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package mekanism.common.util;
import mekanism.api.MekanismConfig.general;
import mekanism.api.energy.EnergizedItemManager;
import mekanism.api.energy.IEnergizedItem;
import mekanism.common.Mekanism;
import mekanism.common.tile.TileEntityElectricBlock;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import cofh.api.energy.IEnergyContainerItem;
import ic2.api.item.ElectricItem;
import ic2.api.item.IElectricItem;
public final class ChargeUtils
{
/**
* Universally discharges an item, and updates the TileEntity's energy level.
* @param slotID - ID of the slot of which to charge
* @param storer - TileEntity the item is being charged in
*/
public static void discharge(int slotID, TileEntityElectricBlock storer)
{
if(storer.inventory[slotID] != null && storer.getEnergy() < storer.getMaxEnergy())
{
if(storer.inventory[slotID].getItem() instanceof IEnergizedItem)
{
storer.setEnergy(storer.getEnergy() + EnergizedItemManager.discharge(storer.inventory[slotID], storer.getMaxEnergy() - storer.getEnergy()));
}
else if(MekanismUtils.useIC2() && storer.inventory[slotID].getItem() instanceof IElectricItem)
{
IElectricItem item = (IElectricItem)storer.inventory[slotID].getItem();
if(item.canProvideEnergy(storer.inventory[slotID]))
{
double gain = ElectricItem.manager.discharge(storer.inventory[slotID], (int)((storer.getMaxEnergy() - storer.getEnergy())* general.TO_IC2), 4, true, true, false)* general.FROM_IC2;
storer.setEnergy(storer.getEnergy() + gain);
}
}
else if(MekanismUtils.useRF() && storer.inventory[slotID].getItem() instanceof IEnergyContainerItem)
{
ItemStack itemStack = storer.inventory[slotID];
IEnergyContainerItem item = (IEnergyContainerItem)storer.inventory[slotID].getItem();
int itemEnergy = (int)Math.round(Math.min(Math.sqrt(item.getMaxEnergyStored(itemStack)), item.getEnergyStored(itemStack)));
int toTransfer = (int)Math.round(Math.min(itemEnergy, ((storer.getMaxEnergy() - storer.getEnergy())* general.TO_TE)));
storer.setEnergy(storer.getEnergy() + (item.extractEnergy(itemStack, toTransfer, false)* general.FROM_TE));
}
else if(storer.inventory[slotID].getItem() == Items.redstone && storer.getEnergy()+ general.ENERGY_PER_REDSTONE <= storer.getMaxEnergy())
{
storer.setEnergy(storer.getEnergy() + general.ENERGY_PER_REDSTONE);
storer.inventory[slotID].stackSize--;
if(storer.inventory[slotID].stackSize <= 0)
{
storer.inventory[slotID] = null;
}
}
}
}
/**
* Universally charges an item, and updates the TileEntity's energy level.
* @param slotID - ID of the slot of which to discharge
* @param storer - TileEntity the item is being discharged in
*/
public static void charge(int slotID, TileEntityElectricBlock storer)
{
if(storer.inventory[slotID] != null && storer.getEnergy() > 0)
{
if(storer.inventory[slotID].getItem() instanceof IEnergizedItem)
{
storer.setEnergy(storer.getEnergy() - EnergizedItemManager.charge(storer.inventory[slotID], storer.getEnergy()));
}
else if(Mekanism.hooks.IC2APILoaded && storer.inventory[slotID].getItem() instanceof IElectricItem)
{
double sent = ElectricItem.manager.charge(storer.inventory[slotID], (int)(storer.getEnergy()* general.TO_IC2), 4, true, false)* general.FROM_IC2;
storer.setEnergy(storer.getEnergy() - sent);
}
else if(MekanismUtils.useRF() && storer.inventory[slotID].getItem() instanceof IEnergyContainerItem)
{
ItemStack itemStack = storer.inventory[slotID];
IEnergyContainerItem item = (IEnergyContainerItem)storer.inventory[slotID].getItem();
int itemEnergy = (int)Math.round(Math.min(Math.sqrt(item.getMaxEnergyStored(itemStack)), item.getMaxEnergyStored(itemStack) - item.getEnergyStored(itemStack)));
int toTransfer = (int)Math.round(Math.min(itemEnergy, (storer.getEnergy()* general.TO_TE)));
storer.setEnergy(storer.getEnergy() - (item.receiveEnergy(itemStack, toTransfer, false)* general.FROM_TE));
}
}
}
/**
* Whether or not a defined ItemStack can be discharged for energy in some way.
* @param itemstack - ItemStack to check
* @return if the ItemStack can be discharged
*/
public static boolean canBeDischarged(ItemStack itemstack)
{
return (MekanismUtils.useIC2() && itemstack.getItem() instanceof IElectricItem && ((IElectricItem)itemstack.getItem()).canProvideEnergy(itemstack)) ||
(itemstack.getItem() instanceof IEnergizedItem && ((IEnergizedItem)itemstack.getItem()).canSend(itemstack)) ||
(MekanismUtils.useRF() && itemstack.getItem() instanceof IEnergyContainerItem && ((IEnergyContainerItem)itemstack.getItem()).extractEnergy(itemstack, 1, true) != 0) ||
itemstack.getItem() == Items.redstone;
}
/**
* Whether or not a defined ItemStack can be charged with energy in some way.
* @param itemstack - ItemStack to check
* @return if the ItemStack can be discharged
*/
public static boolean canBeCharged(ItemStack itemstack)
{
return (MekanismUtils.useIC2() && itemstack.getItem() instanceof IElectricItem) ||
(itemstack.getItem() instanceof IEnergizedItem && ((IEnergizedItem)itemstack.getItem()).canReceive(itemstack)) ||
(MekanismUtils.useRF() && itemstack.getItem() instanceof IEnergyContainerItem && ((IEnergyContainerItem)itemstack.getItem()).receiveEnergy(itemstack, 1, true) != 0);
}
/**
* Whether or not a defined deemed-electrical ItemStack can be outputted out of a slot.
* This puts into account whether or not that slot is used for charging or discharging.
* @param itemstack - ItemStack to perform the check on
* @param chargeSlot - whether or not the outputting slot is for charging or discharging
* @return if the ItemStack can be outputted
*/
public static boolean canBeOutputted(ItemStack itemstack, boolean chargeSlot)
{
if(chargeSlot)
{
return MekanismUtils.useIC2() && itemstack.getItem() instanceof IElectricItem;
}
else {
return MekanismUtils.useIC2() && itemstack.getItem() instanceof IElectricItem && ((IElectricItem)itemstack.getItem()).canProvideEnergy(itemstack);
}
}
}