true; | |
} | |
cur_chunk_x = chunkX; | |
cur_chunk_z = chunkZ; | |
} | |
/*** | |
* handles all input on all screens | |
* | |
* @param timeDelta | |
*/ | |
private void handleInput(float timeDelta) | |
{ | |
int key; | |
// distance in mouse movement from the last getDX() call. | |
mouseX = Mouse.getDX(); | |
// distance in mouse movement from the last getDY() call. | |
mouseY = Mouse.getDY(); | |
// we are on the main world screen or the level loading screen update the camera (but only if the mouse is grabbed) | |
if (Mouse.isGrabbed()) | |
{ | |
camera.incYaw(mouseX * MOUSE_SENSITIVITY); | |
if (invertMouse) | |
{ | |
camera.incPitch(mouseY * MOUSE_SENSITIVITY); | |
} | |
else | |
{ | |
camera.incPitch(-mouseY * MOUSE_SENSITIVITY); | |
} | |
} | |
// | |
// Keyboard commands (well, and mouse presses) | |
// First up: "continual" commands which we're just using isKeyDown for | |
// | |
// Speed shifting | |
if (Mouse.isButtonDown(0) || Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.SPEED_INCREASE))) | |
{ | |
MOVEMENT_SPEED = 30.0f; | |
} | |
else if (Mouse.isButtonDown(1) || Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.SPEED_DECREASE))) | |
{ | |
MOVEMENT_SPEED = 3.0f; | |
} | |
else | |
{ | |
MOVEMENT_SPEED = 10.0f; | |
} | |
// Move forward | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.MOVE_FORWARD))) | |
{ | |
camera.walkForward(MOVEMENT_SPEED * timeDelta, camera_lock); | |
triggerChunkLoads(); | |
} | |
// Move backwards | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.MOVE_BACKWARD))) | |
{ | |
camera.walkBackwards(MOVEMENT_SPEED * timeDelta, camera_lock); | |
triggerChunkLoads(); | |
} | |
// Strafe Left | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.MOVE_LEFT))) | |
{ | |
camera.strafeLeft(MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// Strafe right | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.MOVE_RIGHT))) | |
{ | |
camera.strafeRight(MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// Fly Up | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.MOVE_UP))) | |
{ | |
camera.moveUp(MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// Fly Down | |
if (Keyboard.isKeyDown(key_mapping.get(KEY_ACTION.MOVE_DOWN))) | |
{ | |
camera.moveUp(-MOVEMENT_SPEED * timeDelta); | |
triggerChunkLoads(); | |
} | |
// | |
// And now, keys that were meant to just be hit once and do their thing | |
// | |
while (Keyboard.next()) | |
{ | |
if (Keyboard.getEventKeyState()) | |
{ | |
key = Keyboard.getEventKey(); | |
if (key == key_mapping.get(KEY_ACTION.TOGGLE_MINIMAP)) | |
{ | |
// Toggle minimap/largemap | |
mapBig = !mapBig; | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_FULLSCREEN)) | |
{ | |
// Fullscreen | |
switchFullScreenMode(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_FULLBRIGHT)) | |
{ | |
// Toggle fullbright | |
setLightMode(!lightMode); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_ORE_HIGHLIGHTING)) | |
{ | |
// Toggle ore highlighting | |
boolean found = false; | |
boolean set = false; | |
boolean have_off = false; | |
for (HIGHLIGHT_TYPE type : HIGHLIGHT_TYPE.values()) | |
{ | |
if (type == toggle.highlightOres) | |
{ | |
found = true; | |
if (type == HIGHLIGHT_TYPE.OFF) | |
{ | |
have_off = true; | |
} | |
} | |
else if (found) | |
{ | |
toggle.highlightOres = type; | |
set = true; | |
if (type == HIGHLIGHT_TYPE.OFF) | |
{ | |
have_off = true; | |
} | |
break; | |
} | |
} | |
if (!set) | |
{ | |
toggle.highlightOres = HIGHLIGHT_TYPE.DISCO; | |
} | |
updateRenderDetails(); | |
if (have_off) | |
{ | |
invalidateSelectedChunks(); | |
} | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_ACCURATE_GRASS)) | |
{ | |
// Toggle the drawing of accurate grass | |
accurateGrass = !accurateGrass; | |
setAccurateGrass(); | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.MOVE_TO_SPAWN)) | |
{ | |
// Move camera to spawn point | |
moveCameraToSpawnPoint(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.MOVE_TO_PLAYER)) | |
{ | |
// Move camera to player position | |
moveCameraToPlayerPos(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.MOVE_NEXT_CAMERAPOS)) | |
{ | |
// Switch to the next available camera preset | |
moveCameraToNextPlayer(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.MOVE_PREV_CAMERAPOS)) | |
{ | |
// Switch to the previous camera preset | |
moveCameraToPreviousPlayer(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.RELOAD)) | |
{ | |
// Reload from disk | |
reloadFromDisk(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.LIGHT_INCREASE)) | |
{ | |
// Increase light level | |
incLightLevel(); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.LIGHT_DECREASE)) | |
{ | |
// Decrease light level | |
decLightLevel(); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_POSITION_INFO)) | |
{ | |
// Toggle position info popup | |
levelInfoToggle = !levelInfoToggle; | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_RENDER_DETAILS)) | |
{ | |
// Toggle rendering info popup | |
renderDetailsToggle = !renderDetailsToggle; | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_BEDROCK)) | |
{ | |
// Toggle bedrock rendering | |
toggle.render_bedrock = !toggle.render_bedrock; | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_HIGHLIGHT_EXPLORED)) | |
{ | |
// Toggle explored-area highlighting | |
toggle.highlight_explored = !toggle.highlight_explored; | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_WATER)) | |
{ | |
// Toggle water rendering | |
toggle.render_water = !toggle.render_water; | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_BETA19_FENCES)) | |
{ | |
// Toggle "new" fence rendering | |
toggle.beta19_fences = !toggle.beta19_fences; | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_SILVERFISH)) | |
{ | |
// Toggle silverfish highlighting | |
silverfishHighlight = !silverfishHighlight; | |
setSilverfishHighlight(); | |
invalidateSelectedChunks(true); | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_CAMERA_LOCK)) | |
{ | |
// Toggle camera lock | |
camera_lock = !camera_lock; | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_CHUNK_BORDERS)) | |
{ | |
renderChunkBorders = !renderChunkBorders; | |
// I think this one should be obvious enough not to bother with wording in the info box | |
//updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.TOGGLE_SLIME_CHUNKS)) | |
{ | |
renderSlimeChunks = !renderSlimeChunks; | |
updateRenderDetails(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.DIMENSION_NEXT)) | |
{ | |
// Toggle between dimenaions | |
switchDimension(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.DIMENSION_PREV)) | |
{ | |
// Toggle between dimenaions | |
switchDimension(-1); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.KEY_HELP)) | |
{ | |
// Launch the dialog | |
launchKeyHelpDialog(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.SET_ORE_BINDS)) | |
{ | |
// Launch the ore-binding dialog | |
launchBlockBindDialog(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.RELEASE_MOUSE)) | |
{ | |
// Release the mouse | |
Mouse.setGrabbed(false); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.QUIT)) | |
{ | |
// Quit | |
if (Keyboard.isKeyDown(Keyboard.KEY_LCONTROL)) | |
{ | |
done = true; | |
} | |
} | |
/* | |
else if (key == Keyboard.KEY_P) | |
{ | |
// Temp routine to write the minimap out to a PNG (for debugging purposes) | |
BufferedImage bi = minimapTexture.getImage(); | |
try { | |
ImageIO.write(bi, "PNG", new File("/home/pez/xray.png")); | |
logger.info("Wrote minimap to disk."); | |
} | |
catch (Exception e) | |
{ | |
// whatever | |
} | |
} | |
*/ | |
else | |
{ | |
// Toggle highlightable ores | |
needToReloadWorld = false; | |
for (int i = 0; i < mineralToggle.length; i++) | |
{ | |
if (key == HIGHLIGHT_ORE_KEYS[i]) | |
{ | |
mineralToggle[i] = !mineralToggle[i]; | |
needToReloadWorld = true; | |
} | |
} | |
if (needToReloadWorld) | |
{ | |
invalidateSelectedChunks(); | |
} | |
// Handle changing chunk ranges (how far out we draw from the camera | |
for (int i = 0; i < CHUNK_RANGES.length; i++) | |
{ | |
if (key == CHUNK_RANGES_KEYS[i]) | |
{ | |
setChunkRange(i); | |
updateRenderDetails(); | |
} | |
} | |
// Handle changing the ore highlight distances | |
for (int i = 0; i < HIGHLIGHT_RANGES.length; i++) | |
{ | |
if (key == HIGHLIGHT_RANGES_KEYS[i]) | |
{ | |
setHighlightRange(i); | |
updateRenderDetails(); | |
} | |
} | |
} | |
} | |
else | |
{ | |
// Here are keys which we process once they're RELEASED. | |
// Currently that's just the Jump menu; if we launch other dialogs | |
// in the future they'll probably be here as well. The reason for | |
// this is because if we handle it and launch the dialog on the key | |
// PRESS event, it's the new dialog which receives the key-release | |
// event, not the main window, so the LWJGL context doesn't know | |
// about the release and believes that the key is being perpetually | |
// pressed (at least, until the key is pressed again). | |
key = Keyboard.getEventKey(); | |
if (key == key_mapping.get(KEY_ACTION.JUMP)) | |
{ | |
// Launch the Jump dialog | |
launchJumpDialog(); | |
} | |
else if (key == key_mapping.get(KEY_ACTION.OPEN_NEW_MAP)) | |
{ | |
// Launch a New Map dialog | |
launchNewMapDialog(); | |
} | |
} | |
} | |
// Grab the mouse on a click | |
if (Mouse.isButtonDown(0)) | |
{ | |
Mouse.setGrabbed(true); | |
} | |
// Handle a requested window close | |
if (Display.isCloseRequested()) | |
{ | |
done = true; | |
} | |
// and finally, check to see if we should be jumping to a new position | |
if (this.jump_dialog_trigger) | |
{ | |
moveCameraToArbitraryPosition(); | |
} | |
} | |
/** | |
* Switch between dimensions (going "up") | |
*/ | |
private void switchDimension() | |
{ | |
this.switchDimension(1); | |
} | |
/** | |
* If we can, switch between dimensions. This will attempt to do an | |
* approximate translation of your position, when going to/from the Nether, | |
* though it won't totally line up with what Minecraft does. Note that | |
* height is unaffected by this, so the adjacent portal might show up higher | |
* or lower, depending on the local terrain. | |
* | |
* Any unknown dimension will be assumed to be at overworld scale | |
* | |
* @param count How many dimensions to switch; should really just be -1 or 1 | |
*/ | |
private void switchDimension(int count) | |
{ | |
// First get our list of dimensions and find out what | |
// some important indexes are | |
ArrayList<WorldInfo> dims = world.getAllDimensions(); | |
int cur_dim_idx = -1; | |
int overworld_idx = -1; | |
int change_idx = -1; | |
for (int i=0; i<dims.size(); i++) | |
{ | |
if (dims.get(i).getDimension() == world.getDimension()) | |
{ | |
cur_dim_idx = i; | |
} | |
if (dims.get(i).getDimension() == 0) | |
{ | |
overworld_idx = i; | |
} | |
} | |
// Increment by one, or default to overworld if our current | |
// dimension couldn't be found. | |
if (cur_dim_idx == -1) | |
{ | |
change_idx = overworld_idx; | |
} | |
else | |
{ | |
change_idx = (cur_dim_idx + dims.size() + count) % dims.size(); | |
} | |
// If our change dimension is the same as our current one, do nothing. | |
WorldInfo newworld = dims.get(change_idx); | |
if (newworld.getDimension() == world.getDimension()) | |
{ | |
return; | |
} | |
// Now, do the actual change. | |
float camera_mult = 1.0f; | |
if (world.isDimension(-1)) | |
{ | |
camera_mult = 8.0f; | |
this.cameraTextOverride = "equivalent " + newworld.getDimensionDesc() + " location (approx.)"; | |
} | |
else if (newworld.isDimension(-1)) | |
{ | |
camera_mult = 1.0f / 8.0f; | |
this.cameraTextOverride = "equivalent " + newworld.getDimensionDesc() + " location (approx.)"; | |
} | |
else | |
{ | |
this.cameraTextOverride = newworld.getDimensionDesc() + " (same location)"; | |
} | |
// A full reinitialization is kind of overkill, but whatever. | |
FirstPersonCameraController cur_camera = this.camera; | |
this.camera.processNetherWarp(camera_mult); | |
this.prepareNewWorld(); | |
this.setMinecraftWorld(newworld, cur_camera); | |
this.updateRenderDetails(); | |
this.triggerChunkLoads(); | |
} | |
private void invalidateSelectedChunks() | |
{ | |
level.invalidateSelected(false); | |
} | |
private void invalidateSelectedChunks(boolean main_dirty) | |
{ | |
level.invalidateSelected(main_dirty); | |
} | |
private void setLightMode(boolean lightMode) | |
{ | |
this.lightMode = lightMode; | |
if (lightMode) | |
{ | |
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background | |
GL11.glEnable(GL11.GL_FOG); | |
} | |
else | |
{ | |
GL11.glClearColor(0.0f, 0.3f, 1.0f, 0.3f); // Blue Background | |
GL11.glDisable(GL11.GL_FOG); | |
} | |
} | |
/*** | |
* Switches full screen mode | |
*/ | |
private void switchFullScreenMode() | |
{ | |
fullscreen = !fullscreen; | |
try | |
{ | |
Display.setFullscreen(fullscreen); | |
} | |
catch (Exception e) | |
{ | |
e.printStackTrace(); | |
} | |
} | |
/*** | |
* Draw the spawn position to the minimap | |
*/ | |
private void drawSpawnMarkerToMinimap() | |
{ | |
Graphics2D g = minimapGraphics; | |
CameraPreset spawn = level.getSpawnPoint(); | |
int sy = getMinimapBaseY(spawn.block.cz) + (spawn.block.x % 16); | |
int sx = (getMinimapBaseX(spawn.block.cx) + (spawn.block.z % 16)) % minimap_dim; | |
g.setStroke(new BasicStroke(2)); | |
g.setColor(Color.red.brighter()); | |
g.drawOval(sx - 6, sy - 6, 11, 11); | |
g.drawLine(sx - 8, sy, sx + 8, sy); | |
g.drawLine(sx, sy - 8, sx, sy + 8); | |
minimapTexture.update(); | |
} | |
/*** | |
* Draw the current position to the minimap | |
*/ | |
private void drawPlayerposMarkerToMinimap() | |
{ | |
Graphics2D g = minimapGraphics; | |
CameraPreset player = level.getPlayerPosition(); | |
int py = getMinimapBaseY(player.block.cz) + (player.block.x % 16); | |
int px = getMinimapBaseX(player.block.cx) + (player.block.z % 16); | |
g.setStroke(new BasicStroke(2)); | |
g.setColor(Color.yellow.brighter()); | |
g.drawOval(px - 6, py - 6, 11, 11); | |
g.drawLine(px - 8, py, px + 8, py); | |
g.drawLine(px, py - 8, px, py + 8); | |
minimapTexture.update(); | |
} | |
/*** | |
* Main render loop | |
* | |
* @param timeDelta | |
* @return | |
*/ | |
private boolean render(float timeDelta) | |
{ | |
// GL11.glLoadIdentity(); | |
GL11.glLoadIdentity(); | |
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer | |
// are we still loading the map? | |
if (!map_load_started) | |
{ | |
map_load_started = true; | |
// drawMapMarkersToMinimap(); | |
// minimapTexture.update(); | |
setLightMode(lightMode); // basically enable fog etc | |
} | |
// we are viewing a world | |
GL11.glPushMatrix(); | |
// change the camera to point a the right direction | |
camera.applyCameraTransformation(); | |
currentCameraPosX = -camera.getPosition().x; | |
currentCameraPosZ = -camera.getPosition().z; | |
int tempX = (int)(currentCameraPosX-.5f); | |
int tempZ = (int)(currentCameraPosZ-.5f); | |
// determine if we need to load new map chunks | |
if (tempX != levelBlockX || tempZ != levelBlockZ || needToReloadWorld) | |
{ | |
levelBlockX = tempX; | |
levelBlockZ = tempZ; | |
currentLevelX = level.getChunkX(levelBlockX); | |
currentLevelZ = level.getChunkZ(levelBlockZ); | |
} | |
// draw the visible world | |
int chunk_range = visible_chunk_range; | |
if (HIGHLIGHT_RANGES[currentHighlightDistance] < chunk_range) | |
{ | |
chunk_range = HIGHLIGHT_RANGES[currentHighlightDistance]; | |
} | |
// Get a list of chunks that we'll iterate over, on our various passes | |
ArrayList<Chunk> chunkList = new ArrayList<Chunk>(); | |
Chunk curChunk = null; | |
for (int lx = currentLevelX - visible_chunk_range; lx < currentLevelX + visible_chunk_range; lx++) | |
{ | |
for (int lz = currentLevelZ - visible_chunk_range; lz < currentLevelZ + visible_chunk_range; lz++) | |
{ | |
Chunk k = level.getChunk(lx, lz); | |
if (k != null) | |
{ | |
chunkList.add(k); | |
if (lx == currentLevelX && lz == currentLevelZ) | |
{ | |
curChunk = k; | |
} | |
} | |
} | |
} | |
// Now do various passes | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
GL11.glColor3f(1.0f, 1.0f, 1.0f); | |
int last_tex = -1; | |
int i; | |
// May as well render paintings first; they'll be "behind" everything then. | |
for (Chunk k : chunkList) | |
{ | |
if (k.hasPaintings()) | |
{ | |
if (last_tex != -2) | |
{ | |
paintingTexture.bind(); | |
} | |
k.renderPaintings(); | |
last_tex = -2; | |
} | |
} | |
// Now our regular blocks | |
for (i=0; i<this.minecraftTextures.size(); i++) | |
{ | |
for (Chunk k : chunkList) | |
{ | |
if (k.usesSheet(i)) | |
{ | |
if (last_tex != i) | |
{ | |
minecraftTextures.get(i).bind(); | |
last_tex = i; | |
} | |
k.renderSolid(i); | |
if (toggle.highlightOres == HIGHLIGHT_TYPE.OFF) | |
{ | |
k.renderSelected(i, this.mineralToggle); | |
} | |
} | |
} | |
} | |
// Now nonstandard blocks | |
for (i=0; i<this.minecraftTextures.size(); i++) | |
{ | |
for (Chunk k : chunkList) | |
{ | |
if (k.usesSheet(i)) | |
{ | |
if (last_tex != i) | |
{ | |
minecraftTextures.get(i).bind(); | |
last_tex = i; | |
} | |
k.renderNonstandard(i); | |
} | |
} | |
} | |
// Now Glass, or anything else we consider glassy | |
for (i=0; i<this.minecraftTextures.size(); i++) | |
{ | |
for (Chunk k : chunkList) | |
{ | |
if (k.usesSheet(i)) | |
{ | |
if (last_tex != i) | |
{ | |
minecraftTextures.get(i).bind(); | |
last_tex = i; | |
} | |
k.renderGlass(i); | |
} | |
} | |
} | |
// Slime chunks! | |
if (world.isDimension(0) && renderSlimeChunks) | |
{ | |
for (Chunk k : chunkList) | |
{ | |
if (k.willSpawnSlimes) | |
{ | |
slimeChunkTexture.bind(); | |
k.renderSlimeBox(); | |
last_tex = -1; | |
} | |
} | |
} | |
// Now chunk borders | |
if (renderChunkBorders && curChunk != null) | |
{ | |
chunkBorderTexture.bind(); | |
curChunk.renderBorder(); | |
last_tex = -1; | |
} | |
// And now, if we're highlighting ores, highlight them. | |
if (toggle.highlightOres != HIGHLIGHT_TYPE.OFF) | |
{ | |
GL11.glDisable(GL11.GL_DEPTH_TEST); | |
switch (toggle.highlightOres) | |
{ | |
// Old-style; at least one person prefers it | |
case WHITE: | |
long time = System.currentTimeMillis(); | |
float alpha = (time % 1000) / 1000.0f; | |
if (time % 2000 > 1000) | |
{ | |
alpha = 1.0f - alpha; | |
} | |
alpha = 0.1f + (alpha * 0.8f); | |
GL11.glColor4f(alpha, alpha, alpha, alpha); | |
break; | |
// New style disco-y highlighting | |
case DISCO: | |
float timeidx = (System.currentTimeMillis() % 1000) * 6.28318f / 1000.0f; | |
float red = (float)Math.sin(timeidx)*.5f+.5f; | |
float green = (float)Math.sin(timeidx+2.09439f)*.5f+.5f; | |
float blue = (float)Math.sin(timeidx+4.18878f)*.5f+.5f; | |
GL11.glColor4f(red, green, blue, 1f); | |
break; | |
} | |
setLightLevel(20); | |
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); | |
// TODO: could check for specific textures here, rather than looping over all | |
for (i=0; i<this.minecraftTextures.size(); i++) | |
{ | |
for (Chunk k : chunkList) | |
{ | |
if (k.usesSheet(i)) | |
{ | |
if (last_tex != i) | |
{ | |
minecraftTextures.get(i).bind(); | |
last_tex = i; | |
} | |
k.renderSelected(i, this.mineralToggle); | |
} | |
} | |
} | |
GL11.glEnable(GL11.GL_DEPTH_TEST); | |
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
} | |
setLightLevel(); | |
GL11.glPopMatrix(); | |
// draw the user interface (fps and map) | |
drawUI(); | |
return true; | |
} | |
/*** | |
* Draw the ui | |
*/ | |
private void drawUI() | |
{ | |
framesSinceLastFps++; | |
setOrthoOn(); // 2d mode | |
drawMinimap(); | |
drawFPSCounter(); | |
drawMineralToggle(); | |
if (levelInfoToggle) | |
{ | |
drawLevelInfo(); | |
} | |
if (renderDetailsToggle) | |
{ | |
drawRenderDetails(); | |
} | |
setOrthoOff(); // back to 3d mode | |
} | |
private void updateLevelInfo() | |
{ | |
int labelX = 5; | |
int valueX = 70; | |
Graphics2D g = levelInfoTexture.getImage().createGraphics(); | |
g.setBackground(Color.BLUE); | |
g.clearRect(0, 0, 128, levelInfoTexture_h); | |
g.setColor(Color.WHITE); | |
g.fillRect(2, 2, 124, levelInfoTexture_h - 4); | |
g.setFont(ARIALFONT); | |
int chunkX = level.getChunkX(levelBlockX); | |
int chunkZ = level.getChunkZ(levelBlockZ); | |
g.setColor(Color.BLACK); | |
g.drawString("Chunk X:", labelX, 22); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(chunkX), valueX, 22); | |
g.setColor(Color.BLACK); | |
g.drawString("Chunk Z:", labelX, 22 + 16); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(chunkZ), valueX, 22 + 16); | |
g.setColor(Color.BLACK); | |
g.drawString("World X:", labelX, 22 + 32); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(levelBlockX), valueX, 22 + 32); | |
g.setColor(Color.BLACK); | |
g.drawString("World Z:", labelX, 22 + 16 + 32); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(levelBlockZ), valueX, 22 + 16 + 32); | |
g.setColor(Color.BLACK); | |
g.drawString("World Y:", labelX, 22 + 16 + 32 + 16); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString((int) (-camera.getPosition().y-.5f)), valueX, 22 + 16 + 32 + 16); | |
long heapSize = Runtime.getRuntime().totalMemory(); | |
g.setColor(Color.BLACK); | |
g.drawString("Memory Used", labelX, 22 + 16 + 32 + 16 + 25); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString((int) (heapSize / 1024 / 1024)) + " MB", 20, 22 + 16 + 32 + 16 + 25 + 20); | |
levelInfoTexture.update(); | |
} | |
/** | |
* Renders a text label in an info box, with differing fonts/colors for the | |
* label and its value | |
* | |
* @param g | |
* Graphics context to render to | |
* @param x | |
* Baseline x offset for the label | |
* @param y | |
* Baseline y offset for the label | |
* @param label | |
* The label to draw | |
* @param labelColor | |
* Label color | |
* @param labelFont | |
* Label font | |
* @param value | |
* The value | |
* @param valueColor | |
* Value color | |
* @param valueFont | |
* Value font | |
*/ | |
private void infoboxTextLabel(Graphics2D g, int x, int y, String label, Color labelColor, Font labelFont, String value, Color valueColor, Font valueFont) | |
{ | |
Rectangle2D bounds = labelFont.getStringBounds(label, g.getFontRenderContext()); | |
g.setColor(labelColor); | |
g.setFont(labelFont); | |
g.drawString(label, x, y); | |
g.setColor(valueColor); | |
g.setFont(valueFont); | |
g.drawString(value, (int) (x + bounds.getWidth()), y); | |
} | |
/** | |
* Renders a note in the info box, centered. Note that for the centering, this routine | |
* will assume a border of "x" on each side, so it'll only work properly if the infobox | |
* is right at the edge of the screen. | |
* | |
* | |
* @param g | |
* Graphics context to render to | |
* @param x | |
* Baseline x offset for the label | |
* @param y | |
* Baseline y offset for the label | |
* @param label | |
* The label to draw | |
* @param labelColor | |
* Label color | |
* @param labelFont | |
* Label font | |
*/ | |
private void infoboxTextNote(Graphics2D g, int x, int y, String label, Color labelColor, Font labelFont) | |
{ | |
Rectangle2D bounds = labelFont.getStringBounds(label, g.getFontRenderContext()); | |
g.setColor(labelColor); | |
g.setFont(labelFont); | |
g.drawString(label, x + (int)((renderDetails_w - (x*2) - bounds.getWidth())/2), y); | |
} | |
/** | |
* Renders a slider-type graphic in an info box, including its label | |
* | |
* @param g | |
* Graphics context to render to | |
* @param x | |
* Baseline X offset for the label | |
* @param y | |
* Baseline Y offset for the label | |
* @param label | |
* The label | |
* @param labelColor | |
* Label color | |
* @param labelFont | |
* Label font | |
* @param line_h | |
* How tall our individual lines are | |
* @param slider_start_x | |
* X offset to start the slider at | |
* @param curval | |
* Current value of slider | |
* @param val_length | |
* Length of slider data (array length, for us) | |
*/ | |
private void infoboxSlider(Graphics2D g, int x, int y, String label, Color labelColor, Font labelFont, int line_h, int slider_start_x, int curval, int val_length) | |
{ | |
int slider_top_y = y - line_h + 10; | |
int slider_h = 8; | |
int slider_end_x = renderDetails_w - 8; | |
int marker_x = slider_start_x + (curval * ((slider_end_x - slider_start_x) / (val_length - 1))); | |
// Label | |
g.setColor(labelColor); | |
g.setFont(labelFont); | |
g.drawString(label, x, y); | |
// Slider Base | |
g.setColor(Color.BLACK); | |
g.drawRect(slider_start_x, slider_top_y, slider_end_x - slider_start_x, slider_h); | |
// Slider Location | |
g.setColor(Color.RED); | |
g.fillRect(marker_x, y - line_h + 8, 3, 13); | |
} | |
/** | |
* Update our render-details infobox | |
*/ | |
private void updateRenderDetails() | |
{ | |
int line_h = 20; | |
int x_off = 5; | |
int line_count = 0; | |
Graphics2D g = renderDetailsTexture.getImage().createGraphics(); | |
g.setBackground(Color.WHITE); | |
g.clearRect(0, 0, renderDetails_w, renderDetailsTexture.getTextureWidth()); | |
g.setFont(DETAILFONT); | |
g.setColor(Color.BLACK); | |
if (!lightMode) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Fullbright: ", Color.BLACK, DETAILFONT, "On", Color.GREEN.darker(), DETAILVALUEFONT); | |
} | |
else | |
{ | |
line_count++; | |
infoboxSlider(g, x_off, line_count * line_h, "Light Level:", Color.BLACK, DETAILFONT, line_h, 90, currentLightLevel, lightLevelEnd.length); | |
} | |
line_count++; | |
infoboxSlider(g, x_off, line_count * line_h, "Render Dist:", Color.BLACK, DETAILFONT, line_h, 90, currentChunkRange, CHUNK_RANGES.length); | |
line_count++; | |
infoboxSlider(g, x_off, line_count * line_h, "Highlight Dist:", Color.BLACK, DETAILFONT, line_h, 90, currentHighlightDistance, HIGHLIGHT_RANGES.length); | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Ore Highlight: ", Color.BLACK, DETAILFONT, toggle.highlightOres.reportText, toggle.highlightOres.reportColor, DETAILVALUEFONT); | |
if (toggle.highlight_explored) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Explored Highlight: ", Color.BLACK, DETAILFONT, "On", Color.GREEN.darker(), DETAILVALUEFONT); | |
} | |
if (toggle.render_bedrock) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Bedrock: ", Color.BLACK, DETAILFONT, "On", Color.GREEN.darker(), DETAILVALUEFONT); | |
} | |
if (!toggle.render_water) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Water: ", Color.BLACK, DETAILFONT, "Off", Color.RED.darker(), DETAILVALUEFONT); | |
} | |
if (!accurateGrass) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Grass: ", Color.BLACK, DETAILFONT, "Inaccurate", Color.RED.darker(), DETAILVALUEFONT); | |
} | |
if (camera_lock) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Vertical Lock: ", Color.BLACK, DETAILFONT, "On", Color.green.darker(), DETAILVALUEFONT); | |
} | |
if (!toggle.beta19_fences) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "\"New\" Fences: ", Color.BLACK, DETAILFONT, "Off", Color.green.darker(), DETAILVALUEFONT); | |
} | |
if (!silverfishHighlight) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Silverfish Highlight: ", Color.BLACK, DETAILFONT, "Off", Color.green.darker(), DETAILVALUEFONT); | |
} | |
if (renderSlimeChunks) | |
{ | |
line_count++; | |
infoboxTextLabel(g, x_off, line_count * line_h, "Slime Chunks: ", Color.BLACK, DETAILFONT, "On", Color.green.darker(), DETAILVALUEFONT); | |
} | |
// Add a note about our keyboard reference, since we have that now. | |
line_count++; | |
infoboxTextNote(g, x_off, line_count * line_h, "Keyboard Reference: " + Keyboard.getKeyName(key_mapping.get(KEY_ACTION.KEY_HELP)), Color.BLACK, SMALLFONT); | |
cur_renderDetails_h = (line_count + 1) * line_h - 8; | |
g.setColor(Color.BLUE); | |
g.setStroke(new BasicStroke(2)); | |
g.drawRect(1, 1, renderDetails_w - 2, cur_renderDetails_h - 2); | |
renderDetailsTexture.update(); | |
this.regenerateRenderDetailsTexture = false; | |
} | |
/*** | |
* Draws our level info dialog to the screen | |
*/ | |
private void drawLevelInfo() | |
{ | |
int y = 48; | |
if (renderDetailsToggle) | |
{ | |
y += cur_renderDetails_h + 16; | |
} | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
levelInfoTexture.bind(); | |
SpriteTool.drawCurrentSprite(0, y, 128, levelInfoTexture_h, 0, 0, 1f, levelInfoTexture_h / 256f); | |
} | |
/*** | |
* Draws our rendering details infobox to the screen | |
*/ | |
private void drawRenderDetails() | |
{ | |
renderDetailsTexture.bind(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, .7f); | |
SpriteTool.drawCurrentSprite(0, 48, renderDetails_w, cur_renderDetails_h, 0, 0, renderDetails_w / 256f, cur_renderDetails_h / 256f); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
} | |
/** | |
* Draws a 2d GL box over which we can show some info which might be | |
* difficult to make out otherwise (used for our ore highlights, | |
* "loading" messages, etc). | |
* | |
* @param bgX X coordinate to draw to | |
* @param bgY Y coordinate to draw to | |
* @param bgWidth Width of the box | |
* @param bgHeight Height of the box | |
*/ | |
private void drawBgBox(float bgX, float bgY, float bgWidth, float bgHeight) | |
{ | |
GL11.glColor4f(0f, 0f, 0f, .6f); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(bgX, bgY, 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glVertex2f(0, 0); | |
GL11.glVertex2f(bgWidth, 0); | |
GL11.glVertex2f(0, bgHeight); | |
GL11.glVertex2f(bgWidth, bgHeight); | |
GL11.glEnd(); | |
GL11.glColor4f(.4f, .4f, .4f, .9f); | |
GL11.glLineWidth(2); | |
GL11.glBegin(GL11.GL_LINE_LOOP); | |
GL11.glVertex2f(0, 0); | |
GL11.glVertex2f(bgWidth, 0); | |
GL11.glVertex2f(bgWidth, bgHeight); | |
GL11.glVertex2f(0, bgHeight); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
} | |
/*** | |
* Draw the mineral toggles | |
*/ | |
private void drawMineralToggle() | |
{ | |
int barWidth = 128 + 10 + 32; | |
int barHeight = 42; | |
int maxCols = 5; | |
float mineralTogglebarLength; | |
if ((mineralToggleTextures.length % maxCols) == 0) | |
{ | |
mineralTogglebarLength = maxCols * barWidth; | |
} | |
else | |
{ | |
mineralTogglebarLength = (mineralToggleTextures.length % maxCols) * barWidth; | |
} | |
float curX = (screenWidth / 2.0f) - (mineralTogglebarLength / 2.0f); | |
float curY = screenHeight - barHeight; | |
if (mineralToggleTextures.length > maxCols) | |
{ | |
curY -= barHeight; | |
} | |
// These are hard to read if we don't put a box behind 'em | |
float bgPadding = 10f; | |
this.drawBgBox(curX - bgPadding, | |
curY - bgPadding, | |
mineralTogglebarLength + (2f*bgPadding), | |
(barHeight * 2f) + bgPadding); | |
for (int i = 0; i < mineralToggleTextures.length; i++) | |
{ | |
if (i == mineralToggleTextures.length - maxCols) | |
{ | |
mineralTogglebarLength = maxCols * barWidth; | |
curY += barHeight; | |
curX = (screenWidth / 2.0f) - (mineralTogglebarLength / 2.0f); | |
} | |
if (mineralToggle[i]) | |
{ | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
GL11.glDisable(GL11.GL_TEXTURE_2D); | |
SpriteTool.drawCurrentSprite(curX - 2, curY - 2, 36, 36, MinecraftConstants.precalcSpriteSheetToTextureX[blockArray[HIGHLIGHT_ORES[i]].tex_idx], | |
MinecraftConstants.precalcSpriteSheetToTextureY[blockArray[HIGHLIGHT_ORES[i]].tex_idx], | |
MinecraftConstants.precalcSpriteSheetToTextureX[blockArray[HIGHLIGHT_ORES[i]].tex_idx] + TEX16, | |
MinecraftConstants.precalcSpriteSheetToTextureY[blockArray[HIGHLIGHT_ORES[i]].tex_idx] + TEX32); | |
GL11.glEnable(GL11.GL_TEXTURE_2D); | |
} | |
else | |
{ | |
GL11.glColor4f(0.5f, 0.5f, 0.5f, 1.0f); | |
} | |
// TODO: should really fix this up so that we minimize binds | |
minecraftTextures.get(blockArray[HIGHLIGHT_ORES[i]].getTexSheet()).bind(); | |
SpriteTool.drawCurrentSprite(curX, curY, 32, 32, MinecraftConstants.precalcSpriteSheetToTextureX[blockArray[HIGHLIGHT_ORES[i]].tex_idx], | |
MinecraftConstants.precalcSpriteSheetToTextureY[blockArray[HIGHLIGHT_ORES[i]].tex_idx], | |
MinecraftConstants.precalcSpriteSheetToTextureX[blockArray[HIGHLIGHT_ORES[i]].tex_idx] + TEX16, | |
MinecraftConstants.precalcSpriteSheetToTextureY[blockArray[HIGHLIGHT_ORES[i]].tex_idx] + TEX32); | |
SpriteTool.drawSpriteAbsoluteXY(mineralToggleTextures[i], curX + 32 + 10, curY + 7); | |
curX += barWidth; | |
} | |
} | |
/*** | |
* Draws a simple fps counter on the top-left of the screen | |
* | |
* TODO: rather than do our thing with lastFpsTime, etc, compare the values that | |
* we'll be showing, and update whenever we need to (so we get immediate feeback, | |
* instead of delayed feedback) | |
*/ | |
private void drawFPSCounter() | |
{ | |
previousTime = time; | |
time = System.nanoTime(); | |
timeDelta = time - previousTime; | |
if (time - lastFpsTime > NANOSPERSECOND) | |
{ | |
fps = framesSinceLastFps; | |
framesSinceLastFps = 0; | |
lastFpsTime = time; | |
updateFPSText = true; | |
} | |
if (updateFPSText) | |
{ | |
if (levelInfoToggle) | |
updateLevelInfo(); | |
Graphics2D g = fpsTexture.getImage().createGraphics(); | |
g.setBackground(Color.BLUE); | |
g.clearRect(0, 0, 128, 32); | |
g.setColor(Color.WHITE); | |
g.fillRect(2, 2, 124, 28); | |
g.setColor(Color.BLACK); | |
g.setFont(ARIALFONT); | |
g.drawString("FPS:", 10, 22); | |
g.setColor(Color.RED.darker()); | |
g.drawString(Integer.toString(fps), 60, 22); | |
fpsTexture.update(); | |
updateFPSText = false; | |
} | |
fpsTexture.bind(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.7f); | |
SpriteTool.drawSpriteAbsoluteXY(fpsTexture, 0, 0); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
} | |
/*** | |
* Sets ortho (2d) mode | |
*/ | |
public void setOrthoOn() | |
{ | |
// prepare projection matrix to render in 2D | |
GL11.glMatrixMode(GL11.GL_PROJECTION); | |
GL11.glPushMatrix(); // preserve perspective view | |
GL11.glLoadIdentity(); // clear the perspective matrix | |
GL11.glOrtho( // turn on 2D mode | |
// //viewportX,viewportX+viewportW, // left, right | |
// //viewportY,viewportY+viewportH, // bottom, top !!! | |
0, screenWidth, // left, right | |
screenHeight, 0, // bottom, top | |
-500, 500); // Zfar, Znear | |
// clear the modelview matrix | |
GL11.glMatrixMode(GL11.GL_MODELVIEW); | |
GL11.glPushMatrix(); // Preserve the Modelview Matrix | |
GL11.glLoadIdentity(); // clear the Modelview Matrix | |
// disable depth test so further drawing will go over the current scene | |
GL11.glDisable(GL11.GL_DEPTH_TEST); | |
} | |
/** | |
* Restore the previous mode | |
*/ | |
public static void setOrthoOff() | |
{ | |
// restore the original positions and views | |
GL11.glMatrixMode(GL11.GL_PROJECTION); | |
GL11.glPopMatrix(); | |
GL11.glMatrixMode(GL11.GL_MODELVIEW); | |
GL11.glPopMatrix(); | |
// turn Depth Testing back on | |
GL11.glEnable(GL11.GL_DEPTH_TEST); | |
} | |
/*** | |
* draws the minimap or the big map | |
*/ | |
private void drawMinimap() | |
{ | |
if (mapBig) | |
{ | |
// the big map | |
// just draws the texture, but move the texture so the middle of the | |
// screen is where we currently are | |
minimapTexture.bind(); | |
float vSizeFactor = .5f; | |
float vTexX = (1.0f / minimap_dim_f) * currentCameraPosX; | |
float vTexY = (1.0f / minimap_dim_f) * currentCameraPosZ; | |
float vTexZ = vSizeFactor; | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.7f); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef((screenWidth / 2.0f), (screenHeight / 2.0f), 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(-minimap_dim_h_f, -minimap_dim_h_f); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(+minimap_dim_h_f, -minimap_dim_h_f); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(-minimap_dim_h_f, +minimap_dim_h_f); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(+minimap_dim_h_f, +minimap_dim_h_f); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
//SpriteTool.drawSpriteAndRotateAndScale(minimapArrowTexture, screenWidth / 2.0f, screenHeight / 2.0f, camera.getYaw() + 90, 0.5f); | |
SpriteTool.drawSpriteAndRotateAndScale(minimapArrowTexture, screenWidth / 2.0f, screenHeight / 2.0f, camera.getYaw(), 0.5f); | |
} | |
else | |
{ | |
// the minimap | |
// I set the minimap to 200 wide and tall | |
// Interestingly, thanks to the fact that we're using GL11.GL_REPEAT on our | |
// textures (via glTexParameter), we don't have to worry about checking | |
// bounds here, etc. Or in other words, our map will automatically wrap for | |
// us. Sweet! | |
float vSizeFactor = 200.0f / minimap_dim_f; | |
float vTexX = (1.0f / minimap_dim_f) * currentCameraPosX; | |
float vTexY = (1.0f / minimap_dim_f) * currentCameraPosZ; | |
float vTexZ = vSizeFactor; | |
minimapTexture.bind(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.7f); | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(screenWidth - 100, 100, 0.0f); | |
GL11.glBegin(GL11.GL_TRIANGLE_STRIP); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(-100, -100); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY - vTexZ); | |
GL11.glVertex2f(+100, -100); | |
GL11.glTexCoord2f(vTexX - vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(-100, +100); | |
GL11.glTexCoord2f(vTexX + vTexZ, vTexY + vTexZ); | |
GL11.glVertex2f(+100, +100); | |
GL11.glEnd(); | |
GL11.glPopMatrix(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1f); | |
//SpriteTool.drawSpriteAndRotateAndScale(minimapArrowTexture, screenWidth - 100, 100, camera.getYaw() + 90, 0.5f); | |
SpriteTool.drawSpriteAndRotateAndScale(minimapArrowTexture, screenWidth - 100, 100, camera.getYaw(), 0.5f); | |
} | |
} | |
/** | |
* Returns the "base" minimap X coordinate, given chunk coordinate X. The | |
* "base" will be the upper left corner. | |
* | |
* As of Beta 1.9-pre4, X increases to the east (decreasing to the west), | |
* and Z increases to the South (decreasing to the North). This is much nicer | |
* to deal with then the way we were pretending things worked previously. | |
* | |
* @param chunkZ | |
* @return | |
*/ | |
private int getMinimapBaseX(int chunkX) | |
{ | |
return (((chunkX*16) % minimap_dim) + minimap_dim) % minimap_dim; | |
} | |
/** | |
* Returns the "base" minimap Y coordinate, given chunk coordinate Z. The | |
* "base" will be the upper left corner. | |
* | |
* As of Beta 1.9-pre4, X increases to the east (decreasing to the west), | |
* and Z increases to the South (decreasing to the North). This is much nicer | |
* to deal with then the way we were pretending things worked previously. | |
* | |
* @param chunkZ | |
* @return | |
*/ | |
private int getMinimapBaseY(int chunkZ) | |
{ | |
return (((chunkZ*16) % minimap_dim) + minimap_dim) % minimap_dim; | |
} | |
/** | |
* Clears out the area on the minimap belonging to this chunk | |
* | |
* @param x | |
* @param z | |
*/ | |
public void removeMapChunkFromMap(int x, int z) | |
{ | |
// minimapGraphics.setColor(new Color(0f, 0f, 0f, 1f)); | |
// minimapGraphics.setComposite(AlphaComposite.Src); | |
minimapGraphics.fillRect(getMinimapBaseX(x), getMinimapBaseY(z), 16, 16); | |
level.getChunk(x, z).isOnMinimap = false; | |
} | |
/** | |
* Loops through a list of chunks and removes them from the minimap | |
* | |
* @param trimList | |
*/ | |
private void removeChunklistFromMap(ArrayList<Chunk> trimList) | |
{ | |
minimapGraphics.setColor(new Color(0f, 0f, 0f, 0f)); | |
minimapGraphics.setComposite(AlphaComposite.Src); | |
boolean minimap_changed = false; | |
for (Chunk tempchunk_trim : trimList) | |
{ | |
removeMapChunkFromMap(tempchunk_trim.x, tempchunk_trim.z); | |
minimap_changed = true; | |
} | |
if (minimap_changed) | |
{ | |
minimapTexture.update(); | |
} | |
} | |
/*** | |
* draws a chunk to the (mini) map | |
* | |
* @param x | |
* @param z | |
*/ | |
public void drawChunkToMap(int x, int z) | |
{ | |
Chunk c = level.getChunk(x, z); | |
if (c != null) | |
{ | |
c.isOnMinimap = true; | |
} | |
short[] chunkData = level.getChunkData(x, z); | |
int base_x = getMinimapBaseX(x); | |
int base_y = getMinimapBaseY(z); | |
boolean in_nether = world.isDimension(-1); | |
boolean found_air; | |
boolean found_solid; | |
boolean drew_block; | |
Color blockColor; | |
Graphics2D g = minimapGraphics; | |
for (int zz = 0; zz < 16; zz++) | |
{ | |
for (int xx = 0; xx < 16; xx++) | |
{ | |
// determine the top most visible block | |
found_air = !in_nether; | |
drew_block = false; | |
found_solid = false; | |
for (int yy = 127; yy >= 0; yy--) | |
{ | |
int blockOffset = yy + (zz * 128) + (xx * 128 * 16); | |
short blockData = chunkData[blockOffset]; | |
if (blockData > 0) | |
{ | |
if (in_nether && !found_solid) | |
{ | |
found_air = false; | |
} | |
found_solid = true; | |
if (found_air) | |
{ | |
if (MinecraftConstants.blockArray[blockData] == null) | |
{ | |
blockColor = BLOCK_UNKNOWN.color; | |
} | |
else | |
{ | |
blockColor = MinecraftConstants.blockArray[blockData].color; | |
} | |
if (blockColor != null) | |
{ | |
// Previously we were using g.drawLine() here, but a minute-or-so's worth of investigating | |
// didn't uncover a way to force that to be pixel-precise (the color would often bleed over | |
// into adjoining pixels), so we're using g.fillRect() instead, which actually looks like it | |
// is probably a faster operation anyway. I'm sure there'd have been a way to get drawLine | |
// to behave, but c'est la vie! | |
g.setColor(blockColor); | |
g.fillRect(base_x + xx, base_y + zz, 1, 1); | |
} | |
drew_block = true; | |
break; | |
} | |
} | |
else | |
{ | |
found_air = true; | |
} | |
} | |
// Make sure we don't have holes in our Nether minimap | |
if (in_nether && found_solid && !drew_block) | |
{ | |
g.setColor(MinecraftConstants.BLOCK_BEDROCK.color); | |
g.fillRect(base_x + xx, base_y + xx, 1, 1); | |
} | |
} | |
} | |
} | |
/*** | |
* Draws the minimap sprites (currently just the arrow image) to their | |
* textures | |
*/ | |
private void createMinimapSprites() | |
{ | |
// First the arrow | |
Graphics2D g = minimapArrowTexture.getImage().createGraphics(); | |
g.setColor(Color.red); | |
g.setStroke(new BasicStroke(5)); | |
g.drawLine(3, 16, 30, 24); | |
g.drawLine(30, 24, 30, 8); | |
g.drawLine(30, 8, 3, 16); | |
minimapArrowTexture.update(); | |
} | |
/** | |
* Returns our camera object | |
*/ | |
public FirstPersonCameraController getCamera() | |
{ | |
return camera; | |
} | |
/** | |
* Saves our current option states to our properties file. | |
*/ | |
private void saveOptionStates() | |
{ | |
xray_properties.setBooleanProperty("STATE_BEDROCK", toggle.render_bedrock); | |
xray_properties.setBooleanProperty("STATE_WATER", toggle.render_water); | |
xray_properties.setBooleanProperty("STATE_EXPLORED", toggle.highlight_explored); | |
xray_properties.setBooleanProperty("STATE_BETA19_FENCES", toggle.beta19_fences); | |
xray_properties.setProperty("STATE_HIGHLIGHT_ORES", toggle.highlightOres.toString()); | |
xray_properties.setBooleanProperty("STATE_CAMERA_LOCK", camera_lock); | |
xray_properties.setBooleanProperty("STATE_LIGHTING", lightMode); | |
xray_properties.setBooleanProperty("STATE_LEVEL_INFO", levelInfoToggle); | |
xray_properties.setBooleanProperty("STATE_RENDER_DETAILS", renderDetailsToggle); | |
xray_properties.setBooleanProperty("STATE_ACCURATE_GRASS", accurateGrass); | |
xray_properties.setBooleanProperty("STATE_SILVERFISH_HIGHLIGHT", silverfishHighlight); | |
xray_properties.setBooleanProperty("STATE_CHUNK_BORDERS", renderChunkBorders); | |
xray_properties.setBooleanProperty("STATE_SLIME_CHUNKS", renderSlimeChunks); | |
xray_properties.setIntProperty("STATE_CHUNK_RANGE", currentChunkRange); | |
xray_properties.setIntProperty("STATE_HIGHLIGHT_DISTANCE", currentHighlightDistance); | |
xray_properties.setIntProperty("STATE_LIGHT_LEVEL", currentLightLevel); | |
for (int i=0; i<mineralToggle.length; i++) | |
{ | |
xray_properties.setBooleanProperty("STATE_HIGHLIGHT_" + i, mineralToggle[i]); | |
} | |
savePreferences(); | |
} | |
/** | |
* Loads our option states from the properties object. | |
*/ | |
private void loadOptionStates() | |
{ | |
toggle.render_bedrock = xray_properties.getBooleanProperty("STATE_BEDROCK", toggle.render_bedrock); | |
toggle.render_water = xray_properties.getBooleanProperty("STATE_WATER", toggle.render_water); | |
toggle.highlight_explored = xray_properties.getBooleanProperty("STATE_EXPLORED", toggle.highlight_explored); | |
toggle.beta19_fences = xray_properties.getBooleanProperty("STATE_BETA19_FENCES", toggle.beta19_fences); | |
String highlight = xray_properties.getProperty("STATE_HIGHLIGHT_ORES"); | |
if (highlight == null || highlight.equals("1")) | |
{ | |
toggle.highlightOres = defaultHighlightOre; | |
} | |
else if (highlight.equals("0")) | |
{ | |
toggle.highlightOres = HIGHLIGHT_TYPE.OFF; | |
} | |
else | |
{ | |
try | |
{ | |
toggle.highlightOres = Enum.valueOf(HIGHLIGHT_TYPE.class, highlight); | |
} | |
catch (IllegalArgumentException e) | |
{ | |
toggle.highlightOres = defaultHighlightOre; | |
} | |
} | |
camera_lock = xray_properties.getBooleanProperty("STATE_CAMERA_LOCK", camera_lock); | |
lightMode = xray_properties.getBooleanProperty("STATE_LIGHTING", lightMode); | |
levelInfoToggle = xray_properties.getBooleanProperty("STATE_LEVEL_INFO", levelInfoToggle); | |
renderDetailsToggle = xray_properties.getBooleanProperty("STATE_RENDER_DETAILS", renderDetailsToggle); | |
accurateGrass = xray_properties.getBooleanProperty("STATE_ACCURATE_GRASS", accurateGrass); | |
silverfishHighlight = xray_properties.getBooleanProperty("STATE_SILVERFISH_HIGHLIGHT", silverfishHighlight); | |
renderChunkBorders = xray_properties.getBooleanProperty("STATE_CHUNK_BORDERS", renderChunkBorders); | |
renderSlimeChunks = xray_properties.getBooleanProperty("STATE_SLIME_CHUNKS", renderSlimeChunks); | |
currentChunkRange = xray_properties.getIntProperty("STATE_CHUNK_RANGE", currentChunkRange); | |
currentHighlightDistance = xray_properties.getIntProperty("STATE_HIGHLIGHT_DISTANCE", currentHighlightDistance); | |
currentLightLevel = xray_properties.getIntProperty("STATE_LIGHT_LEVEL", currentLightLevel); | |
for (int i=0; i<mineralToggle.length; i++) | |
{ | |
mineralToggle[i] = xray_properties.getBooleanProperty("STATE_HIGHLIGHT_" + i, mineralToggle[i]); | |
} | |
} | |
/*** | |
* cleanup | |
*/ | |
private void cleanup() | |
{ | |
JumpDialog.closeDialog(); | |
KeyHelpDialog.closeDialog(); | |
BlockBindDialog.closeDialog(); | |
Display.destroy(); | |
} | |
} |