blob: 0fc4c423bf099fbbd99b8a94843a40e85fa3e113 [file] [log] [blame] [raw]
package mekanism.api;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.util.Vec3i;
/**
* Pos3D - a way of performing operations on objects in a three dimensional environment.
* @author aidancbrady
*
*/
public class Pos3D extends Vec3
{
public Pos3D()
{
this(0, 0, 0);
}
public Pos3D(Vec3 vec)
{
super(vec.xCoord, vec.yCoord, vec.zCoord);
}
public Pos3D(Vec3i vec)
{
super(vec);
}
public Pos3D(MovingObjectPosition mop)
{
this(mop.getBlockPos());
}
public Pos3D(double x, double y, double z)
{
super(x, y, z);
}
/**
* Creates a Pos3D with an entity's posX, posY, and posZ values.
* @param entity - entity to create the Pos3D from
*/
public Pos3D(Entity entity)
{
this(entity.posX, entity.posY, entity.posZ);
}
/**
* Creates a Pos3D with a TileEntity's xCoord, yCoord and zCoord values.
* @param tileEntity - TileEntity to create the Pos3D from
*/
public Pos3D(TileEntity tileEntity)
{
this(tileEntity.getPos());
}
/**
* Returns a new Pos3D from a tag compound.
* @param tag - tag compound to read from
* @return the Pos3D from the tag compound
*/
public static Pos3D read(NBTTagCompound tag)
{
return new Pos3D(tag.getDouble("x"), tag.getDouble("y"), tag.getDouble("z"));
}
/**
* Writes this Pos3D's data to an NBTTagCompound.
* @param nbtTags - tag compound to write to
* @return the tag compound with this Pos3D's data
*/
public NBTTagCompound write(NBTTagCompound nbtTags)
{
nbtTags.setDouble("x", xCoord);
nbtTags.setDouble("y", yCoord);
nbtTags.setDouble("z", zCoord);
return nbtTags;
}
/**
* Creates and returns a Pos3D with values representing the difference between this and the Pos3D in the parameters.
* @param vec - Vec3 to subtract
* @return difference of the two Pos3Ds
*/
public Pos3D diff(Vec3 vec)
{
return new Pos3D(xCoord-vec.xCoord, yCoord-vec.yCoord, zCoord-vec.zCoord);
}
/**
* Creates a new Pos3D from the motion of an entity.
* @param entity
* @return Pos3D representing the motion of the given entity
*/
public static Pos3D fromMotion(Entity entity)
{
return new Pos3D(entity.motionX, entity.motionY, entity.motionZ);
}
/**
* Creates a new Coord4D representing this Pos3D in the provided dimension.
* @param dimensionId - the dimension this Pos3D is in
* @return Coord4D representing this Pos3D
*/
public Coord4D getCoord(int dimensionId)
{
return new Coord4D((int)xCoord, (int)yCoord, (int)zCoord, dimensionId);
}
/**
* Centres a block-derived Pos3D
*/
public Pos3D centre()
{
return translate(0.5, 0.5, 0.5);
}
/**
* Translates this Pos3D by the defined values.
* @param x - amount to translate on the x axis
* @param y - amount to translate on the y axis
* @param z - amount to translate on the z axis
* @return the translated Pos3D
*/
public Pos3D translate(double x, double y, double z)
{
return new Pos3D(xCoord + x, yCoord + y, zCoord + z);
}
/**
* Performs the same operation as translate(x, y, z), but with a Pos3D value instead.
* @param pos - Pos3D value to translate by
* @return translated Pos3D
*/
public Pos3D translate(Vec3 pos)
{
return translate(pos.xCoord, pos.yCoord, pos.zCoord);
}
/**
* Performs the same operation as translate(x, y, z), but by a set amount in a ForgeDirection
*/
public Pos3D translate(EnumFacing direction, double amount)
{
return translate(direction.getDirectionVec().getX() * amount, direction.getDirectionVec().getY() * amount, direction.getDirectionVec().getZ() * amount);
}
/**
* Performs the same operation as translate(x, y, z), but by a set amount in a ForgeDirection
*/
public Pos3D translateExcludingSide(EnumFacing direction, double amount)
{
double xPos = xCoord, yPos = yCoord, zPos = zCoord;
if(direction.getAxis() != Axis.X) xPos += amount;
if(direction.getAxis() != Axis.Y) yPos += amount;
if(direction.getAxis() != Axis.Z) zPos += amount;
return new Pos3D(xPos, yPos, zPos);
}
/**
* Returns the distance between this and the defined Pos3D.
* @param pos - the Pos3D to find the distance to
* @return the distance between this and the defined Pos3D
*/
public double distance(Vec3 pos)
{
double subX = xCoord - pos.xCoord;
double subY = yCoord - pos.yCoord;
double subZ = zCoord - pos.zCoord;
return MathHelper.sqrt_double(subX * subX + subY * subY + subZ * subZ);
}
/**
* Rotates this Pos3D by the defined yaw value.
* @param yaw - yaw to rotate by
* @return rotated Pos3D
*/
public Pos3D rotateYaw(double yaw)
{
double yawRadians = Math.toRadians(yaw);
double xPos = xCoord;
double zPos = zCoord;
if(yaw != 0)
{
xPos = xCoord * Math.cos(yawRadians) - zCoord * Math.sin(yawRadians);
zPos = zCoord * Math.cos(yawRadians) + xCoord * Math.sin(yawRadians);
}
return new Pos3D(xPos, yCoord, zPos);
}
public Pos3D rotatePitch(double pitch)
{
double pitchRadians = Math.toRadians(pitch);
double yPos = yCoord;
double zPos = zCoord;
if(pitch != 0)
{
yPos = yCoord * Math.cos(pitchRadians) - zCoord * Math.sin(pitchRadians);
zPos = zCoord * Math.cos(pitchRadians) + yCoord * Math.sin(pitchRadians);
}
return new Pos3D(xCoord, yPos, zPos);
}
public Pos3D rotate(double yaw, double pitch)
{
return rotate(yaw, pitch, 0);
}
public Pos3D rotate(double yaw, double pitch, double roll)
{
double yawRadians = Math.toRadians(yaw);
double pitchRadians = Math.toRadians(pitch);
double rollRadians = Math.toRadians(roll);
double xPos = xCoord;
double yPos = yCoord;
double zPos = zCoord;
xPos = xCoord * Math.cos(yawRadians) * Math.cos(pitchRadians) + zCoord * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) - Math.sin(yawRadians) * Math.cos(rollRadians)) + yCoord * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) + Math.sin(yawRadians) * Math.sin(rollRadians));
zPos = xCoord * Math.sin(yawRadians) * Math.cos(pitchRadians) + zCoord * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) + Math.cos(yawRadians) * Math.cos(rollRadians)) + yCoord * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) - Math.cos(yawRadians) * Math.sin(rollRadians));
yPos = -xCoord * Math.sin(pitchRadians) + zCoord * Math.cos(pitchRadians) * Math.sin(rollRadians) + yCoord * Math.cos(pitchRadians) * Math.cos(rollRadians);
return new Pos3D(xPos, yPos, zPos);
}
public Pos3D multiply(Vec3 pos)
{
return scale(pos.xCoord, pos.yCoord, pos.zCoord);
}
/**
* Scales this Pos3D by the defined x, y, an z values.
* @param x - x value to scale by
* @param y - y value to scale by
* @param z - z value to scale by
* @return scaled Pos3D
*/
public Pos3D scale(double x, double y, double z)
{
return new Pos3D(xCoord * x, yCoord * y, zCoord * z);
}
/**
* Performs the same operation as scale(x, y, z), but with a value representing all three dimensions.
* @param scale - value to scale by
* @return scaled Pos3D
*/
public Pos3D scale(double scale)
{
return scale(scale, scale, scale);
}
public Pos3D rotate(float angle, Pos3D axis)
{
return translateMatrix(getRotationMatrix(angle, axis), this);
}
public double[] getRotationMatrix(float angle)
{
double[] matrix = new double[16];
Pos3D axis = clone().normalize();
double x = axis.xCoord;
double y = axis.yCoord;
double z = axis.zCoord;
angle *= 0.0174532925D;
float cos = (float)Math.cos(angle);
float ocos = 1.0F - cos;
float sin = (float)Math.sin(angle);
matrix[0] = (x * x * ocos + cos);
matrix[1] = (y * x * ocos + z * sin);
matrix[2] = (x * z * ocos - y * sin);
matrix[4] = (x * y * ocos - z * sin);
matrix[5] = (y * y * ocos + cos);
matrix[6] = (y * z * ocos + x * sin);
matrix[8] = (x * z * ocos + y * sin);
matrix[9] = (y * z * ocos - x * sin);
matrix[10] = (z * z * ocos + cos);
matrix[15] = 1.0F;
return matrix;
}
public static Pos3D translateMatrix(double[] matrix, Pos3D translation)
{
double x = translation.xCoord * matrix[0] + translation.yCoord * matrix[1] + translation.zCoord * matrix[2] + matrix[3];
double y = translation.xCoord * matrix[4] + translation.yCoord * matrix[5] + translation.zCoord * matrix[6] + matrix[7];
double z = translation.xCoord * matrix[8] + translation.yCoord * matrix[9] + translation.zCoord * matrix[10] + matrix[11];
return new Pos3D(x, y, z);
}
public static double[] getRotationMatrix(float angle, Pos3D axis)
{
return axis.getRotationMatrix(angle);
}
public double anglePreNorm(Pos3D pos2)
{
return Math.acos(dotProduct(pos2));
}
public static double anglePreNorm(Pos3D pos1, Pos3D pos2)
{
return Math.acos(pos1.clone().dotProduct(pos2));
}
public Pos3D normalize() {
return new Pos3D(super.normalize());
}
public Pos3D xCrossProduct()
{
return new Pos3D(0.0D, zCoord, -yCoord);
}
public Pos3D zCrossProduct()
{
return new Pos3D(-yCoord, xCoord, 0.0D);
}
public Pos3D getPerpendicular()
{
if(zCoord == 0)
{
return zCrossProduct();
}
return xCrossProduct();
}
public Pos3D floor()
{
return new Pos3D(Math.floor(xCoord), Math.floor(yCoord), Math.floor(zCoord));
}
public static AxisAlignedBB getAABB(Pos3D pos1, Pos3D pos2)
{
return new AxisAlignedBB(
pos1.xCoord,
pos1.yCoord,
pos1.zCoord,
pos2.xCoord,
pos2.yCoord,
pos2.zCoord
);
}
@Override
public Pos3D clone()
{
return new Pos3D(xCoord, yCoord, zCoord);
}
@Override
public String toString()
{
return "[Pos3D: " + xCoord + ", " + yCoord + ", " + zCoord + "]";
}
@Override
public boolean equals(Object obj)
{
return obj instanceof Vec3 &&
((Vec3)obj).xCoord == xCoord &&
((Vec3)obj).xCoord == yCoord &&
((Vec3)obj).xCoord == zCoord;
}
@Override
public int hashCode()
{
int code = 1;
code = 31 * code + new Double(xCoord).hashCode();
code = 31 * code + new Double(yCoord).hashCode();
code = 31 * code + new Double(zCoord).hashCode();
return code;
}
}